Class TCollisionSpaceNode
Unit
Declaration
type TCollisionSpaceNode = class(TAbstractNBodyCollisionSpaceNode)
Description
This item has no description. Showing description inherited from TAbstractNode.
Base X3D node that can have some metadata.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractNBodyCollisionSpaceNode
- TCollisionSpaceNode
Overview
Methods
![]() |
procedure CreateNode; override; |
![]() |
class function ClassX3DType: string; override; |
Properties
![]() |
property FdCollidables: TMFNode read FFdCollidables; |
![]() |
property FdUseGeometry: TSFBool read FFdUseGeometry; |
![]() |
property UseGeometry: Boolean read GetUseGeometry write SetUseGeometry; |
Description
Methods
![]() |
procedure CreateNode; override; |
This item has no description. |
![]() |
class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
![]() |
property FdCollidables: TMFNode read FFdCollidables; |
Internal wrapper for property |
![]() |
property FdUseGeometry: TSFBool read FFdUseGeometry; |
Internal wrapper for property UseGeometry. This wrapper API may change, we advise to access simpler UseGeometry instead. |
![]() |
property UseGeometry: Boolean read GetUseGeometry write SetUseGeometry; |
This item has no description. |
Generated by PasDoc 0.16.0-snapshot.