Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
CastleCreatures
type TMissileCreature = class(TCreature)
Creature using TMissileCreatureResource.
constructor Create(AOwner: TComponent; const AMaxLife: Single); override;
function Resource: TMissileCreatureResource;
procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;