Class TSingleAxisHingeJointNode

Unit

Declaration

type TSingleAxisHingeJointNode = class(TAbstractRigidJointNode)

Description

This item has no description. Showing description inherited from TAbstractNode.

Base X3D node that can have some metadata.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
Public property AnchorPoint: TVector3 read GetAnchorPoint write SetAnchorPoint;
Public property FdAxis: TSFVec3f read FFdAxis;
Public property Axis: TVector3 read GetAxis write SetAxis;
Public property FdMaxAngle: TSFFloat read FFdMaxAngle;
Public property MaxAngle: Single read GetMaxAngle write SetMaxAngle;
Public property FdMinAngle: TSFFloat read FFdMinAngle;
Public property MinAngle: Single read GetMinAngle write SetMinAngle;
Public property FdStopBounce: TSFFloat read FFdStopBounce;
Public property StopBounce: Single read GetStopBounce write SetStopBounce;
Public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;
Public property StopErrorCorrection: Single read GetStopErrorCorrection write SetStopErrorCorrection;
Public property EventAngle: TSFFloatEvent read FEventAngle;
Public property EventAngleRate: TSFFloatEvent read FEventAngleRate;
Public property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;
Public property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;

Description

Methods

Public procedure CreateNode; override;

This item has no description.

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;

Internal wrapper for property AnchorPoint. This wrapper API may change, we advise to access simpler AnchorPoint instead.

Public property AnchorPoint: TVector3 read GetAnchorPoint write SetAnchorPoint;

This item has no description.

Public property FdAxis: TSFVec3f read FFdAxis;

Internal wrapper for property Axis. This wrapper API may change, we advise to access simpler Axis instead.

Public property Axis: TVector3 read GetAxis write SetAxis;

This item has no description.

Public property FdMaxAngle: TSFFloat read FFdMaxAngle;

Internal wrapper for property MaxAngle. This wrapper API may change, we advise to access simpler MaxAngle instead.

Public property MaxAngle: Single read GetMaxAngle write SetMaxAngle;

This item has no description.

Public property FdMinAngle: TSFFloat read FFdMinAngle;

Internal wrapper for property MinAngle. This wrapper API may change, we advise to access simpler MinAngle instead.

Public property MinAngle: Single read GetMinAngle write SetMinAngle;

This item has no description.

Public property FdStopBounce: TSFFloat read FFdStopBounce;

Internal wrapper for property StopBounce. This wrapper API may change, we advise to access simpler StopBounce instead.

Public property StopBounce: Single read GetStopBounce write SetStopBounce;

This item has no description.

Public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;

Internal wrapper for property StopErrorCorrection. This wrapper API may change, we advise to access simpler StopErrorCorrection instead.

Public property StopErrorCorrection: Single read GetStopErrorCorrection write SetStopErrorCorrection;

This item has no description.

Public property EventAngle: TSFFloatEvent read FEventAngle;

This item has no description.

Public property EventAngleRate: TSFFloatEvent read FEventAngleRate;

This item has no description.

Public property EventBody1AnchorPoint: TSFVec3fEvent read FEventBody1AnchorPoint;

This item has no description.

Public property EventBody2AnchorPoint: TSFVec3fEvent read FEventBody2AnchorPoint;

This item has no description.


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