AbsoluteFileUri |
CastleUriUtils |
Does URI contain only an absolute filename. |
AbsoluteUri |
CastleUriUtils |
Make sure that the URI is absolute (always has a protocol). |
acFullRange |
CastleImages |
|
acSimpleYesNo |
CastleImages |
|
ActivityConfidenceToStr |
CastleActivityRecognition |
Convert between lowercase activity confidence name and TUserActivityConfidence type. |
ActivityToStr |
CastleActivityRecognition |
Convert between lowercase activity name and TUserActivity type. |
AddExeExtension |
CastleFilesUtils |
Add an exe file extension, searching for an existing file starting with ExePath. |
AddImageExtensions |
CastleImages |
Add all image extensions (with leading dots) (unless they are already there). |
AddImageMimeTypes |
CastleImages |
Add all image MIME types to the list (unless they are already there). |
AddLoadImageListener |
CastleImages |
All image URLs are processed by this event before loading. |
AddStrArrayToStrings |
CastleClassUtils |
Add all strings from string array to TStrings instance. |
AddTranslatedCharacters |
CastleLocalizationGetText |
Extract from MO file all unique characters in translated strings, add them to Characters. |
AddTranslatedCharacters |
CastleLocalizationGetText |
|
AdjustViewAngleDegToAspectRatio |
CastleProjection |
Calculate second viewing angle for perspective projection. |
AdjustViewAngleRadToAspectRatio |
CastleProjection |
|
AfterPackImage |
CastleGLImages |
|
AfterUnpackImage |
CastleGLImages |
|
AllAccessTypes |
X3DNodes |
|
AllChars |
CastleStringUtils |
|
AllColorChannels |
CastleRenderOptions |
|
AllPlatforms |
CastleUtils |
|
AlphaMaxVar |
CastleImages |
Maximum alpha channel type. |
AlphaToString |
CastleImages |
|
AngleLerp |
CastleUtils |
Linear interpolation between 2 angle values, in radians. |
AngleRadBetweenNormals |
CastleVectors |
|
AngleRadBetweenVectors |
CastleVectors |
Angle between two vectors, in radians. |
AngleRadPointToPoint |
CastleUtils |
Angle between a 2D line segments and OX axis. |
AntiAliasingNames |
CastleWindow |
|
AnyNodeDestructionNotifications |
X3DNodes |
Functions registered here will be called when any TX3DNode descendant will be destroyed. |
AnyOrthogonalVector |
CastleVectors |
|
AnyOrthogonalVector |
CastleVectors |
Return, deterministically, some vector orthogonal to V. |
AppendToFilename |
CastleUtils |
Add Suffix to the filename, right before extension. |
Application |
CastleWindow |
Single global instance of TCastleApplication. |
ApplicationConfig |
CastleFilesUtils |
URL where we should read and write configuration files. |
ApplicationConfigOverride |
CastleFilesUtils |
URL used as a prefix of all ApplicationConfig returned URLs. |
ApplicationData |
CastleFilesUtils |
|
ApplicationDataOverride |
CastleFilesUtils |
URL used as the base application data directory. |
ApplicationProperties |
CastleApplicationProperties |
|
Approximate2DScale |
CastleVectors |
|
Approximate2DScale |
CastleVectors |
|
Approximate3DScale |
CastleVectors |
|
Approximate3DScale |
CastleVectors |
|
Approximate3DScale |
CastleVectors |
When you really, really must approximate a 3D or 2D scale by a single float. |
Aqua |
CastleColors |
|
ArcCot |
CastleUtils |
|
AreParallelVectorsSameDirection |
CastleVectors |
Assuming that Vector1 and Vector2 are parallel, check do they point in the same direction. |
ArrayContainsString |
CastleUtils |
|
ArrayPosStr |
CastleUtils |
Search the array for a given value. |
ArrayPosText |
CastleUtils |
|
BackCharsPos |
CastleStringUtils |
|
BackPos |
CastleStringUtils |
|
BackPos |
CastleStringUtils |
Find last occurrence of SubString within S. |
BacktraceOnLog |
CastleLog |
Dump backtrace (call stack) with each log. |
BakedAnimationSmoothness |
X3DLoad |
A smoothness value for "baked" animations loaded from castle-anim-frames files. |
Barycentric |
CastleTriangles |
|
BeforePackImage |
CastleGLImages |
|
BeforeUnpackImage |
CastleGLImages |
Save / restore OpenGL pixel store for unpacking / packing given TCastleImage. |
BEtoN |
CastleUtils |
|
BEtoN |
CastleUtils |
|
BEtoN |
CastleVectors |
|
BEtoN |
CastleVectors |
Endianess conversion for vectors (big endian to native). |
BEtoN |
CastleVectors |
|
Between |
CastleUtils |
|
Between |
CastleUtils |
|
Between |
CastleUtils |
|
Between |
CastleUtils |
|
Between |
CastleUtils |
|
Biggest2Exponent |
CastleUtils |
Exponent of the largest power of 2 that it's still <= Value. |
BiggestPowerOf2 |
CastleUtils |
Largest power of 2 still <= Value. |
BIND_DEFAULT |
X3DNodes |
Constants for TMaterialBindingNode_1.FdValue.Value and TNormalBindingNode_1.FdValue.Value. |
BIND_OVERALL |
X3DNodes |
|
BIND_PER_FACE |
X3DNodes |
|
BIND_PER_FACE_INDEXED |
X3DNodes |
|
BIND_PER_PART |
X3DNodes |
|
BIND_PER_PART_INDEXED |
X3DNodes |
|
BIND_PER_VERTEX |
X3DNodes |
|
BIND_PER_VERTEX_INDEXED |
X3DNodes |
|
Black |
CastleColors |
|
Black3Single |
CastleColors |
Deprecated, use BlackRGB. |
BlackRGB |
CastleColors |
|
BlendingDestinationFactorNames |
CastleRenderOptions |
Names for TBlendingDestinationFactor used by TBlendModeNode when it is read/written in X3D file. |
BlendingSourceFactorNames |
CastleRenderOptions |
Names for TBlendingSourceFactor used by TBlendModeNode when it is read/written in X3D file. |
Blue |
CastleColors |
|
Blue3Single |
CastleColors |
Deprecated, use BlueRGB. |
BlueRGB |
CastleColors |
|
BoolRepeatToBoundaryMode |
X3DNodes |
Convert Boolean meaning "repeat" into TBoundaryMode. |
BoundingBox3DFromSphere |
CastleBoxes |
Smallest possible box enclosing a sphere with Center, Radius. |
Box3D |
CastleBoxes |
Construct TBox3D value from a minimum and maximum 3D point. |
Box3DAroundPoint |
CastleBoxes |
|
Box3DAroundPoint |
CastleBoxes |
Construct TBox3D value from a center and size. |
BreakLine |
CastleStringUtils |
|
BreakLine |
CastleStringUtils |
Insert newline characters into string S, such that each line has at most MaxCol chars. |
bs2D |
CastleRenderOptions |
|
bs3D |
CastleRenderOptions |
|
bs3DGround |
CastleRenderOptions |
|
bs3DOrigin |
CastleRenderOptions |
|
bsNone |
CastleRenderOptions |
|
BufferTargetGL |
CastleRenderContext |
|
BumpMappingNames |
CastleRenderOptions |
|
CalculateBoundingBox |
CastleBoxes |
|
CalculateBoundingBox |
CastleBoxes |
|
CalculateBoundingBox |
CastleBoxes |
|
CalculateBoundingBox |
CastleBoxes |
|
CalculateBoundingBox |
CastleBoxes |
Calculate bounding box of a set of 3D points. |
CalculateBoundingBoxFromIndices |
CastleBoxes |
|
CalculateBoundingBoxFromIndices |
CastleBoxes |
Calculate bounding box of a set of indexed 3D points. |
CalculateTangent |
CastleTriangles |
Calculate tangent (along texture S coordinate, when IsTangent) or bitangent (along texture T coordinate, when IsTangent=false), knowing positions and texture coordinates. |
CamDirUp2Orient |
CastleTransform |
|
CamDirUp2Orient |
CastleTransform |
|
CamDirUp2OrientQuat |
CastleTransform |
|
CameraNodeForWholeScene |
X3DCameraUtils |
Make camera node (like MakeCameraNode) that makes the whole box nicely visible (like CameraViewpointForWholeScene). |
CameraOrthoViewpointForWholeScene |
CastleTransform |
Calculate suitable camera to see everything using an orthographic projection. |
CameraViewpointForWholeScene |
CastleTransform |
Calculate sensible camera configuration to see the whole Box. |
CapabilitiesStr |
CastleGLUtils |
|
CastleApplicationMode |
CastleUtils |
Current application mode, see TCastleApplicationMode for various possible values. |
CastleCoTan |
CastleUtils |
Our version of CoTan, to workaround old FPC bug. |
CastleDataIgnoreCase |
CastleUriUtils |
On systems where filesystems are usually case-sensitive (Unix; like Linux, FreeBSD, macOS), accept any 'castle-data:/xxx' URLs, even when they have different case than the actual files. |
CastleDesignMode |
CastleUtils |
Are we in design-time now. |
CastleDivMod |
CastleUtils |
Better DivMod version, in case Dividend may be < 0. |
CastleEngineVersion |
CastleUtils |
Castle Game Engine version. |
CastleGetTickCount64 |
CastleTimeUtils |
Just like standard GetTickCount64 function, but works on all platforms supported by CGE. |
CastleNow |
CastleTimeUtils |
Just like standard Now function, but works on all platforms supported by CGE. |
CastleRandomize |
CastleTimeUtils |
Just like standard Randomize function, but works on all platforms supported by CGE. |
CastleReadLink |
CastleUtils |
Return the symlink target path. |
CastleToday |
CastleTimeUtils |
Just like standard Today function, but works on all platforms supported by CGE. |
CastleTomorrow |
CastleTimeUtils |
Just like standard Tomorrow function, but works on all platforms supported by CGE. |
CastleTranslateResourceStrings |
CastleLocalizationGetText |
Use this instead of FPC TranslateResourceStrings. |
CastleYesterday |
CastleTimeUtils |
Just like standard Yesterday function, but works on all platforms supported by CGE. |
CatmullRom |
CastleCurves |
Catmull-Rom spline low-level function. |
CatmullRomSpline |
CastleCurves |
Catmull-Rom spline. |
CeilDiv |
CastleUtils |
|
CeilDiv |
CastleUtils |
Returns Ceil(A / B), but calculated faster and more precisely (without floating-point help). |
ChangeFilePath |
CastleUtils |
Returns FileName with directory (path) part replaced with given NewPath. |
ChangeIntCycle |
CastleUtils |
Increase Value by Change, nicely wrapping in [0..MaxValue], accepting also negative Change. |
ChangeUriExt |
CastleUriUtils |
Change extension of the URL. |
CharBackSpace |
CastleStringUtils |
|
CharDelete |
CastleStringUtils |
|
CharEnter |
CastleStringUtils |
|
CharEscape |
CastleStringUtils |
|
CharPos |
CastleStringUtils |
|
CharSetToStr |
CastleStringUtils |
|
CharsPos |
CastleStringUtils |
Find first occurrence of any character in Chars in string S. |
CharsPosEx |
CastleStringUtils |
|
CharTab |
CastleStringUtils |
|
CharToNiceStr |
CastleKeysMouse |
Nice short description of the character. |
Check |
CastleUtils |
Check condition. |
CheckCopyFile |
CastleFilesUtils |
Copy file from Source to Dest. |
CheckDeleteFile |
CastleFilesUtils |
Remove file. |
CheckForceDirectories |
CastleFilesUtils |
Make sure directory exists, eventually creating it and all directories along the way. |
CheckIsMemCharFilled |
CastleUtils |
Check is memory filled with the given character. |
CheckRemoveDir |
CastleFilesUtils |
Remove empty directory. |
CheckRenameFile |
CastleFilesUtils |
Move file from Source to Dest. |
ci3dMouse |
CastleCameras |
|
ciGesture |
CastleCameras |
|
ciMouseDragging |
CastleCameras |
|
ciNormal |
CastleCameras |
|
Clamp |
CastleUtils |
|
Clamp |
CastleUtils |
|
Clamp |
CastleUtils |
|
Clamp |
CastleUtils |
|
Clamp |
CastleUtils |
|
Clamped |
CastleUtils |
|
Clamped |
CastleUtils |
|
Clamped |
CastleUtils |
|
Clamped |
CastleUtils |
|
Clamped |
CastleUtils |
|
Clamped |
CastleUtils |
|
ClampVar |
CastleUtils |
|
ClampVar |
CastleUtils |
|
ClampVar |
CastleUtils |
|
ClampVar |
CastleUtils |
|
ClampVar |
CastleUtils |
|
ClampVar |
CastleUtils |
|
Clipboard |
CastleControls |
Single global instance of TCastleClipboard. |
ColorBlueConvertByte |
CastleColors |
|
ColorBlueStripByte |
CastleColors |
|
ColorGrayscaleByte |
CastleColors |
Convert color to grayscale. |
ColorGreenConvertByte |
CastleColors |
|
ColorGreenStripByte |
CastleColors |
|
ColorHover |
CastleTransformManipulate |
Hover and selection colors. |
ColorOpacity |
CastleColors |
Change color opacity (alpha). |
ColorRedConvertByte |
CastleColors |
Place color luminance (intensity) (calculated like for grayscale) into the given color component. |
ColorRedStripByte |
CastleColors |
Set color values for two other channels to 0. |
ColorRGBToHex |
CastleColors |
Change color into a hexadecimal notation of it (like in HTML). |
ColorSelected |
CastleTransformManipulate |
Hover and selection colors. |
ColorSpace |
CastleRenderOptions |
Determines if color calculation is done in linear space (thus performing gamma correction when reading textures and when storing pixel color to screen) or sRGB (thus not performing gamma correction). |
ColorToHex |
CastleColors |
Change color into a hexadecimal notation of it (like in HTML). |
ColorToVector3 |
CastleLCLUtils |
Convert LCL color values to CGE colors (vectors). |
ColorToVector3Byte |
CastleLCLUtils |
|
CombinePaths |
CastleFilesUtils |
Combines BasePath with RelPath into complete path. |
CombineUri |
CastleUriUtils |
Return absolute URI, given base and relative URI. |
CompareMethods |
CastleUtils |
Compare two methods. |
ComponentClone |
CastleComponentSerialize |
Create a clone ("deep copy") of given component. |
ComponentLoad |
CastleComponentSerialize |
|
ComponentSave |
CastleComponentSerialize |
Save / load TComponent (or any descendant) to a .castle-component, .castle-user-interface or .castle-transform file. |
ComponentToString |
CastleComponentSerialize |
Save / load TComponent (or descendant) to a string. |
CONE_PARTS_BOTTOM |
X3DNodes |
|
CONE_PARTS_SIDES |
X3DNodes |
Constants for TConeNode.FdParts.Flags. |
Config |
CastleConfig |
|
CopyDirectory |
CastleFilesUtils |
Copies the contents from SourceDir to DestinationDir. |
CopyPos |
CastleStringUtils |
Return S[StartPosition..EndPosition]. |
CorrectPreferredHeight |
CastleCameras |
See TCastleWalkNavigation.CorrectPreferredHeight. |
CosAngleBetweenNormals |
CastleVectors |
|
CosAngleBetweenVectors |
CastleVectors |
Cosinus of angle between two vectors. |
CountTokens |
CastleStringUtils |
Count the amount of tokens in the string |
CreateIfNeeded |
CastleClassUtils |
Create Component instance, if it's Nil . |
CreateOctreeVisibleTrianglesForScene |
CastleRayTracer |
Create spatial structure to resolve collisions in the given scene. |
CreateReadFileStream |
CastleDownload |
Open a proper stream to read a file, fast (with buffering) and with seeking. |
CreateTokens |
CastleStringUtils |
Returns TCastleStringList with tokens extracted from S. |
CreateValueIfNeeded |
CastleScript |
Make sure Value is assigned and of NeededClass. |
CtrlA |
CastleStringUtils |
|
CtrlB |
CastleStringUtils |
|
CtrlC |
CastleStringUtils |
|
CtrlD |
CastleStringUtils |
|
CtrlE |
CastleStringUtils |
|
CtrlF |
CastleStringUtils |
|
CtrlG |
CastleStringUtils |
|
CtrlH |
CastleStringUtils |
|
CtrlI |
CastleStringUtils |
|
CtrlJ |
CastleStringUtils |
|
CtrlK |
CastleStringUtils |
|
CtrlL |
CastleStringUtils |
|
CtrlM |
CastleStringUtils |
|
CtrlN |
CastleStringUtils |
|
CtrlO |
CastleStringUtils |
|
CtrlP |
CastleStringUtils |
|
CtrlQ |
CastleStringUtils |
|
CtrlR |
CastleStringUtils |
|
CtrlS |
CastleStringUtils |
|
CtrlT |
CastleStringUtils |
|
CtrlU |
CastleStringUtils |
|
CtrlV |
CastleStringUtils |
|
CtrlW |
CastleStringUtils |
|
CtrlX |
CastleStringUtils |
|
CtrlY |
CastleStringUtils |
|
CtrlZ |
CastleStringUtils |
|
CubicBezier1D |
CastleCurves |
Cubic (4 control points) Bezier curve (with all weights equal) in 1D. |
CubicBezier2D |
CastleCurves |
Cubic (4 control points) Bezier curve (with all weights equal) in 2D. |
CubicBezier3D |
CastleCurves |
Cubic (4 control points) Bezier curve (with all weights equal) in 3D. |
CurrentProgram |
CastleGLShaders |
Currently enabled GLSL program. |
CursorFromCastle |
CastleLCLUtils |
Convert CGE to LCL cursor type. |
CYLINDER_PARTS_BOTTOM |
X3DNodes |
|
CYLINDER_PARTS_SIDES |
X3DNodes |
Constants for TCylinderNode.FdParts.Flags. |
CYLINDER_PARTS_TOP |
X3DNodes |
|
DataFormatToStr |
CastleSoundBase |
|
DateTimeToAtStr |
CastleTimeUtils |
Convert DateTime to string in the form "date at time". |
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
|
DecodeX3DColor |
X3DFields |
Decode color from integer value, following VRML/X3D SFImage specification. |
DecompressTexture |
CastleImages |
Assign here texture decompression function that is available. |
Default2DCameraZ |
CastleTransform |
Default2DProjectionFar |
Default2DProjectionFar |
CastleTransform |
|
Default2DProjectionNear |
CastleTransform |
|
DefaultAlign |
CastleMessages |
|
DefaultAlphaCutoff |
X3DNodes |
Default value of TAppearanceNode.AlphaCutoff. |
DefaultAlphaTolerance |
CastleImages |
Default parameters for TEncodedImage.AlphaChannel, decide how to detect textures alpha channel. |
DefaultAnimationPrefix |
X3DNodes |
Standard prefix name for a time sensor to be recognized as a "named animation" for TCastleSceneCore.PlayAnimation and friends. |
DefaultAntiAliasing |
CastleWindow |
|
DefaultBakedAnimationSmoothness |
X3DLoad |
|
DefaultCameraDirection |
CastleTransform |
Default camera direction and up vectors, used to define the meaning of "camera orientation" for OrientationFromDirectionUp, OrientationToDirection, OrientationToUp. |
DefaultCameraRadius |
CastleTransform |
Default Radius, determining also (with RadiusToProjectionNear) default TCastleCamera.EffectiveProjectionNear. |
DefaultCameraUp |
CastleTransform |
|
DefaultCircleSlices |
CastleGLUtils |
|
DefaultColorSpace |
CastleRenderOptions |
'SRC_ALPHA_SATURATE', // NOT SUPPORTED AS DESTINATION FACTOR |
DefaultDepthBits |
CastleWindow |
|
DefaultDpi |
CastleUIControls |
Default value for container's Dpi, as is usually set on desktops. |
DefaultFloatStrDigits |
CastleUtils |
Number of digits after the decimal point we show using FloatToStrDisplay by default. |
DefaultFontData |
X3DNodes |
Default fonts used by Text and FontStyle nodes. |
DefaultFpsCaptionUpdateDelay |
CastleWindow |
|
DefaultFramesPerSecond |
CastleVideos |
|
DefaultHeightMapScale |
X3DNodes |
|
DefaultLimitFPS |
CastleWindow |
|
DefaultMaterialAmbientIntensity |
X3DNodes |
|
DefaultMaterialDiffuseColor |
X3DNodes |
|
DefaultMaterialEmissiveColor |
X3DNodes |
|
DefaultMaterialMirror |
X3DNodes |
|
DefaultMaterialReflSpecularExp |
X3DNodes |
|
DefaultMaterialShininess |
X3DNodes |
|
DefaultMaterialSpecularColor |
X3DNodes |
|
DefaultMaterialTransparency |
X3DNodes |
|
DefaultMaterialTransSpecularExp |
X3DNodes |
|
DefaultMaterial_1AmbientColor |
X3DNodes |
Copyright 2002-2023 Michalis Kamburelis. |
DefaultNavigationInfoHeadlight |
X3DNodes |
|
DefaultReadBufferSize |
CastleClassUtils |
|
DefaultRenderedTextureHeight |
X3DNodes |
|
DefaultRenderedTextureWidth |
X3DNodes |
|
DefaultSpriteSheetFramesPerSecond |
CastleTextureImages |
Default frame per second for Sprite Sheet animations like Starling and Cocos2d. |
DefaultStencilBits |
CastleRenderOptions |
Default for TCastleWindow.StencilBits and TCastleControl.StencilBits. |
DefaultTooltipDelay |
CastleUIControls |
|
DefaultTooltipDistance |
CastleUIControls |
|
DefaultTriangulationSlices |
X3DNodes |
How much to subdivide various objects (like sphere, cylinder) into triangles. |
DefaultTriangulationStacks |
X3DNodes |
How much to subdivide various objects (like sphere, cylinder) into triangles. |
DefaultViewpointFieldOfView |
X3DNodes |
|
DefaultVRML1CreaseAngle |
X3DNodes |
|
DefaultWordBorders |
CastleStringUtils |
|
DefaultX3DCameraDirection |
X3DCameraUtils |
|
DefaultX3DCameraPosition |
X3DCameraUtils |
Standard camera settings given by VRML/X3D specifications. |
DefaultX3DCameraUp |
X3DCameraUtils |
|
DefaultX3DCameraView |
X3DCameraUtils |
Default camera position, direction, view in X3D. |
DefaultX3DGravityUp |
X3DCameraUtils |
|
DefLocalTriangleOctreeLeafCapacity |
CastleShapes |
Default octree leaf capacity for TShape.OctreeTriangles. |
DefLocalTriangleOctreeLimits |
CastleShapes |
|
DefLocalTriangleOctreeMaxDepth |
CastleShapes |
|
DeFormat |
CastleStringUtils |
Parse a string according to the given format, returning the values corresponding to placeholders %x in format string. |
Deg |
CastleUtils |
Convert degrees to radians, consistent with CastleScript deg () function and display of rotations in CGE editor. |
DeleteFileExt |
CastleUtils |
Remove from the FileName the last extension (including the dot). |
DeletePos |
CastleStringUtils |
Delete from S range of characters [StartPosition..EndPosition]. |
DeleteUriExt |
CastleUriUtils |
Delete extension of the URL. |
DepthBitsFallback |
CastleWindow |
|
DigitAsByte |
CastleStringUtils |
Convert digit character (like '0') to a number (like 0). |
DigitAsChar |
CastleStringUtils |
Convert digit (like number 0) to character (like '0'). |
DirectorySize |
CastleFilesUtils |
Calculate size of all files in this dir. |
DisableAutoDynamicGeometry |
CastleShapes |
If nonzero, disables automatic TShape.DynamicGeometry detection on every node modification. |
DivRoundUp |
CastleUtils |
|
DivRoundUp |
CastleUtils |
|
DivUnsignedMod |
CastleUtils |
Like DivMod (return result of Integer division and a remainder), but always return Remainder >= 0. |
dmInverse |
CastleSoundEngine |
|
dmLinear |
CastleSoundEngine |
|
DOMGetAttribute |
CastleXmlUtils |
Retrieves from Element attribute Value and returns True , or (if there is no such attribute) returns False and does not modify Value. |
DOMGetBooleanAttribute |
CastleXmlUtils |
Like DOMGetAttribute, but reads Boolean value. |
DOMGetCardinalAttribute |
CastleXmlUtils |
Like DOMGetAttribute, but reads Cardinal value. |
DOMGetFloatAttribute |
CastleXmlUtils |
Like DOMGetAttribute, but reads Float value. |
DOMGetIntegerAttribute |
CastleXmlUtils |
Like DOMGetAttribute, but reads Integer value. |
DOMGetSingleAttribute |
CastleXmlUtils |
Like DOMGetAttribute, but reads Single value. |
DOMGetTextChild |
CastleXmlUtils |
Gets a child of Element named ChildName, and gets text data within this child. |
DOMGetTextData |
CastleXmlUtils |
|
DoubleEpsilon |
CastleVectors |
Epsilon used by default when compating Double (Double-precision float values). |
DoubleEqualityEpsilon |
CastleVectors |
|
Download |
CastleDownload |
|
Download |
CastleDownload |
Return a stream to read given URL. |
DrawCircle |
CastleGLUtils |
|
DrawCircle |
CastleGLUtils |
Draw a circle. |
DrawCircleOutline |
CastleGLUtils |
|
DrawCircleOutline |
CastleGLUtils |
Draw a circle outline. |
DrawPrimitive2D |
CastleGLUtils |
|
DrawPrimitive2D |
CastleGLUtils |
Draw primitive, using a stipple (pattern) for line rendering. |
DrawPrimitive2D |
CastleGLUtils |
Draw a simple 2D primitive with a given color. |
DrawRectangle |
CastleGLUtils |
|
DrawRectangle |
CastleGLUtils |
Draw a rectangle filled with a color. |
DrawRectangleOutline |
CastleGLUtils |
|
DrawRectangleOutline |
CastleGLUtils |
Draw a rectangle frame. |
DumpExceptionBackTraceToString |
CastleClassUtils |
|
DumpStackToString |
CastleClassUtils |
|
DynamicBatching |
CastleScene |
|
EBox3DEmpty |
CastleBoxes |
|
ECannotAddToAnotherWorld |
CastleTransform |
|
ECannotDecompressTexture |
CastleImages |
|
ECannotLoadCompressedTexture |
CastleGLImages |
|
ECannotOpenFirstVideoFrame |
CastleVideos |
|
ECannotSaveTextureContents |
CastleGLImages |
Raised by SaveTextureContents when we cannot get texture contents. |
ECasScriptAnyMathError |
CastleScript |
|
ECasScriptAssignError |
CastleScript |
|
ECasScriptError |
CastleScript |
|
ECasScriptFunctionArgumentsError |
CastleScript |
|
ECasScriptFunctionNoHandler |
CastleScript |
|
ECasScriptLexerError |
CastleScriptLexer |
|
ECasScriptMissingFunction |
CastleScript |
|
ECasScriptParserError |
CastleScriptLexer |
|
ECasScriptSyntaxError |
CastleScriptLexer |
A common class for ECasScriptLexerError and ECasScriptParserError |
ECasScriptSyntaxError |
CastleScriptParser |
Error when parsing CastleScript expression. |
ECheckFailed |
CastleUtils |
|
EComponentNotFound |
CastleComponentSerialize |
|
EConnectedSameAsParent |
CastleTransform |
|
ECurveFileInvalid |
CastleCurves |
|
EDeformatError |
CastleStringUtils |
|
EDOMAttributeMissing |
CastleXmlUtils |
|
EDOMChildElementError |
CastleXmlUtils |
|
EDownloadError |
CastleDownload |
|
EDynLibError |
CastleDynLib |
|
EExcessiveOptionArgument |
CastleParameters |
|
EExeNameNotAvailable |
CastleFilesUtils |
|
EFramebufferError |
CastleGLImages |
type - don't add this Delphi can't parse it correctly |
EFramebufferInvalid |
CastleGLImages |
|
EFramebufferSizeTooLow |
CastleGLImages |
|
EFreeTypeLibraryNotFound |
CastleFonts |
Raised by TTextureFontData.Create or TCastleFont.Load when the freetype library cannot be found, and thus font files cannot be read. |
EFreeTypeLibraryNotFound |
CastleTextureFontData |
Raised by TTextureFontData.Create or TCastleFont.Load when the freetype library cannot be found, and thus font files cannot be read. |
EGLContextNotPossible |
CastleWindow |
|
EGLSLAttributeNotFound |
CastleGLShaders |
|
EGLSLError |
CastleGLShaders |
Common class for exceptions related to GLSL programs. |
EGLSLProgramLinkError |
CastleGLShaders |
|
EGLSLShaderCompileError |
CastleGLShaders |
|
EGLSLTransformFeedbackError |
CastleGLShaders |
|
EGzipCompressed |
X3DNodes |
Raised by classic X3D loading routines when the stream is compressed with gzip. |
EImageAssignmentError |
CastleImages |
|
EImageCannotConvertFpImage |
CastleImages |
|
EImageClassNotSupportedForOpenGL |
CastleGLImages |
|
EImageDrawError |
CastleImages |
|
