Class TGeoPositionInterpolatorNode
Unit
Declaration
type TGeoPositionInterpolatorNode = class(TAbstractInterpolatorNode)
Description
This item has no description. Showing description inherited from TAbstractInterpolatorNode.
Basis for all nodes interpolating (animating) values.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInterpolatorNode
- TGeoPositionInterpolatorNode
Overview
Methods
![]() |
procedure CreateNode; override; |
![]() |
class function ClassX3DType: string; override; |
![]() |
procedure SetKeyValue(const Value: array of TVector3Double); overload; |
![]() |
procedure SetKeyValue(const Value: TVector3DoubleList); overload; |
![]() |
procedure SetGeoSystem(const Value: array of string); overload; |
![]() |
procedure SetGeoSystem(const Value: TCastleStringList); overload; |
Properties
![]() |
property FdKeyValue: TMFVec3d read FFdKeyValue; |
![]() |
property EventGeovalue_changed: TSFVec3dEvent read FEventGeovalue_changed; |
![]() |
property EventValue_changed: TSFVec3fEvent read FEventValue_changed; |
![]() |
property FdGeoOrigin: TSFNode read FFdGeoOrigin; |
![]() |
property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin; |
![]() |
property FdGeoSystem: TMFString read FFdGeoSystem; |
Description
Methods
![]() |
procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractChildNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
![]() |
class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
![]() |
procedure SetKeyValue(const Value: array of TVector3Double); overload; |
This item has no description. |
![]() |
procedure SetKeyValue(const Value: TVector3DoubleList); overload; |
This item has no description. |
![]() |
procedure SetGeoSystem(const Value: array of string); overload; |
This item has no description. |
![]() |
procedure SetGeoSystem(const Value: TCastleStringList); overload; |
This item has no description. |
Properties
![]() |
property FdKeyValue: TMFVec3d read FFdKeyValue; |
Internal wrapper for property |
![]() |
property EventGeovalue_changed: TSFVec3dEvent read FEventGeovalue_changed; |
This item has no description. |
![]() |
property EventValue_changed: TSFVec3fEvent read FEventValue_changed; |
This item has no description. |
![]() |
property FdGeoOrigin: TSFNode read FFdGeoOrigin; |
Internal wrapper for property GeoOrigin. This wrapper API may change, we advise to access simpler GeoOrigin instead. |
![]() |
property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin; |
This item has no description. |
![]() |
property FdGeoSystem: TMFString read FFdGeoSystem; |
Internal wrapper for property |
Generated by PasDoc 0.16.0-snapshot.