Castle Game Engine is a cross-platform 3D and 2D open-source game engine using Object Pascal.
This is the engine API reference. It documents all the engine classes, their properties and methods, and more.
The most common way to use this reference is to search for an identifier you are interested in. Go ahead, search e.g. for TCastleButton to quickly jump to its reference. We also recommend using F1 (key shortcut for context help) from the CGE editor, it will open this API reference at the selected component and property.
See our website for more documentation:
Do you like what you see? Please support the engine development on Patreon. Thank you!
Generated by PasDoc 0.16.0-snapshot.