EImageFormatNotSupported |
CastleImages |
|
EImageLerpDifferentSizes |
CastleImages |
|
EImageLerpError |
CastleImages |
|
EImageLerpInvalidClasses |
CastleImages |
|
EImageLoadError |
CastleImages |
|
EImagePosOutOfRange |
CastleImages |
Raised by TCastleImage.MakeExtracted when coordinates on image are wrong. |
EImageSaveError |
CastleImages |
Raised by SaveImage when it's not possible to save image. |
EInternalError |
CastleUtils |
Internal error (bug) in the program. |
EInvalidChar |
CastleStringUtils |
|
EInvalidComponentFile |
CastleComponentSerialize |
|
EInvalidFadeFrames |
CastleVideos |
|
EInvalidGeometryIndex |
X3DNodes |
|
EInvalidIfc |
CastleIfc |
Invalid IFC file exception. |
EInvalidImageFormat |
CastleImages |
|
EInvalidImageForOpenGLTexture |
CastleGLImages |
|
EInvalidLongOption |
CastleParameters |
|
EInvalidNurbs |
X3DFields |
|
EInvalidParams |
CastleParameters |
|
EInvalidShortOption |
CastleParameters |
|
EInvalidSoundBufferFree |
CastleSoundEngine |
|
EInvalidSoundRepositoryXml |
CastleSoundEngine |
|
EKamAssignValueError |
CastleScript |
Deprecated name for ECasScriptAssignError. |
ELinearInterpolationImpossible |
CastleUtils |
TStructList |
ELinesParallel |
CastleVectors |
|
EListsDifferentCount |
CastleUtils |
Raised by various AssignLerp implementations on lists, like TStructList.AssignLerp, when the arguments have different length. |
EMaximumDesignDepth |
CastleControls |
Copyright 2018-2024 Michalis Kamburelis. |
EMaximumTransformDesignDepth |
CastleTransform |
type |
EMissingAttribute |
CastleXMLConfig |
|
EMissingOptionArgument |
CastleParameters |
|
EmptyBox3D |
CastleBoxes |
Special TBox3D value meaning "bounding box is empty". |
EmptySeparateArgs |
CastleParameters |
|
EMultipleReferencesInWorld |
CastleTransform |
|
EnableBlockingDownloads |
CastleDownload |
Does Download (synchronous downloading routine) support http and https protocol. |
EnableJoysticks |
CastleJoysticks |
Detect connected joysticks. |
EnableNetwork |
CastleDownload |
|
ENatural |
CastleUtils |
|
ENodeClassRegisterError |
X3DNodes |
|
ENodesManagerError |
X3DNodes |
|
ENoMoreOpenALSources |
CastleSoundEngine |
|
ENoMoreSources |
CastleSoundBase |
|
ENoMoreSources |
CastleSoundEngine |
Copyright 2010-2023 Michalis Kamburelis. |
ENotAddedToWorld |
CastleTransform |
|
ENotCoordinateBasedNode |
X3DNodes |
|
EPhysicsError |
CastleTransform |
|
EPlanesParallel |
CastleVectors |
|
EProtocolAlreadyRegistered |
CastleDownload |
|
EqualRGB |
CastleImages |
Check if the two RGB colors are equal, ignoring small differences. |
ERemoveFailed |
CastleFilesUtils |
|
ErrorWrite |
CastleUtils |
|
ErrorWrite |
CastleUtils |
Write using a dialog box or console. |
ESaveError |
CastleDownload |
|
ESectorNotInitialized |
CastleSectors |
|
EShortErrorMessage |
CastleUtils |
Descend from this to mark exceptions that should be shown in more concise way by ExceptMessage function. |
ESoundBufferNotLoaded |
CastleSoundEngine |
|
ESoundFileError |
CastleSoundBase |
|
ESoundFileError |
CastleSoundEngine |
|
EStreamNotImplemented |
CastleClassUtils |
|
EStreamNotImplementedSeek |
CastleClassUtils |
|
EStreamNotImplementedSetSize |
CastleClassUtils |
|
EStreamNotImplementedWrite |
CastleClassUtils |
|
ETextureLoadError |
CastleGLImages |
|
ETransformedResultInvalid |
CastleUtils |
|
ETransformParentUndefined |
CastleTransform |
|
ETranslationEmptyId |
CastleLocalizationGetText |
|
EUnableToLoadImage |
CastleImages |
|
EUnknownPercentFormat |
CastleStringUtils |
|
EVectorInvalidOp |
CastleUtils |
|
EViewportNotAssigned |
CastleCameras |
|
EWaypointNotInitialized |
CastleSectors |
|
EWithHiddenClassName |
CastleUtils |
|
EWrongOptionArgument |
CastleParameters |
|
EX3DError |
X3DFields |
Any error related to VRML/X3D. |
EX3DFieldAssign |
X3DFields |
|
EX3DFieldAssignInvalidClass |
X3DFields |
|
EX3DNotFound |
X3DFields |
Raised by various X3D methods searching for X3D items (nodes, fields, events and such) when given item cannot be found. |
EX3DPrototypeInstantiateError |
X3DNodes |
Raised when there's a problem instantiating X3D prototype, see TX3DPrototypeNode.Instantiate. |
ExceptMessage |
CastleUtils |
Nice exception description. |
ExclPathDelim |
CastleUtils |
|
ExeExtension |
CastleUtils |
|
ExeName |
CastleFilesUtils |
Full (absolute) FileName to executable file of this program. |
ExpandHomePath |
CastleFilesUtils |
Expand tilde (~) in path, just like shell. |
ExtendedEqualityEpsilon |
CastleVectors |
|
ExtractFileDoubleExt |
CastleUtils |
Extracts two last extensions from the filename, if it has two extensions. |
ExtractOnlyFilename |
CastleUtils |
Extracts from FileName the name of file, without directory, without last extension and without any Windows drive letter. |
ExtractUriName |
CastleUriUtils |
Extract filename (last part after slash) from URL. |
ExtractUriPath |
CastleUriUtils |
Extract path (everything before last part), including final slash, from URL. |
FACETYPE_CONVEX |
X3DNodes |
|
FACETYPE_UNKNOWN |
X3DNodes |
Constants for TShapeHintsNode_1.FdFaceType.Value. |
FadeColor |
CastleColors |
|
FadeDarkColor |
CastleColors |
|
FallbackFont |
CastleControls |
The default font, used throughout the engine as a fallback. |
FallbackTheme |
CastleUIControls |
Fallback (do not change this, ever) theme. |
FastLookDirMatrix |
CastleVectors |
Calculate LookDirMatrix (or it's inverse), fast. |
FfmpegExecutable |
CastleVideos |
Returns full path to ffmpeg-compatible executable. |
FfmpegExecute |
CastleVideos |
Execute ffmpeg. |
FfmpegVideoMimeType |
CastleVideos |
Does given MIME type looks like a video file extension that can be handled (encoded or decoded) by ffmpeg. |
FileFiltersToDialog |
CastleFmxUtils |
|
FileFiltersToDialog |
CastleFmxUtils |
Convert file filters into FMX Dialog.Filter, Dialog.FilterIndex. |
FileFiltersToDialog |
CastleLCLUtils |
|
FileFiltersToDialog |
CastleLCLUtils |
|
FileFiltersToDialog |
CastleLCLUtils |
|
FileFiltersToDialog |
CastleLCLUtils |
|
FileFiltersToDialog |
CastleLCLUtils |
Convert file filters into LCL Dialog.Filter, Dialog.FilterIndex. |
FileFiltersToOpenDialog |
CastleLCLUtils |
|
FileFiltersToOpenDialog |
CastleLCLUtils |
|
FileFiltersToOpenDialog |
CastleLCLUtils |
Deprecated names, use the identifiers without "Open" in new code. |
FileNameAutoInc |
CastleFilesUtils |
|
FileNameAutoInc |
CastleFilesUtils |
Substitute %d in given URL (UrlPattern) with successive numbers, until the resulting URL (which can be just a filename) doesn't exist. |
FilenameToUriSafe |
CastleUriUtils |
Convert filename to URI. |
FilenameToUriSafeUTF8 |
CastleLCLUtils |
Not necessary. |
FileToString |
CastleFilesUtils |
|
FileToString |
CastleFilesUtils |
Read file or URL contents to a string. |
FindExe |
CastleFilesUtils |
Find program on $PATH. |
FindFiles |
CastleFindFiles |
|
FindFiles |
CastleFindFiles |
|
FindFiles |
CastleFindFiles |
|
FindFiles |
CastleFindFiles |
Find all files matching the given mask, and call FileProc for them. |
FindFilesList |
CastleFindFiles |
Like FindFiles, but return found files as a list. |
FindFirstFile |
CastleFindFiles |
Find first file matching given Mask inside Path. |
FindFirstFileIgnoreCase |
CastleFindFiles |
Find first file matching given Mask inside Path, always ignores case (regardless of OS conventions). |
FindPos |
CastleStringUtils |
Find substring SubText within Text. |
FirstDelimiter |
CastleStringUtils |
Find first occurrence of character in Delimiters. |
Float |
CastleUtils |
Floating-point type with best precision. |
FloatDivMod |
CastleUtils |
Calculate Integer division and modulo on two Float arguments. |
FloatModulo |
CastleUtils |
Calculate Float modulo of division on two Float arguments. |
FloatOutputFormat |
X3DFields |
Float output precision, for outputting 3D models (X3D text encodings, in the future also glTF - the JSON parts). |
FloatRectangle |
CastleRectangles |
|
FloatRectangle |
CastleRectangles |
|
FloatRectangle |
CastleRectangles |
|
FloatsEqual |
CastleVectors |
|
FloatsEqual |
CastleVectors |
Various compatibility functions (on Single) |
FloatToNiceStr |
CastleVectors |
|
FloatToRawStr |
CastleVectors |
|
FloatToStrDisplay |
CastleUtils |
Display float as nice concise number to read (but not necessarily with absolute precision). |
FloatToStrDot |
CastleUtils |
Like standard FloatToStr, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
FloatToStrFDot |
CastleUtils |
Like standard FloatToStr, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
FnameAutoInc |
CastleFilesUtils |
|
ForceFallbackLook |
CastleControls |
Force using FallbackFont (thus, ignore TCastleContainer.DefaultFont) and FallbackTheme (thus, disable any Theme customizations) in this UI. |
FormatDot |
CastleUtils |
Like standard Format, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
FormatNameCounter |
CastleStringUtils |
|
FormatNameCounter |
CastleStringUtils |
Replace sequences @counter(<padding>) in the NamePattern with Index. |
FrameProfiler |
CastleTimeUtils |
Single instance of TCastleFrameProfiler that you can use for frame profiling. |
FreeChildNodes |
CastleXmlUtils |
If needed, free result of TDOMElement.ChildNodes. |
FreeIfUnusedAndNil |
X3DNodes |
Free TX3DNode if it is unused (see TX3DNode.FreeIfUnused), setting reference to Nil (whether it was unused or not). |
FreeMemNiling |
CastleUtils |
Safer version of FreeMem, checks is parameter Nil , and sets it to Nil afterwards. |
FrustumPointsLinesIndexes |
CastleFrustum |
Useful if you want to draw frustum obtained from TFrustum.CalculatePoints. |
FrustumPointsQuadsIndexes |
CastleFrustum |
|
FrustumProjection |
CastleRenderContext |
|
FrustumProjectionMatrix |
CastleProjection |
|
FrustumProjectionMatrix |
CastleProjection |
|
FSFAMILY_SANS |
X3DNodes |
|
FSFAMILY_SERIF |
X3DNodes |
Constants for TFontStyleNode.FdFamily.Value. |
FSFAMILY_TYPEWRITER |
X3DNodes |
|
FSSTYLE_BOLD |
X3DNodes |
Constants for VRML 1.0 TFontStyleNode_1.FdStyle flags. |
FSSTYLE_ITALIC |
X3DNodes |
|
ftExp |
X3DNodes |
|
Fuchsia |
CastleColors |
|
FunctionHandlers |
CastleScript |
|
GameServiceStatusToStr |
CastleGameService |
|
GenerateGetTextPo |
CastleLocalizationGetText |
|
GenerateGetTextPo |
CastleLocalizationGetText |
Generate GetText PO file contents that can be used as a basis for translators to localize this component. |
GetClearMem |
CastleUtils |
|
GetCurrentProgram |
CastleGLShaders |
|
GetEnableNetwork |
CastleDownload |
|
GetTempFileNameCheck |
CastleFilesUtils |
Get temporary FileName, suitable for ApplicationName, checking that it doesn't exist. |
GetTempFileNamePrefix |
CastleFilesUtils |
Return a prefix (beginning of an absolute FileName) to save a series of temporary files. |
GetTextPoEntry |
CastleLocalizationGetText |
Generate text to insert to POT (PO template) to allow translating given text. |
GLBlendFunction |
CastleGLUtils |
Call OpenGL glBlendFunc. |
GLBlendRectangle |
CastleGLUtils |
|
GLBlendRectangle |
CastleGLUtils |
Draw a rectangle with blending. |
GLDecompressTexture |
CastleGLImages |
Decompress texture image by loading it to a temporary OpenGL(ES) texture and reading back. |
GLFadeRectangle |
CastleGLUtils |
|
GLFadeRectangle |
CastleGLUtils |
|
GLFadeRectangleDark |
CastleGLUtils |
|
GLFadeRectangleDark |
CastleGLUtils |
|
GLFadeRectangleDark |
CastleGLUtils |
Draw a rectangle that modulates colors underneath, making nice animation to AFadeColor while FadeIntensity changes from 1.0 down to 0.0. |
GLFadeRectangleLight |
CastleGLUtils |
|
GLFadeRectangleLight |
CastleGLUtils |
|
GLFeatures |
CastleGLUtils |
|
glFreeTexture |
CastleGLImages |
If Tex <> 0 then it does glDeleteTextures on Tex and sets Tex to 0. |
GLInformationInitialize |
CastleGLUtils |
Initialize GLVersion and GLFeatures. |
GLInformationString |
CastleGLUtils |
Multiline string describing attributes of current OpenGL(ES) library. |
GLInformationStringSummary |
CastleGLUtils |
One-line string summarizing current OpenGL(ES). |
glTextureCubeMap |
CastleGLImages |
Comfortably load all six cube map texture images. |
glTextureImage3D |
CastleGLImages |
Comfortably load a 3D texture. |
GLTextureMinSize |
CastleGLImages |
Constraints the scaling done by GLTextureScale. |
GLTextureScale |
CastleGLImages |
Scaling for all textures loaded to OpenGL. |
GltfForcePhongMaterials |
CastleLoadGltf |
Makes model loaded from glTF use Phong materials (TMaterialNode) instead of Physically-Based Rendering materials (TPhysicalMaterialNode). |
GlueStrings |
CastleStringUtils |
|
GlueStrings |
CastleStringUtils |
|
GlueStrings |
CastleStringUtils |
|
GlueStrings |
CastleStringUtils |
Concatenate the string list with a given Delimiter. |
GLVersion |
CastleGLVersion |
OpenGL(ES) version information. |
Gray |
CastleColors |
|
GrayRGB |
CastleColors |
|
Grayscale |
CastleColors |
|
Grayscale |
CastleColors |
|
Grayscale |
CastleColors |
|
GrayscaleValue |
CastleColors |
|
GrayscaleValue |
CastleColors |
|
GrayscaleValue |
CastleColors |
|
GrayscaleValue |
CastleColors |
Calculate color luminance (intensity), for converting color to grayscale. |
Green |
CastleColors |
|
Green3Single |
CastleColors |
Deprecated, use GreenRGB. |
GreenRGB |
CastleColors |
|
HalfPi |
CastleUtils |
Pi / 2. |
HasNameCounter |
CastleStringUtils |
Does this NamePattern contain @counter in a format understood by FormatNameCounter. |
HelpOptionHelp |
CastleParameters |
|
HermiteSpline |
CastleCurves |
Hermite spline. |
HermiteTenseSpline |
CastleCurves |
Hermite spline with tangents zero (it will be horizontal at control points). |
HexToColor |
CastleColors |
Convert hexadecimal color notation (like in HTML) into an RGBA color. |
HexToColorRGB |
CastleColors |
Convert hexadecimal color notation (like in HTML) into an RGB color. |
HomePath |
CastleFilesUtils |
User's home directory, with trailing PathDelim. |
hpLeft |
CastleUIControls |
|
hpMiddle |
CastleUIControls |
|
hpRight |
CastleUIControls |
|
HsvToRgb |
CastleColors |
Converting between RGB and HSV. |
HsvToRgba |
CastleColors |
|
HsvToRgbByte |
CastleColors |
|
IdentityMatrix2Double |
CastleVectors |
|
IdentityMatrix2Single |
CastleVectors |
|
IdentityMatrix3Double |
CastleVectors |
|
IdentityMatrix3Single |
CastleVectors |
|
IdentityMatrix4Double |
CastleVectors |
|
IdentityMatrix4Single |
CastleVectors |
|
IfcClasses |
CastleIfc |
List of all IFC classes that are defined in this unit. |
IfcJsonLoad |
CastleIfc |
|
IfcJsonLoad |
CastleIfc |
Load IFC from JSON. |
IfcJsonSave |
CastleIfc |
|
IfcJsonSave |
CastleIfc |
Save IFC to JSON. |
IfcToX3D |
CastleIfc |
Convert IFC file to X3D. |
Iff |
CastleUtils |
|
Iff |
CastleUtils |
|
Iff |
CastleUtils |
|
Iff |
CastleUtils |
|
Iff |
CastleUtils |
|
ImageClassBestForSavingToFormat |
CastleImages |
Choose TCastleImage descendant best matching for this image file format. |
ImageClassesEqual |
CastleImages |
Check if both arrays contain exactly the same classes in the same order. |
ImageExtToMimeType |
CastleImages |
Guess MIME type from image extension. |
ImageGLFormat |
CastleGLImages |
Return appropriate OpenGL format and type constants for given TCastleImage descendant. |
ImageGLInternalFormat |
CastleGLImages |
|
ImageGLType |
CastleGLImages |
|
InclPathDelim |
CastleUtils |
Include / exclude the last path delimiter, if necessary. |
IndexedConvexPolygonArea |
CastleTriangles |
|
IndexedConvexPolygonArea |
CastleTriangles |
Surface area of indexed convex polygon. |
IndexedConvexPolygonNormal |
CastleTriangles |
|
IndexedConvexPolygonNormal |
CastleTriangles |
Calculates normalized normal vector for polygon composed from indexed vertices. |
IndexedPolygonNormal |
CastleTriangulate |
Calculate normal vector of possibly concave polygon. |
IndexedTriangleNormal |
CastleTriangles |
Normal vector of a triangle defined as three indexes intro vertex array. |
IndexMax |
CastleUtils |
Index (0, 1 or 2) of maximum / minimum of 3 numbers. |
IndexMin |
CastleUtils |
|
InfoWrite |
CastleUtils |
|
InfoWrite |
CastleUtils |
|
InfoWriteParts |
CastleUtils |
Output messages, using console or dialog box. |
InImageClasses |
CastleImages |
Check is ImageClass one of the items in the ImageClasses array, or a descendant of one of them. |
InImageClasses |
CastleImages |
Check is Image class one of the items in the ImageClasses array, or a descendant of one of them. |
InitializeLog |
CastleLog |
|
InitializeLog |
CastleLog |
Initialize logging. |
InputKey |
CastleKeysMouse |
Construct TInputPressRelease corresponding to given event. |
InputMotion |
CastleKeysMouse |
Construct TInputMotion. |
InputMouseButton |
CastleKeysMouse |
|
InputMouseWheel |
CastleKeysMouse |
|
InputsAll |
CastleInputs |
List of all global inputs. |
InputsGroup |
CastleInputs |
|
Input_Interact |
CastleViewport |
Key/mouse combination to interact with clickable things in TCastleViewport.Items. |
InternalDisableDynamicLibraries |
CastleDynLib |
Disable all dynamic libraries loading. |
InternalEnableAnimation |
CastleSceneCore |
|
InternalEnableRendering |
CastleScene |
|
InternalFastTransformUpdate |
CastleSceneCore |
Experimental optimization of Transform animation. |
InternalForceWireframe |
CastleRenderOptions |
Force given rendering for all scenes, if not weNormal. |
InternalGizmoBoundingBox |
CastleTransform |
|
InternalProposeName |
CastleClassUtils |
|
IntSqrt |
CastleUtils |
Floor from Sqrt(Value). |
IntToStr16 |
CastleStringUtils |
|
IntToStr16 |
CastleStringUtils |
Convert integer to hexadecimal (base-16 numeric system). |
IntToStr2 |
CastleStringUtils |
Convert integer to binary (base-2 numeral system). |
IntToStrBase |
CastleStringUtils |
|
IntToStrBase |
CastleStringUtils |
|
IntToStrBase |
CastleStringUtils |
|
IntToStrBase |
CastleStringUtils |
Convert integer to string, in base-Base (like base-16) numeral system. |
IntToStrThousands |
CastleStringUtils |
|
IntToStrThousands |
CastleStringUtils |
Convert integer to string, inserting additional Separator to visually delimit thousands, milions etc. |
IntToStrZPad |
CastleStringUtils |
Convert integer to string, padding string with zeros if needed. |
InvalidDynLibHandle |
CastleDynLib |
Invalid TDynLibHandle value (meaning : LoadLibrary failed) |
InverseFastLookDirMatrix |
CastleVectors |
|
IsCenteredBox3DPlaneCollision |
CastleBoxes |
Tests for collision between box3d centered around (0, 0, 0) and a plane. |
IsCubeMapTextureSized |
CastleGLImages |
Part of CastleGLImages unit: cubemaps sizing and loading. |
IsGLContextOpen |
CastleUIControls |
Is any OpenGL context open. |
IsImageMimeType |
CastleImages |
Does this MIME type correspond to image. |
IsLineParallelToPlane |
CastleVectors |
|
IsLineParallelToSimplePlane |
CastleVectors |
|
IsMemCharFilled |
CastleUtils |
Check is memory filled with the given character. |
IsMemDWordFilled |
CastleUtils |
Check is memory filled with the DWord (4 byte sequence). |
IsMemWordFilled |
CastleUtils |
Check is memory filled with the Word (2 byte sequence). |
IsPathAbsolute |
CastleUtils |
Check is the given Path absolute. |
IsPathAbsoluteOnDrive |
CastleUtils |
Just like IsPathAbsolute, but on Windows accepts also paths that specify full directory tree without drive letter. |
IsPointOnSegmentLineWithinSegment |
CastleVectors |
|
IsPointOnSegmentLineWithinSegment |
CastleVectors |
|
IsPointOnTrianglePlaneWithinTriangle |
CastleTriangles |
Assuming a point lies on a triangle plane, check does it lie inside a triangle. |
IsPointWithinTriangle2D |
CastleTriangles |
|
IsPointWithinTriangle2D |
CastleTriangles |
Check does point lie inside a triangle, in 2D. |
IsPolygon2dCCW |
CastleTriangles |
|
IsPolygon2dCCW |
CastleTriangles |
Are the polygon points ordered CCW (counter-clockwise). |
IsPowerOf2 |
CastleUtils |
Check is Value an exact power of 2. |
IsPrefix |
CastleStringUtils |
Does given string S start with Prefix. |
IsPrefixSuffix |
CastleStringUtils |
Does given string S start with Prefix and end with Suffix, moreover the prefix and suffix are not overlapping. |
IsSegmentSphereCollision |
CastleVectors |
|
IsSpheresCollision |
CastleVectors |
|
IsSuffix |
CastleStringUtils |
Does given string S end with Suffix. |
IsTextureSized |
CastleGLImages |
|
IsTextureSized |
CastleGLImages |
Does image have proper size for 2D OpenGL texture. |
IsTriangleSegmentCollision |
CastleTriangles |
|
IsTriangleSegmentCollision |
CastleTriangles |
Check triangle with line segment collision. |
IsTriangleSphereCollision |
CastleTriangles |
|
IsTriangleSphereCollision |
CastleTriangles |
|
IsTriangleSphereCollision2D |
CastleTriangles |
|
IsTriangleSphereCollision2D |
CastleTriangles |
Test collision between triangle and sphere in 2D. |
IsTunnelSphereCollision |
CastleVectors |
|
Joysticks |
CastleJoysticks |
Global joystick manager object. |
JOY_AXIS_R |
CastleJoysticks |
|
JOY_AXIS_U |
CastleJoysticks |
|
JOY_AXIS_V |
CastleJoysticks |
|
JOY_AXIS_X |
CastleJoysticks |
|
JOY_AXIS_Y |
CastleJoysticks |
|
JOY_AXIS_Z |
CastleJoysticks |
|
JOY_HAS_POV |
CastleJoysticks |
|
JOY_HAS_R |
CastleJoysticks |
|
JOY_HAS_U |
CastleJoysticks |
|
JOY_HAS_V |
CastleJoysticks |
|
JOY_HAS_Z |
CastleJoysticks |
TODO: Deprecate these constants at some point, in favor of simpler joystick API like TJoystick.Axis. |
JOY_POVX |
CastleJoysticks |
|
JOY_POVY |
CastleJoysticks |
|
keyDown |
CastleKeysMouse |
|
KeyFromCastle |
CastleLCLUtils |
|
KeyFromCastle |
CastleLCLUtils |
Convert TKey and/or character code into Lazarus key code (VK_xxx) and shift state. |
keyLeft |
CastleKeysMouse |
|
KeyRange |
X3DNodes |
Find a range within "key" field corresponding to given Fraction. |
keyRight |
CastleKeysMouse |
|
KeyString |
CastleWindow |
|
KeyStringToNiceStr |
CastleKeysMouse |
Like CharToNiceStr, but accepts UTF-8 characters expressed as String. |
KeyToCastle |
CastleLCLUtils |
Convert Key (Lazarus key code) to Castle Game Engine TKey. |
KeyToStr |
CastleKeysMouse |
|
KeyToString |
CastleWindow |
Describe given key. |
keyUp |
CastleKeysMouse |
|
K_0 |
CastleKeysMouse |
|
K_1 |
CastleKeysMouse |
|
K_2 |
CastleKeysMouse |
|
K_3 |
CastleKeysMouse |
|
K_4 |
CastleKeysMouse |
|
K_5 |
CastleKeysMouse |
|
K_6 |
CastleKeysMouse |
|
K_7 |
CastleKeysMouse |
|
K_8 |
CastleKeysMouse |
|
K_9 |
CastleKeysMouse |
|
K_A |
CastleKeysMouse |
|
K_Alt |
CastleKeysMouse |
|
K_Apostrophe |
CastleKeysMouse |
|
K_B |
CastleKeysMouse |
|
K_BackQuote |
CastleKeysMouse |
|
K_BackSlash |
CastleKeysMouse |
|
K_BackSpace |
CastleKeysMouse |
|
K_C |
CastleKeysMouse |
|
K_CapsLock |
CastleKeysMouse |
|
K_Comma |
CastleKeysMouse |
|
K_Ctrl |
CastleKeysMouse |
|
K_D |
CastleKeysMouse |
|
K_Delete |
CastleKeysMouse |
|
K_Down |
CastleKeysMouse |
|
K_E |
CastleKeysMouse |
|
K_End |
CastleKeysMouse |
|
K_Enter |
CastleKeysMouse |
|
K_Equal |
CastleKeysMouse |
|
K_Escape |
CastleKeysMouse |
|
K_F |
CastleKeysMouse |
|
K_F1 |
CastleKeysMouse |
|
K_F10 |
CastleKeysMouse |
|
K_F11 |
CastleKeysMouse |
|
K_F12 |
CastleKeysMouse |
|
K_F2 |
CastleKeysMouse |
|
K_F3 |
CastleKeysMouse |
|
K_F4 |
CastleKeysMouse |
|
K_F5 |
CastleKeysMouse |
|
K_F6 |
CastleKeysMouse |
|
K_F7 |
CastleKeysMouse |
|
K_F8 |
CastleKeysMouse |
|
K_F9 |
CastleKeysMouse |
|
K_G |
CastleKeysMouse |
|
K_H |
CastleKeysMouse |
|
K_Home |
CastleKeysMouse |
|
K_I |
CastleKeysMouse |
|
K_Insert |
CastleKeysMouse |
|
K_J |
CastleKeysMouse |
|
K_K |
CastleKeysMouse |
|
K_L |
CastleKeysMouse |
|
K_Left |
CastleKeysMouse |
|
K_LeftBracket |
CastleKeysMouse |
|
K_M |
CastleKeysMouse |
|
K_Minus |
CastleKeysMouse |
|
K_N |
CastleKeysMouse |
|
K_None |
CastleKeysMouse |
Old key names (K_Xxx instead of keyXxx). |
K_NumLock |
CastleKeysMouse |
|
K_Numpad_0 |
CastleKeysMouse |
|
K_Numpad_1 |
CastleKeysMouse |
|
K_Numpad_2 |
CastleKeysMouse |
|
K_Numpad_3 |
CastleKeysMouse |
|
K_Numpad_4 |
CastleKeysMouse |
|
K_Numpad_5 |
CastleKeysMouse |
|
K_Numpad_6 |
CastleKeysMouse |
|
K_Numpad_7 |
CastleKeysMouse |
|
K_Numpad_8 |
CastleKeysMouse |
|
K_Numpad_9 |
CastleKeysMouse |
|
K_Numpad_Begin |
CastleKeysMouse |
|
K_Numpad_Delete |
CastleKeysMouse |
|
K_Numpad_Divide |
CastleKeysMouse |
|
K_Numpad_Down |
CastleKeysMouse |
|
K_Numpad_End |
CastleKeysMouse |
|
K_Numpad_Enter |
CastleKeysMouse |
|
K_Numpad_Home |
CastleKeysMouse |
|
K_Numpad_Insert |
CastleKeysMouse |
|
K_Numpad_Left |
CastleKeysMouse |
|
K_Numpad_Minus |
CastleKeysMouse |
|
K_Numpad_Multiply |
CastleKeysMouse |
|
K_Numpad_PageDown |
CastleKeysMouse |
|
K_Numpad_PageUp |
CastleKeysMouse |
|
K_Numpad_Plus |
CastleKeysMouse |
|
K_Numpad_Right |
CastleKeysMouse |
|
K_Numpad_Up |
CastleKeysMouse |
|
K_O |
CastleKeysMouse |
|
K_P |
CastleKeysMouse |
|
K_PageDown |
CastleKeysMouse |
|
K_PageUp |
CastleKeysMouse |
|
K_Pause |
CastleKeysMouse |
|
K_Period |
CastleKeysMouse |
|
K_Plus |
CastleKeysMouse |
|
K_PrintScreen |
CastleKeysMouse |
|
K_Q |
CastleKeysMouse |
|
K_R |
CastleKeysMouse |
|
K_Right |
CastleKeysMouse |
|
