Class TPolylineEmitterNode
Unit
Declaration
type TPolylineEmitterNode = class(TAbstractParticleEmitterNode)
Description
This item has no description. Showing description inherited from TAbstractNode.
Base X3D node that can have some metadata.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractParticleEmitterNode
- TPolylineEmitterNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetCoordIndex(const Value: array of Int32); overload; |
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procedure SetCoordIndex(const Value: TInt32List); overload; |
Properties
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property EventSet_coordIndex: TMFInt32Event read FEventSet_coordIndex; |
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property FdCoord: TSFNode read FFdCoord; |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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property FdDirection: TSFVec3f read FFdDirection; |
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property Direction: TVector3 read GetDirection write SetDirection; |
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property FdCoordIndex: TMFInt32 read FFdCoordIndex; |
Description
Methods
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procedure CreateNode; override; |
This item has no description. |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
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procedure SetCoordIndex(const Value: array of Int32); overload; |
This item has no description. |
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procedure SetCoordIndex(const Value: TInt32List); overload; |
This item has no description. |
Properties
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property EventSet_coordIndex: TMFInt32Event read FEventSet_coordIndex; |
This item has no description. |
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property FdCoord: TSFNode read FFdCoord; |
Internal wrapper for property Coord. This wrapper API may change, we advise to access simpler Coord instead. |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
This item has no description. |
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property FdDirection: TSFVec3f read FFdDirection; |
Internal wrapper for property Direction. This wrapper API may change, we advise to access simpler Direction instead. |
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property Direction: TVector3 read GetDirection write SetDirection; |
This item has no description. |
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property FdCoordIndex: TMFInt32 read FFdCoordIndex; |
Internal wrapper for property |
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