Class TOrientationDamperNode

Unit

Declaration

type TOrientationDamperNode = class(TAbstractDamperNode)

Description

This item has no description. Showing description inherited from TAbstractChildNode.

Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property EventSet_destination: TSFRotationEvent read FEventSet_destination;
Public property EventSet_value: TSFRotationEvent read FEventSet_value;
Public property EventValue_changed: TSFRotationEvent read FEventValue_changed;
Public property FdInitialDestination: TSFRotation read FFdInitialDestination;
Public property InitialDestination: TVector4 read GetInitialDestination write SetInitialDestination;
Public property FdInitialValue: TSFRotation read FFdInitialValue;
Public property InitialValue: TVector4 read GetInitialValue write SetInitialValue;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property EventSet_destination: TSFRotationEvent read FEventSet_destination;

This item has no description.

Public property EventSet_value: TSFRotationEvent read FEventSet_value;

This item has no description.

Public property EventValue_changed: TSFRotationEvent read FEventValue_changed;

This item has no description.

Public property FdInitialDestination: TSFRotation read FFdInitialDestination;

Internal wrapper for property InitialDestination. This wrapper API may change, we advise to access simpler InitialDestination instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property InitialDestination: TVector4 read GetInitialDestination write SetInitialDestination;

This item has no description.

Public property FdInitialValue: TSFRotation read FFdInitialValue;

Internal wrapper for property InitialValue. This wrapper API may change, we advise to access simpler InitialValue instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property InitialValue: TVector4 read GetInitialValue write SetInitialValue;

This item has no description.


Generated by PasDoc 0.16.0-snapshot.