K_RightBracket |
CastleKeysMouse |
|
K_S |
CastleKeysMouse |
|
K_ScrollLock |
CastleKeysMouse |
|
K_Semicolon |
CastleKeysMouse |
|
K_Shift |
CastleKeysMouse |
|
K_Slash |
CastleKeysMouse |
|
K_Space |
CastleKeysMouse |
|
K_T |
CastleKeysMouse |
|
K_Tab |
CastleKeysMouse |
|
K_U |
CastleKeysMouse |
|
K_Up |
CastleKeysMouse |
|
K_V |
CastleKeysMouse |
|
K_W |
CastleKeysMouse |
|
K_X |
CastleKeysMouse |
|
K_Y |
CastleKeysMouse |
|
K_Z |
CastleKeysMouse |
|
LastLog |
CastleLog |
Last log messages. |
LastLogCount |
CastleLog |
|
Lerp |
CastleUtils |
|
Lerp |
CastleUtils |
|
Lerp |
CastleUtils |
|
Lerp |
CastleUtils |
|
Lerp |
CastleUtils |
|
Lerp |
CastleUtils |
Linear interpolation between two values. |
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
|
Lerp |
CastleVectors |
Linear interpolation between two vector values. |
LerpRgbInHsv |
CastleColors |
Given two colors in RGB, interpolate them in HSV space. |
LEtoN |
CastleUtils |
|
LEtoN |
CastleUtils |
|
LEtoN |
CastleVectors |
|
LEtoN |
CastleVectors |
Endianess conversion for vectors (little endian to native). |
LEtoN |
CastleVectors |
|
LightBlue |
CastleColors |
|
LightGreen |
CastleColors |
|
LightRed |
CastleColors |
|
Lime |
CastleColors |
|
Line2DFrom2Points |
CastleVectors |
Coefficients of the 2D line equation (Ax + By + C = 0), given 2 different points lying on the line. |
Line2DFromOriginVector |
CastleVectors |
Coefficients of the 2D line equation (Ax + By + C = 0), given 1 point lying on the line, and non-zero line direction. |
LineOfTwoDifferentPoints2D |
CastleVectors |
|
Lines2DIntersection |
CastleVectors |
Intersection of two 2D lines. |
ListImageExtsLong |
CastleImages |
List available image file formats. |
ListImageExtsShort |
CastleImages |
|
LoadAnimatedGifs |
CastleVideos |
When True , then we will load animated GIFs using ffmpeg. |
LoadEncodedImage |
CastleImages |
|
LoadEncodedImage |
CastleImages |
|
LoadEncodedImage |
CastleImages |
Load image to TEncodedImage format. |
LoadFont_FileFilters |
CastleFonts |
Supported font file formats. |
LoadGetTextMo |
CastleLocalizationGetText |
Load GetText MO file from and URL. |
LoadGLGeneratedTexture |
CastleGLImages |
Load OpenGL texture into already reserved texture number. |
LoadGLTexture |
CastleGLImages |
|
LoadGLTexture |
CastleGLImages |
Load new texture to OpenGL. |
LoadImage |
CastleImages |
|
LoadImage |
CastleImages |
|
LoadImage |
CastleImages |
|
LoadImage |
CastleImages |
The ultimate procedure to load an image from a file or URL. |
LoadImage_FileFilters |
CastleImages |
File filters if you want to choose a file that can be loaded/saved by appropriate functions from Images unit. |
LoadNode |
X3DLoad |
Load a scene as X3D node from TStream. |
LoadNode |
X3DLoad |
Load a scene as X3D node. |
LoadScene_FileFilters |
X3DLoad |
File filters for files loaded by TCastleSceneCore.Load and LoadNode. |
LoadSound_FileFilters |
CastleSoundEngine |
Supported sound file formats. |
LoadTextureImage |
CastleTextureImages |
|
LoadTextureImage |
CastleTextureImages |
Load image suitable for a texture. |
LoadTiledMap_FileFilters |
CastleTiledMap |
|
LoadX3DClassic |
X3DNodes |
Load VRML/X3D file in classic encoding, return it's root node. |
LoadX3DClassicFromString |
X3DNodes |
Load VRML/X3D file in classic encoding from a string. |
LoadX3DClassic_FileFilters |
X3DNodes |
File filters if you want to open a file and then pass it to LoadX3DClassic. |
LoadX3DXml_FileFilters |
X3DNodes |
Global routines for parsing XML X3D encoding. |
LoCase |
CastleStringUtils |
Convert uppercase letters to lowercase. |
LogAllLoading |
CastleDownload |
Log (through CastleLog) all loading, that is: all calls to Download. |
LogChanges |
CastleSceneCore |
Log changes to fields. |
LogEnableStandardOutput |
CastleLog |
Enable logging to StdOut, which is used on some platforms (like on Unix) and situations (like when run under CGE editor or CGE build tool). |
LogFileName |
CastleLog |
Set this to a filename that should contain log, before calling InitializeLog. |
LogGLInformationVerbose |
CastleGLUtils |
Much more verbose logging of current context capabilities in GLInformationInitialize. |
LogOutput |
CastleLog |
Where is the log output going. |
LogSectors |
CastleSectors |
|
LogShaders |
CastleGLShaders |
|
LogShadowVolumes |
CastleRenderOptions |
Log shadow volume information. |
LogShapes |
CastleShapes |
Log various information about shapes. |
LogTextureCache |
CastleTextureImages |
Log texture cache events. |
LogTextureLoading |
CastleGLImages |
Log (through CastleLog) all texture and image loading to GPU. |
LogTimePrefix |
CastleLog |
Current log date/time prefix style. |
LogTriangulation |
CastleTriangulate |
Write to Log a lot of comments how the triangulation goes. |
LogVideosCache |
CastleVideos |
Log video cache events. |
LookAtMatrix |
CastleVectors |
Camera matrix to look at the specified point (or along the specified direction). |
LookDirMatrix |
CastleVectors |
|
LookDirMatrix |
CastleVectors |
|
magDefault |
CastleTextureImages |
|
magFastest |
CastleTextureImages |
|
magLinear |
CastleGLImages |
|
magLinear |
CastleTextureImages |
|
magNearest |
CastleGLImages |
|
magNearest |
CastleTextureImages |
|
magNicest |
CastleTextureImages |
|
MakeCameraNavNode |
X3DCameraUtils |
|
MakeCameraNode |
X3DCameraUtils |
|
MakeCameraNode |
X3DCameraUtils |
|
MakeCameraStr |
X3DCameraUtils |
|
MakeVectorOrthogonal |
CastleVectors |
Adjust and return the V1 vector to force V1 and V2 to be orthogonal, but keep the 3D plane determined by V1 and V2 unchanged. |
MakeVectorsAngleRadOnTheirPlane |
CastleVectors |
Adjust the V1 vector to force given angle between V1 and V2. |
MakeVectorsOrthoOnTheirPlane |
CastleVectors |
Adjust the V1 vector to force V1 and V2 to be orthogonal, but keep the 3D plane determined by V1 and V2 unchanged. |
MapRange |
CastleUtils |
|
MapRange |
CastleUtils |
|
MapRange |
CastleUtils |
|
MapRange |
CastleUtils |
Linearly map value from a one range to another. |
MapRangeClamped |
CastleUtils |
|
MapRangeClamped |
CastleUtils |
|
MapRangeClamped |
CastleUtils |
|
MapRangeClamped |
CastleUtils |
|
MapRangeTo01 |
CastleUtils |
|
Maroon |
CastleColors |
Common color constants, for comfort. |
MatricesPerfectlyEqual |
CastleVectors |
|
MatricesPerfectlyEqual |
CastleVectors |
|
MatricesPerfectlyEqual |
CastleVectors |
|
Matrix3 |
CastleVectors |
Convert between Double-precision and Single-precision matrix. |
Matrix3Double |
CastleVectors |
|
Matrix3Single |
CastleVectors |
|
Matrix4 |
CastleVectors |
|
Matrix4Double |
CastleVectors |
|
Matrix4Single |
CastleVectors |
|
MatrixDecompose |
CastleVectors |
Decompose a matrix that is composition of 3D translation, rotation and scale. |
MatrixMult |
CastleVectors |
|
MatrixMultDirection |
CastleVectors |
|
MatrixMultDirection |
CastleVectors |
|
MatrixMultPoint |
CastleVectors |
|
MatrixMultPoint |
CastleVectors |
|
MatrixRow |
CastleVectors |
|
MatrixRow |
CastleVectors |
|
MatrixRow |
CastleVectors |
|
MatrixToNiceStr |
CastleVectors |
|
MatrixToNiceStr |
CastleVectors |
|
MatrixToNiceStr |
CastleVectors |
|
MatrixToRawStr |
CastleVectors |
|
MatrixToRawStr |
CastleVectors |
|
MatrixToRawStr |
CastleVectors |
|
MaxAbsVectorCoord |
CastleVectors |
|
MaxAbsVectorCoord |
CastleVectors |
|
MaxAbsVectorCoord |
CastleVectors |
|
MaximumVideoLength |
CastleVideos |
Maximum number of video frames to read, for TVideo.LoadFromFile. |
MaxLastLogCount |
CastleLog |
How many last logs to preserve. |
MaxVar |
CastleUtils |
|
MaxVar |
CastleUtils |
|
MaxVar |
CastleUtils |
|
MaxVar |
CastleUtils |
|
MaxVar |
CastleUtils |
|
MaxVar |
CastleUtils |
Update value of A to be a maximum of A, B. |
MaxVectorCoord |
CastleVectors |
|
MaxVectorCoord |
CastleVectors |
|
MaxVectorCoord |
CastleVectors |
Which coordinate (0, 1, 2, and eventually 3 for 4D versions) is the largest. |
MaybeUseDataProtocol |
CastleUriUtils |
Tries change URI to use castle-data: protocol. |
MemoryStreamLoadFromDefaultString |
CastleClassUtils |
|
MemoryStreamLoadFromDefaultString |
CastleClassUtils |
Set contents of TMemoryStream to given string, in UTF-8 or UTF-16 (matching default String) encoding. |
MemoryStreamLoadFromString |
CastleClassUtils |
|
MemoryStreamLoadFromString |
CastleClassUtils |
Set contents of TMemoryStream to given string, in UTF-8 encoding. |
MenuItemFromSmallId |
CastleWindow |
Search for menu item with given SmallId. |
MessageChoice |
CastleMessages |
|
MessageChoice |
CastleMessages |
|
MessageChoice |
CastleMessages |
Ask user to choose one option from many. |
MessageInput |
CastleMessages |
|
MessageInput |
CastleMessages |
Ask user to input a string. |
MessageInputCardinal |
CastleMessages |
|
MessageInputCardinal |
CastleMessages |
Ask user to input an unsigned integer. |
MessageInputQuery |
CastleMessages |
|
MessageInputQuery |
CastleMessages |
|
MessageInputQuery |
CastleMessages |
Ask user to input a floating-point number. |
MessageInputQuery |
CastleMessages |
Ask user to input a string, or cancel. |
MessageInputQueryCardinal |
CastleMessages |
|
MessageInputQueryCardinalHex |
CastleMessages |
Ask user to input a value in hexadecimal. |
MessageInputQueryVector3 |
CastleMessages |
|
MessageInputQueryVector4 |
CastleMessages |
|
MessageKey |
CastleMessages |
|
MessageKey |
CastleMessages |
|
MessageKey |
CastleMessages |
Ask user to press any key, return this key as Keys.TKey. |
MessageKeyMouse |
CastleMessages |
|
MessageKeyMouse |
CastleMessages |
|
MessageKeyMouse |
CastleMessages |
|
MessageKeyMouse |
CastleMessages |
Ask user to press anything (key or mouse button or mouse wheel), and return it. |
MessageOK |
CastleMessages |
|
MessageOK |
CastleMessages |
|
MessageOK |
CastleMessages |
Ask user for simple confirmation. |
MessageOKPushesView |
CastleMessages |
Change MessageOK behavior to create TViewDialogOK and push it (using TCastleContainer.PushView) and immediately return, without waiting for user confirmation. |
MessageYesNo |
CastleMessages |
|
MessageYesNo |
CastleMessages |
|
MessageYesNo |
CastleMessages |
|
Messaging |
CastleMessaging |
Auto-created single instance of TMessaging to communicate between native code (Pascal) and other languages (Java on Android, Objective-C on iOS). |
MilisecTimesAdd |
CastleTimeUtils |
Simply add and subtract two TMilisecTime values. |
MilisecTimesSubtract |
CastleTimeUtils |
|
MinAbsVectorCoord |
CastleVectors |
|
MinAbsVectorCoord |
CastleVectors |
|
MinAbsVectorCoord |
CastleVectors |
|
MinDateTime |
CastleTimeUtils |
|
minDefault |
CastleTextureImages |
|
minFastest |
CastleTextureImages |
|
minLinear |
CastleGLImages |
|
minLinear |
CastleTextureImages |
|
minLinearMipmapLinear |
CastleGLImages |
|
minLinearMipmapLinear |
CastleTextureImages |
|
minLinearMipmapNearest |
CastleGLImages |
|
minLinearMipmapNearest |
CastleTextureImages |
|
MinMax |
CastleUtils |
|
MinMax |
CastleUtils |
|
minNearest |
CastleGLImages |
We recommend using CastleRenderOptions unit to get these constants. |
minNearest |
CastleTextureImages |
We recommend using CastleRenderOptions unit to get these constants. |
minNearestMipmapLinear |
CastleGLImages |
|
minNearestMipmapLinear |
CastleTextureImages |
|
minNearestMipmapNearest |
CastleGLImages |
|
minNearestMipmapNearest |
CastleTextureImages |
|
minNicest |
CastleTextureImages |
|
MinTriangulationSlices |
X3DNodes |
Minimal values for DefaultTriangulationSlices, DefaultTriangulationStacks. |
MinTriangulationStacks |
X3DNodes |
|
MinVar |
CastleUtils |
|
MinVar |
CastleUtils |
|
MinVar |
CastleUtils |
|
MinVar |
CastleUtils |
|
MinVar |
CastleUtils |
|
MinVar |
CastleUtils |
Update value of A to be a minimum of A, B. |
MinVectorCoord |
CastleVectors |
|
ModelViewToNormalMatrix |
CastleVectors |
Convert ModelView matrix to a Normal matrix, just like 3D graphic libraries do. |
ModifierKeysToNiceStr |
CastleKeysMouse |
|
ModifierKeyToKey |
CastleKeysMouse |
|
ModifiersDown |
CastleKeysMouse |
|
ModifiersDown |
CastleKeysMouse |
Determine pressed modifier keys (ctrl, shift and so on). |
MouseButtonStr |
CastleKeysMouse |
|
MouseButtonToCastle |
CastleLCLUtils |
Convert Lazarus TMouseButton value to Castle Game Engine TCastleMouseButton. |
MouseWheelDirectionStr |
CastleKeysMouse |
|
MultMatricesTranslation |
CastleVectors |
|
MultMatrixTranslation |
CastleVectors |
Multiply matrix M by translation matrix. |
NatNatPower |
CastleUtils |
Calculate power Base to Exponent, knowing both arguments (and so, also the result) are >= 0. |
Navy |
CastleColors |
|
NextToken |
CastleStringUtils |
Find next part in the string S separated by delimiters TokenDelims. |
NextTokenOnce |
CastleStringUtils |
NextTokenOnce works just like NextToken, but doesn't advance the SeekPos position.
|
NL |
CastleUtils |
New line sequence, suitable for current OS. |
NLerp |
CastleQuaternions |
|
NLerp |
CastleQuaternions |
Interpolate between two rotations, along the straightest path on the unit sphere. |
NodesManager |
X3DNodes |
Singleton to manage X3D non-abstract node classes, that can be used in X3D files. |
NormalFileExists |
CastleFilesUtils |
|
Normalized |
CastleVectors |
|
Normalized |
CastleVectors |
|
NormalizePlaneVar |
CastleVectors |
This normalizes Plane by scaling all four coordinates of Plane so that length of plane vector (taken from 1st three coordinates) is one. |
NormalizeVar |
CastleVectors |
|
NormalizeVar |
CastleVectors |
|
NoScale |
CastleVectors |
|
NtoBE |
CastleUtils |
|
NtoBE |
CastleUtils |
|
NtoBE |
CastleVectors |
|
NtoBE |
CastleVectors |
|
NtoBE |
CastleVectors |
Endianess conversion for vectors (native to big endian). |
NtoLE |
CastleUtils |
|
NtoLE |
CastleUtils |
|
NtoLE |
CastleVectors |
|
NtoLE |
CastleVectors |
Endianess conversion for vectors (native to little endian). |
NtoLE |
CastleVectors |
|
oaRequiredSeparateFirst |
CastleParameters |
|
oaRequiredSeparateLast |
CastleParameters |
|
OffscreenRendering |
CastleGLImages |
Are we currently doing off-screen rendering. |
Offset |
CastleUtils |
|
OffsetUInt |
CastleUtils |
Calculate shift between A and B addresses (in bytes). |
OldestTime |
CastleTimeUtils |
|
OldestX3DTime |
X3DTime |
|
Olive |
CastleColors |
|
OnGLContextClose |
CastleUIControls |
Called when last OpenGL context closes. |
OnGLContextOpen |
CastleUIControls |
Called when first OpenGL context opens. |
OnlyHelpOptions |
CastleParameters |
|
OnScreenNotification |
CastleOpenDocument |
Simple on-screen notification using Android "toast" call. |
OnScriptMessage |
CastleScript |
Global method to output messages done by CastleScript writeln() function. |
OpenApplicationStore |
CastleOpenDocument |
Show the application in the application store (Google Play on Android, AppStore on iOS). |
OpenDocument |
CastleOpenDocument |
Open a local file or directory. |
OpenUrl |
CastleOpenDocument |
Open URL with the suitable application. |
OptimizeExtensiveTransformations |
CastleSceneCore |
Set this to optimize animating transformations for scenes where you have many transformations (many Transform nodes), and many of them are animated at the same time. |
OptionArgumentsRequiredSeparate |
CastleParameters |
|
OptionDescription |
CastleParameters |
Return a multiline command-line option help, containing the option name and description, nicely indented and broken into multiple lines. |
Orange |
CastleColors |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
|
OrderUp |
CastleUtils |
Make sure the Smaller value is <= than the Larger value, by eventually swapping them. |
OrderUp |
CastleUtils |
Assign the smaller value from X, Y to Smaller variable, the other one to Larger variable. |
OrientationFromDirectionUp |
CastleTransform |
|
OrientationFromDirectionUp |
CastleTransform |
|
OrientationFromDirectionUp |
CastleTransform |
Convert camera direction and up vectors into a rotation (X3D "orientation" vector). |
OrientationQuaternionFromDirectionUp |
CastleTransform |
|
OrientationQuaternionFromDirectionUp |
CastleTransform |
Convert camera direction and up vectors into a "rotation quaternion". |
OrientationToDirection |
CastleTransform |
Convert rotation (X3D orientation) to a direction vector, reversing the OrientationFromDirectionUp. |
OrientationToUp |
CastleTransform |
Convert rotation (X3D orientation) to an up vector, reversing the OrientationFromDirectionUp. |
Ortho2DProjectionMatrix |
CastleProjection |
|
Ortho2DProjectionMatrix |
CastleProjection |
|
OrthoProjection |
CastleRenderContext |
|
OrthoProjectionMatrix |
CastleProjection |
|
OrthoProjectionMatrix |
CastleProjection |
Functions to create 4x4 matrices used in 3D graphics for projection. |
OSCheck |
CastleUtils |
|
OSCheck |
CastleUtils |
If not TrueValue then RaiseLastOSError. |
P3DTriangle |
CastleTriangles |
|
PAnsiCharOrNil |
CastleStringUtils |
PAnsiCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.
|
Parameters |
CastleParameters |
Command-line parameters. |
ParentPath |
CastleFilesUtils |
Parent directory name. |
ParseBoolExpression |
CastleScriptParser |
Parse a CastleScript expression that should be calculated to a boolean value. |
ParseConstantFloatExpression |
CastleScriptParser |
Parse constant float expression. |
ParseConstantIntExpression |
CastleScriptParser |
Parse constant Int64 expression. |
ParseExpression |
CastleScriptParser |
Creates and returns instance of TCasScriptExpression, that represents parsed tree of expression in S. |
ParseFloatExpression |
CastleScriptParser |
Parse a CastleScript expression that should be calculated to a float value. |
ParseIntExpression |
CastleScriptParser |
Parse a CastleScript expression that should be calculated to a float value. |
ParseProgram |
CastleScriptParser |
|
ParseProgram |
CastleScriptParser |
Parse CastleScript program. |
ParseStringExpression |
CastleScriptParser |
Parse a CastleScript expression that should be calculated to a string value. |
PathFileSearch |
CastleFilesUtils |
Search a file on $PATH. |
PBoolean |
CastleUtils |
Pointer to a boolean. |
PBox3D |
CastleBoxes |
|
PByteArray |
CastleUtils |
Infinite array of bytes. |
PCardinal |
CastleUtils |
|
PCastleColor |
CastleColors |
|
PCastleColorRGB |
CastleColors |
|
PCharactersBooleans |
CastleKeysMouse |
|
PCharOrNil |
CastleStringUtils |
PCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.
|
PClipPlane |
X3DNodes |
|
PCollisionDetailsItem |
CastleTransform |
|
PConstantStringArray |
X3DFields |
|
PerfectlyZeroVector |
CastleVectors |
|
PerfectlyZeroVector |
CastleVectors |
|
PerfectlyZeroVector |
CastleVectors |
|
PerspectiveProjection |
CastleRenderContext |
Calculate projection matrix, and set RenderContext.ProjectionMatrix to given value. |
PerspectiveProjectionMatrixDeg |
CastleProjection |
|
PerspectiveProjectionMatrixRad |
CastleProjection |
|
PFloat |
CastleUtils |
|
PFloatRectangle |
CastleRectangles |
|
PFloatRectangleArray |
CastleRectangles |
|
PFrustum |
CastleFrustum |
|
PGtkGLArea |
CastleWindow |
For now I use GtkDrawingArea when CASTLE_WINDOW_GTK_2. |
Pi2 |
CastleUtils |
Pi * 2. |
PInt32Array |
CastleUtils |
|
PixelsImageClasses |
CastleGLImages |
Part of CastleGLImages unit: miscellaneous stuff. |
PJoy |
CastleJoysticks |
|
PJoyInfo |
CastleJoysticks |
|
PJoyState |
CastleJoysticks |
|
PKeysBooleans |
CastleKeysMouse |
|
PKeysBytes |
CastleKeysMouse |
|
PlaceholderNames |
CastleShapes |
|
PlaneAntiMove |
CastleVectors |
|
PlaneDirInDirection |
CastleVectors |
|
PlaneDirInDirection |
CastleVectors |
Vector orthogonal to plane and pointing in the given direction. |
PlaneDirNotInDirection |
CastleVectors |
|
PlaneDirNotInDirection |
CastleVectors |
|
PlaneMove |
CastleVectors |
Move a plane by a specifed vector. |
PlaneMoveVar |
CastleVectors |
|
PlaneTransform |
CastleVectors |
Transform plane by a matrix. |
Platform |
CastleUtils |
Current platform of the compiled application. |
PlatformToStr |
CastleUtils |
|
PLightInstance |
X3DNodes |
|
PLongWord |
CastleUtils |
|
PMatrix2 |
CastleVectors |
|
PMatrix2Double |
CastleVectors |
|
PMatrix2Single |
CastleVectors |
|
PMatrix3 |
CastleVectors |
|
PMatrix3Double |
CastleVectors |
|
PMatrix3Single |
CastleVectors |
|
PMatrix4 |
CastleVectors |
|
PMatrix4Double |
CastleVectors |
|
PMatrix4Single |
CastleVectors |
|
PointerAdd |
CastleUtils |
Pointer arithmetic. |
PointerToStr |
CastleStringUtils |
Returns Ptr as 0xXXX... |
PointOnLineClosestToLine |
CastleVectors |
Given two 3D lines (both given as an some point + direction in 3D), calculate closest point on 1st line to the 2nd line. |
PointOnLineClosestToPoint |
CastleVectors |
|
PointOnLineClosestToPoint |
CastleVectors |
|
PointOnPlaneClosestToPoint |
CastleVectors |
Orthogonally project a point on a plane, that is find a closest point to Point lying on a Plane. |
PointsDistance |
CastleVectors |
|
PointsDistance |
CastleVectors |
|
PointsDistance2DSqr |
CastleVectors |
Distance between points projected on the 2D plane. |
PointsDistanceSqr |
CastleVectors |
|
PointsDistanceSqr |
CastleVectors |
|
PointsSamePlaneSides |
CastleVectors |
Check if both points are on the same side of given 3D plane. |
PointToLineDistanceSqr |
CastleVectors |
|
PointToNormalizedPlaneDistance |
CastleVectors |
Distance from a point to a plane (with already normalized direction). |
PointToPlaneDistance |
CastleVectors |
Distance from a point to a plane. |
PointToPlaneDistanceSqr |
CastleVectors |
|
PointToSegmentDistanceSqr |
CastleVectors |
|
PointToSimplePlaneDistance |
CastleVectors |
|
Polygon2dArea |
CastleTriangles |
|
Polygon2dArea |
CastleTriangles |
Calculate polygon area. |
POption |
CastleParameters |
|
POption_Array |
CastleParameters |
|
PossibleActivitiesToStr |
CastleActivityRecognition |
Convert TUserActivities to a String, using Delimiter to separate items. |
PRayCollisionNode |
CastleTransform |
|
prBackground |
CastleScene |
|
prBottom |
CastleUIControls |
|
prBoundingBox |
CastleScene |
|
PrefixRemove |
CastleStringUtils |
Removes the prefix, if it is present. |
PrefixSuffixRemove |
CastleStringUtils |
Removes the prefix and suffix, if they are both present. |
PRenderStatistics |
CastleTransform |
|
prLeft |
CastleUIControls |
|
ProcessImageUrl |
CastleImages |
Process URL through events registered by AddLoadImageListener. |
ProcessTimer |
CastleTimeUtils |
Current time, local to this process. |
ProcessTimerBegin |
CastleTimeUtils |
Simple measure of process CPU time. |
ProcessTimerEnd |
CastleTimeUtils |
|
ProcessTimerNow |
CastleTimeUtils |
|
ProcessTimerSeconds |
CastleTimeUtils |
Subtract two times obtained from ProcessTimer, A-B, return a difference in seconds. |
Profiler |
CastleTimeUtils |
Single instance of TCastleProfiler that you can use for all profiling. |
ProgramBreak |
CastleUtils |
|
ProgramName |
CastleFilesUtils |
The name of our program. |
ProjectionTypeToStr |
CastleProjection |
|
ProposeComponentName |
CastleClassUtils |
Propose a name for given component class, making it unique in given ComponentsOwner. |
prRenderClones |
CastleScene |
|
prRenderSelf |
CastleScene |
|
prRight |
CastleUIControls |
|
prShadowVolume |
CastleScene |
|
prTop |
CastleUIControls |
|
PShortint |
CastleUtils |
|
PSingleArray |
CastleUtils |
|
PTouch |
CastleUIControls |
|
PTransformation |
CastleVectors |
|
PTraversingInfo |
X3DNodes |
|
PTriangle |
CastleTriangles |
|
PTriangle2 |
CastleTriangles |
|
PTriangle2Single |
CastleTriangles |
|
PTriangle3 |
CastleTriangles |
|
PTriangle3Single |
CastleTriangles |
|
PTriangle4 |
CastleTriangles |
|
PTriangle4Single |
CastleTriangles |
|
PtrObject |
CastleUtils |
Pointer to TObject. |
Purple |
CastleColors |
|
PVector2 |
CastleVectors |
|
PVector2Array |
CastleVectors |
|
PVector2Byte |
CastleVectors |
|
PVector2ByteArray |
CastleVectors |
|
PVector2Cardinal |
CastleVectors |
|
PVector2CardinalArray |
CastleVectors |
|
PVector2Double |
CastleVectors |
|
PVector2Integer |
CastleVectors |
|
PVector2IntegerArray |
CastleVectors |
|
PVector2Single |
CastleVectors |
|
PVector2SmallInt |
CastleVectors |
|
PVector3 |
CastleVectors |
|
PVector3Array |
CastleVectors |
|
PVector3Byte |
CastleVectors |
|
PVector3ByteArray |
CastleVectors |
|
PVector3Cardinal |
CastleVectors |
|
PVector3CardinalArray |
CastleVectors |
|
PVector3Double |
CastleVectors |
|
PVector3Integer |
CastleVectors |
|
PVector3IntegerArray |
CastleVectors |
|
PVector3Single |
CastleVectors |
|
PVector4 |
CastleVectors |
|
PVector4Array |
CastleVectors |
|
PVector4Byte |
CastleVectors |
|
PVector4ByteArray |
CastleVectors |
|
PVector4Cardinal |
CastleVectors |
|
PVector4CardinalArray |
CastleVectors |
|
PVector4Double |
CastleVectors |
|
PVector4Integer |
CastleVectors |
|
PVector4IntegerArray |
CastleVectors |
|
PVector4Single |
CastleVectors |
|
PVertexJoints |
X3DNodes |
|
PWideCharOrNil |
CastleStringUtils |
PWideCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.
