Class TColorDamperNode

Unit

Declaration

type TColorDamperNode = class(TAbstractDamperNode)

Description

This item has no description. Showing description inherited from TAbstractChildNode.

Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property EventSet_destination: TSFColorEvent read FEventSet_destination;
Public property EventSet_value: TSFColorEvent read FEventSet_value;
Public property EventValue_changed: TSFColorEvent read FEventValue_changed;
Public property FdInitialDestination: TSFColor read FFdInitialDestination;
Public property InitialDestination: TCastleColorRGB read GetInitialDestination write SetInitialDestination;
Public property FdInitialValue: TSFColor read FFdInitialValue;
Public property InitialValue: TCastleColorRGB read GetInitialValue write SetInitialValue;

Description

Methods

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractFollowerNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property EventSet_destination: TSFColorEvent read FEventSet_destination;

This item has no description.

Public property EventSet_value: TSFColorEvent read FEventSet_value;

This item has no description.

Public property EventValue_changed: TSFColorEvent read FEventValue_changed;

This item has no description.

Public property FdInitialDestination: TSFColor read FFdInitialDestination;

Internal wrapper for property InitialDestination. This wrapper API may change, we advise to access simpler InitialDestination instead.

Public property InitialDestination: TCastleColorRGB read GetInitialDestination write SetInitialDestination;

This item has no description.

Public property FdInitialValue: TSFColor read FFdInitialValue;

Internal wrapper for property InitialValue. This wrapper API may change, we advise to access simpler InitialValue instead.

Public property InitialValue: TCastleColorRGB read GetInitialValue write SetInitialValue;

This item has no description.


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