type TMeshCollider = class(TCollider)
Warning: this symbol is deprecated: use TCastleMeshCollider
Collide as a mesh, constructed from the given scene shapes. Place this inside TCastleRigidBody.Collider property.
Mesh which is used to collide. It does not have to be convex.
The Scene.Collides and Scene.CheckCollides do not matter here. Using the TCollisionNode inside Scene matters (so the scene may collide as something different than it's visible, see https://castle-engine.io/x3d_implementation_navigation.php ).
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