Castle Game Engine has been created by Michalis Kamburelis with a belief that we need a free and open source game engine to create the games we dream about.
I want to say big "Thank you!" to everyone who joined our vision and helped make it a reality. Let’s keep hacking and create amazing engine and games.
If you can support us financially, please support us on Patreon.
Note
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Please write to Michalis ([email protected]) if you want to change how your name is displayed here. If you want me to use a different name, or a nick, or maybe you wish to remain anonymous, or maybe I misspelled your name (sorry!) — let me know. |
See also contributors to GitHub CGE repository and related repositories.
Everyone who subscribes to support CGE with at least 10 USD / month (anywhere — on Patreon, GitHub Sponsors or Open Collective).
Antitu
Adrian Marius Popa
Alar Orion
Bartosz Jarzyna
Basti Schindla
Carlos Rafael Fernandes Picanço
Chris Haley
Erik Johnson
Filip Demuynck
Friedrich Westermann
Gary Chike
Gordon Niessen
Guilherme Nemeth
Highball
Jack Taylor
Jan Adamec
Jeff Davis
Martin Heggestad
Matthew
Milos Stanojevic
Márton Polgár
Märten Rodes
Nicholas Polys
Ramazan Geven
Szczepan Ratajczyk
Vedran Rodić
Thank you!
To improve this documentation just edit this page and create a pull request to cge-www repository.