Class TStillCreatureResource

Unit

Declaration

type TStillCreatureResource = class(TCreatureResource)

Description

Creature that just stays still. This is just a single 3D animation showing a creature.

Hierarchy

Overview

Fields

Public nested const DefaultRemoveDead = false;

Methods

Public constructor Create(const AName: string); override;
Public function CreatureClass: TCreatureClass; override;
Public procedure LoadFromFile(ResourceConfig: TCastleConfig); override;

Properties

Public property IdleAnimation: T3DResourceAnimation read FIdleAnimation;
Public property DieAnimation: T3DResourceAnimation read FDieAnimation;
Public property RemoveDead: boolean read FRemoveDead write FRemoveDead default DefaultRemoveDead;

Description

Fields

Public nested const DefaultRemoveDead = false;
 

Methods

Public constructor Create(const AName: string); override;
 
Public function CreatureClass: TCreatureClass; override;
 
Public procedure LoadFromFile(ResourceConfig: TCastleConfig); override;
 

Properties

Public property IdleAnimation: T3DResourceAnimation read FIdleAnimation;
 
Public property DieAnimation: T3DResourceAnimation read FDieAnimation;
 
Public property RemoveDead: boolean read FRemoveDead write FRemoveDead default DefaultRemoveDead;
 

Generated by PasDoc 0.15.0.