Class TCoordinateDamperNode
Unit
Declaration
type TCoordinateDamperNode = class(TAbstractDamperNode)
Description
This item has no description. Showing description inherited from TAbstractChildNode.
Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractFollowerNode
- TAbstractDamperNode
- TCoordinateDamperNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetInitialDestination(const Value: array of TVector3); overload; |
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procedure SetInitialDestination(const Value: TVector3List); overload; |
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procedure SetInitialValue(const Value: array of TVector3); overload; |
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procedure SetInitialValue(const Value: TVector3List); overload; |
Properties
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property EventSet_destination: TMFVec3fEvent read FEventSet_destination; |
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property EventSet_value: TMFVec3fEvent read FEventSet_value; |
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property EventValue_changed: TMFVec3fEvent read FEventValue_changed; |
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property FdInitialDestination: TMFVec3f read FFdInitialDestination; |
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property FdInitialValue: TMFVec3f read FFdInitialValue; |
Description
Methods
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
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procedure SetInitialDestination(const Value: array of TVector3); overload; |
This item has no description. |
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procedure SetInitialDestination(const Value: TVector3List); overload; |
This item has no description. |
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procedure SetInitialValue(const Value: array of TVector3); overload; |
This item has no description. |
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procedure SetInitialValue(const Value: TVector3List); overload; |
This item has no description. |
Properties
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property EventSet_destination: TMFVec3fEvent read FEventSet_destination; |
This item has no description. |
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property EventSet_value: TMFVec3fEvent read FEventSet_value; |
This item has no description. |
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property EventValue_changed: TMFVec3fEvent read FEventValue_changed; |
This item has no description. |
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property FdInitialDestination: TMFVec3f read FFdInitialDestination; |
Internal wrapper for property |
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property FdInitialValue: TMFVec3f read FFdInitialValue; |
Internal wrapper for property |
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