All Classes, Interfaces, Objects and Records

Name Unit Description
EBox3DEmpty CastleBoxes


ECannotAddToAnotherWorld CastleTransform


ECannotDecompressTexture CastleImages


ECannotLoadCompressedTexture CastleGLImages


ECannotSaveTextureContents CastleGLImages


ECasScriptAnyMathError CastleScript


ECasScriptAssignError CastleScript


ECasScriptError CastleScript


ECasScriptFunctionArgumentsError CastleScript


ECasScriptFunctionNoHandler CastleScript


ECasScriptLexerError CastleScriptLexer


ECasScriptMissingFunction CastleScript


ECasScriptParserError CastleScriptLexer


ECasScriptSyntaxError CastleScriptLexer

A common class for ECasScriptLexerError and ECasScriptParserError

ECheckFailed CastleUtils


ECurveFileInvalid CastleCurves


EDeformatError CastleStringUtils


EDOMAttributeMissing CastleXMLUtils


EDOMChildElementError CastleXMLUtils


EDownloadError CastleDownload


EDynLibError CastleDynLib


EExcessiveOptionArgument CastleParameters


EExeNameNotAvailable CastleFilesUtils


EFramebufferError CastleGLImages

Part of CastleGLImages unit: rendering to texture (TGLRenderToTexture).

EFramebufferInvalid CastleGLImages


EFramebufferSizeTooLow CastleGLImages


EGenerateMipmapNotAvailable CastleGLUtils

Part of CastleGLUtils unit: mipmaps utils.

EGLContextNotPossible CastleWindow


EGLSLAttributeNotFound CastleGLShaders


EGLSLError CastleGLShaders

Common class for exceptions related to GLSL programs.

EGLSLProgramLinkError CastleGLShaders


EGLSLShaderCompileError CastleGLShaders


EGLSLUniformInvalid CastleGLShaders


EGLSLUniformNotFound CastleGLShaders


EGLSLUniformTypeMismatch CastleGLShaders


EImageAssignmentError CastleImages


EImageCannotConvertFpImage CastleImages


EImageClassNotSupportedForOpenGL CastleGLImages


EImageDrawError CastleImages


EImageFormatNotSupported CastleImages


EImageLerpDifferentSizes CastleImages


EImageLerpError CastleImages


EImageLerpInvalidClasses CastleImages


EImageLoadError CastleImages


EImagePosOutOfRange CastleImages

Raised by TCastleImage.MakeExtracted when coordinates on image are wrong.

EImageSaveError CastleImages


EInternalError CastleUtils

Internal error in the program.

EInvalidChar CastleStringUtils


EInvalidCompositeImage CastleCompositeImage


EInvalidDDS CastleCompositeImage


EInvalidFadeFrames CastleVideos


EInvalidImageFormat CastleImages


EInvalidImageForOpenGLTexture CastleGLImages


EInvalidKTX CastleCompositeImage


EInvalidLongOption CastleParameters


EInvalidParams CastleParameters


EInvalidPiecewiseBezierCount CastleNURBS


EInvalidSFCurveClassName CastleSpaceFillingCurves


EInvalidShortOption CastleParameters


EInvalidSoundBufferFree CastleSoundEngine


ELinesParallel CastleVectors


EListsDifferentCount CastleUtils


EMissingAttribute CastleXMLConfig


EMissingOptionArgument CastleParameters


EMultipleReferencesInWorld CastleTransform


ENodeClassRegisterError X3DNodes


ENodesManagerError X3DNodes


ENoMoreOpenALSources CastleSoundEngine


ENotAddedToWorld CastleTransform


ENotCoordinateBasedNode X3DNodes


EOpenGLError CastleGLUtils

OpenGL error.

EOpenGLNoMoreDisplayLists CastleGLUtils


EOpenGLOutOfMemoryError CastleGLUtils

GPU memory is not sufficient.

EPhysicsError CastleTransform


EPlanesParallel CastleVectors


ERemoveFailed CastleFilesUtils


ESaveError CastleDownload


ESectorNotInitialized CastleSectors


ESoundBufferNotLoaded CastleSoundEngine


EStreamNotImplemented CastleClassUtils


EStreamNotImplementedSeek CastleClassUtils


EStreamNotImplementedSetSize CastleClassUtils


EStreamNotImplementedWrite CastleClassUtils


ETextureLoadError CastleGLImages


ETransformedResultInvalid CastleUtils


ETransformParentUndefined CastleTransform


EUnableToLoadImage CastleImages


EUnknownPercentFormat CastleStringUtils


EVectorInvalidOp CastleUtils


EViewportSceneManagerMissing CastleSceneManager


EWaypointNotInitialized CastleSectors


EWithHiddenClassName CastleUtils

Class of exceptions that will not have ClassName displayed by ExceptMessage.

EWrongOptionArgument CastleParameters


EX3DError X3DFields

Any error related to VRML/X3D.

EX3DFieldAssign X3DFields


EX3DFieldAssignInvalidClass X3DFields


EX3DNotFound X3DFields

Raised by various X3D methods searching for X3D items (nodes, fields, events and such) when given item cannot be found.

EX3DPrototypeInstantiateError X3DNodes

Raised when there's a problem instantiating X3D prototype, see TX3DPrototypeNode.Instantiate.

IAbstractBoundedObject X3DNodes

Basis for all node types that have bounds specified as part of the definition.

IAbstractChildNode X3DNodes

Interface for an abstract node type that indicates that the node may be used as a child of a grouping node, e.g.

IAbstractFogObject X3DNodes

Interface that describes a node that influences the look by blending with fog.

IAbstractMetadataNode X3DNodes

Basis for all metadata nodes.

IAbstractNode X3DNodes

Interface for a base X3D node that can have some metadata.

IAbstractPickableObject X3DNodes


IAbstractProgrammableShaderObject X3DNodes

Interface for all nodes that specify arbitrary fields for interfacing with per-object attribute values in shaders.

IAbstractSensorNode X3DNodes

Base interface type for all sensors.

IAbstractSoundSourceNode X3DNodes

Interface for all nodes that can emit audio data.

IAbstractTimeDependentNode X3DNodes

Interface from which all time-dependent nodes are derived.

IAbstractUrlObject X3DNodes

Abstract interface used by all nodes that contain data located on the World Wide Web.

IAbstractX3DProductStructureChildNode X3DNodes

Interface for nodes that are valid product structure children.

ICastleTableViewDataSource CastleControls

Data source used in TCastleTableView.

ITransformNode X3DNodes

Interface for all VRML 2.0 / X3D transformation nodes.

IX3DNode X3DNodes

X3D node interface.

T2DSceneManager Castle2DSceneManager


T3DLinearMoving Castle3D

3D moving with constant speed between 2 points.

T3DMoving Castle3D

3D object moving and potentially pushing other 3D objects.

T3DOrient Castle3D


T3DResource CastleResources

Resource used for rendering and processing of 3D objects.

T3DResourceAnimation CastleResources

Animation defined by T3DResource.

T3DResourceAnimationList CastleResources


T3DResourceList CastleResources


TAbstractAppearanceChildNode X3DNodes

Base node type for the child nodes of TAbstractAppearanceNode.

TAbstractAppearanceNode X3DNodes

Base node type for all Appearance nodes.

TAbstractArrayInterpolatorNode X3DNodes

Basis for all nodes interpolating (animating) an array of values.

TAbstractBackgroundNode X3DNodes

Abstract type from which all backgrounds inherit.

TAbstractBindableNode X3DNodes

Abstract base type for all bindable children nodes.

TAbstractCameraNode_1 X3DNodes

Common base class for all cameras in VRML 1.0.

TAbstractChaserNode X3DNodes


TAbstractChildNode X3DNodes

Abstract node type that indicates that the node may be used as a child of a grouping node, e.g.

TAbstractColorNode X3DNodes

Base node for color specifications.

TAbstractComposedGeometryNode X3DNodes

Base node type for all composed 3D geometry.

TAbstractCoordinateNode X3DNodes

Base node type for all coordinate node types.

TAbstractCubicBezierInterpolatorNode X3DNodes

Copyright 2002-2018 Michalis Kamburelis.

TAbstractDamperNode X3DNodes

Automatically generated node properties.

TAbstractDirectionalLightNode X3DNodes

Base class for all directional lights.

TAbstractDragSensorNode X3DNodes

Base type for all drag-style pointing device sensors.

TAbstractEnvironmentalSensorNode X3DNodes

Base type for all the environmental sensor nodes.

TAbstractEnvironmentTextureNode X3DNodes

Base type for cubic environment map textures.

TAbstractFollowerNode X3DNodes


TAbstractFontStyleNode X3DNodes

Base node type for all font style nodes.

TAbstractGeometricPropertyNode X3DNodes

Base node type for all geometric property node types.

TAbstractGeometryNode X3DNodes

Base node for a visible geometry in X3D.

TAbstractGeometryNode_1 X3DNodes

Geometry node allowed only in VRML <= 1.0.

TAbstractGroupingNode X3DNodes

Base node that may contain children nodes.

TAbstractIndexedNode_1 X3DNodes

Common base class for VRML 1.0 indexed nodes (IndexedFaceSet, IndexedTriangleMesh, IndexedLineSet).

TAbstractInfoNode X3DNodes

Base class for all nodes that contain only information without visual semantics.

TAbstractInterpolatorNode X3DNodes

Basis for all nodes interpolating (animating) values.

TAbstractKeyDeviceSensorNode X3DNodes

Base type for all sensor node types that operate using key devices.

TAbstractLayerNode X3DNodes


TAbstractLayoutNode X3DNodes


TAbstractLightNode X3DNodes

Base class for all VRML / X3D light nodes.

TAbstractLODNode X3DNodes

Provides various levels of detail for a given object, only one of which will be visible at a given time.

TAbstractMaterialNode X3DNodes

Base node type for all Material nodes.

TAbstractNBodyCollidableNode X3DNodes


TAbstractNBodyCollisionSpaceNode X3DNodes


TAbstractNetworkSensorNode X3DNodes

Basis for all sensors that generate events based on network activity.

TAbstractNode X3DNodes

Base X3D node that can have some metadata.

TAbstractNormalNode X3DNodes

Base node type for all normal node types.

TAbstractNurbsControlCurveNode X3DNodes

Base type for nodes that provide control curve information in 2D space.

TAbstractNurbsSurfaceGeometryNode X3DNodes

Abstract geometry type for all types of NURBS surfaces.

TAbstractParametricGeometryNode X3DNodes

Base type for all geometry node types that are created parametrically and use control points to describe the final shape of the surface.

TAbstractParticleEmitterNode X3DNodes


TAbstractParticlePhysicsModelNode X3DNodes


TAbstractPickSensorNode X3DNodes


TAbstractPointingDeviceSensorNode X3DNodes

Base type for all pointing device sensors.

TAbstractPointLightNode X3DNodes

Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.

TAbstractPositionalLightNode X3DNodes

Base class for all positional lights.

TAbstractProductStructureChildNode X3DNodes

Abstract class for (most) nodes that are valid product structure children.

