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Let's take a walk is not really a game. It's rather a toy — just a demo of what I can achieve with my VRML + OpenGL + OpenAL code (read: 3d graphic and spatial audio fun). Just download it, gasp in awe, and have fun for a couple of minutes. Programmers may have fun for a little longer investigating program's sources.
Contents:
Note that to hear game sounds you should first install OpenAL. Windows users don't have to do anything, appropriate DLLs are already is the archive.
Press F1 in the game to get help.
This is free/open-source software.
Sources of lets_take_a_walk
live as an example inside
engine sources, in castle_game_engine/examples/3d_sound_game/
.
You can use various command-line options when running lets_take_a_walk:
Compiled by FPC. Important libraries used: OpenGL, OpenAL, libpng.
Sounds from
A1 Free Sound Effects.
Textures done with GIMP.
user_help
and mute_label_scroll
used a little help from
ImageMagick.
base_shadowed.png
generated using my program gen_light_map
(available as part of engine sources,
see examples/vrml/tools/gen_light_map.lpr
file).
Sky in skies/
done using
Terragen.
base_b_proc.wrl
done in Blender
and processed using my small process_base_b
program
(available in lets_take_a_walk sources,
see lets_take_a_walk/devel/vrml/process_base_b.lpr
file).
rat.wrl
and tree.wrl
are modified (using Blender)
files from www.3dcafe.com.