|
PX3DNodeNameRec |
X3DNodes |
|
PX3DTime |
X3DTime |
|
Quaternion |
CastleQuaternions |
Quaternion with given vector. |
QuatFromAxisAngle |
CastleQuaternions |
|
QuatFromAxisAngle |
CastleQuaternions |
Calculate unit quaternion representing rotation around Axis by AngleRad angle (in radians). |
QuatFromRotationMatrix |
CastleQuaternions |
Initialize rotation quaternion from a 3x3 matrix that contains only rotation. |
QuatIdentityRot |
CastleQuaternions |
|
RadiusToPreferredHeightMin |
CastleTransform |
Multiply radius by this to get sensible "preferred height". |
RadiusToProjectionNear |
CastleTransform |
Following X3D spec of NavigationType: "It is recommended that the near clipping plane be set to one-half of the collision radius as specified in the avatarSize field." |
RandomBoolean |
CastleUtils |
|
RandomFloatRange |
CastleUtils |
|
RandomFloatRange |
CastleUtils |
Random Float value in the given range, result is between RangeBegin and RangeEnd. |
RandomIntRange |
CastleUtils |
|
RandomIntRange |
CastleUtils |
Random integer value in the given range, result is always >= RangeBegin and < RangeEnd. |
RandomIntRangeInclusive |
CastleUtils |
|
RandomIntRangeInclusive |
CastleUtils |
Random int value in the given range, result is always >= RangeBegin and <= RangeEnd. |
RandomPlusMinus |
CastleUtils |
Random -1 or +1. |
RandomString |
CastleStringUtils |
|
RawUriDecode |
CastleUriUtils |
Replace all sequences like %xx with their actual 8-bit characters. |
ReadGrowingStream |
CastleClassUtils |
Read a growing stream, and append it to another destination stream. |
ReadGrowingStreamToDefaultString |
CastleClassUtils |
Read a growing stream, and returns it's contents as a string. |
ReadGrowingStreamToString |
CastleClassUtils |
Read a growing stream, and returns it's contents as a string. |
RebaseRelativeUrlsInPrototypes |
X3DNodes |
Whether to resolve relative URLs within X3D prototypes with respect to the file that instantiated the prototype (false, default, compatible with Instant Player) or to the file that defined the prototype (true, compatible with BS Contact). |
Rectangle |
CastleRectangles |
|
Rectangle |
CastleRectangles |
|
Red |
CastleColors |
|
Red3Single |
CastleColors |
Deprecated, use RedRGB. |
RedRGB |
CastleColors |
|
Register |
CastleControl |
|
Register |
CastleDialogs |
|
Register |
CastlePropEdits |
|
Register |
Fmx.CastleControl |
|
Register |
Vcl.CastleControl |
|
RegisterClipboard |
CastleControls |
Register custom TCastleClipboard implementation, that replaces the global Clipboard. |
RegisteredComponents |
CastleComponentSerialize |
Read-only list of currently registered (using RegisterSerializableComponent) components. |
RegisteredUrlProtocol |
CastleDownload |
Is given protocol name registered with RegisterUrlProtocol. |
RegisterModelFormat |
X3DLoad |
Register given model format, to enable loading and/or saving it using LoadNode, SaveNode and all routines on top of them, like TCastleSceneCore.Load. |
RegisterSerializableComponent |
CastleComponentSerialize |
|
RegisterSerializableComponent |
CastleComponentSerialize |
|
RegisterSerializableComponent |
CastleComponentSerialize |
Register a component that can be serialized and edited using CGE editor. |
RegisterUrlProtocol |
CastleDownload |
Register how we can load and/or save the URLs with given protocol. |
RegularFileExists |
CastleFilesUtils |
Returns True if file exists and is a "regular" file. |
RelativeFilenameToUriSafe |
CastleUriUtils |
Convert filename to URI, if the filename is relative – the URI will also be relative. |
RelativeToCastleDataUrl |
CastleUriUtils |
If this URL indicates something inside the CGE data directory then return URL relative to this data directory. |
RemoveLoadImageListener |
CastleImages |
Remove listener added by AddLoadImageListener. |
RemoveNonEmptyDir |
CastleFilesUtils |
Remove the directory DirName, recursively, unconditionally, with all the files and subdirectories inside. |
RenderContext |
CastleRenderContext |
Current OpenGL / OpenGLES context state. |
RenderControlToImage |
CastleUIControls |
Render control contents to an RGBA image, using off-screen rendering. |
RequiredSeparateFirstCount |
CastleParameters |
|
RequiredSeparateLastCount |
CastleParameters |
|
ResizeForTextureSize |
CastleGLImages |
Resize the image to a size accepted as GL_TEXTURE_2D texture size for OpenGL. |
ResizeToCubeMapTextureSize |
CastleGLImages |
|
ResizeToTextureSize |
CastleGLImages |
|
ResizeToTextureSize |
CastleGLImages |
|
ResolveCastleDataUrl |
CastleUriUtils |
If the given URL uses "castle-data:..." protocol, resolve it, returning a URL that does not use "castle-data:..." protocol any more. |
RestOf3DCoords |
CastleUtils |
Remaining 3D coordinates (0, 1 or 2) except the given coordinate, in the ascending order. |
RestOf3DCoordsCycle |
CastleUtils |
Remaining 3D coordinates (0, 1 or 2) except the given coordinate, in order to cycle. |
RestrictedAccessTypes |
X3DNodes |
|
rfOffScreen |
CastleTransform |
|
RgbToHsv |
CastleColors |
|
RgbToHsv |
CastleColors |
|
RootDir |
CastleUtils |
Root dir name. |
RotatePoint2D |
CastleVectors |
Rotate point in 2D, in a counter-clockwise fashion. |
RotatePointAroundAxis |
CastleVectors |
Rotate Point around the given axis by a given angle. |
RotatePointAroundAxis90 |
CastleVectors |
Rotate Point around the Axis by 90 degrees. |
RotatePointAroundAxisDeg |
CastleVectors |
|
RotatePointAroundAxisMinus90 |
CastleVectors |
Rotate Point around the Axis by -90 degrees. |
RotatePointAroundAxisRad |
CastleVectors |
Rotate Point around the Axis by given Angle. |
RotationAngleRadBetweenVectors |
CastleVectors |
Signed angle between two vectors, in radians. |
RotationAngleRadBetweenVectors |
CastleVectors |
Signed angle between two vectors, in radians. |
RotationMatricesRad |
CastleVectors |
|
RotationMatricesRad |
CastleVectors |
|
RotationMatrix |
CastleVectors |
|
RotationMatrixDeg |
CastleVectors |
|
RotationMatrixDeg |
CastleVectors |
|
RotationMatrixRad |
CastleVectors |
|
RotationMatrixRad |
CastleVectors |
|
RotationNegate |
CastleVectors |
Negate a rotation expressed as axis-angle (3 components for axis, 1 for angle). |
RoundClamp255 |
CastleUtils |
|
RoundUpToMultiply |
CastleUtils |
Smallest multiple of Multiplicator that is still >= Value. |
SameMethods |
CastleUtils |
|
SAnsiCompare |
CastleStringUtils |
Compare strings, taking into account current locale. |
SAnsiSame |
CastleStringUtils |
Check if strings are equal, taking into account current locale. |
SAppendData |
CastleStringUtils |
Appends to a string S DataSize bytes from Data. |
SAppendPart |
CastleStringUtils |
If S = '' then returns NextPart, else returns S + PartSeparator + NextPart. |
SaveImage |
CastleImages |
|
SaveImage |
CastleImages |
Save image to a file. |
SaveImage_FileFilters |
CastleImages |
|
SaveNode |
X3DLoad |
|
SaveNode |
X3DLoad |
Save model to a file. |
SaveNode_FileFilters |
X3DLoad |
File filters for files saved by SaveNode. |
SaveScreenDepth_NoFlush |
CastleGLImages |
Save depth buffer contents. |
SaveScreenPath |
CastleFilesUtils |
Recommended path where to put screenshots on the current platform. |
SaveScreenToGL_NoFlush |
CastleGLImages |
Captures current screen as a TDrawableImage instance, ready to be drawn on 2D screen. |
SaveScreen_NoFlush |
CastleGLImages |
|
SaveScreen_NoFlush |
CastleGLImages |
|
SaveScreen_NoFlush |
CastleGLImages |
Save the current color buffer contents to image. |
SaveTextureContents |
CastleGLImages |
Save OpenGL texture contents to TCastleImage. |
ScaleFromMatrix |
CastleVectors |
Extract scale from matrix. |
ScalingMatrices |
CastleVectors |
|
ScalingMatrix |
CastleVectors |
|
SCannotOpenUrl |
CastleOpenDocument |
Indicates units like X, XLib are available on this platform. |
SCastleEngineProgramHelpSuffix |
CastleUtils |
|
SChar |
CastleStringUtils |
A pointer to S[CharNum], that is just @S[CharNum], avoiding range checking. |
SCharIs |
CastleStringUtils |
|
SCharIs |
CastleStringUtils |
Check whether S[Index] = C, also checking is Index within S length. |
SCharsCount |
CastleStringUtils |
|
SCharsCount |
CastleStringUtils |
|
SCheckChars |
CastleStringUtils |
Check that all characters are within a given set. |
SCompilerDescription |
CastleUtils |
Name and version of the Pascal compiler used to compile this unit. |
SCompressWhiteSpace |
CastleStringUtils |
Replace any number of consecutive whitespace (including newlines) with a single whitespace. |
ScriptVerboseMessages |
CastleScript |
In case of warnings/errors, output more verbose information about the script in which it occurred. |
SDeleteChars |
CastleStringUtils |
Returns S with all chars in ExcludedChars deleted. |
SearchFileHard |
CastleFindFiles |
Search for a file, ignoring the case. |
SEnding |
CastleStringUtils |
Returns suffix of S starting from position P. |
SeparateArgsToVector3 |
CastleParameters |
|
SeparateArgsToVector3Single |
CastleParameters |
|
SetCurrentProgram |
CastleGLShaders |
|
SetEnableNetwork |
CastleDownload |
|
SetTextureFilter |
CastleGLImages |
Set current texture minification and magnification filter. |
SetToStr |
CastleStringUtils |
Convert a set to a string representation, in somewhat hacky way. |
ShaderTypeName |
CastleRenderOptions |
|
ShadowSamplingNames |
CastleRenderOptions |
|
ShareText |
CastleOpenDocument |
Share a text/link through user-choosen application. |
SHTYPE_SOLID |
X3DNodes |
|
SHTYPE_UNKNOWN |
X3DNodes |
Constants for TShapeHintsNode_1.FdShapeType.Value. |
Silver |
CastleColors |
|
SimpleAsciiCharacters |
CastleStringUtils |
|
SimpleHtmlQuote |
CastleFonts |
Protect characters from being interpreted as special HTML sequences by TCastleAbstractFont.Print with Html = True parameter. |
SingleEpsilon |
CastleVectors |
Epsilon used by default when compating Single (Single-precision float values). |
SingleEqualityEpsilon |
CastleVectors |
|
SizeToStr |
CastleStringUtils |
Format size of file, in bytes / megabytes / and so on, whatever looks nice. |
SLerp |
CastleQuaternions |
|
SLerp |
CastleQuaternions |
Interpolate between two rotations, along the shortest path on the unit sphere, with constant speed. |
Smallest2Exponent |
CastleUtils |
Smallest exponent such that 2ˆthis exponent is >= Value. |
Smallest2Power |
CastleUtils |
Smallest power of 2 that is >= Value. |
SmallFactorial |
CastleUtils |
Trivial factorial with Int64 result. |
SmoothStep |
CastleUtils |
Hermite interpolation between two values. |
SmoothTowards |
CastleVectors |
|
SmoothTowards |
CastleVectors |
|
SmoothTowards |
CastleVectors |
Smoothly change Source to Target. |
SortAbsVectorCoord |
CastleVectors |
|
SoundEngine |
CastleSoundEngine |
The sound engine. |
SPad |
CastleStringUtils |
Pad (fill from the left with character C) string S, until length of resulting string is at least Len. |
SpecialDirName |
CastleUtils |
Checks is the directory name special, like "." or "..". |
SPercentReplace |
CastleStringUtils |
|
SPercentReplace |
CastleStringUtils |
Searches for %x patterns and replaces them with specified strings. |
SPlatformDescription |
CastleUtils |
Describe current platform, OS, CPU. |
SplitString |
CastleStringUtils |
Split a string by a character delimiter. |
Sqrt2 |
CastleUtils |
|
Sqrt3 |
CastleUtils |
|
SQuoteLCLCaption |
CastleLCLUtils |
Make each '&' inside string '&&', this way the string will not contain special '&x' sequences when used as a TMenuItem.Caption and such. |
SQuoteMenuEntryCaption |
CastleWindow |
Returns S with each underscore '_' replaced by two underscores, '__'. |
SReadableForm |
CastleStringUtils |
|
SReadableForm |
CastleStringUtils |
Replace typically unreadable characters in string S with #number notation. |
SRemoveMnemonics |
CastleWindow |
Returns S with each '__' replaced with single '_', any other '_' removed. |
SReplaceChars |
CastleStringUtils |
|
SReplaceChars |
CastleStringUtils |
|
SReplaceChars |
CastleStringUtils |
Replace all occurrences of characters in FromChars with the new string / character. |
SReplacePatterns |
CastleStringUtils |
|
SReplacePatterns |
CastleStringUtils |
|
SReplacePatterns |
CastleStringUtils |
Replace all strings in Patterns with corresponding strings in Values. |
SRight |
CastleStringUtils |
Return rightmost RPart characters from S. |
StdErrStream |
CastleClassUtils |
Streams to read/write a standard input/output/error of the program. |
StdInStream |
CastleClassUtils |
Streams to read/write a standard input/output/error of the program. |
StdOutStream |
CastleClassUtils |
Streams to read/write a standard input/output/error of the program. |
stMenuClick |
CastleSoundEngine |
Sounds used by TCastleOnScreenMenu. |
stMenuCurrentItemChanged |
CastleSoundEngine |
Sounds used by TCastleOnScreenMenu. |
stPlayerDies |
CastleSoundEngine |
Player sounds. |
stPlayerDropItem |
CastleSoundEngine |
Player sounds. |
stPlayerDrowning |
CastleSoundEngine |
Player sounds. |
stPlayerFootstepsDefault |
CastleSoundEngine |
Player sounds. |
stPlayerInteractFailed |
CastleSoundEngine |
Player sounds. |
stPlayerPickItem |
CastleSoundEngine |
Player sounds. |
stPlayerSuddenPain |
CastleSoundEngine |
Player sounds. |
stPlayerSwimming |
CastleSoundEngine |
Player sounds. |
stPlayerSwimmingChange |
CastleSoundEngine |
Player sounds. |
stPlayerToxicPain |
CastleSoundEngine |
Player sounds. |
Str2ToInt |
CastleStringUtils |
Convert string representing binary number to an integer. |
StreamReadChar |
CastleClassUtils |
Read one character from stream. |
StreamReadString |
CastleClassUtils |
|
StreamReadUpto_EOS |
CastleClassUtils |
|
StreamReadUpto_EOS |
CastleClassUtils |
|
StreamReadUpto_EOS |
CastleClassUtils |
|
StreamReadUpto_EOS |
CastleClassUtils |
Read stream, until you find some character in EndingChars, or end of stream. |
StreamReadUpto_NotEOS |
CastleClassUtils |
|
StreamReadUpto_NotEOS |
CastleClassUtils |
|
StreamReadUpto_NotEOS |
CastleClassUtils |
|
StreamReadUpto_NotEOS |
CastleClassUtils |
Read stream, until you find some character in EndingChars. |
StreamReadZeroEndString |
CastleClassUtils |
|
StreamSaveToFile |
CastleDownload |
Save the contents of given Stream to an Url. |
StreamToString |
CastleClassUtils |
Convert whole Stream to a string. |
StreamWriteString |
CastleClassUtils |
Encode / decode a string in a binary stream. |
StrHexToInt |
CastleStringUtils |
Convert string with hexadecimal number to an integer. |
StringCopy |
CastleUnicode |
Copy a number of Unicode characters from given string, from given position. |
StringEnding |
CastleUnicode |
Copy all characters from given string, from given position. |
StringLength |
CastleUnicode |
Length of the string, in Unicode characters. |
StringReplaceAllVar |
CastleStringUtils |
Replace all occurrences of FromPattern string to ToPattern string, within another string S. |
StringsAdd |
CastleClassUtils |
Add some strings. |
Strings_AddSplittedString |
CastleClassUtils |
Splits S by Splitter, and adds each splitted part to Strings. |
Strings_SetText |
CastleClassUtils |
Use this instead of SList.Text := S to workaround FPC 2.0.2 bug. |
Strings_Trim |
CastleClassUtils |
Make sure we don't have more than MaxCount strings on a list. |
StringToAlpha |
CastleImages |
|
StringToComponent |
CastleComponentSerialize |
|
StringToFile |
CastleFilesUtils |
|
StringToTextureCompression |
CastleImages |
Convert string to TTextureCompression enum. |
StringToUtf16 |
CastleStringUtils |
Convert String to UTF-16 (UnicodeString). |
StringWithHtmlEntities |
CastleUnicode |
Convert all special Unicode characters in the given string to HTML entities. |
StrToActivity |
CastleActivityRecognition |
Convert between lowercase activity name and TUserActivity type. |
StrToActivityConfidence |
CastleActivityRecognition |
Convert between lowercase activity confidence name and TUserActivityConfidence type. |
StrToCapabilities |
CastleGLUtils |
Convert a string (like command-line argument) to TGLRequestCapabilities. |
StrToFloatDef |
CastleStringUtils |
|
StrToFloatDefDot |
CastleUtils |
Like standard StrToFloatDef, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
StrToFloatDot |
CastleUtils |
Like standard StrToFloat, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
StrToKey |
CastleKeysMouse |
Convert string value back to a key name, reversing KeyToStr. |
StrToOrientationType |
CastleTransform |
|
StrToPlatform |
CastleUtils |
Convert string to a platform name. |
STruncateHash |
CastleStringUtils |
Remove from the string S everything after the first hash "#" character. |
SuffixRemove |
CastleStringUtils |
Removes the suffix, if it is present. |
SUnformattable |
CastleStringUtils |
Return the value to reproduce exactly string S by Format procedure. |
SupportedTextureCompression |
CastleImages |
Which texture compression values are supported by the renderer (like OpenGL context). |
SupportedTextureCompressionKnown |
CastleImages |
Is the value of SupportedTextureCompression determined by the renderer (like OpenGL context) parameters. |
Swap32 |
CastleUtils |
Utility functions to control the endianess. |
Swap64 |
CastleUtils |
|
SwapEndian |
CastleUtils |
|
SwapEndian |
CastleUtils |
|
SwapEndian |
CastleVectors |
Endianess swapping for vectors. |
SwapEndian |
CastleVectors |
|
SwapEndian |
CastleVectors |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
|
SwapValues |
CastleUtils |
Swap variables values. |
SwapValues |
CastleVectors |
Replace contents of 2 variables. |
SwapValues |
CastleVectors |
|
SwapValues |
CastleVectors |
|
SystemDefaultLanguage |
CastleSystemLanguage |
|
SystemDefaultLocale |
CastleSystemLanguage |
|
SystemLanguage |
CastleSystemLanguage |
Returns the language code of the system language. |
SystemLocale |
CastleSystemLanguage |
Returns the locale code of the system locale. |
SZeroPad |
CastleStringUtils |
Pad (fill from the left) with zeros string S, until length of resulting string is at least Len. |
T3BoolInputs |
CastleCameras |
|
T3DAxis |
CastleUtils |
Index of axis in 3D. |
T3DCoord |
CastleRenderOptions |
|
T3DCoords |
CastleRenderOptions |
|
T3DTriangle |
CastleTriangles |
|
T3DTriangleGeometry |
CastleTriangles |
|
T3DTriangleIgnoreFunc |
CastleTriangles |
|
TAbstract3DBackgroundNode |
X3DNodes |
Abstract type from which 3D backgrounds inherit. |
TAbstractAppearanceChildNode |
X3DNodes |
Base node type for the child nodes of TAbstractAppearanceNode. |
TAbstractAppearanceNode |
X3DNodes |
Base node type for all Appearance nodes. |
TAbstractBackgroundNode |
X3DNodes |
Abstract type from which all backgrounds inherit. |
TAbstractBindableNode |
X3DNodes |
Abstract base type for all bindable children nodes. |
TAbstractCameraNode_1 |
X3DNodes |
Common base class for all cameras in VRML 1.0. |
TAbstractChildNode |
X3DNodes |
Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. |
TAbstractColorNode |
X3DNodes |
Base node for color specifications. |
TAbstractCommonInterpolatorNode |
X3DNodes |
Common base class for all implemented interpolator nodes. |
TAbstractComposedGeometryNode |
X3DNodes |
Base node type for all composed 3D geometry. |
TAbstractCoordinateNode |
X3DNodes |
Base node type for all coordinate node types. |
TAbstractCubicBezierInterpolatorNode |
X3DNodes |
Copyright 2002-2022 Michalis Kamburelis. |
TAbstractDirectionalLightNode |
X3DNodes |
Base class for all directional lights. |
TAbstractDragSensorNode |
X3DNodes |
Base type for all drag-style pointing device sensors. |
TAbstractEnvironmentalSensorNode |
X3DNodes |
Base type for all the environmental sensor nodes. |
TAbstractEnvironmentTextureNode |
X3DNodes |
Base type for cubic environment map textures. |
TAbstractFontStyleNode |
X3DNodes |
Base node type for all font style nodes. |
TAbstractGeometricPropertyNode |
X3DNodes |
Base node type for all geometric property node types. |
TAbstractGeometryNode |
X3DNodes |
Base node for a visible geometry in X3D. |
TAbstractGeometryNodeClass |
X3DNodes |
|
TAbstractGeometryNode_1 |
X3DNodes |
Geometry node allowed only in VRML <= 1.0. |
TAbstractGroupingNode |
X3DNodes |
Base node that contains children nodes. |
TAbstractIndexedNode_1 |
X3DNodes |
Common base class for VRML 1.0 indexed nodes (IndexedFaceSet, IndexedTriangleMesh, IndexedLineSet). |
TAbstractInfoNode |
X3DNodes |
Base class for all nodes that contain only information without visual semantics. |
TAbstractInternalGroupingNode |
X3DNodes |
Base node that may contain children nodes. |
TAbstractInterpolatorNode |
X3DNodes |
Basis for all nodes interpolating (animating) values. |
TAbstractKeyDeviceSensorNode |
X3DNodes |
Base type for all sensor node types that operate using key devices. |
TAbstractLightNode |
X3DNodes |
Base class for all the light nodes. |
TAbstractMaterialNode |
X3DNodes |
Base node type for all Material nodes. |
TAbstractMetadataNode |
X3DNodes |
Basis for all metadata nodes. |
TAbstractNetworkSensorNode |
X3DNodes |
Basis for all sensors that generate events based on network activity. |
TAbstractNode |
X3DNodes |
Base X3D node that can have some metadata. |
TAbstractNormalNode |
X3DNodes |
Base node type for all normal node types. |
TAbstractNurbsControlCurveNode |
X3DNodes |
Base type for nodes that provide control curve information in 2D space. |
TAbstractNurbsSurfaceGeometryNode |
X3DNodes |
Abstract geometry type for all types of NURBS surfaces. |
TAbstractOneSidedMaterialNode |
X3DNodes |
|
TAbstractParametricGeometryNode |
X3DNodes |
Base type for all geometry node types that are created parametrically and use control points to describe the final shape of the surface. |
TAbstractPointingDeviceSensorNode |
X3DNodes |
Base type for all pointing device sensors. |
TAbstractPointLightNode |
X3DNodes |
Point light source, that shines from a given point in all directions around, for all VRML and X3D versions. |
TAbstractPositionalLightNode |
X3DNodes |
Base class for all positional lights. |
TAbstractProductStructureChildNode |
X3DNodes |
Abstract class for (most) nodes that are valid product structure children. |
TAbstractPunctualLightNode |
X3DNodes |
Base class for all "punctual" light nodes (that have a position and/or direction). |
TAbstractScriptNode |
X3DNodes |
Abstract node type for all scripting nodes. |
TAbstractSensorNode |
X3DNodes |
Base abstract class for most (but not all) sensors. |
TAbstractSeparatorNode_1 |
X3DNodes |
Base class for VRML 1.0 nodes that push / pop all attributes and matrices. |
TAbstractSequencerNode |
X3DNodes |
Base node type from which all sequencers (like TIntegerSequencerNode and TBooleanSequencerNode) are derived. |
TAbstractShaderNode |
X3DNodes |
Base type for all node types that specify a programmable shader. |
TAbstractShapeNode |
X3DNodes |
Base node type for all Shape nodes. |
TAbstractSingleTextureCoordinateNode |
X3DNodes |
Base for all nodes which specify a texture coordinate, but not MultiTextureCoordinate. |
TAbstractSingleTextureNode |
X3DNodes |
Base for all nodes which specify a texture, but not multi-texture. |
TAbstractSingleTextureTransformNode |
X3DNodes |
Base for all nodes which specify a texture coordinate transform, but not MultiTextureTransform. |
TAbstractSoundNode |
X3DNodes |
Base for all sound nodes. |
TAbstractSoundSourceNode |
X3DNodes |
Base class for most (but not all) nodes that can emit audio data. |
TAbstractTexture2DNode |
X3DNodes |
2D texture. |
TAbstractTexture3DNode |
X3DNodes |
Base type for all node types that specify 3D sources for texture images. |
TAbstractTextureCoordinateNode |
X3DNodes |
Base for all nodes which specify texture coordinates. |
TAbstractTextureNode |
X3DNodes |
Base for all nodes which specify a texture, possibly multi-texture. |
TAbstractTextureTransformNode |
X3DNodes |
Base for all nodes which specify a transformation of texture coordinates. |
TAbstractTimeDependentNode |
X3DNodes |
Abstract node from which most (but not all) time-dependent nodes are derived. |
TAbstractTouchSensorNode |
X3DNodes |
Base type for all touch-style pointing device sensors. |
TAbstractTransformationNode_1 |
X3DNodes |
Common base class for all VRML 1 nodes that modify the transformation. |
TAbstractTriggerNode |
X3DNodes |
Base type from which all trigger nodes are derived. |
TAbstractVertexAttributeNode |
X3DNodes |
Base type for all node types that specify per-vertex attribute information to the shader. |
TAbstractViewpointNode |
X3DNodes |
Base type for viewpoints in X3D, which are locations from which the user may view the scene. |
TAbstractX3DGeometryNode |
X3DNodes |
|
TAbstractX3DGroupingNode |
X3DNodes |
|
TAbstractX3DTexture2DNode |
X3DNodes |
|
TAbstractX3DViewpointNode |
X3DNodes |
|
TActivityRecognition |
CastleActivityRecognition |
Activity recognition (detects user stationary, walking, running and so on) (TActivityRecognition ). |
TAdClosedEvent |
CastleAds |
|
TAdNetwork |
CastleAds |
|
TAds |
CastleAds |
Advertisements in game. |
TAdWatchStatus |
CastleAds |
|
TAimAvatar |
CastleThirdPersonNavigation |
Used by TCastleThirdPersonNavigation.AimAvatar. |
taLeft |
CastleMessages |
|
TAllowedChildren |
X3DNodes |
Copyright 2002-2022 Michalis Kamburelis. |
TAlphaChannel |
CastleImages |
See TCastleImage.AlphaChannel. |
TAlphaMode |
X3DNodes |
Alpha mode, for TAppearanceNode.AlphaMode. |
taMiddle |
CastleMessages |
|
TAnalytics |
CastleAnalytics |
Gathering analytics through Google Analytics https://www.google.com/analytics/ and / or Game Analytics http://www.gameanalytics.com/ . |
TAnalyticsProgress |
CastleAnalytics |
Status for TAnalytics.Progress. |
TAnchorNode |
X3DNodes |
Load the URL when the user activates (clicks) some geometry contained within the Anchor node's children. |
TAntiAliasing |
CastleWindow |
Anti-aliasing values for TCastleWindow.AntiAliasing. |
TAppearanceNode |
X3DNodes |
Visual properties of geometry. |
TAppId |
CastleSteam |
|
TArc2DNode |
X3DNodes |
Circular arc in 2D. |
TArcClose2DNode |
X3DNodes |
Closed circular arc in 2D. |
TArcClosureType |
X3DNodes |
Type of TArcClose2DNode.ClosureType. |
taRight |
CastleMessages |
|
TAsciiTextNode_1 |
X3DNodes |
|
TAudioClipNode |