TAbstractRigidJointNode X3DNodes


TAbstractScriptNode X3DNodes

Abstract node type for all scripting nodes.

TAbstractSensorNode X3DNodes

Base abstract class for all sensors.

TAbstractSeparatorNode_1 X3DNodes

Base class for VRML 1.0 nodes that push / pop all attributes and matrices.

TAbstractSequencerNode X3DNodes

Base node type from which all sequencers (like TIntegerSequencerNode and TBooleanSequencerNode) are derived.

TAbstractShaderNode X3DNodes

Base type for all node types that specify a programmable shader.

TAbstractShapeNode X3DNodes

Base node type for all Shape nodes.

TAbstractShapeNode.TSFShading X3DNodes


TAbstractSingleInterpolatorNode X3DNodes

Basis for all nodes interpolating (animating) a single value.

TAbstractSoundNode X3DNodes

Base for all sound nodes.

TAbstractSoundSourceNode X3DNodes

Base class for (most) nodes that can emit audio data.

TAbstractTexture2DNode X3DNodes

VRML/X3D texture that is 2D and can be loaded (from file or some other stream).

TAbstractTexture3DNode X3DNodes

Base type for all node types that specify 3D sources for texture images.

TAbstractTextureCoordinateNode X3DNodes

Base for all nodes which specify texture coordinates.

TAbstractTextureNode X3DNodes

Base for all nodes which specify sources for texture images.

TAbstractTextureTransformNode X3DNodes

Base for all nodes which specify a transformation of texture coordinates.

TAbstractTimeDependentNode X3DNodes

Abstract node from which most (but not all) time-dependent nodes are derived.

TAbstractTouchSensorNode X3DNodes

Base type for all touch-style pointing device sensors.

TAbstractTransformationNode_1 X3DNodes

Common base class for all nodes that modify the modelview matrix.

TAbstractTriggerNode X3DNodes

Base type from which all trigger nodes are derived.

TAbstractVertexAttributeNode X3DNodes

Base type for all node types that specify per-vertex attribute information to the shader.

TAbstractViewpointNode X3DNodes

Common ancestor for both VRML 1.0 camera nodes and VRML/X3D >= 2.0 viewpoint nodes.

TAbstractViewportNode X3DNodes


TAbstractX3DGroupingNode X3DNodes

Base node that contains children nodes, in X3D and VRML 2.0.

TAbstractX3DTexture2DNode X3DNodes

X3D texture that is 2D and can be loaded (from file or some other stream).

TAbstractX3DViewpointNode X3DNodes

Base type for viewpoints in X3D, which are locations from which the user may view the scene.

TAds CastleAds

Advertisements in game.

TAlive Castle3D

Alive, oriented 3D object.

TAliveWithInventory CastleItems

Alive 3D thing that has inventory (can keep items).

TAnalytics CastleAnalytics

Gathering analytics through Google Analytics and / or Game Analytics .

TAnchorNode X3DNodes

Load the URL when the user activates (clicks) some geometry contained within the Anchor node's children.

TAppearanceNode X3DNodes

Visual properties of geometry.

TArc2DNode X3DNodes

Circular arc in 2D.

TArcClose2DNode X3DNodes

Closed circular arc in 2D.

TArraysGenerator CastleArraysGenerator

Generate TGeometryArrays for a VRML/X3D shape.

TAsciiTextNode_1 X3DNodes


TAudioClipNode X3DNodes

Buffer for sound data, which can be played by the TSoundNode.

TAvailableProduct CastleInAppPurchases

Information about product possible to be bought given to TInAppPurchases.SetAvailableProducts.

TBackground CastleBackground

Background for 3D world.

TBackgroundNode X3DNodes

3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox).

TBackgroundStack CastleSceneCore


TBallJointNode X3DNodes


TBaseShadowVolumeRenderer CastleTransform

Shadow volumes helper, not depending on OpenGL.

TBaseTrianglesOctree X3DTriangles

Abstract class for octrees that can check and return collisions with TTriangle.

TBaseTrianglesOctreeNode X3DTriangles


TBillboardNode X3DNodes

Grouping node that transforms the coordinate system of its children so that they always turn towards the viewer.

TBlendModeNode X3DNodes

Customize blending (partial transparency) mode.

TBooleanFilterNode X3DNodes

Filters boolean events, allowing for selective routing of TRUE or FALSE values and negation.

TBooleanList CastleUtils


TBooleanSequencerNode X3DNodes

Generate sequential boolean events.

TBooleanToggleNode X3DNodes

Stores a boolean value for toggling on/off.

TBooleanTriggerNode X3DNodes

Trigger node that generates Boolean events upon receiving time events.

TBoundedPhysicsModelNode X3DNodes


TBox3D CastleBoxes

Axis-aligned box.

TBoxCollider CastleTransform

Collide as a box.

TBoxNode X3DNodes

Rectangular box.

TBufferedReadStream CastleClassUtils

Read another stream, sequentially, always being able to back one character, and buffering it.

TCachedNodeList X3DNodes


TCADAssemblyNode X3DNodes

Holds a set of assemblies or parts grouped together.

TCADFaceNode X3DNodes

Holds the geometry representing a face of a part.

TCADLayerNode X3DNodes

Hierarchy of nodes used for showing layer structure for the CAD model.

TCADPartNode X3DNodes

Represents the location and faces that constitute a part in the CAD model.

TCamera CastleCameras

Handle user navigation in 3D scene.

TCameraChangedEventList CastleRenderingCamera


TCameraVectors X3DNodes


TCardinalList CastleUtils


TCasScriptAbs CastleScriptCoreFunctions


TCasScriptAdd CastleScriptCoreFunctions


TCasScriptAnd CastleScriptCoreFunctions


TCasScriptArcCos CastleScriptCoreFunctions


TCasScriptArcCotan CastleScriptCoreFunctions


TCasScriptArcSin CastleScriptCoreFunctions


TCasScriptArcTan CastleScriptCoreFunctions


TCasScriptArray CastleScriptArrays


TCasScriptArrayD CastleScriptArrays


TCasScriptArrayFun CastleScriptArrays


TCasScriptArrayGet CastleScriptArrays


TCasScriptArrayGetCount CastleScriptArrays


TCasScriptArraySet CastleScriptArrays


TCasScriptArraySetCount CastleScriptArrays


TCasScriptAssignment CastleScript

CastleScript assignment operator.

TCasScriptBool CastleScriptCoreFunctions


TCasScriptBoolean CastleScript


TCasScriptBooleanArray CastleScriptArrays


TCasScriptCatmullRomSpline CastleScriptArrays


TCasScriptCeil CastleScriptCoreFunctions


TCasScriptCharacterFromCode CastleScriptCoreFunctions


TCasScriptCos CastleScriptCoreFunctions


TCasScriptCosh CastleScriptCoreFunctions


TCasScriptCotan CastleScriptCoreFunctions


TCasScriptCotanh CastleScriptCoreFunctions


TCasScriptCurve CastleCurves

Curve defined by explicitly giving functions for Point(t) = x(t), y(t), z(t) as CastleScript expressions.

TCasScriptDivide CastleScriptCoreFunctions


TCasScriptDoubleArray CastleScriptArrays


TCasScriptEnvironment CastleScript

Various information that may be useful for implementing some function handlers, but that should be supplied from outside of CastleScript.

TCasScriptEqual CastleScriptCoreFunctions


TCasScriptExp CastleScriptCoreFunctions


TCasScriptExpression CastleScript


TCasScriptExpressionList CastleScript


TCasScriptFloat CastleScript


TCasScriptFloatFun CastleScriptCoreFunctions


TCasScriptFloor CastleScriptCoreFunctions


TCasScriptFor CastleScript


TCasScriptFunction CastleScript


TCasScriptFunctionHandlers CastleScript

This specifies for each type combination (array of TCasScriptValue classes) and for each function (TCasScriptFunction class) how they should be handled.

TCasScriptGrayscale CastleScriptVectors


TCasScriptGreater CastleScriptCoreFunctions


TCasScriptGreaterEq CastleScriptCoreFunctions


TCasScriptHermiteSpline CastleScriptArrays


TCasScriptHermiteTenseSpline CastleScriptArrays


TCasScriptIf CastleScript


TCasScriptImage CastleScriptImages


TCasScriptImageComponents CastleScriptImages


TCasScriptImageFun CastleScriptImages


TCasScriptImageGet CastleScriptImages


TCasScriptImageGetAlpha CastleScriptImages


TCasScriptImageGetColor CastleScriptImages


TCasScriptImageHeight CastleScriptImages


TCasScriptImageLoad CastleScriptImages


TCasScriptImageSet CastleScriptImages


TCasScriptImageSetAlpha CastleScriptImages


TCasScriptImageSetColor CastleScriptImages


TCasScriptImageWidth CastleScriptImages


TCasScriptInt CastleScriptCoreFunctions


TCasScriptInteger CastleScript


TCasScriptLerp CastleScriptCoreFunctions


TCasScriptLesser CastleScriptCoreFunctions


TCasScriptLesserEq CastleScriptCoreFunctions


TCasScriptLexer CastleScriptLexer


TCasScriptLn CastleScriptCoreFunctions


TCasScriptLog CastleScriptCoreFunctions


TCasScriptLog2 CastleScriptCoreFunctions


TCasScriptLongIntArray CastleScriptArrays


TCasScriptMatrix CastleScriptVectors


TCasScriptMatrix3d CastleScriptVectors


TCasScriptMatrix3dArray CastleScriptArrays


TCasScriptMatrix3f CastleScriptVectors


TCasScriptMatrix3fArray CastleScriptArrays


TCasScriptMatrix4d CastleScriptVectors


TCasScriptMatrix4dArray CastleScriptArrays


TCasScriptMatrix4f CastleScriptVectors


TCasScriptMatrix4fArray CastleScriptArrays


TCasScriptMatrixFun CastleScriptVectors


TCasScriptMatrixGet CastleScriptVectors


TCasScriptMatrixGetCount CastleScriptVectors


TCasScriptMatrixSet CastleScriptVectors


TCasScriptMax CastleScriptCoreFunctions


TCasScriptMin CastleScriptCoreFunctions


TCasScriptModulo CastleScriptCoreFunctions


TCasScriptMultiply CastleScriptCoreFunctions


TCasScriptNegate CastleScriptCoreFunctions


TCasScriptNot CastleScriptCoreFunctions


TCasScriptNotEqual CastleScriptCoreFunctions


TCasScriptOr CastleScriptCoreFunctions


TCasScriptOrientationFromDirectionUp CastleScriptVectors


TCasScriptOrientationToDirection CastleScriptVectors


TCasScriptOrientationToUp CastleScriptVectors


TCasScriptParameterValue CastleScript

This is a very special CastleScript value, used to represent user-defined function parameter.

