Class TGeoProximitySensorNode

Unit

Declaration

type TGeoProximitySensorNode = class(TAbstractEnvironmentalSensorNode)

Description

This item has no description. Showing description inherited from TAbstractEnvironmentalSensorNode.

Base type for all the environmental sensor nodes.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetGeoSystem(const Value: array of string); overload;
Public procedure SetGeoSystem(const Value: TCastleStringList); overload;

Properties

Public property FdGeoCenter: TSFVec3d read FFdGeoCenter;
Public property GeoCenter: TVector3Double read GetGeoCenter write SetGeoCenter;
Public property EventCenterOfRotation_changed: TSFVec3fEvent read FEventCenterOfRotation_changed;
Public property EventGeoCoord_changed: TSFVec3dEvent read FEventGeoCoord_changed;
Public property EventOrientation_changed: TSFRotationEvent read FEventOrientation_changed;
Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;
Public property FdGeoOrigin: TSFNode read FFdGeoOrigin;
Public property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin;
Public property FdGeoSystem: TMFString read FFdGeoSystem;

Description

Methods

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractChildNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetGeoSystem(const Value: array of string); overload;

This item has no description.

Public procedure SetGeoSystem(const Value: TCastleStringList); overload;

This item has no description.

Properties

Public property FdGeoCenter: TSFVec3d read FFdGeoCenter;

Internal wrapper for property GeoCenter. This wrapper API may change, we advise to access simpler GeoCenter instead.

Public property GeoCenter: TVector3Double read GetGeoCenter write SetGeoCenter;

This item has no description.

Public property EventCenterOfRotation_changed: TSFVec3fEvent read FEventCenterOfRotation_changed;

This item has no description.

Public property EventGeoCoord_changed: TSFVec3dEvent read FEventGeoCoord_changed;

This item has no description.

Public property EventOrientation_changed: TSFRotationEvent read FEventOrientation_changed;

This item has no description.

Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;

This item has no description.

Public property FdGeoOrigin: TSFNode read FFdGeoOrigin;

Internal wrapper for property GeoOrigin. This wrapper API may change, we advise to access simpler GeoOrigin instead.

Public property GeoOrigin: TGeoOriginNode read GetGeoOrigin write SetGeoOrigin;

This item has no description.

Public property FdGeoSystem: TMFString read FFdGeoSystem;

Internal wrapper for property GeoSystem. This wrapper API may change, we advise to access simpler GeoSystem instead.


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