X3DNodes |
Buffer for sound data, which can be played by the TSoundNode. |
TAutoAlphaChannel |
CastleImages |
How is the alpha channel of an image treated. |
TAutoMagnificationFilter |
CastleRenderOptions |
Texture magnification filter (what happens when a single texture pixel in stretched over many screen pixels). |
TAutoMinificationFilter |
CastleRenderOptions |
Texture minification filter (what happens when many texture pixels are squeezed in one screen pixel). |
TAvailableProduct |
CastleInAppPurchases |
Information about product possible to be bought given to TInAppPurchases.SetAvailableProducts. |
TBackgroundNode |
X3DNodes |
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox). |
TBackgroundSide |
X3DNodes |
Side of the background (skybox), used with TBackgroundNode. |
TBackgroundStack |
CastleSceneCore |
|
TBaseShadowVolumeRenderer |
CastleTransform |
Shadow volumes helper, not depending on OpenGL. |
TBeforeShapeRenderProc |
CastleScene |
|
TBillboardNode |
X3DNodes |
Grouping node that transforms the coordinate system of its children so that they always turn towards the viewer. |
TBlendingDestinationFactor |
CastleRenderOptions |
|
TBlendingSort |
CastleRenderOptions |
|
TBlendingSourceFactor |
CastleRenderOptions |
|
TBlendModeNode |
X3DNodes |
Customize blending (partial transparency) mode. |
TBooleanFilterNode |
X3DNodes |
Filters boolean events, allowing for selective routing of TRUE or FALSE values and negation. |
TBooleanList |
CastleUtils |
List of booleans. |
TBooleanSequencerNode |
X3DNodes |
Generate sequential boolean events. |
TBooleanSet |
CastleUtils |
|
TBooleanToggleNode |
X3DNodes |
Stores a boolean value for toggling on/off. |
TBooleanTriggerNode |
X3DNodes |
Trigger node that generates Boolean events upon receiving time events. |
TBorder |
CastleUIControls |
type |
TBorder |
CastleVectors |
Configurable border size for TCastleUserInterface.Border. |
TBoundaryMode |
X3DNodes |
Boundary modes for texture coordinates. |
TBox3D |
CastleBoxes |
Axis-aligned box. |
TBox3DBool |
CastleBoxes |
|
TBox3DEvent |
CastleBoxes |
|
TBox3DList |
CastleBoxes |
|
TBoxCorners |
CastleBoxes |
|
TBoxNode |
X3DNodes |
Rectangular box. |
TBufferedReadStream |
CastleClassUtils |
Read another stream, sequentially, always being able to back one character, and buffering it. |
TBufferTarget |
CastleRenderContext |
Target of bound buffer, see https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBindBuffer.xhtml . |
TBumpMapping |
CastleRenderOptions |
Possible bump mapping options. |
TByteArray |
CastleUtils |
|
TCADAssemblyNode |
X3DNodes |
Holds a set of assemblies or parts grouped together. |
TCADFaceNode |
X3DNodes |
Holds the geometry representing a face of a part. |
TCADLayerNode |
X3DNodes |
Hierarchy of nodes used for showing layer structure for the CAD model. |
TCADPartNode |
X3DNodes |
Represents the location and faces that constitute a part in the CAD model. |
TCamera |
CastleCameras |
|
TCameraInput |
CastleCameras |
|
TCameraInputs |
CastleCameras |
|
TCaptionPart |
CastleWindow |
|
TCardinalList |
CastleUtils |
List of Cardinal (unsigned) values. |
TCasScriptAbs |
CastleScriptCoreFunctions |
|
TCasScriptAdd |
CastleScriptCoreFunctions |
|
TCasScriptAnd |
CastleScriptCoreFunctions |
|
TCasScriptArcCos |
CastleScriptCoreFunctions |
|
TCasScriptArcCotan |
CastleScriptCoreFunctions |
|
TCasScriptArcSin |
CastleScriptCoreFunctions |
|
TCasScriptArcTan |
CastleScriptCoreFunctions |
|
TCasScriptArray |
CastleScriptArrays |
|
TCasScriptArrayD |
CastleScriptArrays |
|
TCasScriptArrayFun |
CastleScriptArrays |
|
TCasScriptArrayGet |
CastleScriptArrays |
|
TCasScriptArrayGetCount |
CastleScriptArrays |
|
TCasScriptArraySet |
CastleScriptArrays |
|
TCasScriptArraySetCount |
CastleScriptArrays |
|
TCasScriptAssignment |
CastleScript |
CastleScript assignment operator. |
TCasScriptBool |
CastleScriptCoreFunctions |
|
TCasScriptBoolean |
CastleScript |
|
TCasScriptBooleanArray |
CastleScriptArrays |
|
TCasScriptCatmullRomSpline |
CastleScriptArrays |
|
TCasScriptCeil |
CastleScriptCoreFunctions |
|
TCasScriptCharacterFromCode |
CastleScriptCoreFunctions |
|
TCasScriptCoalesce |
CastleScript |
|
TCasScriptCos |
CastleScriptCoreFunctions |
|
TCasScriptCosh |
CastleScriptCoreFunctions |
|
TCasScriptCotan |
CastleScriptCoreFunctions |
|
TCasScriptCotanh |
CastleScriptCoreFunctions |
|
TCasScriptCurve |
CastleCurves |
Curve defined by explicitly giving functions for Point(t) = x(t), y(t), z(t) as CastleScript expressions. |
TCasScriptDeg |
CastleScriptCoreFunctions |
CastleScript function deg that converts degrees to radians. |
TCasScriptDoubleArray |
CastleScriptArrays |
|
TCasScriptEnvironment |
CastleScript |
Various information that may be useful for implementing some function handlers, but that should be supplied from outside of CastleScript. |
TCasScriptEqual |
CastleScriptCoreFunctions |
|
TCasScriptExp |
CastleScriptCoreFunctions |
|
TCasScriptExpression |
CastleScript |
|
TCasScriptExpressionList |
CastleScript |
|
TCasScriptFloat |
CastleScript |
|
TCasScriptFloatDivide |
CastleScriptCoreFunctions |
|
TCasScriptFloatFun |
CastleScriptCoreFunctions |
|
TCasScriptFloor |
CastleScriptCoreFunctions |
|
TCasScriptFor |
CastleScript |
|
TCasScriptFunction |
CastleScript |
|
TCasScriptFunctionClass |
CastleScript |
|
TCasScriptFunctionHandler |
CastleScript |
Calculate result on given function arguments Arguments. |
TCasScriptFunctionHandlers |
CastleScript |
This specifies for each type combination (array of TCasScriptValue classes) and for each function (TCasScriptFunction class) how they should be handled. |
TCasScriptGrayscale |
CastleScriptVectors |
|
TCasScriptGreater |
CastleScriptCoreFunctions |
|
TCasScriptGreaterEq |
CastleScriptCoreFunctions |
|
TCasScriptHermiteSpline |
CastleScriptArrays |
|
TCasScriptHermiteTenseSpline |
CastleScriptArrays |
|
TCasScriptIf |
CastleScript |
|
TCasScriptImage |
CastleScriptImages |
TODO: Depends on CastleVectors, which is not for Delphi now |
TCasScriptImageComponents |
CastleScriptImages |
|
TCasScriptImageFun |
CastleScriptImages |
|
TCasScriptImageGet |
CastleScriptImages |
|
TCasScriptImageGetAlpha |
CastleScriptImages |
|
TCasScriptImageGetColor |
CastleScriptImages |
|
TCasScriptImageHeight |
CastleScriptImages |
|
TCasScriptImageLoad |
CastleScriptImages |
|
TCasScriptImageSet |
CastleScriptImages |
|
TCasScriptImageSetAlpha |
CastleScriptImages |
|
TCasScriptImageSetColor |
CastleScriptImages |
|
TCasScriptImageWidth |
CastleScriptImages |
|
TCasScriptInt |
CastleScriptCoreFunctions |
|
TCasScriptInt32Array |
CastleScriptArrays |
|
TCasScriptIntDivide |
CastleScriptCoreFunctions |
|
TCasScriptInteger |
CastleScript |
|
TCasScriptLerp |
CastleScriptCoreFunctions |
|
TCasScriptLesser |
CastleScriptCoreFunctions |
|
TCasScriptLesserEq |
CastleScriptCoreFunctions |
|
TCasScriptLexer |
CastleScriptLexer |
|
TCasScriptLn |
CastleScriptCoreFunctions |
|
TCasScriptLog |
CastleScriptCoreFunctions |
|
TCasScriptLog2 |
CastleScriptCoreFunctions |
|
TCasScriptMatrix |
CastleScriptVectors |
|
TCasScriptMatrix3d |
CastleScriptVectors |
|
TCasScriptMatrix3dArray |
CastleScriptArrays |
|
TCasScriptMatrix3f |
CastleScriptVectors |
|
TCasScriptMatrix3fArray |
CastleScriptArrays |
|
TCasScriptMatrix4d |
CastleScriptVectors |
|
TCasScriptMatrix4dArray |
CastleScriptArrays |
|
TCasScriptMatrix4f |
CastleScriptVectors |
|
TCasScriptMatrix4fArray |
CastleScriptArrays |
|
TCasScriptMatrixFun |
CastleScriptVectors |
|
TCasScriptMatrixGet |
CastleScriptVectors |
|
TCasScriptMatrixGetCount |
CastleScriptVectors |
|
TCasScriptMatrixSet |
CastleScriptVectors |
|
TCasScriptMax |
CastleScriptCoreFunctions |
|
TCasScriptMessage |
CastleScript |
|
TCasScriptMin |
CastleScriptCoreFunctions |
|
TCasScriptModulo |
CastleScriptCoreFunctions |
|
TCasScriptMultiply |
CastleScriptCoreFunctions |
|
TCasScriptNegate |
CastleScriptCoreFunctions |
|
TCasScriptNot |
CastleScriptCoreFunctions |
|
TCasScriptNotEqual |
CastleScriptCoreFunctions |
|
TCasScriptOr |
CastleScriptCoreFunctions |
|
TCasScriptOrientationFromDirectionUp |
CastleScriptVectors |
|
TCasScriptOrientationToDirection |
CastleScriptVectors |
|
TCasScriptOrientationToUp |
CastleScriptVectors |
|
TCasScriptParameterValue |
CastleScript |
This is a very special CastleScript value, used to represent user-defined function parameter. |
TCasScriptPower |
CastleScriptCoreFunctions |
|
TCasScriptPower2 |
CastleScriptCoreFunctions |
|
TCasScriptProgram |
CastleScript |
|
TCasScriptRandom |
CastleScriptCoreFunctions |
|
TCasScriptRegisteredHandler |
CastleScript |
|
TCasScriptRotate |
CastleScriptVectors |
|
TCasScriptRound |
CastleScriptCoreFunctions |
|
TCasScriptSearchArgumentClassesCache |
CastleScript |
|
TCasScriptSequence |
CastleScript |
|
TCasScriptSgn |
CastleScriptCoreFunctions |
|
TCasScriptShortcut |
CastleScriptCoreFunctions |
CastleScript function shortcut , see [https://castle-engine.io/castle_script.php#function_shortcut]. |
TCasScriptSin |
CastleScriptCoreFunctions |
|
TCasScriptSingleArray |
CastleScriptArrays |
|
TCasScriptSinh |
CastleScriptCoreFunctions |
|
TCasScriptSlerp |
CastleScriptVectors |
|
TCasScriptSqr |
CastleScriptCoreFunctions |
|
TCasScriptSqrt |
CastleScriptCoreFunctions |
|
TCasScriptString |
CastleScript |
|
TCasScriptStringArray |
CastleScriptArrays |
|
TCasScriptStringFun |
CastleScriptCoreFunctions |
|
TCasScriptSubtract |
CastleScriptCoreFunctions |
|
TCasScriptTan |
CastleScriptCoreFunctions |
|
TCasScriptTanh |
CastleScriptCoreFunctions |
|
TCasScriptUserFunction |
CastleScript |
CastleScript user function definition. |
TCasScriptUserFunctionList |
CastleScript |
|
TCasScriptValue |
CastleScript |
|
TCasScriptValueClass |
CastleScript |
|
TCasScriptValueClassArray |
CastleScript |
|
TCasScriptValueList |
CastleScript |
|
TCasScriptValuesArray |
CastleScript |
|
TCasScriptVec |
CastleScriptVectors |
|
TCasScriptVec2d |
CastleScriptVectors |
|
TCasScriptVec2dArray |
CastleScriptArrays |
|
TCasScriptVec2f |
CastleScriptVectors |
|
TCasScriptVec2fArray |
CastleScriptArrays |
|
TCasScriptVec3d |
CastleScriptVectors |
|
TCasScriptVec3dArray |
CastleScriptArrays |
|
TCasScriptVec3f |
CastleScriptVectors |
|
TCasScriptVec3fArray |
CastleScriptArrays |
|
TCasScriptVec4d |
CastleScriptVectors |
|
TCasScriptVec4dArray |
CastleScriptArrays |
|
TCasScriptVec4f |
CastleScriptVectors |
|
TCasScriptVec4fArray |
CastleScriptArrays |
|
TCasScriptVector |
CastleScriptVectors |
|
TCasScriptVectorCross |
CastleScriptVectors |
|
TCasScriptVectorD |
CastleScriptVectors |
|
TCasScriptVectorDot |
CastleScriptVectors |
|
TCasScriptVectorGet |
CastleScriptVectors |
|
TCasScriptVectorGetCount |
CastleScriptVectors |
|
TCasScriptVectorLength |
CastleScriptVectors |
|
TCasScriptVectorSet |
CastleScriptVectors |
|
TCasScriptVectorSqrLength |
CastleScriptVectors |
|
TCasScriptWhen |
CastleScript |
|
TCasScriptWhile |
CastleScript |
|
TCasScriptWriteln |
CastleScriptCoreFunctions |
|
TCastle2DNavigation |
CastleCameras |
Navigation most suitable for 2D viewports (with orthographic projection and standard direction/up: -Z/+Y). |
TCastleAbstractFont |
CastleFonts |
Abstract class for a font that can be used to render text. |
TCastleAbstractJoint |
CastleTransform |
Base class for physics joints, that connects two physics bodies and constraints their relative movement. |
TCastleAbstractLight |
CastleScene |
Base class to express lights that can be easily added and adjusted inside TCastleViewport. |
TCastleAbstractOneBodyJoint |
CastleTransform |
Abstract class for joints that use only one TCastleTransform. |
TCastleAbstractPrimitive |
CastleScene |
Base class to express primitives that can be easily added and adjusted inside TCastleViewport. |
TCastleAbstractRootTransform |
CastleTransform |
Root of transformations and scenes (tree of TCastleTransform and TCastleScene). |
TCastleAbstractSlider |
CastleControls |
An abstract slider user interface. |
TCastleAbstractTwoBodiesJoint |
CastleTransform |
Abstract class for joints that connect two TCastleTransform instances. |
TCastleApplication |
CastleWindow |
Application, managing all open TCastleWindow (OpenGL windows). |
TCastleApplicationMode |
CastleUtils |
Application mode. |
TCastleApplicationProperties |
CastleApplicationProperties |
Events and properties of the Castle Game Engine application, usually accessed through the ApplicationProperties singleton. |
TCastleAutoNavigationViewport |
CastleViewport |
Automatically create and switch between various navigation classes on a viewport. |
TCastleBackground |
CastleScene |
Background, a skybox with a color gradient to represent sky and ground behind. |
TCastleBallJoint |
CastleTransform |
Ball joint allows to freely rotate the transformation of one object relative to another (rotate in any axis) but does not allow any movement. |
TCastleBehavior |
CastleTransform |
Behaviors can be attached to TCastleTransform to perform specific logic, for example implement creature movement. |
TCastleBehaviorClass |
CastleTransform |
TCastleBehavior. |
TCastleBehaviorList |
CastleTransform |
|
TCastleBillboard |
CastleBehaviors |
Behavior to make parent TCastleTransform a billboard, that always rotates to face the current camera. |
TCastleBitmapFont |
CastleFonts |
Bitmap font, where each character is just drawn (and may be multi-color) on a raster image. |
TCastleBox |
CastleScene |
Box with configurable size, position and material. |
TCastleBoxCollider |
CastleTransform |
Collide as a box. |
TCastleButton |
CastleControls |
Clickable button. |
TCastleButtonImageLayout |
CastleControls |
Possible image placement for a button, see TCastleButton.ImageLayout. |
TCastleCamera |
CastleTransform |
Camera determines viewer position and orientation in the viewport. |
TCastleCapsuleCollider |
CastleTransform |
Collide as a capsule. |
TCastleCheckbox |
CastleControls |
Checkbox with a caption. |
TCastleClipboard |
CastleControls |
Clipboard to cut / copy / paste the text. |
TCastleCollider |
CastleTransform |
Abstract collider that determines the shape used to determine collisions with physics bodies. |
TCastleColor |
CastleColors |
|
TCastleColorHelper |
CastleColors |
|
TCastleColorPersistent |
CastleColors |
TCastleColor record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it. |
TCastleColorRGB |
CastleColors |
|
TCastleColorRGBHelper |
CastleColors |
|
TCastleColorRGBPersistent |
CastleColors |
TCastleColorRGB record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it. |
TCastleComponent |
CastleClassUtils |
Component with various CGE extensions: can be a parent of other non-visual components (to display them in CGE editor and serialize them to files), can be translated, can have custom logic when serializing/deserializing (CustomSerialization). |
TCastleComponentEditorDesigner |
CastleEditorAccess |
Access instance of this from TComponentEditor descendants, using GetDesigner. |
TCastleComponentFactory |
CastleComponentSerialize |
Load a serialized component (from a design file, like .castle-user-interface, .castle-transform, .castle-component) and instantiate it multiple times. |
TCastleComponentFactoryHelper |
CastleViewport |
Helper methods extending TCastleComponentFactory. |
TCastleCone |
CastleScene |
Cone with configurable size, position and material. |
TCastleConfig |
CastleConfig |
|
TCastleConfig |
CastleXMLConfig |
Store configuration in XML format. |
TCastleConfigEvent |
CastleXMLConfig |
|
TCastleConfigEventList |
CastleXMLConfig |
|
TCastleConfigKeysMouseHelper |
CastleKeysMouse |
|
TCastleConfigScriptHelper |
CastleScriptXML |
Class helper to read CastleScript expressions from XML config files. |
TCastleContainer |
CastleUIControls |
Abstract user interface container. |
TCastleContainer |
CastleWindow |
|
TCastleControl |
CastleControl |
Control to render everything (3D or 2D) with Castle Game Engine. |
TCastleControl |
Fmx.CastleControl |
Control rendering "Castle Game Engine" on FMX form. |
TCastleControl |
Vcl.CastleControl |
Control rendering OpenGL on VCL form. |
TCastleControlBase |
CastleControl |
Note: we need this deprecated class to be a separate class, not just an alias for TCastleControl, to be able to register it using RegisterNoIcon, to support in old projects. |
TCastleControlContainer |
CastleControl |
TCastleContainer that cooperates with TCastleControl. |
TCastleControlContainer |
CastleControlContainer |
|
TCastleControlContainerList |
CastleControlContainer |
|
TCastleControlCustom |
CastleControl |
|
TCastleCrosshair |
CastleControls |
Display a simple crosshair in the middle of the parent control. |
TCastleCrosshairShape |
CastleControls |
Possible crosshair shape, for TCastleCrosshair.Shape. |
TCastleCylinder |
CastleScene |
Cylinder with configurable size, position and material. |
TCastleDamage |
CastleLivingBehaviors |
Damage done by something (like short-range attack of TCastleMoveAttack or missile impact of TCastleMissile). |
TCastleDesign |
CastleControls |
Contents of this user-interface control are loaded from an indicated file (by the Url property). |
TCastleDirectionalLight |
CastleScene |
Directional light shines along a direction in 3D space, simulating a light source far away (like a sun). |
TCastleDistanceJoint |
CastleTransform |
Distance joint tries to maintain a certain distance between two rigid bodies, with certain flexibility (like a spring). |
TCastleDownload |
CastleDownload |
Download an URL (possibly making an HTTP(S) request) asynchronously, without blocking the application. |
TCastleEdit |
CastleControls |
Edit box to input a single line of text. |
TCastleExamineNavigation |
CastleCameras |
Navigate the 3D model in examine mode, like you would hold a box with the model inside. |
TCastleFlashEffect |
CastleFlashEffect |
Fade out, flash, and similar screen effects done by blending screen with given color. |
TCastleFloatEdit |
CastleControls |
Descendant of TCastleEdit specialized for editing floating-point numbers. |
TCastleFloatSlider |
CastleControls |
Slider to change a float value within a given range. |
TCastleFog |
CastleScene |
Control fog in 3D world. |
TCastleFont |
CastleFonts |
Font loaded from a font file, like ttf or otf. |
TCastleFontFamily |
CastleFonts |
Font family, with possible different subfonts for Regular, Bold, Italic, BoldItalic variants. |
TCastleFrameProfiler |
CastleTimeUtils |
Profiler gathering statistics about each game frame. |
TCastleGrabJoint |
CastleTransform |
Grab joint pulls the rigid body Anchor towards a TargetWorld defined in the world coordinates. |
TCastleHingeJoint |
CastleTransform |
Hinge joint allows to rotate the transformation around a given axis, like a door attached using hinges to the frame. |
TCastleHorizontalGroup |
CastleControls |
Container that packs the children horizontally. |
TCastleIfcMapping |
CastleIfc |
Maintains mapping between IFC concepts and X3D nodes. |
TCastleImage |
CastleImages |
An abstract class representing image as a simple array of pixels. |
TCastleImageClass |
CastleImages |
|
TCastleImageControl |
CastleControls |
Image control. |
TCastleImageList |
CastleImages |
|
TCastleImagePersistent |
CastleGLImages |
Image that can be easily loaded from URL (possibly reusing a cache), drawn, and serialized to/from file. |
TCastleImageTransform |
CastleScene |
Image (that you can place within TCastleViewport) with configurable size and repeat. |
TCastleIntegerEdit |
CastleControls |
Descendant of TCastleEdit specialized for editing integer numbers. |
TCastleIntegerSlider |
CastleControls |
Slider to change an integer value within a given range. |
TCastleLabel |
CastleControls |
Label with possibly multiline text. |
TCastleLayerCollisions |
CastleTransform |
|
TCastleLayerNames |
CastleTransform |
|
TCastleLiving |
CastleLivingBehaviors |
Represents a living (dead or alive at given point) creature. |
TCastleMask |
CastleControls |
Limit the visibility of children by an arbitrary (defined using an arbitrary UI) mask. |
TCastleMeshCollider |
CastleTransform |
Collide as a set of triangles determined by Mesh. |
TCastleMissile |
CastleLivingBehaviors |
Missile that flies in the given direction TCastleTransform.Direction with the given MoveSpeed . |
TCastleMOFile |
CastleLocalizationGetText |
TMOFile descendant that allows iterating through all strings. |
TCastleMouseButton |
CastleKeysMouse |
|
TCastleMouseButtons |
CastleKeysMouse |
|
TCastleMouseLookNavigation |
CastleCameras |
Abstract navigation class that can utilize mouse look, during which mouse cursor is hidden and we look at MouseLookDelta every frame. |
TCastleMoveAttack |
CastleLivingBehaviors |
Creature that can move around (navigating the 3D world), chasing the enemy, attacking the enemy (by short-range or long-range attack), running away from danger. |
TCastleNavigation |
CastleCameras |
Handle user input to modify viewport's camera. |
TCastleNotifications |
CastleNotifications |
Notifications displayed on the screen. |
TCastleObjectList |
CastleClassUtils |
Extended TObjectList for Castle Game Engine. |
TCastleObjectQueue |
CastleClassUtils |
Extended TObjectQueue for Castle Game Engine. |
TCastleObjectStack |
CastleClassUtils |
Extended TObjectStack for Castle Game Engine. |
TCastleOpenDialog |
CastleDialogs |
General open dialog that uses URL. |
TCastleOpenImageDialog |
CastleDialogs |
Image open dialog. |
TCastleOpenPascalUnitDialog |
CastleDialogs |
|
TCastleOpenSceneDialog |
CastleDialogs |
Dialog to open scene (select a file that can be loaded using TCastleScene.Load). |
TCastleOrthographic |
CastleTransform |
Subcomponent used in TCastleCamera.Orthographic to set orthographic projection parameters. |
TCastlePackedGroup |
CastleControls |
Abstract ancestor for containers that pack children, like TCastleHorizontalGroup and TCastleVerticalGroup. |
TCastlePanel |
CastleControls |
Panel or a toolbar control. |
TCastlePerspective |
CastleTransform |
Subcomponent used in TCastleCamera.Perspective to set perspective projection parameters. |
TCastlePlane |
CastleScene |
Plane with configurable size, position and material. |
TCastlePlaneCollider |
CastleTransform |
Push everything to be above the given static plane, like a floor. |
TCastlePlatform |
CastleUtils |
Possible platforms supported by CGE. |
TCastlePlatforms |
CastleUtils |
|
TCastlePlayingSound |
CastleSoundEngine |
Controls a sound playback. |
TCastlePlayingSoundSource |
CastleBehaviors |
Controls a sound playback initiated by TCastleSoundSource.Play. |
TCastlePointLight |
CastleScene |
Point light is a point in 3D space that shines uniformly in all directions. |
TCastleProfiler |
CastleTimeUtils |
Profiler, to measure the speed of execution of your code. |
TCastleProfilerTime |
CastleTimeUtils |
Structure obtained by calling TCastleProfiler.Start. |
TCastlePunctualLight |
CastleScene |
Ancestor class for all punctual lights: point, spot, directional. |
TCastleRecentFiles |
CastleLCLRecentFiles |
Manage a list of recently opened files, and show a menu in Lazarus. |
TCastleRectangleControl |
CastleControls |
Fill a rectangle on screen with given color or theme image. |
TCastleRenderOptions |
CastleRenderOptions |
Options that control rendering, available at every scene through TCastleScene.RenderOptions. |
TCastleRenderOptionsClass |
CastleRenderOptions |
|
TCastleRenderOptionsEvent |
CastleRenderOptions |
|
TCastleRenderUnlitMesh |
CastleRenderPrimitives |
Render a set of vertexes, with optional indexes. |
TCastleRigidBody |
CastleTransform |
Use this behavior to be affected by physics collisions and forces. |
TCastleRigidBodyList |
CastleTransform |
|
TCastleRootTransform |
CastleScene |
Root of transformations and scenes (tree of TCastleTransform and TCastleScene). |
TCastleRopeJoint |
CastleTransform |
Rope joint connects two bodies by an invisible rope that prevents the distance between them to grow beyond specfied Distance. |
TCastleSaveDialog |
CastleDialogs |
General save dialog that uses URL. |
TCastleSaveImageDialog |
CastleDialogs |
Image save dialog. |
TCastleScene |
CastleScene |
Complete loading, processing and rendering of a scene. |
TCastleSceneClass |
CastleScene |
|
TCastleSceneCore |
CastleSceneCore |
Loading and processing of a scene. |
TCastleSceneCore.TVisibilitySensors |
CastleSceneCore |
|
TCastleSceneList |
CastleScene |
|
TCastleSceneManager |
CastleViewport |
Deprecated way to manage transformations and scenes. |
TCastleScreenEffects |
CastleScreenEffects |
Screen effects are shaders that post-process the rendered screen. |
TCastleScrollArea |
CastleControls |
Class that represents scrollable area inside TCastleScrollView.ScrollArea. |
TCastleScrollView |
CastleControls |
Container for a user interface children that can be scrolled vertically. |
TCastleScrollViewCustom |
CastleControls |
Abstract user interface with a scrollbar. |
TCastleScrollViewManual |
CastleControls |
Control with a scrollbar. |
TCastleShape |
CastleControls |
Draw a simple shape (rectangle, circle, triangle) with given color and optional outline. |
TCastleSimpleBackground |
CastleControls |
Fill the whole window with a simple color. |
TCastleSocket |
CastleClientServer |
|
TCastleSound |
CastleSoundEngine |
Sound that can be loaded from Url (possibly reusing a cache, possibly using streaming) and played. |
TCastleSoundSource |
CastleBehaviors |
Behavior to play spatial sounds, that automatically follow the parent TCastleTransform transformation. |
TCastleSphere |
CastleScene |
Sphere with configurable size, position and material. |
TCastleSphereCollider |
CastleTransform |
Collide as a sphere. |
TCastleSpotLight |
CastleScene |
Spot light shines a cone of light, from a given location, along a direction (-Z in local coordinates). |
TCastleSteam |
CastleSteam |
Integration with Steam. |
TCastleStickToSurface |
CastleBehaviors |
Behavior to make parent TCastleTransform stick to a surface of another TCastleTransform Target. |
TCastleStringIterator |
CastleUnicode |