TCasScriptPower CastleScriptCoreFunctions


TCasScriptPower2 CastleScriptCoreFunctions


TCasScriptProgram CastleScript


TCasScriptRandom CastleScriptCoreFunctions


TCasScriptRegisteredHandler CastleScript


TCasScriptRotate CastleScriptVectors


TCasScriptRound CastleScriptCoreFunctions


TCasScriptSearchArgumentClassesCache CastleScript


TCasScriptSequence CastleScript


TCasScriptSgn CastleScriptCoreFunctions


TCasScriptShortcut CastleScriptCoreFunctions

CastleScript function shortcut, see [].

TCasScriptSin CastleScriptCoreFunctions


TCasScriptSingleArray CastleScriptArrays


TCasScriptSinh CastleScriptCoreFunctions


TCasScriptSlerp CastleScriptVectors


TCasScriptSqr CastleScriptCoreFunctions


TCasScriptSqrt CastleScriptCoreFunctions


TCasScriptString CastleScript


TCasScriptStringArray CastleScriptArrays


TCasScriptStringFun CastleScriptCoreFunctions


TCasScriptSubtract CastleScriptCoreFunctions


TCasScriptTan CastleScriptCoreFunctions


TCasScriptTanh CastleScriptCoreFunctions


TCasScriptUserFunction CastleScript

CastleScript user function definition.

TCasScriptUserFunctionList CastleScript


TCasScriptValue CastleScript


TCasScriptValueList CastleScript


TCasScriptVec CastleScriptVectors


TCasScriptVec2d CastleScriptVectors


TCasScriptVec2dArray CastleScriptArrays


TCasScriptVec2f CastleScriptVectors


TCasScriptVec2fArray CastleScriptArrays


TCasScriptVec3d CastleScriptVectors


TCasScriptVec3dArray CastleScriptArrays


TCasScriptVec3f CastleScriptVectors


TCasScriptVec3fArray CastleScriptArrays


TCasScriptVec4d CastleScriptVectors


TCasScriptVec4dArray CastleScriptArrays


TCasScriptVec4f CastleScriptVectors


TCasScriptVec4fArray CastleScriptArrays


TCasScriptVector CastleScriptVectors


TCasScriptVectorCross CastleScriptVectors


TCasScriptVectorD CastleScriptVectors


TCasScriptVectorDot CastleScriptVectors


TCasScriptVectorGet CastleScriptVectors


TCasScriptVectorGetCount CastleScriptVectors


TCasScriptVectorLength CastleScriptVectors


TCasScriptVectorSet CastleScriptVectors


TCasScriptVectorSqrLength CastleScriptVectors


TCasScriptWhen CastleScript


TCasScriptWhile CastleScript


TCasScriptWriteln CastleScriptCoreFunctions


TCasScriptX3DValueList X3DCastleScript


TCastle2DControl CastleControl

Control to render 2D games with Castle Game Engine, with a default TCastleSceneManager instance already created for you.

TCastle2DScene Castle2DSceneManager

Scene best suited for 2D models.

TCastle2DSceneManager Castle2DSceneManager

Scene manager best suited for 2D worlds.

TCastleAbstractSlider CastleControls

An abstract slider user interface.

TCastleAbstractViewport CastleSceneManager

Common abstract class for things that may act as a viewport: TCastleSceneManager and TCastleViewport.

TCastleAbstractViewportList CastleSceneManager


TCastleApplication CastleWindow

Application, managing all open TCastleWindowCustom (OpenGL windows).

TCastleApplicationProperties CastleApplicationProperties

Events and properties of the Castle Game Engine application, usually accessed through the ApplicationProperties singleton.

TCastleButton CastleControls

Clickable button.

TCastleClipboard CastleControls

Clipboard to cut / copy / paste the text.

TCastleConfig CastleXMLConfig

Store configuration in XML format.

TCastleConfigEventList CastleXMLConfig


TCastleConfigKeysMouseHelper CastleKeysMouse


TCastleConfigScriptHelper CastleScriptXML

Class helper to read CastleScript expressions from XML config files.

TCastleControl CastleControl

Control to render everything (3D or 2D) with Castle Game Engine, with a default TCastleSceneManager instance already created for you.

TCastleControlCustom CastleControl

Control to render everything (3D or 2D) with Castle Game Engine.

TCastleCrosshair CastleControls

Display a simple crosshair in the middle of the parent control.

TCastleEdit CastleControls

Edit box to input 1 line of text.

TCastleFlashEffect CastleFlashEffect

Fade out, flash, and similar screen effects done by blending screen with given color.

TCastleFloatSlider CastleControls

Slider to change a float value within a given range.

TCastleFont CastleFonts

Abstract class for 2D font.

TCastleImage CastleImages

An abstract class representing image as a simple array of pixels.

TCastleImageControl CastleControls

Image control.

TCastleInspectorControl CastleInspectorControl

Add this on top of your 2D controls to have a nice inspector displaying names and borders of stuff under the mouse cursor.

TCastleIntegerSlider CastleControls

Slider to change an integer value within a given range.

TCastleLabel CastleControls

Label with possibly multiline text, in an optional box.

TCastleMenuButton CastleOnScreenMenu

Button that looks nice as an "accessory" attached to the TCastleOnScreenMenu item.

TCastleMenuToggle CastleOnScreenMenu

Button that looks nice as an "accessory" that can be toggled (shows "yes" / "no" depending on TCastleButton.Pressed), attached to the TCastleOnScreenMenu item.

TCastleNotifications CastleNotifications

Notifications displayed on the screen.

TCastleObjectList CastleClassUtils

Extended TObjectList for Castle Game Engine.

TCastleObjectQueue CastleClassUtils

Extended TObjectQueue for Castle Game Engine.

TCastleObjectStack CastleClassUtils

Extended TObjectStack for Castle Game Engine.

TCastleOnScreenMenu CastleOnScreenMenu

On-screen menu, with all menu items displayed on the screen, one under the other.

TCastleOpen3DDialog CastleDialogs

3D model open dialog.

TCastleOpenDialog CastleDialogs

General open dialog that uses URL.

TCastleOpenImageDialog CastleDialogs

Image open dialog.

TCastlePanel CastleControls

Panel or a toolbar control.

TCastlePinchPanGestureRecognizer CastleKeysMouse

This gesture recognizer detects pan and pinch gesture, as both use two fingers, but cannot be done at the same time (to have only one active recognizer).

TCastleProgressBar CastleControls

Progress bar user interface.

TCastleRandom CastleRandom

Custom, fast random number generator.

TCastleRecentFiles CastleLCLRecentFiles

Manage a list of recently opened files, and show a menu in Lazarus.

TCastleRectangleControl CastleControls

Fill a rectangle on screen with given color or theme image.

TCastleSaveDialog CastleDialogs

General save dialog that uses URL.

TCastleSaveImageDialog CastleDialogs

Image save dialog.

TCastleScene CastleScene

Complete loading, processing and rendering of a scene.

TCastleSceneCore CastleSceneCore

Loading and processing of a scene.

TCastleSceneList CastleScene


TCastleSceneManager CastleSceneManager

Scene manager that knows about all 3D things inside your world.

TCastleScrollView CastleControls

Children added to ScrollArea can be scrolled vertically.

TCastleShape CastleControls

Draw a simple shape (rectangle, circle) with given color and optional outline.

TCastleSimpleBackground CastleControls

Fill the whole window with a simple color.

TCastleStringList CastleStringUtils

List of strings.

TCastleSwitchControl CastleControls

Touch-friendly checkbox control with representing on/off state.

TCastleTableView CastleControls

TableView control to show lists in GUI.

TCastleTableViewCell CastleControls

Cell inside TCastleTableView.

TCastleTheme CastleControls

Theme for 2D GUI controls.

TCastleTiledMapControl CastleTiledMap

Display a 2D tiled map (TMX).

TCastleTimer CastleControls

Timer, running the OnTimer event periodically.

TCastleTouchControl CastleControls

Touch user interface to navigate in a 3D world.

TCastleTransform CastleTransform

Group and transform (move, rotate, scale) children objects.

TCastleTransformList CastleTransform

List of TCastleTransform instances.

TCastleViewport CastleSceneManager

Custom 2D viewport showing 3D world.

TCastleWindow CastleWindow

Window to render everything (3D or 2D) with Castle Game Engine, with a default TCastleSceneManager instance already created for you.

TCastleWindowCustom CastleWindow

Window to render everything (3D or 2D) with Castle Game Engine.

TCastleWindowTouch CastleWindowTouch

Full-featured window for rendering (see TCastleWindow) with optional touch controls, to provide a 3D navigation comfortable on touch devices (phones, tablets and such).

TChildrenControls CastleUIControls

List of UI controls, with a parent control and container.

TCircle2DNode X3DNodes

Circle in 2D.

TCircleNode X3DNodes

Nodes that are defined by BitManagement (BS Contact) extensions.

TClassicRayTracer CastleRayTracer

Classic Whitted-style ray-tracer.

TClipPlane X3DNodes

Clipping plane, along with a transformation.

TClipPlaneList X3DNodes


TClipPlaneNode X3DNodes

Clip the geometry with a plane.

TCodeBreaker CastleUtils

Special class to raise an exception that is always catched.

TCollidableOffsetNode X3DNodes


TCollidableShapeNode X3DNodes


TCollider CastleTransform

Shape used for collision detection of a rigid body TRigidBody.

TCollisionCollectionNode X3DNodes


TCollisionDetails CastleTransform

Represents a collision with a 3D objects tree.

TCollisionDetailsItem CastleTransform

Detailed information about collision with a single 3D object.

TCollisionNode X3DNodes

Grouping node that specifies the collision detection properties for its children.

TCollisionSensorNode X3DNodes


TCollisionSpaceNode X3DNodes


TColorDamperNode X3DNodes


TColorInterpolatorNode X3DNodes

Interpolate (animate) a single color.

TColorNode X3DNodes

Set of RGB colours.

TColorRGBANode X3DNodes

Set of RGBA colours.

TColorSetInterpolatorNode X3DNodes

Interpolate (animate) a set of colors, for example to animate a set of TBackgroundNode or TColorNode colors.

TCommonSurfaceShaderNode X3DNodes

Advanced material that can be heavily configured using textures (specular maps, normal maps and much more).

TComposedCubeMapTextureNode X3DNodes

Cube environment map texture defined as a six individual 2D texture nodes.

TComposedShaderNode X3DNodes

OpenGL Shading Language (GLSL) shader container, which should be composed from multiple TShaderPartNode instances.

TComposedTexture3DNode X3DNodes

3D texture defined as a collection of 2D texture sources at various depths.

TCompositeImage CastleCompositeImage

Composite image file (like KTX or DDS).

TConeEmitterNode X3DNodes


TConeNode X3DNodes


TConeNode_1 X3DNodes


TContactNode X3DNodes


TContour2DNode X3DNodes

Groups a set of curve segments for a composite contour, for X3D.

TContour2DNode_2 X3DNodes

2D curve composed from NURBS curves and straight segments, for VRML 2.0.

TContourPolyline2DNode X3DNodes

Piecewise linear curve segment as a part of a trimming contour in the u, v domain of a surface.

