Castle Game Engine
Control to render 2D games with Castle Game Engine, with a default TCastle2DSceneManager instance already created for you. This is the simplest way to render a game world with 2D controls above. Add your game stuff (like TCastle2DScene) to the scene manager available in SceneManager property. Add the rest (like 2D user-inteface) to the TCastleControlCustom.Controls property (from ancestor TCastleControlCustom).
You can directly access the SceneManager and configure it however you like.
The difference between this and TCastleControl is that this provides a scene manager descending from TCastle2DSceneManager, which is a little more comfortable for typical 2D games. See TCastle2DSceneManager description for details. But in principle, you can use any of these control classes to develop any mix of 3D or 2D game.
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