Class TGeoCoordinateNode

Unit

Declaration

type TGeoCoordinateNode = class(TAbstractCoordinateNode)

Description

This item has no description. Showing description inherited from TAbstractCoordinateNode.

Base node type for all coordinate node types.

Hierarchy

Overview

Methods

Public function CoordCount: Cardinal; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetPoint(const Value: array of TVector3Double); overload;
Public procedure SetPoint(const Value: TVector3DoubleList); overload;
Public procedure SetGeoSystem(const Value: array of string); overload;
Public procedure SetGeoSystem(const Value: TCastleStringList); overload;

Properties

Public property FdPoint: TMFVec3d read FFdPoint;
Public property FdGeoOrigin: TSFNode read FFdGeoOrigin;
Public property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin;
Public property FdGeoSystem: TMFString read FFdGeoSystem;

Description

Methods

Public function CoordCount: Cardinal; override;

This item has no description. Showing description inherited from TAbstractCoordinateNode.CoordCount.

Count of coordinates within.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractCoordinateNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetPoint(const Value: array of TVector3Double); overload;

This item has no description.

Public procedure SetPoint(const Value: TVector3DoubleList); overload;

This item has no description.

Public procedure SetGeoSystem(const Value: array of string); overload;

This item has no description.

Public procedure SetGeoSystem(const Value: TCastleStringList); overload;

This item has no description.

Properties

Public property FdPoint: TMFVec3d read FFdPoint;

Internal wrapper for property Point. This wrapper API may change, we advise to access simpler Point instead.

Public property FdGeoOrigin: TSFNode read FFdGeoOrigin;

Internal wrapper for property GeoOrigin. This wrapper API may change, we advise to access simpler GeoOrigin instead.

Public property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin;

This item has no description.

Public property FdGeoSystem: TMFString read FFdGeoSystem;

Internal wrapper for property GeoSystem. This wrapper API may change, we advise to access simpler GeoSystem instead.


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