TControl2DSceneManager CastleControl

Same as TCastle2DSceneManager, redefined only to work as a sub-component of TCastleControl, otherwise Lazarus fails to update the uses clause correctly and you cannot edit the events of CastleControl1.SceneManager subcomponent.

TControlGameSceneManager CastleControl

Same as TGameSceneManager, redefined only to work as a sub-component of TCastleControl, otherwise Lazarus fails to update the uses clause correctly and you cannot edit the events of CastleControl1.SceneManager subcomponent.

TControlPointsCurve CastleCurves

A basic abstract class for curves determined my some set of ControlPoints.

TConverterNode X3DNodes


TCoordinate3Node_1 X3DNodes


TCoordinateDamperNode X3DNodes


TCoordinateDeformerNode X3DNodes

Free form deformation on a set of 3D coordinates by using a NURBS volume.

TCoordinateDoubleNode X3DNodes

3D coordinates defines using double precision floating point values.

TCoordinateInterpolator2DNode X3DNodes

Interpolate (animate) a set of 2D positions, for example to animate 2D texture coordinates.

TCoordinateInterpolatorNode X3DNodes

Interpolate (animate) a set of 3D positions, for example to animate coordinates of a mesh.

TCoordinateNode X3DNodes

Set of 3D coordinates to be used in the Coord field of vertex-based geometry nodes.

TCreature CastleCreatures

Base creature, using any TCreatureResource.

TCreatureList CastleCreatures


TCreatureResource CastleCreatures

Basic abstract resource used by all creatures.

TCubeMapInfo CastleCubeMaps


TCubeNode_1 X3DNodes


TCubicBezier2DOrientationInterpolatorNode X3DNodes

Interpolate (animate) a set of 2D positions, using cubic Bezier curve instead of linear interpolation.

TCubicBezierPositionInterpolatorNode X3DNodes

Interpolate (animate) a set of 3D positions, using cubic Bezier curve instead of linear interpolation.

TCurve CastleCurves

3D curve, a set of points defined by a continous function Point for arguments within [TBegin, TEnd].

TCurveList CastleCurves


TCustomizedFont CastleFonts

Font that uses another TCastleFont for rendering and sizing, but modifies the underlying font size (by simple scaling).

TCylinderNode X3DNodes


TCylinderNode_1 X3DNodes


TCylinderSensorNode X3DNodes

Pointing device sensor to rotate objects around a constrained axis.

TData CastleTiledMap

Binary data definition.

TDataURI CastleDataURI

Reading data URI scheme, see

TDebugAxis CastleDebugTransform

3D axis, as an X3D node, to easily visualize debug things.

TDebugBox CastleDebugTransform

3D box, as an X3D node, to easily visualize debug things.

TDebugSphere CastleDebugTransform

3D sphere, as an X3D node, to easily visualize debug things.

TDebugTransform CastleDebugTransform

Visualization of a bounding volume (and maybe other properties) of a TCastleTransform instance.

TDirectionalLightNode X3DNodes

Light source that shines along a given direction, like a sun.

TDirectionalLightNode_1 X3DNodes


TDISEntityManagerNode X3DNodes


TDISEntityTypeMappingNode X3DNodes


TDisk2DNode X3DNodes

Disc (filled circle) in 2D.

TDisplacerNode X3DNodes


TDOMCharacterDataHelper CastleXMLUtils


TDOMElementHelper CastleXMLUtils


TDOMElementScriptHelper CastleScriptXML

Class helper to read CastleScript expressions from DOM (XML files).

TDOMNodeHelper CastleXMLUtils


TDoubleAxisHingeJointNode X3DNodes


TDoubleList CastleUtils


TDynLib CastleDynLib

Load functions from dynamic libraries.

TEaseInEaseOutNode X3DNodes

Support controlled gradual transitions by modifying TimeSensor node fractions.

TEffectNode X3DNodes

Shader effect, that can be composed with other effect or standard rendering.

TEffectPartNode X3DNodes

Part of a shader effect, used with TEffectNode.

TElevationGridNode X3DNodes

Uniform rectangular grid of varying height above the Y=0 plane, aka "height map".

TEncodedImage CastleImages

Abstract class for an image with unspecified, possibly compressed, memory format.

TEspduTransformNode X3DNodes


TExamineCamera CastleCameras

Navigate the 3D model in examine mode, like you would hold a box with the model inside.

TExplosionEmitterNode X3DNodes


TExtrusionNode X3DNodes

2D cross-section shape extruded along a 3D spine.

TFacebook CastleFacebook

Facebook SDK ( integration.

TFaceIndex CastleTriangles

Describe a range of indexes where the face (polygon and such) is located.

TFileFilter CastleFileFilters


TFileFilterList CastleFileFilters


TFileInfo CastleFindFiles


TFillPropertiesNode X3DNodes

Additional visual properties to be applied to all polygonal areas.

TFloatList CastleUtils


TFloatRectangle CastleRectangles

2D rectangle with float coordinates.

TFloatVertexAttributeNode X3DNodes

Per-vertex single-precision floating point attributes, available to shaders.

TFogCoordinateNode X3DNodes

Provide explicit fog depths on a per-vertex basis.

TFogNode X3DNodes

Simulate atmospheric fog effects (for the whole scene) by blending with the fog colour, based on the distance from the viewer.

TFogStack CastleSceneCore


TFontFamily CastleFontFamily

Font family, with different subfonts for normal, bold, italic, bold+italic variants.

TFontStyleNode X3DNodes

Defines the size, family, style and other properties used for TTextNode.

TFontStyleNode_1 X3DNodes


TForcePhysicsModelNode X3DNodes


TFrame CastleTiledMap

Single frame of animation.

TFramesPerSecond CastleTimeUtils

Utility to measure frames per second, independent of actual rendering API.

TFrustum CastleFrustum

Viewing frustum, defined as 6 plane equations.

TFrustumRaysWindow CastleRays


TGameSceneManager CastleLevels

Scene manager that can comfortably load and manage a 3D game level.

TGameService CastleGameService

Integration with a game service, that can be used to show achievements, leaderboards, and store save games "in the cloud".

TGeneratedCubeMapTextureNode X3DNodes

Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.

TGeneratedShadowMapNode X3DNodes

Generate texture by rendering a depth (shadow) map.

TGeneratedTextureHandler X3DNodes

Common interface for all VRML/X3D generated texture nodes.

TGenericGLVersion CastleGLVersion

OpenGL libraries (core OpenGL or GLU) version information.

TGenericMatrix2 CastleVectorsInternalDouble

2x2 matrix of floating-point values.

TGenericMatrix2 CastleVectorsInternalSingle

2x2 matrix of floating-point values.

TGenericMatrix3 CastleVectorsInternalDouble

3x3 matrix of floating-point values.

TGenericMatrix3 CastleVectorsInternalSingle

3x3 matrix of floating-point values.

TGenericMatrix4 CastleVectorsInternalDouble

4x4 matrix of floating-point values.

TGenericMatrix4 CastleVectorsInternalSingle

4x4 matrix of floating-point values.

TGenericStructList CastleGenericLists

Generic list of types that are compared by CompareByte.

TGenericStructMap CastleGenericLists

Generic map of types, with keys compared by CompareByte.

TGenericVector2 CastleVectorsInternalDouble

Vector of 2 floating-point values.

TGenericVector2 CastleVectorsInternalSingle

Vector of 2 floating-point values.

TGenericVector3 CastleVectorsInternalDouble

Vector of 3 floating-point values.

TGenericVector3 CastleVectorsInternalSingle

Vector of 3 floating-point values.

TGenericVector4 CastleVectorsInternalDouble

Vector of 4 floating-point values.

TGenericVector4 CastleVectorsInternalSingle

Vector of 4 floating-point values.

TGeoCoordinateNode X3DNodes


TGeoElevationGridNode X3DNodes

Elevation grid expressed in geo-centric coordinates.

TGeoLocationNode X3DNodes


TGeoLODNode X3DNodes


TGeoMetadataNode X3DNodes


TGeometryArrays CastleGeometryArrays

Geometry represented as arrays of indexes, vertex positions, texture coordinates and such.

TGeometryAttrib CastleGeometryArrays

GLSL attributes array information, for TGeometryArrays.

TGeometryAttribList CastleGeometryArrays


TGeometryTexCoord CastleGeometryArrays

Texture coord array information, for TGeometryArrays.

TGeoOriginNode X3DNodes


TGeoPositionInterpolatorNode X3DNodes


TGeoProximitySensorNode X3DNodes


TGeoTouchSensorNode X3DNodes


TGeoTransformNode X3DNodes


TGeoViewpointNode X3DNodes


TGiftiz CastleGiftiz

Giftiz ( integration.

TGiftizButton CastleGiftiz


TGL2DTextureNode CastleRenderer

Handler for 2D textures that have a corresponding OpenGL resource.

TGL3DTextureNode CastleRenderer


TGLComposedCubeMapTextureNode CastleRenderer


TGLContainer CastleGLContainer

Container for controls providing an OpenGL rendering.

TGLContextEventList CastleApplicationProperties


TGLCubeMapTextureNode CastleRenderer

Common handling for texture nodes of TAbstractEnvironmentTextureNode.

TGLFeatures CastleGLUtils

OpenGL features, analyzed based on OpenGL extensions and version.

TGLGeneratedCubeMapTextureNode CastleRenderer


TGLGeneratedShadowMap CastleRenderer


TGLImage CastleGLImages

Image ready to be drawn on 2D screen, with automatically managed OpenGL resources.

TGLImageCore CastleGLImages

Image ready to be drawn on 2D screen.

TGLImageCubeMapTextureNode CastleRenderer


TGLImageOnDemand CastleGLImages

Image ready to be drawn on 2D screen, loaded on demand.

TGLImageTextureNode CastleRenderer

Handler for TAbstractTexture2DNode with image (not a video).

TGLMemoryInfo CastleGLUtils

OpenGL memory information.

TGLMode CastleWindowModes

Enter / exit modal state on a TCastleWindowCustom.

TGLModeFrozenScreen CastleWindowModes

Enter / exit modal box on a TCastleWindowCustom, additionally saving the screen contents before entering modal box.

TGLMovieTextureNode CastleRenderer


TGLMultiTextureNode CastleRenderer

Handler for TMultiTextureNode.

TGLRenderedTextureNode CastleRenderer


TGLRenderer CastleRenderer


TGLRendererContextCache CastleRenderer

Cache used by TGLRenderer instances to share OpenGL resources, like textures.

TGLRenderToTexture CastleGLImages

Rendering to texture with OpenGL.

TGLShaderTexture CastleRenderer


TGLShadowVolumeRenderer CastleGLShadowVolumes

Shadow volume rendering in OpenGL.

TGLSingleTextureNode CastleRenderer

Common class for all single (not multi-texture) texture nodes.

TGLSLAttribute CastleGLShaders


TGLSLProgram CastleGLShaders

Easily handle program in GLSL (OpenGL Shading Language).

TGLSLScreenEffect CastleScreenEffects

GLSL shader program specialized for rendering screen effects.

