Class TCollidableOffsetNode

Unit

Declaration

type TCollidableOffsetNode = class(TAbstractNBodyCollidableNode)

Description

This item has no description. Showing description inherited from TAbstractChildNode.

Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdCollidable: TSFNode read FFdCollidable;
Public property Collidable: TAbstractNBodyCollidableNode read GetCollidable write SetCollidable;

Description

Methods

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractChildNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdCollidable: TSFNode read FFdCollidable;

Internal wrapper for property Collidable. This wrapper API may change, we advise to access simpler Collidable instead.

Public property Collidable: TAbstractNBodyCollidableNode read GetCollidable write SetCollidable;

This item has no description.


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