Iterate over String that contains Unicode characters suitable for both FPC (with default String = AnsiString) and Delphi (with default String = UnicodeString). |
TCastleStringList |
CastleStringUtils |
List of strings. |
TCastleTCPClient |
CastleClientServer |
|
TCastleTCPClientThread |
CastleClientServer |
|
TCastleTCPServer |
CastleClientServer |
|
TCastleTenjin |
CastleTenjin |
Tenjin ( https://www.tenjin.com/ ) integration. |
TCastleTerrain |
CastleTerrain |
Terrain. |
TCastleTerrainCombine |
CastleTerrain |
Combine (add, multiply, do maximum or minimum) two other terrain data sources. |
TCastleTerrainCombineOperation |
CastleTerrain |
Operation used by TCastleTerrainCombine to combine heights from 2 terrain data sources. |
TCastleTerrainData |
CastleTerrain |
Terrain (height map) data that can be used for TCastleTerrain.Data. |
TCastleTerrainImage |
CastleTerrain |
Terrain (height map) data taken from intensities in an image. |
TCastleTerrainLayer |
CastleTerrain |
Layer of a terrain properties. |
TCastleTerrainNoise |
CastleTerrain |
Terrain heights are generated from a smooth noise, combined with some terrain-specific improvements (Heterogeneous). |
TCastleText |
CastleScene |
Text that is displayed and transformed as TCastleTransform, inside TCastleViewport, and can be manipulated in 3D. |
TCastleTheme |
CastleUIControls |
Theme for user interface controls. |
TCastleThirdPersonNavigation |
CastleThirdPersonNavigation |
3rd-person (with visible avatar) navigation. |
TCastleThirdPersonNavigationAnimationEvent |
CastleThirdPersonNavigation |
|
TCastleTiledMap |
CastleTiledMap |
Display a map created in Tiled in a viewport. |
TCastleTiledMapControl |
CastleTiledMap |
Display a map created in Tiled (https://www.mapeditor.org/). |
TCastleTiledMapData |
CastleTiledMap |
Loading and manipulating "Tiled" map files (http://mapeditor.org). |
TCastleTiledMapData.TAnimation |
CastleTiledMap |
Contains a list of animation frames. |
TCastleTiledMapData.TData |
CastleTiledMap |
Binary data definition. |
TCastleTiledMapData.TFrame |
CastleTiledMap |
Single frame of animation. |
TCastleTiledMapData.TImage |
CastleTiledMap |
Image definition. |
TCastleTiledMapData.TImageLayer |
CastleTiledMap |
|
TCastleTiledMapData.TLayer |
CastleTiledMap |
|
TCastleTiledMapData.TObjectGroupLayer |
CastleTiledMap |
|
TCastleTiledMapData.TProperty |
CastleTiledMap |
|
TCastleTiledMapData.TPropertyList |
CastleTiledMap |
List of properties. |
TCastleTiledMapData.TTerrain |
CastleTiledMap |
|
TCastleTiledMapData.TTile |
CastleTiledMap |
|
TCastleTiledMapData.TTiledObject |
CastleTiledMap |
Object definition. |
TCastleTiledMapData.TTileset |
CastleTiledMap |
Tileset definition. |
TCastleTimer |
CastleControls |
Timer, running the OnTimer event periodically. |
TCastleTouchNavigation |
CastleViewport |
Show draggable controls in the corner, to navigate in the viewport comfortably on touch devices. |
TCastleTransform |
CastleTransform |
Group and transform (move, rotate, scale) children objects. |
TCastleTransformClass |
CastleTransform |
|
TCastleTransformDesign |
CastleTransform |
Contents are loaded from an indicated castle-transform file (by the Url property). |
TCastleTransformHover |
CastleTransformManipulate |
Visualize the TCastleTransform we hover over (to visualize what would be selected by clicking). |
TCastleTransformList |
CastleTransform |
List of TCastleTransform instances. |
TCastleTransformManipulate |
CastleTransformManipulate |
Allow to select, move, rotate, scale a group of TCastleTransform instances. |
TCastleTransformReference |
CastleTransform |
Reference another TCastleTransform instance, to render one TCastleTransform multiple times within the same viewport. |
TCastleUserInterface |
CastleUIControls |
Basic user-interface class. |
TCastleUserInterfaceChange |
CastleUIControls |
Things that can cause TCastleUserInterface.VisibleChange notification. |
TCastleUserInterfaceChangeEvent |
CastleUIControls |
|
TCastleUserInterfaceChanges |
CastleUIControls |
|
TCastleUserInterfaceClass |
CastleUIControls |
|
TCastleUserInterfaceFont |
CastleControls |
Base class for all user interface controls using a font. |
TCastleUserInterfaceList |
CastleUIControls |
List of TCastleUserInterface instances. |
TCastleUserInterfaceRect |
CastleUIControls |
|
TCastleVector2Persistent |
CastleVectors |
TVector2 record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it. |
TCastleVector3Persistent |
CastleVectors |
TVector3 record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it. |
TCastleVector3PersistentSimple |
CastleIfc |
Like TCastleVector3Persistent, but it just contains TVector3, you don't need to provide InternalGetValue, InternalSetValue callbacks. |
TCastleVector4Persistent |
CastleVectors |
TVector4 record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it. |
TCastleVector4PersistentSimple |
CastleIfc |
Like TCastleVector4Persistent, but it just contains TVector4, you don't need to provide InternalGetValue, InternalSetValue callbacks. |
TCastleVector4RotationPersistent |
CastleVectors |
TCastleVector4Persistent descendant for castle editor to display angle component nicer (as 'Angle (W)' and 'Deg(90)' instead of as 'W' and in radians). |
TCastleVerticalGroup |
CastleControls |
Container that packs the children vertically. |
TCastleView |
CastleUIControls |
"View" represents the current state of your application user interface. |
TCastleViewList |
CastleUIControls |
|
TCastleViewport |
CastleViewport |
Viewport displays a tree of scenes and transformations (TCastleTransform and descendants of it, like TCastleScene). |
TCastleViewportList |
CastleViewport |
|
TCastleWalkNavigation |
CastleCameras |
Navigation by walking or flying (classic first-person shooter navigation) in a 3D scene. |
TCastleWindow |
CastleWindow |
Window to render everything (3D or 2D) with Castle Game Engine. |
TCastleWindowBase |
CastleWindow |
|
TCastleWindowClass |
CastleWindow |
|
TCastleWindowCustom |
CastleWindow |
|
TChangeTransformation |
CastleThirdPersonNavigation |
How does the avatar change transformation (for movement and rotations). |
TCharactersBooleans |
CastleKeysMouse |
|
TCircle2DNode |
X3DNodes |
Circle in 2D. |
TClassicRayTracer |
CastleRayTracer |
Classic Whitted-style ray-tracer. |
TClearBuffer |
CastleRenderContext |
|
TClearBuffers |
CastleRenderContext |
|
TClientConnection |
CastleClientServer |
|
TClientConnectionEvent |
CastleClientServer |
|
TClientContextList |
CastleClientServer |
|
TClientMessageReceivedEvent |
CastleClientServer |
|
TClipPlane |
X3DNodes |
Clipping plane, along with a transformation. |
TClipPlaneList |
X3DNodes |
|
TClipPlaneNode |
X3DNodes |
Clip the geometry with a plane. |
TCodeBreaker |
CastleUtils |
Special class to raise an exception that is always catched. |
TCollisionDetails |
CastleTransform |
Represents a collision with a 3D objects tree. |
TCollisionDetailsItem |
CastleTransform |
Detailed information about collision with a single 3D object. |
TCollisionDetection |
CastleTransform |
|
TCollisionEvent |
CastleTransform |
|
TCollisionNode |
X3DNodes |
Grouping node that specifies the collision detection properties for its children. |
TColorBuffer |
CastleGLImages |
Color buffer to grab, used by SaveScreen_NoFlush. |
TColorChannel |
CastleRenderOptions |
Possible color channel to write, see TCastleRenderOptions.InternalColorChannels. |
TColorChannels |
CastleRenderOptions |
Possible subset of color channels to write, see TCastleRenderOptions.InternalColorChannels. |
TColorInterpolatorNode |
X3DNodes |
Interpolate (animate) a single color. |
TColorMode |
CastleRenderOptions |
Type of TAbstractColorNode.Mode. |
TColorModulatorByteFunc |
CastleColors |
Function that processes RGB colors, used by TCastleImage.ModulateRGB. |
TColorNode |
X3DNodes |
Set of RGB colours. |
TColorRGBANode |
X3DNodes |
Set of RGBA colours. |
TColorSetInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of colors, for example to animate a set of TBackgroundNode or TColorNode colors. |
TColorSpace |
CastleRenderOptions |
Color space. |
TCommonSurfaceShaderNode |
X3DNodes |
Advanced material that can be heavily configured using textures (specular maps, normal maps and much more). |
TComponentHelper |
CastleComponentSerialize |
|
TComposedCubeMapTextureNode |
X3DNodes |
Cube environment map texture defined as a six individual 2D texture nodes. |
TComposedShaderNode |
X3DNodes |
OpenGL Shading Language (GLSL) shader container, which should be composed from multiple TShaderPartNode instances. |
TComposedTexture3DNode |
X3DNodes |
3D texture defined as a collection of 2D texture sources at various depths. |
TConeNode |
X3DNodes |
Cone. |
TConeNode_1 |
X3DNodes |
|
TConeNode_2 |
X3DNodes |
|
TConnectionEvent |
CastleClientServer |
|
TConstantStringArray |
X3DFields |
Array of strings used with TSFStringEnum and TSFEnum. |
TContainerObjectEvent |
CastleUIControls |
|
TContour2DNode |
X3DNodes |
Groups a set of curve segments for a composite contour, for X3D. |
TContourPolyline2DNode |
X3DNodes |
Piecewise linear curve segment as a part of a trimming contour in the u, v domain of a surface. |
TControlInputMotionEvent |
CastleLCLUtils |
|
TControlInputPressReleaseEvent |
CastleLCLUtils |
|
TControlPointsCurve |
CastleCurves |
A basic abstract class for curves determined my some set of ControlPoints. |
TControlPointsCurveClass |
CastleCurves |
|
TControlPointsCurveList |
CastleCurves |
|
TConverterNode |
X3DNodes |
|
TCoordinate3Node_1 |
X3DNodes |
|
TCoordinateDoubleNode |
X3DNodes |
3D coordinates defines using double precision floating point values. |
TCoordinateInterpolator2DNode |
X3DNodes |
Interpolate (animate) a set of 2D positions, for example to animate 2D texture coordinates. |
TCoordinateInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of 3D positions, for example to animate coordinates of a mesh. |
TCoordinateNode |
X3DNodes |
Set of 3D coordinates to be used in the Coord field of vertex-based geometry nodes. |
TCoordRangeHandler |
X3DNodes |
|
TCubeNode_1 |
X3DNodes |
|
TCubicBezier2DOrientationInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of 2D rotations, using cubic Bezier curve instead of linear interpolation. |
TCubicBezier2DPoints |
CastleCurves |
|
TCubicBezier3DPoints |
CastleCurves |
|
TCubicBezier3DPointsArray |
CastleCurves |
|
TCubicBezierCoordinateInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of 3D vertices, using cubic Bezier curve instead of linear interpolation. |
TCubicBezierPositionInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of 3D positions, using cubic Bezier curve instead of linear interpolation. |
TCurve |
CastleCurves |
3D curve, a set of points defined by a continuous function Point for arguments within [TBegin, TEnd]. |
TCurveList |
CastleCurves |
|
TCustomizedFont |
CastleFonts |
Font that uses another TCastleAbstractFont for rendering and sizing, but modifies the underlying font size. |
TCylinderNode |
X3DNodes |
Cylinder. |
TCylinderNode_1 |
X3DNodes |
|
TCylinderNode_2 |
X3DNodes |
|
TCylinderSensorNode |
X3DNodes |
Pointing device sensor to rotate objects around a constrained axis. |
TDebugArrow |
CastleDebugTransform |
3D arrow, as an X3D node, to easily visualize debug things. |
TDebugAxis |
CastleDebugTransform |
3D axis, as an X3D node, to easily visualize debug things. |
TDebugBox |
CastleDebugTransform |
3D box, as an X3D node, to easily visualize debug things. |
TDebugSphere |
CastleDebugTransform |
3D sphere, as an X3D node, to easily visualize debug things. |
TDebugTransform |
CastleDebugTransform |
Like TDebugTransformBox, but visualizes also additional properties. |
TDebugTransformBox |
CastleDebugTransform |
Visualization of a bounding volume of a TCastleTransform instance. |
TDebugTransformBoxList |
CastleDebugTransform |
|
TDecompressTextureFunction |
CastleImages |
|
TDepthFunction |
CastleRenderContext |
Possible values of TRenderContext.DepthFunc. |
TDesignURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to a file readable by UserInterfaceLoad. |
TDirectionalLightNode |
X3DNodes |
Light source that shines along a given direction, like a sun. |
TDirectionalLightNode_1 |
X3DNodes |
|
TDirectionalLightNode_2 |
X3DNodes |
|
TDisk2DNode |
X3DNodes |
Disc (filled circle) in 2D. |
TDisplacerNode |
X3DNodes |
|
TDOMCharacterDataHelper |
CastleXmlUtils |
|
TDOMElementHelper |
CastleXmlUtils |
|
TDOMElementScriptHelper |
CastleScriptXML |
Class helper to read CastleScript expressions from DOM (XML files). |
TDOMNodeHelper |
CastleXmlUtils |
|
TDoubleList |
CastleUtils |
List of Double (double-precision floating point) values. |
TDownloadFinishedEvent |
CastleDownload |
|
TDownloadStatus |
CastleDownload |
See TCastleDownload.Status. |
TDrawableImage |
CastleGLImages |
Image that can be drawn. |
TDrawableImageRenderStatistics |
CastleGLImages |
Statistics to measure TDrawableImage rendering impact. |
TDrawMode |
CastleImages |
Drawing mode used by image-on-image drawing methods (TCastleImage.DrawFrom and TCastleImage.DrawTo). |
TDropFilesFunc |
CastleWindow |
|
TDynamicStringArray |
CastleStringUtils |
|
TDynLib |
CastleDynLib |
Load functions from dynamic libraries. |
TDynLibHandle |
CastleDynLib |
With FPC, use cross-platform DynLibs unit. |
TDynLibSymbolError |
CastleDynLib |
|
Teal |
CastleColors |
|
TEaseInEaseOutNode |
X3DNodes |
Support controlled gradual transitions by modifying TimeSensor node fractions. |
TEffectNode |
X3DNodes |
Shader effect, that can be composed with other effect or standard rendering. |
TEffectPartNode |
X3DNodes |
Part of a shader effect, used with TEffectNode. |
TElevationGridNode |
X3DNodes |
Uniform rectangular grid of varying height above the Y=0 plane, aka "height map". |
TEncodedImage |
CastleImages |
Abstract class for an image with unspecified, possibly compressed, memory format. |
TEncodedImageClass |
CastleImages |
|
TEncodedImageList |
CastleImages |
|
TEnumerateChildrenFunction |
X3DNodes |
|
TEnumerateReplaceNodesFunction |
X3DNodes |
|
TEnumerateShapeTexturesFunction |
CastleShapes |
|
TEnvironmentLightNode |
X3DNodes |
|
TEnvironmentNode |
X3DNodes |
Not implemented: Bindable node to setup rendering and culling parameters. |
TestAdMobBannerUnitId |
CastleAds |
Test banner ad "unit id". |
TestAdMobInterstitialUnitId |
CastleAds |
Test interstitial static ad "unit id". |
TestAdMobInterstitialVideoUnitId |
CastleAds |
Test interstitial video ad "unit id". |
TestAdMobRewardedUnitId |
CastleAds |
Test rewarded video ad "unit id". |
TExamineCamera |
CastleCameras |
|
TexParameterMaxAnisotropy |
CastleGLImages |
Call glTexParameterf to set GL_TEXTURE_MAX_ANISOTROPY_EXT on given texture target. |
TExtrusionNode |
X3DNodes |
2D cross-section shape extruded along a 3D spine. |
Texture2DClampToEdge |
CastleGLImages |
Return wrap GL_CLAMP_TO_EDGE in both directions. |
Texture2DRepeat |
CastleGLImages |
Part of CastleGLImages unit: texture wrapping modes. |
TextureCache |
CastleTextureImages |
Cache of texture images, equal to X3DCache and automatically initialized / finalized if you use X3DNodes unit. |
TextureCompressionInfo |
CastleImages |
|
TextureCompressionToString |
CastleImages |
Convert TTextureCompression enum to string. |
TextureFilter |
CastleGLImages |
Part of CastleGLImages unit: texture filtering (TTextureFilter and friends). |
TextureImageClasses |
CastleTextureImages |
Image classes that are handled by absolutely all OpenGL versions. |
TextureImageClassesAll |
CastleTextureImages |
All image classes that may be handled by OpenGL. |
TextureLoadingScale |
CastleTextureImages |
Use the auto-generated alternative downscaled images. |
TextureMemoryProfiler |
CastleGLImages |
OpenGL texture memory profiler, to detect which textures use up the GPU texture memory. |
TFacebook |
CastleFacebook |
Facebook SDK integration. |
TFaceIndex |
CastleTriangles |
Describe a range of indexes where the face (polygon and such) is located. |
TFaceIndexesList |
CastleTriangles |
|
TFallNotifyFunc |
CastleCameras |
See TCastleNavigation.OnFall. |
TFieldOfViewAxis |
CastleTransform |
Value of TCastlePerspective.FieldOfViewAxis. |
TFileFilter |
CastleFileFilters |
|
TFileFilterList |
CastleFileFilters |
|
TFileInfo |
CastleFindFiles |
Information about a single file or directory collected by FindFiles. |
TFileInfoList |
CastleFindFiles |
Returned by FindFilesList. |
TFillPropertiesNode |
X3DNodes |
Additional visual properties to be applied to all polygonal areas. |
TFindFilesOption |
CastleFindFiles |
|
TFindFilesOptions |
CastleFindFiles |
|
TFindNodeOption |
X3DNodes |
|
TFindNodeOptions |
X3DNodes |
|
TFingerIndex |
CastleKeysMouse |
|
TFloatList |
CastleUtils |
List of Float values (defined in Math unit as float with maximum precision). |
TFloatRectangle |
CastleRectangles |
2D rectangle with float coordinates. |
TFloatRectangleArray |
CastleRectangles |
|
TFloatRectangleList |
CastleRectangles |
|
TFloatRectanglePersistent |
CastleRectangles |
|
TFloatTime |
CastleTimeUtils |
Time in seconds. |
TFloatTime |
X3DTime |
|
TFloatVertexAttributeNode |
X3DNodes |
Per-vertex single-precision floating point attributes, available to shaders. |
TFogCoordinateNode |
X3DNodes |
Provide explicit fog depths on a per-vertex basis. |
TFogFunctionality |
X3DNodes |
Functionality of node that describes a fog (blend objects with a fog color). |
TFogNode |
X3DNodes |
Simulate atmospheric fog effects (for the whole scene) by blending with the fog colour, based on the distance from the viewer. |
TFogStack |
CastleSceneCore |
|
TFogType |
X3DNodes |
|
TFogTypeOrNone |
X3DNodes |
|
TFontStyleNode |
X3DNodes |
Defines the size, family, style and other properties used for TTextNode. |
TFontStyleNode_1 |
X3DNodes |
|
TFontStyleNode_2 |
X3DNodes |
|
TFontURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to a font file. |
TFoundFileMethod |
CastleFindFiles |
|
TFoundFileProc |
CastleFindFiles |
Called for each file found. |
TFrameId |
CastleTimeUtils |
Part of CastleTimeUtils unit: TFramesPerSecond. |
TFrameMetric |
CastleTimeUtils |
Various possible per-frame times measured by TCastleFrameProfiler. |
TFramesPerSecond |
CastleTimeUtils |
Measure frames per second. |
TFreeNotificationEvent |
CastleClassUtils |
Notification from TFreeNotificationObserver. |
TFreeNotificationObserver |
CastleClassUtils |
Observe when something is freed, and call an event then. |
TFrustum |
CastleFrustum |
Viewing frustum, defined as 6 plane equations. |
TFrustumCollisionPossible |
CastleFrustum |
See TFrustum.SphereCollisionPossible for description what each value of this type means. |
TFrustumPlane |
CastleFrustum |
Order of planes of TFrustum. |
TFrustumPoints |
CastleFrustum |
|
TFrustumPointsSingle |
CastleFrustum |
|
TFullScreenAdType |
CastleAds |
|
TGameService |
CastleGameService |
Integration with a game service, that can be used to show achievements, leaderboards, and store save games "in the cloud". |
TGameServiceStatus |
CastleGameService |
Status of TGameService sign-in. |
TGeneratedCubeMapTextureNode |
X3DNodes |
Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors. |
TGeneratedShadowMapNode |
X3DNodes |
Generate texture by rendering a depth (shadow) map. |
TGeneratedTextureFunctionality |
X3DNodes |
Functionality for all X3D nodes that represent generated textures. |
TGenericGLVersion |
CastleGLVersion |
OpenGL(ES) library version information. |
TGenericMatrix2 |
CastleVectorsInternalDouble |
2x2 matrix of floating-point values. |
TGenericMatrix2 |
CastleVectorsInternalSingle |
2x2 matrix of floating-point values. |
TGenericMatrix3 |
CastleVectorsInternalDouble |
3x3 matrix of floating-point values. |
TGenericMatrix3 |
CastleVectorsInternalSingle |
3x3 matrix of floating-point values. |
TGenericMatrix4 |
CastleVectorsInternalDouble |
4x4 matrix of floating-point values. |
TGenericMatrix4 |
CastleVectorsInternalSingle |
4x4 matrix of floating-point values. |
TGenericScalar |
CastleVectorsInternalDouble |
Internal type, always means Double within the CastleVectorsInternalDouble unit. |
TGenericScalar |
CastleVectorsInternalSingle |
Internal type, always means Single within the CastleVectorsInternalSingle unit. |
TGenericVector2 |
CastleVectorsInternalDouble |
Vector of 2 floating-point values. |
TGenericVector2 |
CastleVectorsInternalSingle |
Vector of 2 floating-point values. |
TGenericVector3 |
CastleVectorsInternalDouble |
Vector of 3 floating-point values. |
TGenericVector3 |
CastleVectorsInternalSingle |
Vector of 3 floating-point values. |
TGenericVector4 |
CastleVectorsInternalDouble |
Vector of 4 floating-point values. |
TGenericVector4 |
CastleVectorsInternalSingle |
Vector of 4 floating-point values. |
TGeometryChange |
CastleSceneCore |
|
TGetFloatRectangleEvent |
CastleRectangles |
TFloatRectanglePersistent type wrapped as a TCastleComponent instance. |
TGetIndexFromIndexNumFunc |
CastleBoxes |
|
TGetVector2Event |
CastleVectors |
CastleVectors types wrapped as a TCastleComponent instance. |
TGetVector3Event |
CastleVectors |
|
TGetVector4Event |
CastleVectors |
|
TGetVertexFromIndexFunc |
CastleVectors |
CastleVectors routines (global functions, procedures) for Single precision of vectors and matrices. |
TGLApplication |
CastleWindow |
Deprecated name for TCastleApplication. |
TGLbitfield |
CastleGLUtils |
|
TGLBitmapFont |
CastleFonts |
|
TGLBitmapFontAbstract |
CastleFonts |
|
TGLboolean |
CastleGLUtils |
|
TGLbyte |
CastleGLUtils |
|
TGLclampd |
CastleGLUtils |
|
TGLclampf |
CastleGLUtils |
|
TGLContextEvent |
CastleApplicationProperties |
|
TGLContextEventList |
CastleApplicationProperties |
|
TGLContextRetryOpenFunc |
CastleWindow |
|
TGLdouble |
CastleGLUtils |
|
TGLenum |
CastleGLUtils |
|
TGLFeatures |
CastleGLUtils |
OpenGL(ES) features, analyzed based on extensions and version. |
TGLfloat |
CastleGLUtils |
|
TGLImage |
CastleGLImages |
|
TGLImageCore |
CastleGLImages |
|
TGLImageManaged |
CastleGLImages |
|
TGLImageOnDemand |
CastleGLImages |
|
TGLint |
CastleGLUtils |
|
TGLMemoryInfo |
CastleGLUtils |
OpenGL memory information. |
TGLRenderToTexture |
CastleGLImages |
Rendering to texture with OpenGL. |
TGLRenderToTextureBuffer |
CastleGLImages |
|
TGLRequestCapabilities |
CastleGLUtils |
OpenGL(ES) capabilities to request at context creation. |
TGLshort |
CastleGLUtils |
|
TGLsizei |
CastleGLUtils |
|
TGLSLAttribute |
CastleGLShaders |
GLSL attribute provides per-vertex information to the shader. |
TGLSLAttributeList |
CastleGLShaders |
|
TGLSLProgram |
CastleGLShaders |
Manage (build, use) a program in GLSL (OpenGL Shading Language). |
TGLSLProgramList |
CastleGLShaders |
|
TGLSLUniform |
CastleGLShaders |
GLSL uniform provides information to shader that is constant for a given shader execution. |
TGLTextureId |
CastleGLImages |
type - don't add type Delphi can't parse that correctly |
TGLubyte |
CastleGLUtils |
|
TGLuint |
CastleGLUtils |
|
TGLuintList |
CastleGLShaders |
|
TGLushort |
CastleGLUtils |
|
TGLVendorType |
CastleGLVersion |
Recognized OpenGL(ES) vendor names. |
TGLVersion |
CastleGLVersion |
|
TGLVideo |
CastleGLImages |
Video as a sequence of OpenGL textures that can be easily played. |
TGLVideo2D |
CastleGLImages |
Video expressed as a series of TDrawableImage, to play as 2D GUI control. |
TGLVideo3D |
CastleGLImages |
Video expressed as a series of textures, to play as texture on any 3D object. |
TGPUCompressedImage |
CastleImages |
Image compressed using one of the GPU texture compression algorithms. |
TGrayscaleAlphaFloatImage |
CastleImages |
Image with each pixel represented as 2 floating-point numbers (Single): grayscale (luminance) and alpha (opacity). |
TGrayscaleAlphaImage |
CastleImages |
Grayscale image with an alpha channel. |
TGrayscaleFloatImage |
CastleImages |
Image with Single (floating-point number) for each pixel. |
TGrayscaleImage |
CastleImages |
Grayscale image. |
TGroupNode |
X3DNodes |
Contains children nodes without introducing a new transformation. |
TGroupNode_1 |
X3DNodes |
|
TGroupNode_2 |
X3DNodes |
|
THAnimDisplacerNode |
X3DNodes |
Alter the shape of coordinate-based geometry within parent H-Anim nodes. |
THAnimHumanoidNode |
X3DNodes |
Central node for moving the animated humanoid. |
THAnimJointNode |
X3DNodes |
Joint of an animated humanoid. |
THAnimMotionNode |
X3DNodes |
Motion animation of humanoid (THAnimHumanoidNode) characters. |
THAnimSegmentNode |
X3DNodes |
Visible segment of an animated humanoid, always a child of a TJointNode. |
THAnimSiteNode |
X3DNodes |
An attachment point of an animated humanoid, to attach something that held, worm or such by a humanoid. |
THelpshift |
CastleHelpshift |
Helpshift (http://helpshift.com/) integration. |
Theme |
CastleUIControls |
Theme that you can customize, used by default by all UI controls. |
THorizontalPosition |
CastleRectangles |
Horizontal position of one control/rectangle with respect to another. |
ThreePlanesIntersectionPoint |
CastleVectors |
Intersection of three 3D planes, results in a single 3D point. |
ThreePlanesIntersectionPointDouble |
CastleVectors |
Intersection of three 3D planes, results in a single 3D point. |
THttpMethod |
CastleDownload |
See TCastleDownload.HttpMethod. |
THumanoidNode |
X3DNodes |
|
TIfcActorRole |
CastleIfc |
|
TIfcActorRoleList |
CastleIfc |
|
TIfcActuatorType |
CastleIfc |
Commonly shared information for occurrences of actuators. |
TIfcActuatorTypeEnum |
CastleIfc |
Range of different types of actuator that can be specified. |
TIfcAddress |
CastleIfc |
Various kinds of postal and telecom addresses. |
TIfcAddressList |
CastleIfc |
|
TIfcAddressTypeEnum |
CastleIfc |
Logical location of the address. |
TIfcApplication |
CastleIfc |
IFC compliant application developed by an application developer. |
TIfcArbitraryClosedProfileDef |
CastleIfc |
Closed profile IfcArbitraryClosedProfileDef defines an arbitrary two-dimensional profile for the use within the swept surface geometry, the swept area solid or a sectioned spine. |
TIfcArcIndex |
CastleIfc |
Single circular arc segment within a poly curve. |
TIfcAxis2Placement |
CastleIfc |