TGLSLUniform CastleGLShaders


TGLTextureNode CastleRenderer

OpenGL handling for VRML/X3D texture node.

TGLTextureNodes CastleRenderer


TGLVersion CastleGLVersion


TGLVideo CastleGLImages

Video as a sequence of OpenGL textures that can be easily played.

TGLVideo2D CastleGLImages

Video expressed as a series of TGLImageCore, to play as 2D GUI control.

TGLVideo3D CastleGLImages

Video expressed as a series of textures, to play as texture on any 3D object.

TGPUCompressedImage CastleImages

Image compressed using one of the GPU texture compression algorithms.

TGrayscaleAlphaImage CastleImages

Grayscale image with an alpha channel.

TGrayscaleImage CastleImages

Grayscale image.

TGroupNode X3DNodes

Contains children nodes without introducing a new transformation.

TGroupNode_1 X3DNodes


THAnimDisplacerNode X3DNodes

Alter the shape of coordinate-based geometry within parent H-Anim nodes.

THAnimHumanoidNode X3DNodes

Central node for moving the animated humanoid.

THAnimJointNode X3DNodes

Joint of an animated humanoid.

THAnimSegmentNode X3DNodes

Visible segment of an animated humanoid, always a child of a TJointNode.

THAnimSiteNode X3DNodes

An attachment point of an animated humanoid, to attach something that held, worm or such by a humanoid.

THelpshift CastleHelpshift

Helpshift ( integration.

THilbertCurve CastleSpaceFillingCurves

Space-filling Hilbert curve.

THumanoidNode X3DNodes


TImage CastleTiledMap

Image definition.

TImageCubeMapTextureNode X3DNodes

Cube environment map texture loaded from a single file, like DDS.

TImageTexture3DNode X3DNodes

3D texture loaded from a single file like DDS.

TImageTextureNode X3DNodes

Texture image loaded from a file.

TInAppProduct CastleInAppPurchases

A product that can be bought by in-app purchases (TInAppPurchases).

TInAppPurchases CastleInAppPurchases

Manage in-app purchases in your game.

TIndexedFaceSetNode X3DNodes

Mesh with faces (polygons) constructed from vertices.

TIndexedFaceSetNode_1 X3DNodes


TIndexedFacesOrTrianglesNode_1 X3DNodes

Common base class for VRML 1.0 indexed polygon nodes (IndexedFaceSet and IndexedTriangleMesh).

TIndexedLineSetNode X3DNodes

Geometry formed by constructing polylines from 3D vertices.

TIndexedLineSetNode_1 X3DNodes


TIndexedQuadSetNode X3DNodes


TIndexedTriangleFanSetNode X3DNodes

Triangles that form a fan shape around the first vertex.

TIndexedTriangleMeshNode_1 X3DNodes

IndexedTriangleMesh (from Inventor 1.0).

TIndexedTriangleSetNode X3DNodes

A collection of triangles.

TIndexedTriangleStripSetNode X3DNodes

Strips of triangles.

TInfoNode_1 X3DNodes


TInlineLoadControlNode X3DNodes

Embed another X3D scene into the current scene, with explicit "load" control (VRML 97 version).

TInlineNode X3DNodes

Embed another X3D scene into the current scene.

TInputListener CastleUIControls

Base class for things that listen to user input.

TInputMotion CastleKeysMouse

Motion (movement) of mouse or a finger on a touch device.

TInputPressRelease CastleKeysMouse

Input press or release event.

TInputShortcut CastleInputs

A keyboard and/or mouse shortcut for activating some action.

TInputShortcutList CastleInputs

TODO: Maybe introduce a way to limit (TKey, or all shortcuts?) to activate only when specific modifier is pressed.

TIntegerList CastleUtils


TIntegerSequencerNode X3DNodes

Generate sequential integer events.

TIntegerTriggerNode X3DNodes

Generate an integer upon receiving any boolean value.

TInternalTimeDependentHandler X3DNodes

Common helper for all X3DTimeDependentNode descendants.

TInventory CastleItems

List of items, with a 3D object (like a player or creature) owning these items.

TInventoryItem CastleItems

An item that can be used, kept in the inventory, or (using PutOnWorld that wraps it in TItemOnWorld) dropped on 3D world.

TItemOnWorld CastleItems

Item that is placed on a 3D world, ready to be picked up.

TItemResource CastleItems

Basic resource of an item that can be picked up, used and such.

TItemWeapon CastleItems


TItemWeaponResource CastleItems

Weapon that can make an immiediate attack (short-range/shoot) or fire a missile.

TJointNode X3DNodes


TJoy CastleJoysticks


TJoyInfo CastleJoysticks


TJoyState CastleJoysticks


TJoysticks CastleJoysticks

TJoysticks is a class for joysticks and gamepads management

TKambiAppearanceNode X3DNodes

Appearance node with a special name KambiAppearance.

TKambiHeadLightNode X3DNodes

Headlight configuration, allows to customize headlight look and shape.

TKambiInlineNode X3DNodes

Embed a scene from another file, and replace some of it's nodes.

TKambiNavigationInfoNode X3DNodes

Navigation information with some Castle Game Engine extensions.

TKambiOctreePropertiesNode X3DNodes


TKeySensorNode X3DNodes

Generate events when user key presses or releases keys on the keyboard.

TKeysPressed CastleKeysMouse

Tracking the "pressed" state of keys.

TLayer CastleTiledMap

Layer definition.

TLayer2DNode X3DNodes


TLayer3DNode X3DNodes


TLayerNode X3DNodes

Automatically generated node properties.

TLayers CastleTiledMap

List of layers.

TLayerSetNode X3DNodes


TLayoutGroupNode X3DNodes


TLayoutLayerNode X3DNodes


TLayoutNode X3DNodes

Automatically generated node properties.

TLevelInfo CastleLevels


TLevelInfoList CastleLevels


TLevelLogic CastleLevels

Level logic.

TLevelLogicClasses CastleLevels


TLightInstance X3DNodes

Light source instance in the scene.

TLightInstancesList X3DNodes


TLinePickSensorNode X3DNodes


TLinePropertiesNode X3DNodes

Additional visible properties to be applied to all line geometry.

TLineSetNode X3DNodes


TLoadSensorNode X3DNodes

Monitors the progress and success of downloading URL elements over a network.

TLocalFogNode X3DNodes

Simulate atmospheric fog effects (for a part of the scene) by blending with the fog colour, based on the distance from the viewer.

TLODNode X3DNodes

Provides various levels of detail for a given object, only one of which will be visible at a given time, for X3D.

TLODNode_1 X3DNodes


TLODNode_2 X3DNodes

Provides various levels of detail for a given object, only one of which will be visible at a given time, for VRML 2.0.

TLoggerNode X3DNodes

X3D events logging.

TLongIntList CastleUtils


TLongWordList CastleUtils


TMaterialBindingNode_1 X3DNodes


TMaterialInfo X3DNodes

Material information, that abstracts various ways to define material properties.

TMaterialNode X3DNodes

Surface material properties for associated geometry nodes, used by the lighting equations during rendering.

TMaterialNode_1 X3DNodes


TMaterialProperties CastleMaterialProperties

Store information that is naturally associated with a given material or texture in an external file.

TMaterialProperty CastleMaterialProperties

Information for a particular material.

TMatrix3DoubleList CastleVectors

List of TMatrix3Double.

TMatrix3List CastleVectors

List of TMatrix3.

TMatrix3VertexAttributeNode X3DNodes

Per-vertex 3x3 matrix attributes, available to shaders.

TMatrix4DoubleList CastleVectors

List of TMatrix4Double.

TMatrix4List CastleVectors

List of TMatrix4.

TMatrix4VertexAttributeNode X3DNodes

Per-vertex 4x4 matrix attributes, available to shaders.

TMatrixTransformNode X3DNodes

Transform children by an explicit 4x4 matrix.

TMatrixTransformNode_1 X3DNodes

VRML 1.0 MatrixTransform node.

TMenu CastleWindow

TMenuEntry that contains a list of menu entries.

TMenuEntry CastleWindow

A basic class representing basic menu building block.

TMenuEntryWithCaption CastleWindow


TMenuItem CastleWindow

TMenuEntry that is a simple, clickable menu item.

TMenuItemChecked CastleWindow

TMenuItem that should visualize Checked state somehow to the user.

TMenuItemRadio CastleWindow

Menu radio item.

TMenuItemRadioGroup CastleWindow

A group of radio buttons.

TMenuItemToggleFullScreen CastleWindow

Menu item that toggles TCastleWindowCustom.FullScreen.

TMenuSeparator CastleWindow

TMenuEntry that acts as a visual separator (horizontal line or something like that) between menu items.

TMenuVolumeSlider CastleSoundMenu

Float slider suitable for volume setting.

TMeshCollider CastleSceneCore

Collide as a mesh, constructed from the given scene shapes.

TMessageReceivedEventList CastleMessaging

Used by TMessaging to manage a list of listeners.

TMessaging CastleMessaging

Message system to communicate between native code (Pascal) and other languages (Java on Android, Objective-C on iOS).

TMetadataBooleanNode X3DNodes

A metadata (extra, custom information at a node) with a boolean type.

TMetadataDoubleNode X3DNodes

A metadata (extra, custom information at a node) with a double-precision floating point number type.

TMetadataFloatNode X3DNodes

A metadata (extra, custom information at a node) with a single-precision floating point number type.

TMetadataIntegerNode X3DNodes

A metadata (extra, custom information at a node) with an integer type.

TMetadataSetNode X3DNodes

A metadata (extra, custom information at a node) set, to reference of collection of other metadata nodes.

TMetadataStringNode X3DNodes

A metadata (extra, custom information at a node) with a string type.

TMFBool X3DFields


TMFBoolEvent X3DFields


TMFColor X3DFields


TMFColorEvent X3DFields


TMFColorRGBA X3DFields


TMFColorRGBAEvent X3DFields


TMFDouble X3DFields


TMFDoubleEvent X3DFields


TMFFloat X3DFields


TMFFloatEvent X3DFields


TMFInt32 X3DFields


TMFInt32Event X3DFields


TMFLong X3DFields


TMFLongEvent X3DFields


TMFMatrix3d X3DFields


TMFMatrix3dEvent X3DFields


TMFMatrix3f X3DFields


TMFMatrix3fEvent X3DFields


TMFMatrix4d X3DFields


TMFMatrix4dEvent X3DFields


TMFMatrix4f X3DFields


TMFMatrix4fEvent X3DFields


TMFNode X3DNodes

VRML/X3D field holding a list of nodes.

TMFNodeEvent X3DFields


TMFNodeShaders X3DNodes


TMFRotation X3DFields


TMFRotationEvent X3DFields


TMFString X3DFields


TMFStringEvent X3DFields


TMFTime X3DFields


TMFTimeEvent X3DFields


TMFVec2d X3DFields


TMFVec2dEvent X3DFields


TMFVec2f X3DFields


TMFVec2fEvent X3DFields


TMFVec3d X3DFields


TMFVec3dEvent X3DFields


TMFVec3f X3DFields


TMFVec3fEvent X3DFields


TMFVec4d X3DFields


TMFVec4dEvent X3DFields


TMFVec4f X3DFields


TMFVec4fEvent X3DFields


TMissileCreature CastleCreatures

Creature using TMissileCreatureResource.

