type TCastle2DControl = class(TCastleControlBase)
Warning: this symbol is deprecated: use TCastleControlBase and create instance of TCastleViewport explicitly
Control to render 2D games with Castle Game Engine, with a default
TCastle2DSceneManager instance already created for you. This is the simplest way to render a game world with 2D controls above. Add your game stuff (like
TCastle2DScene) to the scene manager available in SceneManager property. Add the rest (like 2D user-inteface) to the TCastleControlBase.Controls property (from ancestor TCastleControlBase).
You can directly access the SceneManager and configure it however you like.
The difference between this and TCastleControl is that this provides a scene manager descending from
TCastle2DSceneManager, which is a little more comfortable for typical 2D games. See
TCastle2DSceneManager description for details. But in principle, you can use any of these control classes to develop any mix of 3D or 2D game.
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