{"id":2007,"date":"2021-03-14T17:43:31","date_gmt":"2021-03-14T17:43:31","guid":{"rendered":"https:\/\/castle-engine.io\/wp\/?p=2007"},"modified":"2021-03-15T13:05:56","modified_gmt":"2021-03-15T13:05:56","slug":"many-new-things-various-editor-gltf-physics-sprite-sheets-and-other-improvements-upcoming-more-tutorial-sprite-sheet-editor-particle-system-news","status":"publish","type":"post","link":"https:\/\/castle-engine.io\/wp\/2021\/03\/14\/many-new-things-various-editor-gltf-physics-sprite-sheets-and-other-improvements-upcoming-more-tutorial-sprite-sheet-editor-particle-system-news\/","title":{"rendered":"Many new things: Various editor, glTF, physics, sprite sheets and other improvements. Upcoming more: tutorial, sprite sheet editor, particle system news."},"content":{"rendered":"<table class=\"thumbnails thumbnails-align-right\"><tr><td>\n          <a href=\"https:\/\/castle-engine.io\/wp\/wp-content\/uploads\/2021\/03\/editor_menu.png\"\n             class=\"screenshot\"\n             title=\"Castle Game Engine editor\"><img loading=\"lazy\" decoding=\"async\"\n            style=\"float: right\"\n            src=\"https:\/\/castle-engine.io\/wp\/wp-content\/uploads\/2021\/03\/editor_menu-200x113.png\"\n             width=\"200\" height=\"113\" \n            alt=\"Castle Game Engine editor\"\n          ><\/a><\/td><\/tr><\/table>\n<p>We&#8217;re busy doing a lot of things \ud83d\ude42<\/p>\n<ol>\n<li>\n<p>      <a href=\"https:\/\/github.com\/castle-engine\/castle-engine\/pull\/248\">The pull request with our own sprite sheet editor and format is in-progress<\/a>. Thanks to <i>Andrzej Kilija\u0144ski!<\/i>\n  <\/li>\n<li>\n<p>      New tutorial is being finished: using <a href=\"https:\/\/castle-engine.io\/manual_editor.php\">CGE editor<\/a>, from scratch to a complete game. Thanks to <i>Eugene Loza!<\/i>\n  <\/li>\n<li>\n<p>      GPU-based particles in 2D and 3D. See forum posts about <a href=\"https:\/\/forum.castle-engine.io\/t\/3d-particle-system\">GPU-based 3D particle system for CGE (with editor)<\/a>, <a href=\"https:\/\/forum.castle-engine.io\/t\/cge-2d-particle-emitter-now-supports-gpu-based-particle\">2D particle system now supports GPU-based particles<\/a>. Thanks to <i>Trung Le (Kagamma)!<\/i><\/p>\n<p>Try it out already &mdash; I want to make dedicated posts about them, and also think about integrating into engine core in the future.\n  <\/li>\n<\/ol>\n<p>The new engine features available now as part of <a href=\"https:\/\/castle-engine.io\/\">regular engine download<\/a>:<\/p>\n<ol>\n<li>\n<p>CGE editor: Directory operations: create, delete directory from the editor. Proper refresh (to show new dirs on the left, available in both panels, done automatically too when switching applications).<\/p>\n<li>\n<p>CGE editor: Undo for properties changed by a dialog (thanks to <i>Eugene Loza<\/i>).<\/p>\n<li>\n<p>CGE editor: Easier textual input of <code>TCastleTransform.Scale<\/code>, you can just type a single float (by <em>Andrzej Kilija\u0144ski<\/em> and <em>Michalis<\/em>).<\/p>\n<li>\n<p>CGE editor: Less alarming exception messages. Better behavior when opening invalid design files.<\/p>\n<li>\n<p>CGE editor: Remembers window state and sizes (thanks to <i>Eugene Loza<\/i>).<\/p>\n<li>\n<p>glTF: Support STEP interpolation in animations (<a href=\"https:\/\/github.com\/KhronosGroup\/glTF-Sample-Models\/tree\/master\/2.0\/InterpolationTest\">you can try glTF-Sample-Models\/2.0\/InterpolationTest\/ (from Khronos) to test<\/a>).<\/p>\n<li>\n<p>glTF: Important reading <a href=\"https:\/\/github.com\/castle-engine\/view3dscene\/issues\/34\">fix<\/a>, in particular visible on some <a href=\"https:\/\/www.kenney.nl\/assets\/city-kit-suburban\">Kenney glTF models<\/a>.<\/p>\n<li>\n<p><a href=\"https:\/\/github.com\/castle-engine\/castle-engine\/wiki\/Sprite-sheets\">Sprite sheets<\/a> and <a href=\"https:\/\/github.com\/castle-engine\/castle-engine\/wiki\/Images\">images<\/a> loaded to <code>TCastleScene<\/code>: by default do not force power-of-2 texture.