Class TLinePickSensorNode
Unit
Declaration
type TLinePickSensorNode = class(TAbstractPickSensorNode)
Description
This item has no description. Showing description inherited from TAbstractSensorNode.
Base abstract class for most (but not all) sensors. We may introduce TSensorFunctionality in the future if it will be necessary, to express X3DSensorNode exactly.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TAbstractPickSensorNode
- TLinePickSensorNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property EventPickedNormal: TMFVec3fEvent read FEventPickedNormal; |
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property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint; |
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property EventPickedTextureCoordinate: TMFVec3fEvent read FEventPickedTextureCoordinate; |
Description
Methods
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property EventPickedNormal: TMFVec3fEvent read FEventPickedNormal; |
This item has no description. |
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property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint; |
This item has no description. |
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property EventPickedTextureCoordinate: TMFVec3fEvent read FEventPickedTextureCoordinate; |
This item has no description. |
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