Always either TIfcAxis2Placement2D or TIfcAxis2Placement3D. |
TIfcAxis2Placement2D |
CastleIfc |
Location and orientation to place items in a two-dimensional space. |
TIfcAxis2Placement3D |
CastleIfc |
Location and orientations to place items in a three-dimensional space. |
TIfcBoundedCurve |
CastleIfc |
|
TIfcBuilding |
CastleIfc |
Building facility. |
TIfcBuildingStorey |
CastleIfc |
Storey (~floor). |
TIfcBuiltElement |
CastleIfc |
Part of the construction of a built facility, built elements are all physically existent and tangible things. |
TIfcBuiltElementType |
CastleIfc |
Common properties of a certain type of built element that are applied to all occurrences of that type. |
TIfcCartesianPoint |
CastleIfc |
A regular 3D point (may be specified as 2D too, in which case we set Z to 0). |
TIfcCartesianPointList |
CastleIfc |
|
TIfcCartesianPointList2D |
CastleIfc |
Ordered collection of two-dimentional Cartesian points. |
TIfcCartesianPointList3D |
CastleIfc |
Ordered collection of three-dimentional Cartesian points. |
TIfcCartesianPointListSpec |
CastleIfc |
Abstract supertype of list of points. |
TIfcChangeActionEnum |
CastleIfc |
|
TIfcColumn |
CastleIfc |
Vertical structural or architectural member which often is aligned with a structural grid intersection. |
TIfcColumnTypeEnum |
CastleIfc |
|
TIfcComplexProperty |
CastleIfc |
Define complex properties to be handled completely within a property set. |
TIfcComplexPropertyList |
CastleIfc |
|
TIfcCompoundPlaneAngleMeasure |
CastleIfc |
Compound measure of plane angle in degrees, minutes, seconds, and optionally millionth-seconds of arc. |
TIfcConnectionGeometry |
CastleIfc |
Geometric and topological constraints that facilitate the physical connection of two objects. |
TIfcContext |
CastleIfc |
Project context in which objects, type objects, property sets, and properties are defined. |
TIfcConversionBasedUnit |
CastleIfc |
A unit that has a conversion rate to a base unit. |
TIfcCurve |
CastleIfc |
Curve in 2D or 3D. |
TIfcDefinitionSelect |
CastleIfc |
Either TIfcObjectDefinition or TIfcPropertyDefinition. |
TIfcDefinitionSelectList |
CastleIfc |
List of TIfcDefinitionSelect. |
TIfcDerivedUnit |
CastleIfc |
A derived unit is a unit that is formed from an expression of other units. |
TIfcDerivedUnitEnum |
CastleIfc |
|
TIfcDimensionalExponents |
CastleIfc |
The dimensionality of any quantity can be expressed as a product of powers of the dimensions of base quantities. |
TIfcDimensionCount |
CastleIfc |
Number of dimensions. |
TIfcDirection |
CastleIfc |
Direction in 2D or 3D. |
TIfcDirectionSenseEnum |
CastleIfc |
|
TIfcDistributionControlElementType |
CastleIfc |
Defines a list of commonly shared property set definitions of an element and an optional set of product representations. |
TIfcDoor |
CastleIfc |
Door. |
TIfcDoorType |
CastleIfc |
Shared information for occurrences of doors. |
TIfcDoorTypeEnum |
CastleIfc |
|
TIfcDoorTypeOperationEnum |
CastleIfc |
|
TIfcElement |
CastleIfc |
Generalization of all components that make up a facility. |
TIfcElementCompositionEnum |
CastleIfc |
|
TIfcElementList |
CastleIfc |
|
TIfcElementType |
CastleIfc |
List of commonly shared property set definitions of an element and an optional set of product representations. |
TIfcExtendedProperties |
CastleIfc |
Abstract supertype of all extensible property collections that are applicable to certain characterized entities. |
TIfcExternalReference |
CastleIfc |
Identification of information that is not explicitly represented in the current model. |
TIfcExternalReferenceRelationship |
CastleIfc |
Abstract base entity for relationships between resource-level entities. |
TIfcExternalReferenceRelationshipList |
CastleIfc |
|
TIfcExtrudedAreaSolid |
CastleIfc |
Defined by sweeping a cross section provided by a profile definition. |
TIfcFacility |
CastleIfc |
Any built facility, like a building, bridge. |
TIfcFeatureElement |
CastleIfc |
All existence dependent elements which modify the shape and appearance of the associated master element. |
TIfcFeatureElementSubtraction |
CastleIfc |
Existence dependent element which modifies the shape and appearance of the associated master element. |
TIfcFile |
CastleIfc |
IFC file representation. |
TIfcGeometricProjectionEnum |
CastleIfc |
|
TIfcGeometricRepresentationContext |
CastleIfc |
Context that applies to several shape representations of products within a project. |
TIfcGeometricRepresentationItem |
CastleIfc |
Common supertype of all geometric items used within a representation. |
TIfcGeometricRepresentationSubContext |
CastleIfc |
Context that applies to several shape representations of a product being a sub context, sharing the WorldCoordinateSystem, CoordinateSpaceDimension, Precision and TrueNorth attributes with the parent IfcGeometricRepresentationContext. |
TIfcGeometricRepresentationSubContextList |
CastleIfc |
|
TIfcIdentifier |
CastleIfc |
Identifier. |
TIfcIndexedPolyCurve |
CastleIfc |
Bounded curve with only linear and circular arc segments defined by a Cartesian point list and an optional list of segments. |
TIfcIndexedPolygonalFace |
CastleIfc |
Representation of a planar face being part of a face set. |
TIfcIndexedPolygonalFaceList |
CastleIfc |
|
TIfcInternalOrExternalEnum |
CastleIfc |
|
TIfcLabel |
CastleIfc |
Text label. |
TIfcLayeredItem |
CastleIfc |
Collection of all those items, that are assigned to a single layer. |
TIfcLayeredItemList |
CastleIfc |
List of TIfcLayeredItem. |
TIfcLayerSetDirectionEnum |
CastleIfc |
|
TIfcLengthMeasure |
CastleIfc |
Distance. |
TIfcLineIndex |
CastleIfc |
Single or multiple straight segments within a poly curve. |
TIfcLocalPlacement |
CastleIfc |
Relative placement of a product - in relation to the placement of another product - or the absolute placement of a product within the geometric representation context of the project. |
TIfcLogical |
CastleIfc |
|
TIfcMaterial |
CastleIfc |
Homogeneous or inhomogeneous substance that can be used to form elements (physical products or their components). |
TIfcMaterialConstituent |
CastleIfc |
Single and identifiable part of an element which is constructed of a number of part (one or more) each having an individual material. |
TIfcMaterialConstituentList |
CastleIfc |
|
TIfcMaterialConstituentSet |
CastleIfc |
Collection of individual material constituents, each assigning a material to a part of an element. |
TIfcMaterialDefinition |
CastleIfc |
General supertype for all material related information items in IFC that have common material related properties that may include association of material with some shape parameters or assignments to identified parts of a component. |
TIfcMaterialDefinitionRepresentation |
CastleIfc |
Defines presentation information relating to IfcMaterial. |
TIfcMaterialDefinitionRepresentationList |
CastleIfc |
|
TIfcMaterialLayer |
CastleIfc |
Single and identifiable part of an element which is constructed of a number of layers (one or more). |
TIfcMaterialLayerList |
CastleIfc |
|
TIfcMaterialLayerSet |
CastleIfc |
Designation by which materials of an element constructed of a number of material layers is known and through which the relative positioning of individual layers can be expressed. |
TIfcMaterialLayerSetUsage |
CastleIfc |
Determines the usage of IfcMaterialLayerSet in terms of its location and orientation relative to the associated element geometry. |
TIfcMaterialList |
CastleIfc |
|
TIfcMaterialProperties |
CastleIfc |
Set of material properties to associated material definitions. |
TIfcMaterialPropertiesList |
CastleIfc |
|
TIfcMaterialRelationship |
CastleIfc |
Relationship between part and whole in material definitions (as in composite materials). |
TIfcMaterialRelationshipList |
CastleIfc |
|
TIfcMaterialSelect |
CastleIfc |
Selection of either a material definition or a material usage definition that can be assigned to an element, a resource or another entity within this specification. |
TIfcMeasureValue |
CastleIfc |
|
TIfcMeasureWithUnit |
CastleIfc |
|
TIfcMonetaryUnit |
CastleIfc |
Define currency for money. |
TIfcNamedUnit |
CastleIfc |
A unit quantity associated with the word, or group of words, by which the unit is identified. |
TIfcNonNegativeLengthMeasure |
CastleIfc |
|
TIfcNormalisedRatioMeasure |
CastleIfc |
Dimensionless measure to express ratio values ranging from 0.0 to 1.0. |
TIfcObject |
CastleIfc |
Any semantically treated thing or process. |
TIfcObjectDefinition |
CastleIfc |
Any semantically treated thing or process. |
TIfcObjectDefinitionList |
CastleIfc |
|
TIfcObjectList |
CastleIfc |
|
TIfcObjectPlacement |
CastleIfc |
Define the object coordinate system. |
TIfcObjectPlacementList |
CastleIfc |
|
TIfcOpeningElement |
CastleIfc |
Opening: a void within any element that has physical manifestation. |
TIfcOpeningElementTypeEnum |
CastleIfc |
Used by TIfcOpeningElement.PredefinedType. |
TIfcOrganization |
CastleIfc |
Named and structured grouping with a corporate identity. |
TIfcOrganizationList |
CastleIfc |
|
TIfcOrganizationRelationship |
CastleIfc |
Organization relationship. |
TIfcOrganizationRelationshipList |
CastleIfc |
|
TIfcOwnerHistory |
CastleIfc |
All history and identification related information. |
TIfcPersistent |
CastleIfc |
Abstract class that can be serialized to / deserialized from an IFC file. |
TIfcPersistentClass |
CastleIfc |
|
TIfcPersistentClassList |
CastleIfc |
List of TIfcPersistent descendant classes. |
TIfcPersistentList |
CastleIfc |
List of TIfcPersistent instances. |
TIfcPerson |
CastleIfc |
Individual human being. |
TIfcPersonAndOrganization |
CastleIfc |
Person acting on behalf of an organization. |
TIfcPersonAndOrganizationList |
CastleIfc |
|
TIfcPersonList |
CastleIfc |
|
TIfcPhysicalOrVirtualEnum |
CastleIfc |
|
TIfcPlacement |
CastleIfc |
Abstract supertype of placement subtypes that define the location of an item, or an entire shape representation, and provide its orientation. |
TIfcPlaneAngleMeasure |
CastleIfc |
Value of an angle in a plane. |
TIfcPoint |
CastleIfc |
Abstract point. |
TIfcPolygonalFaceSet |
CastleIfc |
Tessellated face set with all faces being bound by polygons. |
TIfcPolyline |
CastleIfc |
Bounded curve with only linear segments defined by a list of Cartesian points. |
TIfcPositiveLengthMeasure |
CastleIfc |
Positive distance. |
TIfcPositiveRatioMeasure |
CastleIfc |
Ratio measure that is greater than zero. |
TIfcPostalAddress |
CastleIfc |
Address for delivery of paper based mail and other postal deliveries. |
TIfcPresentationLayerAssignment |
CastleIfc |
The presentation layer assignment provides the layer name (and optionally a description and an identifier) for a collection of geometric representation items. |
TIfcPresentationLayerAssignmentList |
CastleIfc |
|
TIfcPresentationStyle |
CastleIfc |
Presentation information assigned to geometric representation items. |
TIfcPresentationStyleList |
CastleIfc |
|
TIfcProduct |
CastleIfc |
Any object that relates to a geometric or spatial context. |
TIfcProductDefinitionShape |
CastleIfc |
Defines a representation of a product, including its (geometric or topological) representation. |
TIfcProductList |
CastleIfc |
|
TIfcProductRepresentation |
CastleIfc |
Representation of a product, including its (geometric or topological) representation. |
TIfcProductRepresentationList |
CastleIfc |
|
TIfcProfileDef |
CastleIfc |
Supertype of all definitions of standard and arbitrary profiles within IFC. |
TIfcProfileProperties |
CastleIfc |
|
TIfcProfilePropertiesList |
CastleIfc |
|
TIfcProfileTypeEnum |
CastleIfc |
Defines whether the definition of a profile shape shall be geometrically resolved into a curve or into a surface. |
TIfcProject |
CastleIfc |
Context for information to be exchanged or shared, it may represent a construction project but does not have to. |
TIfcProjectLibrary |
CastleIfc |
Collects all library elements that are included within a referenced project data set. |
TIfcProperty |
CastleIfc |
Abstract generalization for all types of properties that can be associated with IFC objects through the property set mechanism. |
TIfcPropertyAbstraction |
CastleIfc |
Abstract supertype of all property related entities defined as dependent resource entities within the specification. |
TIfcPropertyDefinition |
CastleIfc |
Generalization of all characteristics (i.e. |
TIfcPropertyDependencyRelationship |
CastleIfc |
Whilst the IfcPropertyDependencyRelationship may be used to describe the dependency, and it may do so in terms of the expression of how the dependency operates, it is not possible through the current IFC model for the value of the related property to be actually derived from the value of the relating property. |
TIfcPropertyDependencyRelationshipList |
CastleIfc |
|
TIfcPropertyList |
CastleIfc |
|
TIfcPropertySet |
CastleIfc |
Container that holds properties within a property tree. |
TIfcPropertySetDefinition |
CastleIfc |
Generalization of all individual property sets that can be assigned to an object or type object. |
TIfcPropertySetDefinitionList |
CastleIfc |
|
TIfcPropertySetList |
CastleIfc |
|
TIfcPropertySetTemplate |
CastleIfc |
Template for all dynamically extensible property sets represented by IfcPropertySet. |
TIfcPropertySetTemplateList |
CastleIfc |
|
TIfcPropertySetTemplateTypeEnum |
CastleIfc |
|
TIfcPropertySingleValue |
CastleIfc |
Property with a single (numeric or descriptive) value assigned. |
TIfcPropertyTemplate |
CastleIfc |
Abstract supertype comprising the templates for all dynamically extensible properties, either as an IfcComplexPropertyTemplate, or an IfcSimplePropertyTemplate. |
TIfcPropertyTemplateDefinition |
CastleIfc |
Generalization of all property and property set templates. |
TIfcPropertyTemplateList |
CastleIfc |
|
TIfcReal |
CastleIfc |
Float type used throughout IFC. |
TIfcRelAdheresToElement |
CastleIfc |
Relationship between an element and one to many surface feature elements that adhere to the surface of the element. |
TIfcRelAdheresToElementList |
CastleIfc |
|
TIfcRelAggregates |
CastleIfc |
General composition/decomposition (or whole/part) relationship. |
TIfcRelAggregatesList |
CastleIfc |
|
TIfcRelAssociates |
CastleIfc |
|
TIfcRelAssociatesList |
CastleIfc |
|
TIfcRelAssociatesMaterial |
CastleIfc |
Relationship between a material definition and elements or element types to which this material definition applies. |
TIfcRelAssociatesMaterialList |
CastleIfc |
|
TIfcRelationship |
CastleIfc |
|
TIfcRelConnects |
CastleIfc |
Relationship that connects objects under some criteria. |
TIfcRelConnectsElements |
CastleIfc |
Relationship provides the generalization of the connectivity between elements. |
TIfcRelConnectsElementsList |
CastleIfc |
|
TIfcRelConnectsWithRealizingElements |
CastleIfc |
Relationship that is made between two elements that require the realization of that relationship by means of further realizing elements. |
TIfcRelConnectsWithRealizingElementsList |
CastleIfc |
|
TIfcRelContainedInSpatialStructure |
CastleIfc |
Relationship to assign elements to a certain level of the spatial project structure. |
TIfcRelContainedInSpatialStructureList |
CastleIfc |
|
TIfcRelCoversBldgElements |
CastleIfc |
Relationship between an element and one to many coverings, which cover that element. |
TIfcRelCoversBldgElementsList |
CastleIfc |
|
TIfcRelDeclares |
CastleIfc |
Declaration of objects (subtypes of IfcObject) or properties (subtypes of IfcPropertyDefinition) to a project or project library (represented by IfcProject, or IfcProjectLibrary). |
TIfcRelDeclaresList |
CastleIfc |
|
TIfcRelDecomposes |
CastleIfc |
|
TIfcRelDefines |
CastleIfc |
|
TIfcRelDefinesByObject |
CastleIfc |
Relationship between an object taking part in an object type decomposition and an object occurrence taking part in an occurrence decomposition of that type. |
TIfcRelDefinesByObjectList |
CastleIfc |
|
TIfcRelDefinesByProperties |
CastleIfc |
Relationships between property set definitions and objects. |
TIfcRelDefinesByPropertiesList |
CastleIfc |
|
TIfcRelDefinesByTemplate |
CastleIfc |
Relationship between property set template and property sets.. |
TIfcRelDefinesByTemplateList |
CastleIfc |
|
TIfcRelDefinesByType |
CastleIfc |
Relationship between an object type and object occurrences. |
TIfcRelDefinesByTypeList |
CastleIfc |
|
TIfcRelFillsElement |
CastleIfc |
Relationship between an opening element and an element that fills (or partially fills) the opening element. |
TIfcRelFillsElementList |
CastleIfc |
|
TIfcRelInterferesElements |
CastleIfc |
|
TIfcRelInterferesElementsList |
CastleIfc |
|
TIfcRelProjectsElement |
CastleIfc |
Relationship between an element and one projection element that creates a modifier to the shape of the element. |
TIfcRelProjectsElementList |
CastleIfc |
|
TIfcRelSpaceBoundary |
CastleIfc |
The space boundary defines the physical or virtual delimiter of a space by the relationship IfcRelSpaceBoundary to the surrounding elements. |
TIfcRelSpaceBoundaryList |
CastleIfc |
|
TIfcRelVoidsElement |
CastleIfc |
Relationship between a building element and one opening element that creates a void in the element. |
TIfcRelVoidsElementList |
CastleIfc |
|
TIfcRepresentation |
CastleIfc |
How to display the product. |
TIfcRepresentationContext |
CastleIfc |
Context to which the IfcRepresentation of a product is related. |
TIfcRepresentationContextList |
CastleIfc |
|
TIfcRepresentationItem |
CastleIfc |
Geometric or topological representation items, that can (but not need to) have presentation style information assigned. |
TIfcRepresentationItemList |
CastleIfc |
|
TIfcRepresentationList |
CastleIfc |
List of TIfcRepresentation. |
TIfcRepresentationMap |
CastleIfc |
Base definition (also referred to as block, cell or macro) called MappedRepresentation within the MappingOrigin. |
TIfcRepresentationMapList |
CastleIfc |
|
TIfcResourceLevelRelationship |
CastleIfc |
Base entity for relationships between resource-level entities. |
TIfcResourceObjectSelect |
CastleIfc |
Selection of resource level objects that are to be related to an resource level relationship object. |
TIfcRoleEnum |
CastleIfc |
|
TIfcRoot |
CastleIfc |
Most abstract and root class for all entity definitions. |
TIfcSegmentIndexSelect |
CastleIfc |
Choice between IfcArcIndex and IfcLineIndex. |
TIfcSegmentIndexSelectList |
CastleIfc |
|
TIfcShapeAspect |
CastleIfc |
Grouping of shape representation items that represent aspects (or components) of the shape of a product. |
TIfcShapeAspectList |
CastleIfc |
|
TIfcShapeModel |
CastleIfc |
|
TIfcShapeModelList |
CastleIfc |
|
TIfcShapeRepresentation |
CastleIfc |
Representation of a product or a product component within a specific geometric representation context. |
TIfcSimpleProperty |
CastleIfc |
Generalization of a single property object. |
TIfcSIPrefix |
CastleIfc |
|
TIfcSite |
CastleIfc |
Defined area of land on which the project construction is to be completed. |
TIfcSIUnit |
CastleIfc |
Standard base SI units such as meter and second, and derived SI units such as Pascal, square meter and cubic meter. |
TIfcSIUnitName |
CastleIfc |
|
TIfcSlab |
CastleIfc |
Component of the construction that may enclose a space vertically. |
TIfcSlabTypeEnum |
CastleIfc |
|
TIfcSolidModel |
CastleIfc |
3D shape. |
TIfcSpatialElement |
CastleIfc |
Elements that might be used to define a spatial structure. |
TIfcSpatialStructureElement |
CastleIfc |
Spatial structure can be used to provide a spatial organization of a project. |
TIfcSpatialZone |
CastleIfc |
Non-hierarchical and potentially overlapping decomposition of the project under some functional consideration. |
TIfcSpatialZoneTypeEnum |
CastleIfc |
|
TIfcStateEnum |
CastleIfc |
|
TIfcStyledItem |
CastleIfc |
Style information for products. |
TIfcSweptAreaSolid |
CastleIfc |
Represents the 3D shape by a sweeping representation scheme allowing a two dimensional planar cross section to sweep through space. |
TIfcTelecomAddress |
CastleIfc |
Address to which telephone, electronic mail and other forms of telecommunications should be addressed. |
TIfcTessellatedFaceSet |
CastleIfc |
Topological model limited to planar faces and straight edges. |
TIfcTessellatedItem |
CastleIfc |
Abstract supertype of all tessellated geometric models. |
TIfcText |
CastleIfc |
Text. |
TIfcTimeStamp |
CastleIfc |
Indication of date and time by measuring the number of seconds which have elapsed since 1 January 1970, 00:00:00 UTC. |
TIfcTypeObject |
CastleIfc |
Information about a type, common to all occurrences of this type. |
TIfcTypeObjectList |
CastleIfc |
|
TIfcTypeProduct |
CastleIfc |
Type definition of a product without being already inserted into a project structure (without having a placement). |
TIfcUnit |
CastleIfc |
Abstract unit: a physical quantity, with a value of one, which is used as a standard in terms of which other quantities are expressed. |
TIfcUnitAssignment |
CastleIfc |
A set of units which may be assigned. |
TIfcUnitEnum |
CastleIfc |
|
TIfcUnitList |
CastleIfc |
|
TIfcURIReference |
CastleIfc |
|
TIfcValue |
CastleIfc |
Type for selecting between more specialised select types IfcSimpleValue, IfcMeasureValue and IfcDerivedMeasureValue. |
TIfcWall |
CastleIfc |
Wall represents a vertical construction that may bound or subdivide spaces. |
TIfcWallStandardCase |
CastleIfc |
Wall with certain constraints for the provision of parameters and with certain constraints for the geometric representation. |
TIfcWallType |
CastleIfc |
Shared information for occurrences of walls. |
TIfcWallTypeEnum |
CastleIfc |
|
TIfcWindow |
CastleIfc |
Window building element. |
TIfcWindowType |
CastleIfc |
Commonly shared information for occurrences of windows. |
TIfcWindowTypeEnum |
CastleIfc |
Used for TIfcWindow.PredefinedType and TIfcWindowType.PredefinedType. |
TIfcWindowTypePartitioningEnum |
CastleIfc |
Basic configuration of the window type in terms of the number of window panels and the subdivision of the total window. |
TImageBackgroundNode |
X3DNodes |
Display a 2D image as a background. |
TImageCubeMapTextureNode |
X3DNodes |
Cube environment map texture loaded from a single file, like DDS. |
TImageTexture3DNode |
X3DNodes |
3D texture loaded from a single file like DDS. |
TImageTextureNode |
X3DNodes |
Texture image loaded from a file. |
TImageURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to an image readable by Castle Game Engine. |
Timer |
CastleTimeUtils |
Timer to measure (real) time passed during some operations. |
TimerSeconds |
CastleTimeUtils |
Subtract two times obtained from Timer, A-B, return a difference in seconds. |
TimeTickDiff |
CastleTimeUtils |
Difference in times between SecondTime and FirstTime. |
TimeTickSecondLater |
CastleTimeUtils |
Check is SecondTime larger by at least TimeDelay than FirstTime. |
TInAppProduct |
CastleInAppPurchases |
A product that can be bought by in-app purchases (TInAppPurchases). |
TInAppPurchases |
CastleInAppPurchases |
Manage in-app purchases in your game. |
TIndexedFaceSetNode |
X3DNodes |
Mesh with faces (polygons) constructed from vertices. |
TIndexedFaceSetNode_1 |
X3DNodes |
|
TIndexedFaceSetNode_2 |
X3DNodes |
|
TIndexedFacesOrTrianglesNode_1 |
X3DNodes |
Common base class for VRML 1.0 indexed polygon nodes (IndexedFaceSet and IndexedTriangleMesh). |
TIndexedLineSetNode |
X3DNodes |
Geometry formed by constructing polylines from 3D vertices. |
TIndexedLineSetNode_1 |
X3DNodes |
|
TIndexedLineSetNode_2 |
X3DNodes |
|
TIndexedPolygonHandler |
X3DNodes |
|
TIndexedQuadSetNode |
X3DNodes |
Quads. |
TIndexedTriangleFanSetNode |
X3DNodes |
Triangles that form a fan shape around the first vertex. |
TIndexedTriangleMeshNode_1 |
X3DNodes |
IndexedTriangleMesh (from Inventor 1.0). |
TIndexedTriangleSetNode |
X3DNodes |
A collection of triangles. |
TIndexedTriangleStripSetNode |
X3DNodes |
Strips of triangles. |
TInfoNode_1 |
X3DNodes |
|
TInlineLoadControlNode |
X3DNodes |
Embed another X3D scene into the current scene, with additional output event when they are loaded (VRML 97 version). |
TInlineNode |
X3DNodes |
Embed another X3D scene into the current scene. |
TInputGroup |
CastleInputs |
Type of input, for TInputShortcut.Group. |
TInputGroupNotLocal |
CastleInputs |
|
TInputIgnoreEvent |
X3DFields |
|
TInputInspector |
CastleUIControls |
How to invoke the inspector, see TCastleContainer.InputInspector. |
TInputListener |
CastleUIControls |
|
TInputMotion |
CastleKeysMouse |
Motion (movement) of mouse or a finger on a touch device. |
TInputPressRelease |
CastleKeysMouse |
Input press or release event. |
TInputPressReleaseType |
CastleKeysMouse |
|
TInputShortcut |
CastleInputs |
A keyboard and/or mouse shortcut for activating some action. |
TInputShortcutList |
CastleInputs |
Group of TInputShortcut, to easily manage (search, load, save...) the inputs. |
TInt32Array |
CastleUtils |
|
TInt32List |
CastleUtils |
List of 32-bit signed integer values. |
TIntegerList |
CastleUtils |
List of Integer (signed) values. |
TIntegerSequencerNode |
X3DNodes |
Generate sequential integer events. |
TIntegerTriggerNode |
X3DNodes |
Generate an integer upon receiving any boolean value. |
TInternalChildrenControls |
CastleUIControls |
List of UI controls, with a parent control and container. |
TInternalDesignNavigationType |
CastleViewport |
|
TInternalRendererResource |
X3DNodes |
|
TInternalReusedPixelTextureNode |
X3DNodes |
Internal TPixelTextureNode descendant for nodes that may be used by many scenes at once (right now this just means: FontTexture), Such nodes need special protection to not free their rendering resources too early (e.g. |
TInternalSoundSourceEvent |
CastleSoundEngine |
type // allow type declaration to continue |
TInternalSoundSourceList |
CastleSoundEngine |
|
TInterpolation |
X3DNodes |
Interpolation mode, for TAbstractInterpolatorNode.Interpolation. |
tiSlider |
CastleUIControls |
|
tiSliderPosition |
CastleUIControls |
|
TJointNode |
X3DNodes |
|
TJoyInfo |
CastleJoysticks |
Joystick information. |
TJoyState |
CastleJoysticks |