TMissileCreatureResource CastleCreatures

Creature that blindly moves in a given direction.

TMotorJointNode X3DNodes


TMouseSensorNode X3DNodes


TMovieTextureNode X3DNodes

Movie file, that can be played and displayed as a texture.

TMultiGeneratedTextureCoordinateNode X3DNodes

Generated texture coordinates for multi-texturing.

TMultiTextureCoordinateNode X3DNodes

Multiple texture coordinates per vertex, to be used with multi-texturing by TMultiTextureNode.

TMultiTextureNode X3DNodes

Application of several individual textures on top of each other, used instead of a single texture when desired.

TMultiTextureTransformNode X3DNodes

Multiple texture transforms, to be used with multi-texturing by TMultiTextureNode.

TMusicPlayer CastleSoundEngine

Music player, to easily play a sound preloaded by TRepoSoundEngine.

TMusicVolumeMenuItem CastleSoundMenu

On-screen menu item that allows to control music volume.

TNavigationInfoNode X3DNodes

Describe the physical characteristics of the viewer's avatar and navigation.

TNavigationInfoStack CastleSceneCore


TNodeDestructionNotificationList X3DNodes


TNodesManager X3DNodes


TNonRefCountedInterfacedObject CastleInterfaces

A class that can use interfaces and is not reference counted.

TNonRefCountedInterfacedPersistent CastleInterfaces

A TPersistent descendant that can use interfaces and is not reference counted.

TNoParameterlessContructor CastleUtils

Descend from this to hide a parameterless constructor.

TNormalBindingNode_1 X3DNodes


TNormalInterpolatorNode X3DNodes

Interpolate (animate) a set of 3D directions, for example normal vectors.

TNormalNode X3DNodes

Normal (information for lighting) node.

TNotifyEventList CastleClassUtils


TNurbsCurve2DNode X3DNodes

Trimming segment that is expressed a NURBS curve and is part of a trimming contour in the u,v domain of the surface.

TNurbsCurveNode X3DNodes

Visible NURBS curve in 3D.

TNurbsCurveNode_2 X3DNodes

Visible NURBS curve in 3D, in VRML 2.0.

TNurbsGroupNode X3DNodes

Groups a set of NURBS surface nodes to a common group for rendering purposes, to ensure a common tesselation within the group, for VRML 2.0.

TNurbsOrientationInterpolatorNode X3DNodes

Interpolate (animate) orientations as tangent vectors of the 3D NURBS curve.

TNurbsPatchSurfaceNode X3DNodes

Visible NURBS 3D surface.

TNurbsPositionInterpolatorNode X3DNodes

Interpolate (animate) positions along the 3D NURBS curve.

TNurbsPositionInterpolatorNode_2 X3DNodes

Interpolate (animate) positions along the 3D NURBS curve.

TNurbsSetNode X3DNodes

Groups a set of NURBS surface nodes to a common group for rendering purposes, to ensure a common tesselation within the group.

TNurbsSurfaceInterpolatorNode X3DNodes

Interpolate (animate) by sampling a position and normal at 3D NURBS surface from an input 2D surface parameters.

TNurbsSurfaceNode X3DNodes

Visible NURBS 3D surface, for VRML 2.0.

TNurbsSweptSurfaceNode X3DNodes

Path in 2D space (that can be constructed from NURBS curves, or straight segments) extruded along a 3D NURBS curve.

TNurbsSwungSurfaceNode X3DNodes

Path in 2D space (that can be constructed from NURBS curves, or straight segments) extruded along a 2D NURBS curve.

TNurbsTextureCoordinateNode X3DNodes

NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface.

TNurbsTextureSurfaceNode X3DNodes

NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface, for VRML 2.0.

TNurbsTrimmedSurfaceNode X3DNodes

Visible 3D NURBS surface (like a TNurbsPatchSurfaceNode) that is trimmed by a set of trimming loops.

TOctreeIgnoreForShadowRaysAndOneItem X3DTriangles

Simple utility class to easily ignore all transparent, non-shadow-casting triangles, and, additionally, one chosen triangle.

TOption CastleParameters

Command-line option specification, for TParameters.Parse.

TOrderedGroupNode X3DNodes


TOrientationChaserNode X3DNodes


TOrientationDamperNode X3DNodes


TOrientationInterpolatorNode X3DNodes

Interpolate (animate) an orientation, for example to animate TTransformNode.Rotation.

TOrthographicCameraNode_1 X3DNodes


TOrthographicRaysWindow CastleRays


TOrthoViewpointNode X3DNodes

Viewpoint that provides an orthographic view of the scene.

TPackagedShaderNode X3DNodes

Single file that may contain a number of shaders and combined effects.

TParameters CastleParameters

Storing and processing command-line parameters and options.

TParticleSystemNode X3DNodes


TPathTracer CastleRayTracer

Path tracer.

TPeanoCurve CastleSpaceFillingCurves

Space-filling Peano curve.

TPeekCharStream CastleClassUtils

Abstract class to read another stream, always being able to back one character.

TPercentReplace CastleStringUtils


TPerspectiveCameraNode_1 X3DNodes


TPerspectiveRaysWindow CastleRays


TPhotoService CastlePhotoService

TPhotoService enables to store/retrieve images to/from the system Photos app.

TPickableGroupNode X3DNodes

Automatically generated node properties.

TPiecewiseCubicBezier CastleCurves

Piecewise (composite) cubic Bezier curve.

TPixelTexture3DNode X3DNodes

3D texture defined as an explicit array of pixel values inside the X3D file.

TPixelTextureNode X3DNodes

Texture specified as an explicit array of pixel values (see FdImage field).

TPlaceholderNames CastleShapes


TPlaneCollider CastleTransform

Collide as an infinite plane.

TPlaneNode X3DNodes


TPlaneSensorNode X3DNodes

Pointing device sensor to move objects on a plane.

TPlayer CastlePlayer

Player, 3D object controlling the camera, main enemy of hostile creatures, carries a backpack, may cause fadeout effects on screen and such.

TPointEmitterNode X3DNodes


TPointingDeviceSensorList X3DNodes

List of pointing device sensors.

TPointLightNode X3DNodes

Point light source, that shines from a given point in all directions around, for X3D.

TPointLightNode_1 X3DNodes


TPointPickSensorNode X3DNodes


TPointSetNode X3DNodes


TPointSetNode_1 X3DNodes


TPolyline2DNode X3DNodes

Series of contiguous line segments in 2D.

TPolylineEmitterNode X3DNodes


TPolypoint2DNode X3DNodes

Set of vertices in 2D.

TPositionChaser2DNode X3DNodes


TPositionChaserNode X3DNodes


TPositionDamper2DNode X3DNodes


TPositionDamperNode X3DNodes


TPositionInterpolator2DNode X3DNodes

Interpolate (animate) a 2D position.

TPositionInterpolatorNode X3DNodes

Interpolate (animate) a 3D position, for example to animate TTransformNode.Translation.

TPrecalcCurve CastleSpaceFillingCurves

Abstract space-filling curve class, helping implementing curves that precalculate points at construction.

TPrepareParams CastleTransform

Information that a TCastleTransform object needs to prepare rendering.

TPrimitivePickSensorNode X3DNodes

Automatically generated node properties.

TProcessTimerResult CastleTimeUtils

Current time from ProcessTimer.

TProgramShaderNode X3DNodes

Shader that can consist of one or more individually programmable, self-contained pieces in TShaderProgramNode, like a Microsoft HLSL shader.

TProgress CastleProgress

Progress bar functionality.

TProgressConsoleInterface CastleProgressConsole


TProgressNullInterface CastleProgress


TProgressUserInterface CastleProgress

Abstract user interface of the progress bar.

TProjectedTextureCoordinateNode X3DNodes

Generate texture coordinates by projection.

TProjection CastleProjection

Projection determines how does the 3D world map onto 2D.

TProperty CastleTiledMap


TProximitySensorInstance CastleShapes


TProximitySensorNode X3DNodes

Generate events when the viewer enters, exits, and/or moves within a region of 3D space.

TQuadSetNode X3DNodes

Quads, not indexed.

TQuaternion CastleQuaternions

Quaternions are useful to represent rotations in 3D that can be easily applied and combined with other rotations.

TRayCollision CastleTransform

Represents a ray collision with a 3D objects tree.

TRayCollisionNode CastleTransform

Information about ray collision with a single 3D object.

TRaysWindow CastleRays

Calculate primary rays for given camera settings and screen size.

TRayTracer CastleRayTracer


TReceiverPduNode X3DNodes


TRecentFiles CastleRecentFiles

Manage a list of recently open files.

TRectangle CastleRectangles

2D rectangle with integer coordinates.

TRectangle2DNode X3DNodes

Rectangle in 2D.

TRectangleList CastleRectangles


TRenderContext CastleGLUtils

The OpenGL / OpenGLES context state.

TRenderedTextureNode X3DNodes

Texture with contents created by rendering the scene from a specific viewpoint.

TRenderingAttributes CastleRenderer

Various properties that control rendering done with TGLRenderer.

TRenderingCamera CastleRenderingCamera

Current camera used for rendering, almost always accessed using RenderingCamera singleton.

TRenderParams CastleTransform

Information that a TCastleTransform object needs to render.

TRenderStatistics CastleTransform

Statistics about what was rendered during last frame.

TRepoSoundEngine CastleSoundEngine

Sound engine that keeps a repository of sounds, defined in a nice XML file.

TResourceFrame CastleResources

Display a specified frame of the specified animation.

TResourceRenderer CastleRenderer

Base class for TGLRenderer helper.

TResourceRendererList CastleRenderer


TRGBAlphaImage CastleImages


TRGBFloatImage CastleImages

Image with high-precision RGB colors encoded as 3 floats.

TRGBImage CastleImages

Image with pixel represented as a TVector3Byte (red, green, blue).

TRichText CastleFontFamily

Multi-line text with processing commands (like "change font to bold now").

TRigidBody CastleTransform

Rigid body properties for the physics engine, see TCastleTransform.RigidBody.

TRigidBodyCollectionNode X3DNodes


TRigidBodyNode X3DNodes


TRotationNode_1 X3DNodes


TRotationXYZNode X3DNodes

RotationXYZ node (from Inventor).

TScalarChaserNode X3DNodes


TScalarInterpolatorNode X3DNodes

Interpolate (animate) a single floating-point value, for example to animate TMaterialNode.Transparency.

TScaleNode_1 X3DNodes


TSceneManagerWorld CastleTransform

3D world.

TSceneRenderingAttributes CastleScene

Rendering attributes, available for every scene through TCastleScene.Attributes.

TScissor CastleGLUtils

Scissor to clip displayed things, in addition to the global scissor affected by TRenderContext.ScissorEnable / TRenderContext.ScissorDisable.

