Class TExplosionEmitterNode

Unit

Declaration

type TExplosionEmitterNode = class(TAbstractParticleEmitterNode)

Description

This item has no description. Showing description inherited from TAbstractNode.

Base X3D node that can have some metadata.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdPosition: TSFVec3f read FFdPosition;
Public property Position: TVector3 read GetPosition write SetPosition;

Description

Methods

Public procedure CreateNode; override;

This item has no description.

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdPosition: TSFVec3f read FFdPosition;

Internal wrapper for property Position. This wrapper API may change, we advise to access simpler Position instead.

Public property Position: TVector3 read GetPosition write SetPosition;

This item has no description.


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