<\/p>\n<li>\n<p>Physics: <a href=\"https:\/\/castle-engine.io\/apidoc-unstable\/html\/CastleTransform.TPhysicsProperties.html#GravityStrength\">gravity strength<\/a>, very useful for 2D game when often 1 unit is not 1 meter (thanks to <i>Andrzej Kilija\u0144ski<\/i>).<\/p>\n<li>\n<p>Physics: <a href=\"https:\/\/castle-engine.io\/apidoc-unstable\/html\/CastleTransform.TCapsuleCollider.html\">capsule collider<\/a> (thanks to <i>Andrzej Kilija\u0144ski<\/i>).<\/p>\n<li>\n<p>Transform feedback (<a href=\"https:\/\/castle-engine.io\/apidoc-unstable\/html\/CastleGLShaders.TGLSLProgram.html#SetTransformFeedbackVaryings\">TGLSLProgram.SetTransformFeedbackVaryings<\/a>) with demo in <a href=\"https:\/\/github.com\/castle-engine\/castle-engine\/blob\/master\/examples\/3d_rendering_processing\/transform_feedback.lpr\">examples\/3d_rendering_processing\/transform_feedback.lpr<\/a> (thanks to <i>Trung Le (Kagamma)<\/i>).<\/p>\n<li>\n<p><a href=\"https:\/\/castle-engine.io\/apidoc-unstable\/html\/CastleControls.TCastleTheme.html#ImagesPersistent\">Theme images now use TCastlePersistentImage<\/a> (thanks to <i>Eugene Loza<\/i>). Updated <a href=\"https:\/\/castle-engine.io\/manual_2d_user_interface.php#section_theme\">documentation about theme<\/a> &mdash; the usage is now often simpler.<\/p>\n<li>\n<p>Fixes to handlings URLs with anchors (by <em>Andrzej Kilija\u0144ski<\/em> and <em>Michalis<\/em>).\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re busy doing a lot of things \ud83d\ude42 The pull request with our own sprite sheet editor and format is in-progress. Thanks to Andrzej Kilija\u0144ski! New tutorial is being finished: using CGE editor, from scratch to a complete game. Thanks to Eugene Loza! GPU-based particles in 2D and 3D. See forum posts about GPU-based 3D &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/castle-engine.io\/wp\/2021\/03\/14\/many-new-things-various-editor-gltf-physics-sprite-sheets-and-other-improvements-upcoming-more-tutorial-sprite-sheet-editor-particle-system-news\/\" class=\"more-link\">Continue reading  \u27a4<span class=\"screen-reader-text\"> &#8220;Many new things: Various editor, glTF, physics, sprite sheets and other improvements. Upcoming more: tutorial, sprite sheet editor, particle system news.&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2012,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"0","publish_post_category":"9","wpdc_auto_publish_overridden":"1","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"944","discourse_permalink":"https:\/\/forum.castle-engine.io\/t\/many-new-things-various-editor-gltf-physics-sprite-sheets-and-other-improvements-upcoming-more-tutorial-sprite-sheet-editor-particle-system-news\/309","wpdc_publishing_response":"","wpdc_publishing_error":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-2007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/castle-engine.io\/wp\/wp-content\/uploads\/2021\/03\/editor_menu.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9IgYW-wn","jetpack_likes_enabled":false,"_links":{"self":[{"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/posts\/2007","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/comments?post=2007"}],"version-history":[{"count":11,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/posts\/2007\/revisions"}],"predecessor-version":[{"id":2019,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/posts\/2007\/revisions\/2019"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/media\/2012"}],"wp:attachment":[{"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/media?parent=2007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/categories?post=2007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/castle-engine.io\/wp\/wp-json\/wp\/v2\/tags?post=2007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}