TScreenEffectNode X3DNodes

Screen-space shader effect.

TScreenFontStyleNode X3DNodes


TScreenGroupNode X3DNodes


TScriptNode X3DNodes

Program behaviour in a scene using scripts.

TSector CastleSectors


TSectorList CastleSectors


TSegmentNode X3DNodes


TSeparatorNode_1 X3DNodes


TSFBitMask X3DFields

VRML 1.0 (deprecated) field representing a bitmask, where a number of "flags" can be "on" or "off".

TSFBool X3DFields

X3D field containing a single boolean value.

TSFBoolEvent X3DFields


TSFColor X3DFields

X3D field containing an RGB color.

TSFColorEvent X3DFields


TSFColorRGBA X3DFields

X3D field containing an RGBA color (with an alpha).

TSFColorRGBAEvent X3DFields


TSFDouble X3DFields

X3D field containing a floating-point value with Double precision.

TSFDoubleEvent X3DFields


TSFEnum X3DFields

VRML 1.0 (deprecated) field representing an enumerated value, which means that you choose one (named) value from a set of possible values.

TSFFloat X3DFields

X3D field containing a floating-point value with Single precision.

TSFFloatEvent X3DFields


TSFGenericMatrix X3DFields

Generic class for an X3D field containing a single matrix value.

TSFGenericVector X3DFields

X3D field containing a vector.

TSFImage X3DFields

X3D field containing an image that is "embedded" in the X3D file.

TSFImageEvent X3DFields


TSFInt32 X3DFields

X3D field containing an single integer 32-bit value.

TSFInt32Event X3DFields


TSFLong X3DFields

X3D field containing an single integer 32-bit value.

TSFLongEvent X3DFields


TSFMatrix X3DFields

VRML 1.0 SFMatrix field.

TSFMatrix3d X3DFields

X3D field containing a 3x3 matrix with Double precision.

TSFMatrix3dEvent X3DFields


TSFMatrix3f X3DFields

X3D field containing a 3x3 matrix with Single precision.

TSFMatrix3fEvent X3DFields


TSFMatrix4d X3DFields

X3D field containing a 4x4 matrix with Double precision.

TSFMatrix4dEvent X3DFields


TSFMatrix4f X3DFields

X3D field containing a 4x4 matrix with Single precision.

TSFMatrix4fEvent X3DFields


TSFNode X3DNodes

VRML/X3D field holding a reference to a single node.

TSFNodeEvent X3DFields


TSFNodeEventHelper X3DNodes


TSFRotation X3DFields

X3D field representing a 3D rotation around an arbitrary axis.

TSFRotationEvent X3DFields


TSFStopTime X3DNodes

Time field, that ignores it's input event when parent time-dependent node is active and setting to value <= startTime.

TSFString X3DFields

X3D field containing a single string.

TSFStringEnum X3DFields

X3D field that contains a value from a specified set.

TSFStringEvent X3DFields


TSFTextureUpdate X3DNodes

Update field for rendered textures (like TGeneratedCubeMapTextureNode).

TSFTime X3DFields

X3D field containing a time, expressed as seconds that passed since some moment.

TSFTimeEvent X3DFields


TSFTimeIgnoreWhenActive X3DNodes

Time field, that ignores it's input event when parent time-dependent node is active.

TSFVec2d X3DFields

X3D field containing a 2D vector with Double precision.

TSFVec2dEvent X3DFields


TSFVec2f X3DFields

X3D field containing a 2D vector with Single precision.

TSFVec2fEvent X3DFields


TSFVec3d X3DFields

X3D field containing a 3D vector with Double precision.

TSFVec3dEvent X3DFields


TSFVec3f X3DFields

X3D field containing a 3D vector with Single precision.

TSFVec3fEvent X3DFields


TSFVec4d X3DFields

X3D field containing a 4D vector with Double precision.

TSFVec4dEvent X3DFields


TSFVec4f X3DFields

X3D field containing a 4D vector with Single precision.

TSFVec4fEvent X3DFields


TShaderPartNode X3DNodes

OpenGL Shading Language (GLSL) shader part, used inside TComposedShaderNode.

TShaderProgramCache CastleRenderer


TShaderProgramNode X3DNodes

Self-container shader part used with TProgramShaderNode, for example with Microsoft HLSL shader language.

TShaderTextureNode X3DNodes

Procedural texture defined by shaders.

TShape CastleShapes

Shape is a geometry node Geometry instance and it's State.

TShapeCache CastleRenderer

Cached shape resources.

TShapeHintsNode_1 X3DNodes


TShapeList CastleShapes


TShapeNode X3DNodes

Shape is a rendered object in the world, with an appearance and geometry.

TShapeTree CastleShapes

Tree of shapes.

TShapeTreeGroup CastleShapes

Internal (non-leaf) node of the TShapeTree.

TShapeTreeIterator CastleShapes

Iterates over all TShape items that would be enumerated by Tree.Traverse.

TShapeTreeLOD CastleShapes

Node of the TShapeTree representing the LOD (level of detail) alternative.

TShapeTreeSwitch CastleShapes

Node of the TShapeTree representing an alternative, choosing one (or none) child from it's children list as active.

TShapeTreeTransform CastleShapes

Node of the TShapeTree transforming it's children.

TSignalPduNode X3DNodes


TSimplePeekCharStream CastleClassUtils

Read another stream, sequentially, always being able to back one character.

TSimpleTextureFont CastleFonts

2D font using a texture to define character images with constant width and height.

TSingleAxisHingeJointNode X3DNodes


TSingleList CastleUtils


TSiteNode X3DNodes


TSliderJointNode X3DNodes


TSound CastleSoundEngine


TSoundAllocator CastleSoundEngine

Manager of allocated sounds.

TSoundBuffer CastleSoundEngine

Sound buffer represents contents of a sound file, like Wav or OggVorbis, that (may be) loaded to OpenAL.

TSoundDevice CastleSoundEngine


TSoundEngine CastleSoundEngine

Sound engine, responsible for loading and playing sound.

TSoundInfo CastleSoundEngine

Sound information, internally used by TRepoSoundEngine.

TSoundInfoMenuItem CastleSoundMenu

On-screen menu item that displays sound information.

TSoundList CastleSoundEngine


TSoundNode X3DNodes

3D sound emitter.

TSoundParameters CastleSoundEngine

Parameters to use when playing sound, see TSoundEngine.PlaySound.

TSoundType CastleSoundEngine

Unique sound type identifier for sounds used within TRepoSoundEngine.

TSoundVolumeMenuItem CastleSoundMenu

On-screen menu item that allows to control sound volume.

TSpaceFillingCurve CastleSpaceFillingCurves

Base abstract space-filling curve class.

TSphereCollider CastleTransform

Collide as a sphere.

TSphereNode X3DNodes


TSphereNode_1 X3DNodes


TSphereSensorNode X3DNodes

Pointing device sensor to rotate objects.

TSplinePositionInterpolator2DNode X3DNodes

Non-linearly interpolate (animate) a 2D position.

TSplinePositionInterpolatorNode X3DNodes

Non-linearly interpolate (animate) a 3D position.

TSplineScalarInterpolatorNode X3DNodes

Non-linearly interpolate (animate) a single floating-point value.

TSpotLightNode X3DNodes

Light source that emits light from a specific point along a specific direction constrained within a cone.

TSpotLightNode_1 X3DNodes


TSprite CastleGLImages

Sprite is an animation composed from frames arranged in rows and columns inside a single image.

TSpriteAnimation CastleGLImages

Custom animation of a sprite.

TSpriteAnimationFrame CastleGLImages

A frame of a custom animation.

TSquadOrientationInterpolatorNode X3DNodes

Non-linearly interpolate (animate) a rotation.

TStateDialog CastleDialogStates

Abstract class for a modal dialog user-interface state.

TStateDialogChoice CastleDialogStates

Ask user to choose from a number of options.

TStateDialogInput CastleDialogStates

Ask user to input a string, or cancel.

TStateDialogKey CastleDialogStates

Ask user a press any key, and return this key.

TStateDialogOK CastleDialogStates

Wait for simple confirmation ("OK") from user.

TStateDialogPressEvent CastleDialogStates

Ask user a press anything (key, mouse button, mouse wheel), for example to configure a keybinding for a game.

TStateDialogYesNo CastleDialogStates

Ask user a simple "yes" / "no" question.

TStaticGroupNode X3DNodes

Children nodes which cannot be modified.

TStillCreature CastleCreatures

Creature using TStillCreatureResource.

TStillCreatureResource CastleCreatures

Creature that just stays still.

TStreamHelper CastleStreamUtils

Helper class for streams that allows to correctly read and write either little or big endian values.

TStringListCaseSens CastleClassUtils

TStringList that is case sensitive.

TStringLongIntMap X3DNodes


TStringSensorNode X3DNodes

Generates events as the user inputs a longer string on the keyboard, useful for example to simulate "input fields" in 3D.

TStringsHelper CastleStringUtils


TStringStringMap CastleStringUtils

String-to-string map.

TStructList CastleUtils

List of structures.

TSurfaceEmitterNode X3DNodes


TSwapScanCurve CastleSpaceFillingCurves

Simple space-filling curve that goes row by row, swapping direction.

TSwitchNode X3DNodes

Choose only one (or none) of the child nodes for processing.

TSwitchNode_1 X3DNodes


TTeapotNode X3DNodes

Teapot geometry, useful for testing purposes.

TTerrain CastleTerrain

Terrain (height for each X, Y) data.

TTerrain CastleTiledMap


TTerrainCasScript CastleTerrain

Terrain (height for each X, Y) data calculated from CastleScript expression.

TTerrainGrid CastleTerrain

Terrain data from a grid of values with specified width * height.

TTerrainImage CastleTerrain

Terrain (height for each X, Y) data taken from intensities in an image.

TTerrainNoise CastleTerrain

Procedural terrain: data from a procedural noise.

TTerrainSRTM CastleTerrain


TTexCoordDamper2DNode X3DNodes


TText3DNode X3DNodes

Text with 3D depth.

TTextNode X3DNodes

Multiline text, visualized as a set of flat and textured polygons.

TTextReader CastleDownload

Read any stream like a text file.

TTextReaderWriter CastleDownload

Common class for reading or writing a stream like a text file.

TTexture2Node_1 X3DNodes


TTexture2TransformNode_1 X3DNodes


TTexture3DCache CastleRenderer


TTextureBackgroundNode X3DNodes

3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes.

TTextureCompressionInfo CastleImages


TTextureCoordGenNode X3DNodes

Old BS Contact name for TextureCoordinateGenerator.

TTextureCoordinate2Node_1 X3DNodes


TTextureCoordinate3DNode X3DNodes

3D texture coordinates, partcularly useful with 3D textures.

TTextureCoordinate4DNode X3DNodes

4D (homogeneous 3D) texture coordinates, partcularly useful with 3D textures.

TTextureCoordinateGeneratorNode X3DNodes

Automatic generation of texture coordinates.

TTextureCoordinateNode X3DNodes

2D texture coordinates used by vertex-based geometry nodes.

