Class TCollisionSensorNode
Unit
Declaration
type TCollisionSensorNode = class(TAbstractSensorNode)
Description
This item has no description. Showing description inherited from TAbstractSensorNode.
Base abstract class for most (but not all) sensors. We may introduce TSensorFunctionality in the future if it will be necessary, to express X3DSensorNode exactly.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TCollisionSensorNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdCollider: TSFNode read FFdCollider; |
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property Collider: TCollisionCollectionNode read GetCollider write SetCollider; |
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property EventIntersections: TMFNodeEvent read FEventIntersections; |
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property EventContacts: TMFNodeEvent read FEventContacts; |
Description
Methods
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procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractChildNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdCollider: TSFNode read FFdCollider; |
Internal wrapper for property Collider. This wrapper API may change, we advise to access simpler Collider instead. |
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property Collider: TCollisionCollectionNode read GetCollider write SetCollider; |
This item has no description. |
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property EventIntersections: TMFNodeEvent read FEventIntersections; |
This item has no description. |
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property EventContacts: TMFNodeEvent read FEventContacts; |
This item has no description. |
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