Class TCoordinateDamperNode

Unit

Declaration

type TCoordinateDamperNode = class(TAbstractDamperNode)

Description

This item has no description. Showing description inherited from TAbstractChildNode.

Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetInitialDestination(const Value: array of TVector3); overload;
Public procedure SetInitialDestination(const Value: TVector3List); overload;
Public procedure SetInitialValue(const Value: array of TVector3); overload;
Public procedure SetInitialValue(const Value: TVector3List); overload;

Properties

Public property EventSet_destination: TMFVec3fEvent read FEventSet_destination;
Public property EventSet_value: TMFVec3fEvent read FEventSet_value;
Public property EventValue_changed: TMFVec3fEvent read FEventValue_changed;
Public property FdInitialDestination: TMFVec3f read FFdInitialDestination;
Public property FdInitialValue: TMFVec3f read FFdInitialValue;

Description

Methods

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetInitialDestination(const Value: array of TVector3); overload;

This item has no description.

Public procedure SetInitialDestination(const Value: TVector3List); overload;

This item has no description.

Public procedure SetInitialValue(const Value: array of TVector3); overload;

This item has no description.

Public procedure SetInitialValue(const Value: TVector3List); overload;

This item has no description.

Properties

Public property EventSet_destination: TMFVec3fEvent read FEventSet_destination;

This item has no description.

Public property EventSet_value: TMFVec3fEvent read FEventSet_value;

This item has no description.

Public property EventValue_changed: TMFVec3fEvent read FEventValue_changed;

This item has no description.

Public property FdInitialDestination: TMFVec3f read FFdInitialDestination;

Internal wrapper for property InitialDestination. This wrapper API may change, we advise to access simpler InitialDestination instead.

Public property FdInitialValue: TMFVec3f read FFdInitialValue;

Internal wrapper for property InitialValue. This wrapper API may change, we advise to access simpler InitialValue instead.


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