TTextureCubeMapCache CastleRenderer


TTextureDepthOrFloatCache CastleRenderer

Cached depth or float texture.

TTextureFilter CastleGLImages


TTextureFont CastleFonts

2D font using a texture initialized from a FreeType font file.

TTextureFontData CastleTextureFontData

Data for a 2D font initialized from a FreeType font file, like ttf.

TTextureFontData.TGlyph CastleTextureFontData

Information about a particular font glyph.

TTextureFontData.TGlyphDictionary CastleTextureFontData

Map Unicode code to a TGlyph representation.

TTextureImageCache CastleRenderer


TTextureMemoryProfiler CastleGLImages

OpenGL texture memory profiler.

TTexturePropertiesNode X3DNodes

Adjust the texture application properties.

TTexturesVideosCache CastleTextureImages

A cache of loaded images for textures.

TTextureTransform3DNode X3DNodes

Transformation of texture coordinates in 3D, partcularly useful with 3D textures.

TTextureTransformMatrix3DNode X3DNodes

Transformation of texture coordinates by a 4x4 matrix, particularly useful with 3D textures.

TTextureTransformNode X3DNodes

2D transformation that can be applied to texture coordinates (e.g.

TTextureVideoCache CastleRenderer


TTextureWrap2D CastleGLImages


TTextureWrap3D CastleGLImages


TTextWriter CastleDownload

Write to a stream like to a text file.

TTile CastleTiledMap


TTiledMap CastleTiledMap

Loading and manipulating "Tiled" map files (

TTiledObject CastleTiledMap

Object definition.

TTiledObjects CastleTiledMap


TTiles CastleTiledMap

Tiles list.

TTileset CastleTiledMap

Tileset definition.

TTilesets CastleTiledMap

List of tilesets.

TTimeDependentHandlerList CastleSceneCore


TTimerResult CastleTimeUtils

Current time from Timer.

TTimeSensorNode X3DNodes

Generate events as time passes.

TTimeTriggerNode X3DNodes

Generate time events upon receiving any boolean value.

TTogglerNode X3DNodes

Utility for setting and observing a boolean value in various ways.

TTouch CastleUIControls

Tracking of a touch by a single finger, used by TTouchList.

TTouchList CastleUIControls

Tracking of multi-touch, a position of each finger on the screen.

TTouchSensorNode X3DNodes

Sensor to catch clicks on 3D objects.

TTransformInstancesList CastleSceneCore

List of transform nodes (ITransformNode), used to extract TShapeTreeList for this node.

TTransformNode X3DNodes

Grouping node that transforms (moves, rotates, scales) it's children.

TTransformNode_1 X3DNodes


TTransformSensorNode X3DNodes

Generates events when the target object enters, exits, and moves within a region of 3D space.

TTransformSeparatorNode_1 X3DNodes


TTranslationNode_1 X3DNodes


TTransmitterPduNode X3DNodes


TTraversingInfo X3DNodes


TTriangle CastleTriangles

Triangle in 3D.

TTriangle2 CastleTriangles

Triangle in 2D space.

TTriangle3 CastleTriangles

Triangle in 3D space.

TTriangle4 CastleTriangles

Triangle in 4D (or 3D homogeneous) space.

TTriangleFanSetNode X3DNodes

Triangles that form a fan shape around the first vertex.

TTriangleGeometry CastleTriangles

Triangle expressed in particular coordinate system, for TTriangle.

TTriangleHelper CastleShapes

Triangle in a 3D model.

TTriangleSet2DNode X3DNodes

Set of triangles in 2D.

TTriangleSetNode X3DNodes

A collection of triangles.

TTriangleStripSetNode X3DNodes

Strips of triangles.

TTrimmedSurfaceNode X3DNodes

NURBS surface that is trimmed by a set of trimming loops.

TTwoSidedMaterialNode X3DNodes

Material properties that can effect both the front and back side of a polygon individually.

TUIContainer CastleUIControls

Abstract user interface container.

TUIControl CastleUIControls

Basic 2D control class.

TUIControlFont CastleControls

Base class for all user interface controls using a font.

TUIControlList CastleUIControls

Simple list of TUIControl instances.

TUIControlSizeable CastleUIControls

UI control with configurable size.

TUIState CastleUIState

UI state, to manage the state of your game UI.

TUIStateList CastleUIState


TUnicodeCharList CastleUnicode


TUniversalJointNode X3DNodes


TVector2Byte CastleVectors

Vector of 2 Byte values.

TVector2Cardinal CastleVectors

Vector of 2 Cardinal values.

TVector2DoubleList CastleVectors

List of TVector2Double.

TVector2Integer CastleVectors

Vector of 2 Integer values.

TVector2List CastleVectors

List of TVector2.

TVector2SmallInt CastleVectors

Vector of 2 SmallInt values.

TVector3Byte CastleVectors

Vector of 3 Byte values.

TVector3Cardinal CastleVectors

Vector of 3 Cardinal values.

TVector3DoubleList CastleVectors

List of TVector3Double.

TVector3Integer CastleVectors

Vector of 3 Integer values.

TVector3List CastleVectors

List of TVector3.

TVector4Byte CastleVectors

Vector of 4 Byte values.

TVector4Cardinal CastleVectors

Vector of 4 Cardinal values.

TVector4DoubleList CastleVectors

List of TVector4Double.

TVector4Integer CastleVectors

Vector of 4 Integer values.

TVector4List CastleVectors

List of TVector4.

TVector4Pointer CastleVectors

Vector of 4 Pointers.

TVectorInterpolatorNode X3DNodes

Interpolate (animate) a set of floats, for example to animate TElevationGridNode heights.

TVertexJoints X3DNodes


TVideo CastleVideos


TVideosCache CastleVideos

A cache of loaded videos.

TViewpointGroupNode X3DNodes

Group of viewpoints.

TViewpointNode X3DNodes

Viewpoint that provides a perspective view of the scene.

TViewpointStack CastleSceneCore


TViewportNode X3DNodes


TVisibilitySensorInstance CastleShapes


TVisibilitySensorNode X3DNodes

Detects visibility changes of a rectangular box as the user navigates the world.

TVolumeEmitterNode X3DNodes


TVolumePickSensorNode X3DNodes

Automatically generated node properties.

TVRML1State X3DNodes

Nodes that are saved during VRML/X3D traversing.

TWalkAttackCreature CastleCreatures

Creature using TWalkAttackCreatureResource.

TWalkAttackCreatureResource CastleCreatures

Creature with smart walking and attacking intelligence.

TWalkCamera CastleCameras

Navigation by walking (first-person-shooter-like moving) in 3D scene.

TWarningEventList CastleApplicationProperties


TWaypoint CastleSectors


TWaypointList CastleSectors


TWindowContainer CastleWindow

Non-abstact implementation of TGLContainer that cooperates with TCastleWindowCustom.

TWindowList CastleWindow


TWindowProgressInterface CastleWindowProgress

Progress bar rendered on OpenGL context (TCastleWindow).

TWindowRecentFiles CastleWindowRecentFiles

Manage a list of recently opened files, and show a menu in TCastleWindowCustom.

TWindowsFont CastleWindowsFonts

A wrapper for CreateFont WinAPI function.

TWindPhysicsModelNode X3DNodes


TWordList CastleUtils


TWorldInfoNode X3DNodes

Information about the world.

TWWWAnchorNode_1 X3DNodes


TWWWInlineNode_1 X3DNodes

VRML 1.0 WWWInline node.

TX3DBindableStack CastleSceneCore

Stack of bindable nodes (only the top, bound, node is used for rendering/navigation).

TX3DBindableStackBasic X3DNodes


TX3DEvent X3DFields

X3D event.

TX3DEventList X3DFields


TX3DEventsEngine X3DNodes

Abstract scene handling VRML/X3D events.

TX3DEventsEngineList X3DNodes


TX3DExport X3DNodes


TX3DExternalPrototype X3DNodes


TX3DField X3DFields

Base class for all VRML/X3D fields.

TX3DFieldList X3DFields


TX3DFieldOrEvent X3DFields

Base class for VRML/X3D field or event.

TX3DFieldsManager X3DFields

Stores information about available VRML/X3D field classes.

TX3DFileItem X3DFields

Base class for any item within VRML/X3D file: a node, a field, a route, a prototype etc.

TX3DFileItemList X3DFields


TX3DGLSLProgram CastleRenderer

GLSL program integrated with VRML/X3D renderer.

TX3DGraphTraverseState X3DNodes

Current state (transformation and such) when traversing VRML/X3D graph.

TX3DGraphTraverseStateStack X3DNodes

Stack of TX3DGraphTraverseState.

TX3DImport X3DNodes

Copyright 2002-2018 Michalis Kamburelis.

TX3DImportableNames X3DNodes


TX3DInterfaceDeclaration X3DNodes

Interface declaration, used in VRML/X3D (exposed) prototypes and for nodes with dynamic fields (Script, ComposedShader).

TX3DInterfaceDeclarationList X3DNodes


TX3DMultField X3DFields

X3D field with a list of values.

TX3DNode X3DNodes

X3D node.

TX3DNodeClassesList X3DNodes

Copyright 2002-2018 Michalis Kamburelis.

TX3DNodeDeepCopyState X3DNodes

Private stuff for TX3DNode.DeepCopy and friends implementation.

TX3DNodeList X3DNodes


TX3DNodeNameRec X3DNodes


TX3DNodeNames X3DNodes

List to track node names while parsing VRML/X3D file.

TX3DNodesCache X3DNodes

Cache for resources not specific to renderer (OpenGL).

TX3DPrototype X3DNodes


TX3DPrototypeBase X3DNodes


TX3DPrototypeBaseList X3DNodes


TX3DPrototypeNames X3DNodes


TX3DPrototypeNode X3DNodes

Node with information about a VRML/X3D prototype.

TX3DReader X3DFields

Reading of VRML/X3D from stream.

TX3DReaderNames X3DNodes

Container tracking VRML/X3D node and prototype names during parsing.

TX3DRendererShape CastleRenderer

Shape that can be rendered.

TX3DRootNode X3DNodes

A top-level VRML/X3D node.

TX3DRoute X3DNodes

Route makes a connection between two X3D events, making the destination event occur when the source event happened.

TX3DRouteList X3DNodes


TX3DSimpleMultField X3DFields

X3D field with a list of values.

TX3DSingleField X3DFields

Copyright 2002-2018 Michalis Kamburelis.

TX3DTime X3DTime

Complete timestamp for X3D events.

TX3DUnknownNode X3DNodes

Not recognized VRML/X3D node type.

TX3DWriter X3DFields

Writer of VRML/X3D to stream.

TXFAnyEvent X3DFields

Universal input event that can receive value of any type.

TXMLCDataIterator CastleXMLUtils

Iterate over all CDATA nodes of given XML element.

TXMLElementFilteringIterator CastleXMLUtils

Iterate over children elements of given XML element, that have matching TagName.

TXMLElementIterator CastleXMLUtils

Iterate over all children elements of given XML element.

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