Joystick state. |
TJoystick |
CastleJoysticks |
Properties of a given joystick, use by accessing Joysticks[Index]. |
TJoystickList |
CastleJoysticks |
|
TJoysticks |
CastleJoysticks |
TJoysticks is a class for joysticks and gamepads management
|
TKambiAppearanceNode |
X3DNodes |
Appearance node with a special name KambiAppearance . |
TKambiInlineNode |
X3DNodes |
Embed a scene from another file, and replace some of it's nodes. |
TKambiNavigationInfoNode |
X3DNodes |
Navigation information with some Castle Game Engine extensions. |
TKey |
CastleKeysMouse |
Keys on the keyboard. |
TKeysBooleans |
CastleKeysMouse |
|
TKeysBytes |
CastleKeysMouse |
|
TKeySensorNode |
X3DNodes |
Generate events when user key presses or releases keys on the keyboard. |
TKeysPressed |
CastleKeysMouse |
Tracking the "pressed" state of keys. |
TLCLKeyPressHandler |
CastleLCLUtils |
Convert LCL OnKeyDown and OnUTF8KeyPress into a single CGE event OnPress. |
TLightInstance |
X3DNodes |
Light source instance in the scene. |
TLightInstancesList |
X3DNodes |
|
TLightScope |
X3DNodes |
|
TLineMode |
X3DNodes |
Mode for line primitive defined by TIndexedLineSetNode or TLineSetNode. |
TLinePropertiesNode |
X3DNodes |
Additional visible properties to be applied to all line geometry. |
TLineSetNode |
X3DNodes |
Lines. |
TLineStipple |
CastleGLUtils |
|
TLineType |
CastleRenderOptions |
Supported line types (patterns), for TLinePropertiesNode.LineType or TRenderContext.LineType. |
TListSize |
CastleUtils |
Size (signed) used for various list types Count, Capacity, index variables. |
TLoadImageEvent |
CastleImages |
Listener type for AddLoadImageListener. |
TLoadImageOption |
CastleImages |
|
TLoadImageOptions |
CastleImages |
|
TLoadSensorNode |
X3DNodes |
Monitors the progress and success of downloading URL elements over a network. |
TLocalFogNode |
X3DNodes |
Simulate atmospheric fog effects (for a part of the scene) by blending with the fog colour, based on the distance from the viewer. |
TLocationCache |
CastleGLShaders |
|
TLODNode |
X3DNodes |
Provides various levels of detail for a given object, only one of which will be visible at a given time. |
TLODNode_1 |
X3DNodes |
|
TLogEvent |
CastleApplicationProperties |
|
TLogEventList |
CastleApplicationProperties |
|
TLoggerNode |
X3DNodes |
X3D events logging. |
TLogTimePrefix |
CastleLog |
Prefix each log line with optional date/time. |
TLoopingChannel |
CastleSoundEngine |
Looping sound management, to easily play music or other looping sounds. |
TMagnificationFilter |
CastleGLImages |
|
TMagnificationFilter |
CastleRenderOptions |
|
TMailboxTag |
CastleTriangles |
TTriangle —————————————————————— |
TMakeX3DViewpoint |
X3DCameraUtils |
Utility class to set various viewpoint properties, and then generate given viewpoint node. |
TManipulateMode |
CastleTransformManipulate |
Mode of operation for TCastleTransformManipulate.Mode. |
TMaskRendering |
CastleControls |
Effect of mask over rendering, used by TCastleMask.MaskRendering. |
TMaterialBindingNode_1 |
X3DNodes |
|
TMaterialInfo |
X3DNodes |
Abstract class for material information, that define material properties for various lighting equations. |
TMaterialNode |
X3DNodes |
Material determines how the geometry looks on the screen, by providing parameters to the lighting equations. |
TMaterialNode_1 |
X3DNodes |
|
TMaterialNode_2 |
X3DNodes |
|
TMatrix2 |
CastleVectors |
2x2 matrix of floating-point values (Single precision). |
TMatrix2Double |
CastleVectors |
2x2 matrix of floating-point values (Double precision). |
TMatrix2Single |
CastleVectors |
|
TMatrix3 |
CastleVectors |
3x3 matrix of floating-point values (Single precision). |
TMatrix3Double |
CastleVectors |
3x3 matrix of floating-point values (Double precision). |
TMatrix3DoubleList |
CastleVectors |
List of TMatrix3Double. |
TMatrix3List |
CastleVectors |
List of TMatrix3. |
TMatrix3Single |
CastleVectors |
|
TMatrix3SingleList |
CastleVectors |
|
TMatrix3VertexAttributeNode |
X3DNodes |
Per-vertex 3x3 matrix attributes, available to shaders. |
TMatrix4 |
CastleVectors |
4x4 matrix of floating-point values (Single precision). |
TMatrix4Double |
CastleVectors |
4x4 matrix of floating-point values (Double precision). |
TMatrix4DoubleList |
CastleVectors |
List of TMatrix4Double. |
TMatrix4List |
CastleVectors |
List of TMatrix4. |
TMatrix4Single |
CastleVectors |
|
TMatrix4SingleList |
CastleVectors |
|
TMatrix4VertexAttributeNode |
X3DNodes |
Per-vertex 4x4 matrix attributes, available to shaders. |
TMatrixTransformNode |
X3DNodes |
Transform children by an explicit 4x4 matrix. |
TMatrixTransformNode_1 |
X3DNodes |
VRML 1.0 MatrixTransform node. |
TMatrixTransformNode_2 |
X3DNodes |
|
TMenu |
CastleWindow |
TMenuEntry that contains a list of menu entries. |
TMenuClickFunc |
CastleWindow |
|
TMenuEntry |
CastleWindow |
A basic class representing basic menu building block. |
TMenuEntryList |
CastleWindow |
|
TMenuEntryWithCaption |
CastleWindow |
|
TMenuItem |
CastleWindow |
TMenuEntry that is a simple, clickable menu item. |
TMenuItemChecked |
CastleWindow |
TMenuItem that should visualize Checked state somehow to the user. |
TMenuItemClickEvent |
CastleWindow |
|
TMenuItemRadio |
CastleWindow |
Menu radio item. |
TMenuItemRadioGroup |
CastleWindow |
A group of radio buttons. |
TMenuItemToggleFullScreen |
CastleWindow |
Menu item that toggles TCastleWindow.FullScreen. |
TMenuSeparator |
CastleWindow |
TMenuEntry that acts as a visual separator (horizontal line or something like that) between menu items. |
TMessageClientList |
CastleClientServer |
|
TMessageClientRecord |
CastleClientServer |
|
TMessageReceivedEvent |
CastleClientServer |
|
TMessageReceivedEvent |
CastleMessaging |
Called by TMessaging when a new message from service is received. |
TMessageReceivedEventList |
CastleMessaging |
Used by TMessaging to manage a list of listeners. |
TMessaging |
CastleMessaging |
Message system to communicate between native code (Pascal) and other languages (Java on Android, Objective-C on iOS) that possibly run in other thread. |
TMetadataBooleanNode |
X3DNodes |
A metadata (extra, custom information at a node) with a boolean type. |
TMetadataDoubleNode |
X3DNodes |
A metadata (extra, custom information at a node) with a double-precision floating point number type. |
TMetadataFloatNode |
X3DNodes |
A metadata (extra, custom information at a node) with a single-precision floating point number type. |
TMetadataIntegerNode |
X3DNodes |
A metadata (extra, custom information at a node) with an integer type. |
TMetadataSetNode |
X3DNodes |
A metadata (extra, custom information at a node) set, to reference of collection of other metadata nodes. |
TMetadataStringNode |
X3DNodes |
A metadata (extra, custom information at a node) with a string type. |
TMFBool |
X3DFields |
|
TMFBoolEvent |
X3DFields |
|
TMFColor |
X3DFields |
|
TMFColorEvent |
X3DFields |
|
TMFColorRGBA |
X3DFields |
|
TMFColorRGBAEvent |
X3DFields |
|
TMFDouble |
X3DFields |
|
TMFDoubleEvent |
X3DFields |
|
TMFFloat |
X3DFields |
|
TMFFloatEvent |
X3DFields |
|
TMFInt32 |
X3DFields |
|
TMFInt32Event |
X3DFields |
|
TMFLong |
X3DFields |
|
TMFLongEvent |
X3DFields |
|
TMFMatrix3d |
X3DFields |
|
TMFMatrix3dEvent |
X3DFields |
|
TMFMatrix3f |
X3DFields |
|
TMFMatrix3fEvent |
X3DFields |
|
TMFMatrix4d |
X3DFields |
|
TMFMatrix4dEvent |
X3DFields |
|
TMFMatrix4f |
X3DFields |
|
TMFMatrix4fEvent |
X3DFields |
|
TMFNode |
X3DNodes |
VRML/X3D field holding a list of nodes. |
TMFNodeEvent |
X3DFields |
|
TMFRotation |
X3DFields |
|
TMFRotationEvent |
X3DFields |
|
TMFString |
X3DFields |
|
TMFStringEvent |
X3DFields |
|
TMFTime |
X3DFields |
|
TMFTimeEvent |
X3DFields |
|
TMFVec2d |
X3DFields |
|
TMFVec2dEvent |
X3DFields |
|
TMFVec2f |
X3DFields |
|
TMFVec2fEvent |
X3DFields |
|
TMFVec3d |
X3DFields |
|
TMFVec3dEvent |
X3DFields |
|
TMFVec3f |
X3DFields |
|
TMFVec3fEvent |
X3DFields |
|
TMFVec4d |
X3DFields |
|
TMFVec4dEvent |
X3DFields |
|
TMFVec4f |
X3DFields |
|
TMFVec4fEvent |
X3DFields |
|
TMilisecTime |
CastleTimeUtils |
To measure time, better use Timer + TimerSeconds or ProcessTimer + ProcessTimerSeconds |
TMinificationFilter |
CastleGLImages |
We recommend using CastleRenderOptions unit to get these types. |
TMinificationFilter |
CastleRenderOptions |
|
TModelFormat |
X3DLoad |
Information about a model format, used with RegisterModelFormat. |
TModelLoadEvent |
X3DLoad |
|
TModelSaveEvent |
X3DLoad |
|
TModifierKey |
CastleKeysMouse |
Modifier keys are keys that, when pressed, modify the meaning of other keys. |
TModifierKeys |
CastleKeysMouse |
|
TMouseCursor |
CastleKeysMouse |
Look of the mouse cursor. |
TMouseDragMode |
CastleCameras |
What mouse dragging does in TCastleWalkNavigation. |
TMouseWheelDirection |
CastleKeysMouse |
|
TMoveAllowedFunc |
CastleCameras |
See TCastleNavigation.MoveAllowed and TCastleNavigation.OnMoveAllowed |
TMovieTextureNode |
X3DNodes |
Movie file, that can be played and displayed as a texture. |
TMultiGeneratedTextureCoordinateNode |
X3DNodes |
Generated texture coordinates for multi-texturing. |
TMultiTextureCoordinateNode |
X3DNodes |
Multiple texture coordinates per vertex, to be used with multi-texturing by TMultiTextureNode. |
TMultiTextureNode |
X3DNodes |
Application of several individual textures on top of each other, used instead of a single texture when desired. |
TMultiTextureTransformNode |
X3DNodes |
Multiple texture transforms, to be used with multi-texturing by TMultiTextureNode. |
TMusicPlayer |
CastleSoundEngine |
|
TNavigationInfoNode |
X3DNodes |
Describe the physical characteristics of the viewer's avatar and navigation. |
TNavigationInfoStack |
CastleSceneCore |
|
TNavigationInput |
CastleCameras |
Possible navigation input types for TCastleNavigation.Input. |
TNavigationInputs |
CastleCameras |
|
TNavigationType |
CastleViewport |
Navigation type that determines various navigation properties, used by TCastleAutoNavigationViewport.NavigationType. |
TNodeChangeEvent |
X3DNodes |
|
TNodeDestructionNotification |
X3DNodes |
Copyright 2002-2018 Michalis Kamburelis. |
TNodeDestructionNotificationList |
X3DNodes |
|
TNodeFunctionality |
X3DNodes |
Simple component system inside TX3DNode. |
TNodeFunctionalityClass |
X3DNodes |
|
TNodeFunctionalityList |
X3DNodes |
|
TNodesManager |
X3DNodes |
Manages X3D non-abstract node classes, that can be used in X3D files. |
TNodeTransformationChange |
X3DNodes |
|
TNoiseInterpolation |
CastleTerrain |
|
TNoParameterlessContructor |
CastleUtils |
Descend from this to hide a parameterless constructor. |
TNormalBindingNode_1 |
X3DNodes |
|
TNormalInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of 3D directions, for example normal vectors. |
TNormalNode |
X3DNodes |
Normal (information for lighting) node. |
TNotifyEventList |
CastleClassUtils |
|
TNurbsCurve2DNode |
X3DNodes |
Trimming segment that is expressed a NURBS curve and is part of a trimming contour in the u,v domain of the surface. |
TNurbsCurveNode |
X3DNodes |
Visible NURBS curve in 3D. |
TNurbsCurveNode_3 |
X3DNodes |
|
TNurbsOrientationInterpolatorNode |
X3DNodes |
Interpolate (animate) orientations as tangent vectors of the 3D NURBS curve. |
TNurbsPatchSurfaceNode |
X3DNodes |
Visible NURBS 3D surface. |
TNurbsPositionInterpolatorNode |
X3DNodes |
Interpolate (animate) positions along the 3D NURBS curve. |
TNurbsPositionInterpolatorNode_3 |
X3DNodes |
|
TNurbsSetNode |
X3DNodes |
Groups a set of NURBS surface nodes to a common group for rendering purposes, to ensure a common tesselation within the group. |
TNurbsSurfaceInterpolatorNode |
X3DNodes |
Interpolate (animate) by sampling a position and normal at 3D NURBS surface from an input 2D surface parameters. |
TNurbsSweptSurfaceNode |
X3DNodes |
Path in 2D space (that can be constructed from NURBS curves, or straight segments) extruded along a 3D NURBS curve. |
TNurbsSwungSurfaceNode |
X3DNodes |
Path in 2D space (that can be constructed from NURBS curves, or straight segments) extruded along a 2D NURBS curve. |
TNurbsTextureCoordinateNode |
X3DNodes |
NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface. |
TNurbsTrimmedSurfaceNode |
X3DNodes |
Visible 3D NURBS surface (like a TNurbsPatchSurfaceNode) that is trimmed by a set of trimming loops. |
ToneMapping |
CastleRenderOptions |
Change the colors you render, to make them visually better. |
TOnJoyAxisMove |
CastleJoysticks |
Joystick axis move event. |
TOnJoyButtonEvent |
CastleJoysticks |
Joystick button action event. |
TOnOpenRecent |
CastleRecentFiles |
|
TOption |
CastleParameters |
Command-line option specification, for TParameters.Parse. |
TOptionArgument |
CastleParameters |
|
TOptionArguments |
CastleParameters |
|
TOptionProc |
CastleParameters |
Callback used by TParameters.Parse to notify about new option. |
TOptionSeparateArgument |
CastleParameters |
|
TOption_Array |
CastleParameters |
|
TOrientationInterpolator2DNode |
X3DNodes |
Interpolate (animate) a 2D orientation, during which angle changes but axis remains constant. |
TOrientationInterpolatorNode |
X3DNodes |
Interpolate (animate) an orientation, for example to animate TTransformNode.Rotation. |
TOrientationType |
CastleTransform |
Orientation of the model is 3D world, determining where is the conceptual "up" direction of the model, and where is it facing. |
TOrthographicCameraNode_1 |
X3DNodes |
|
TOrthoViewpointNode |
X3DNodes |
Viewpoint that provides an orthographic view of the scene. |
TPackagedShaderNode |
X3DNodes |
Single file that may contain a number of shaders and combined effects. |
TParameters |
CastleParameters |
Storing and processing command-line parameters and options. |
TPartialSend |
X3DFields |
Send along with the animation that should be applied only partially (because it fades-out or fades-in). |
TPathTracer |
CastleRayTracer |
Path tracer. |
TPeekCharStream |
CastleClassUtils |
Abstract class to read another stream, always being able to back one character. |
TPercentReplace |
CastleStringUtils |
|
TPerspectiveCameraNode_1 |
X3DNodes |
|
TPhongMaterialInfo |
X3DNodes |
Material information that defines parameters for Phong lighting equations. |
TPhotoService |
CastlePhotoService |
TPhotoService enables to store/retrieve images to/from the system Photos app.
|
TPhysicalMaterialInfo |
X3DNodes |
Material information that defines parameters for physical lighting equations. |
TPhysicalMaterialNode |
X3DNodes |
|
TPhysicsCollisionDetails |
CastleTransform |
Information send along with TCollisionEvent event, like TCastleRigidBody.OnCollisionEnter, TCastleRigidBody.OnCollisionExit. |
TPhysicsLayer |
CastleTransform |
|
TPhysicsLayers |
CastleTransform |
|
TPhysicsProperties |
CastleTransform |
Configure physics simulation calculation. |
TPhysicsRayCastResult |
CastleTransform |
Result of TCastleAbstractRootTransform.PhysicsRayCast and TCastleRigidBody.PhysicsRayCast. |
TPiecewiseCubicBezier |
CastleCurves |
Piecewise (composite) cubic Bezier curve. |
TPixelsMadeNotifierFunc |
CastleRayTracer |
|
TPixelTexture3DNode |
X3DNodes |
3D texture defined as an explicit array of pixel values inside the X3D file. |
TPixelTextureNode |
X3DNodes |
Texture specified as an explicit array of pixel values (see FdImage field). |
TPlaceholderName |
CastleShapes |
Detect the 3D placeholder name set in the external modeler, like 3D object name set in Blender or 3DS Max. |
TPlaceholderNames |
CastleShapes |
|
TPlaneCollision |
CastleBoxes |
State of collision between a plane and some other object. |
TPlaneNode |
X3DNodes |
Alternative (deprecated) version of TRectangle2DNode, compatible with InstantReality X3D browser. |
TPlaneSensorNode |
X3DNodes |
Pointing device sensor to move objects on a plane. |
TPlayAnimationParameters |
CastleSceneCore |
Parameters to use when playing animation, see TCastleSceneCore.PlayAnimation. |
TPlayerBestScoreEvent |
CastleGameService |
Event for TGameService.OnPlayerBestScoreReceived. |
TPointingDeviceSensorList |
X3DNodes |
List of pointing device sensors. |
TPointLightNode |
X3DNodes |
Point light source, that shines from a given point in all directions around, for X3D. |
TPointLightNode_1 |
X3DNodes |
|
TPointLightNode_2 |
X3DNodes |
|
TPointSetNode |
X3DNodes |
Points. |
TPointSetNode_1 |
X3DNodes |
|
TPointSetNode_2 |
X3DNodes |
|
TPolygonOffset |
CastleRenderContext |
|
TPolyline2DNode |
X3DNodes |
Series of line segments in 2D. |
TPolypoint2DNode |
X3DNodes |
Set of vertices in 2D. |
TPositionInterpolator2DNode |
X3DNodes |
Interpolate (animate) a 2D position. |
TPositionInterpolatorNode |
X3DNodes |
Interpolate (animate) a 3D position, for example to animate TTransformNode.Translation. |
TPositionRelative |
CastleUIControls |
Position for relative layout of one control in respect to another. |
TPrepareParams |
CastleTransform |
Information that a TCastleTransform object needs to prepare rendering. |
TPrepareResourcesOption |
CastleScene |
|
TPrepareResourcesOption |
CastleTransform |
Various things that TCastleTransform.PrepareResources may prepare. |
TPrepareResourcesOptions |
CastleScene |
|
TPrepareResourcesOptions |
CastleTransform |
|
TPrimitiveMaterial |
CastleScene |
Primitive material type, used by TCastleAbstractPrimitive.Material. |
TPrimitiveMode |
CastleGLUtils |
Primitive to draw using DrawPrimitive2D. |
TProcedureList |
CastleClassUtils |
|
TProcedureObject |
CastleClientServer |
|
TProcessTimerResult |
CastleTimeUtils |
Current time from ProcessTimer. |
TProgramShaderNode |
X3DNodes |
Shader that can consist of one or more individually programmable, self-contained pieces in TShaderProgramNode, like a Microsoft HLSL shader. |
TProjectedTextureCoordinateNode |
X3DNodes |
Generate texture coordinates by projection. |
TProjection |
CastleProjection |
Projection determines how does the 3D world map onto 2D screen. |
TProjectionEvent |
CastleViewport |
Event for TCastleViewport.OnProjection. |
TProjectionType |
CastleProjection |
|
TProjectionTypeCore |
CastleProjection |
Projection type, used by TProjection.ProjectionType. |
TPropertySection |
CastleClassUtils |
Used by TCastleComponent.PropertySections. |
TPropertySections |
CastleClassUtils |
|
TProportionalScaling |
CastleControls |
Indicate stretching approach for TCastleImageControl.ProportionalScaling. |
TProtectedSidesScaling |
CastleGLImages |
How is TCastleImagePersistent.ProtectedSides applies. |
TProximitySensorInstance |
CastleShapes |
|
TProximitySensorNode |
X3DNodes |
Generate events when the viewer enters, exits, and/or moves within a region of 3D space. |
TQuadSetNode |
X3DNodes |
Quads, not indexed. |
TQuaternion |
CastleQuaternions |
Quaternions are useful to represent rotations in 3D that can be easily applied and combined with other rotations. |
TransformCoordsMatrices |
CastleVectors |
Calculate matrix to convert to given coordinate system (like TransformToCoordsMatrix) and it's inverse (like TransformFromCoordsMatrix). |
TransformFromCoordsMatrix |
CastleVectors |
|
TransformFromCoordsMatrix |
CastleVectors |
|
TransformFromCoordsNoScaleMatrix |
CastleVectors |
|
TransformLoad |
CastleTransform |
|
TransformMatricesMult |
CastleTransform |
|
TransformSave |
CastleTransform |
Save / load TCastleTransform (or descendant) to a .castle-transform file. |
TransformToCoords |
CastleVectors |
Transform vector into new coordinate space. |
TransformToCoordsMatrix |
CastleVectors |
|
TransformToCoordsMatrix |
CastleVectors |
Transform coordinates to / from a coordinate system. |
TransformToCoordsNoScaleMatrix |
CastleVectors |
|
TranslateAllDesigns |
CastleLocalizationGetText |
Translate all future designs (component hierarchies) loaded using CastleComponentSerialize using the given GetText MO file. |
TranslateDesign |
CastleLocalizationGetText |
Translate all possible properties in the given component hierarchy with given translation file. |
TranslateProperties |
CastleClassUtils |
Enumerate all properties that are possible to translate in this component and its children. |
TranslationFromMatrix |
CastleVectors |
Extract translation from matrix. |
TranslationMatrices |
CastleVectors |
|
TranslationMatrices |
CastleVectors |
|
TranslationMatrix |
CastleVectors |
|
TranslationMatrix |
CastleVectors |
Functions to create common 4x4 matrices used in 3D graphics. |
TRayCollision |
CastleTransform |
Represents a ray collision with TCastleTransform (TCastleTransform that may have parents). |
TRayCollisionNode |
CastleTransform |
Information about ray collision with a single 3D object. |
TRayTracer |
CastleRayTracer |
|
TRayTracerKind |
CastleRayTracer |
|
TRecentFiles |
CastleRecentFiles |
Manage a list of recently open files. |
TRectangle |
CastleRectangles |
2D rectangle with integer coordinates. |
TRectangle2DNode |
X3DNodes |
Rectangle in 2D. |
TRectangleList |
CastleRectangles |
|
TRegisteredComponent |
CastleComponentSerialize |
Describes a component registered using RegisterSerializableComponent, enumerated using RegisteredComponents list. |
TRegisteredComponents |
CastleComponentSerialize |
|
TRemoveType |
CastleTransform |
|
TRenderContext |
CastleRenderContext |
The OpenGL / OpenGLES context state. |
TRenderedTextureNode |
X3DNodes |
Texture with contents created by rendering the scene from a specific viewpoint. |
TRenderEvent |
CastleTransform |
Callback used by TRenderParams.AddRenderEvent. |
TRenderFromViewFunction |
CastleTransform |
|
TRenderingAttributesEvent |
CastleScene |
|
TRenderingMode |
CastleRenderOptions |
Possible values of TCastleRenderOptions.Mode. |
TRenderLayer |
CastleRenderOptions |
Render layer for TCastleTransform.RenderLayer. |
TRenderOnePassParams |
CastleTransform |
How to render a single pass, when the shapes are already collected. |
TRenderParams |
CastleTransform |
Information that a TCastleTransform.LocalRender needs to render. |
TRenderStatistics |
CastleTransform |
Statistics about what was rendered during last frame. |
TRepoSoundEngine |
CastleSoundEngine |
Sound engine that keeps a repository of sounds, defined in a nice XML file. |
TResizeAllowed |
CastleWindow |
|
TResizeInterpolation |
CastleImages |
Resize interpolation modes, see TCastleImage.Resize and TCastleImage.MakeResized. |
TResizeInterpolationFpImage |
CastleImages |
|
TResizeInterpolationInternal |
CastleImages |
|
TRGBAlphaFloatImage |
CastleImages |
Image with RGBA colors using Single (4 floating-point numbers for each pixel). |
TRGBAlphaImage |
CastleImages |
Image with each pixel stored as 4 bytes: RGB (color) and alpha (opacity). |
TRGBFloatImage |
CastleImages |
Image with high-precision RGB colors encoded as 3 floating-point Single values. |
TRGBImage |
CastleImages |
Image with pixel represented as a TVector3Byte (red, green, blue). |
Triangle2 |
CastleTriangles |
|
Triangle3 |
CastleTriangles |
|
TriangleArea |
CastleTriangles |
|
TriangleBoundingBox |
CastleBoxes |
|
TriangleCollisionTestsCounter |
CastleTriangles |
Counter of collision tests done by TTriangle when the actual collision calculation had to be done. |
TriangleDir |
CastleTriangles |
|
TriangleDir |
CastleTriangles |
|
TriangleDirection |
CastleTriangles |
|
TriangleNormal |
CastleTriangles |
|
TriangleNormal |
CastleTriangles |
|
TriangleNormPlane |
CastleTriangles |
|
TrianglePlane |
CastleTriangles |
|
TrianglePlane |
CastleTriangles |
|
TriangleToNiceStr |
CastleTriangles |
|
TriangleTransform |
CastleTriangles |
|
TriangulateConvexFace |
CastleTriangulate |
Triangulate convex polygon. |
TriangulateFace |
CastleTriangulate |
|
TriangulateFace |
CastleTriangulate |
Triangulate potentially non-convex face. |
TrimEndingNewline |
CastleStringUtils |
Remove one newline from the end of the string, if any. |
TRotationNode_1 |
X3DNodes |
|
TRotationXYZNode_1 |
X3DNodes |
RotationXYZ node (from Inventor). |
TryCylinderRayIntersection |
CastleVectors |
Intersection between an (infinitely tall) cylinder and a ray. |
TryDeFormat |
CastleStringUtils |
|
TryInverseHarder |
CastleVectors |
Try to inverse single-precision matrix using double-precision, if necessary. |
TryMatrixInverse |
CastleVectors |
|
TryMatrixInverse |
CastleVectors |
|
TryMatrixInverse |
CastleVectors |
|
TryPlaneLineIntersection |
CastleVectors |
|
TryPlaneLineIntersection |
CastleVectors |
Plane and line intersection. |
TryPlaneRayIntersection |
CastleVectors |
|
TryPlaneRayIntersection |
CastleVectors |
|
TryPlaneSegmentDirIntersection |
CastleVectors |
|
TryPlaneSegmentDirIntersection |
CastleVectors |
|
TrySimplePlaneRayIntersection |
CastleVectors |
|
TrySimplePlaneRayIntersection |
CastleVectors |
|
TrySimplePlaneRayIntersection |
CastleVectors |
Plane and ray intersection. |
TrySimplePlaneSegmentIntersection |
CastleVectors |
|
TrySimplePlaneSegmentIntersection |
CastleVectors |
|
TrySimplePlaneSegmentIntersection |
CastleVectors |
Plane and line segment intersection. |
TrySphereRayIntersection |
CastleVectors |
|
TryStrToFloatDot |
CastleUtils |
|
TryStrToFloatDot |
CastleUtils |
Like standard TryStrToFloat, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings. |
TryTriangleRayCollision |
CastleTriangles |
|
TryTriangleRayCollision |
CastleTriangles |
Calculate triangle with ray collision. |
TryTriangleSegmentCollision |
CastleTriangles |
Calculate triangle with line segment collision. |
TryTriangleSegmentDirCollision |
CastleTriangles |
|
TryTriangleSegmentDirCollision |
CastleTriangles |
|
TS3TCImage |
CastleImages |
Deprecated alias for TGPUCompressedImage |
TSaveGameChoice |
CastleGameService |
User choice at "save game" dialog displayed by TGameService.ShowSaveGames. |
TSaveGameChosenEvent |
CastleGameService |
Event for TGameService.OnSaveGameChosen. |
TSaveGameLoadedEvent |
CastleGameService |
Event for TGameService.OnSaveGameLoaded. |
TSaveStreamOption |
CastleDownload |
Options for the UrlSaveStream function. |
TSaveStreamOptions |
CastleDownload |
|
TSaveToXmlMethod |
X3DFields |
|
TScalarInterpolatorNode |
X3DNodes |
Interpolate (animate) a single floating-point value, for example to animate TMaterialNode.Transparency. |
TScaleNode_1 |
X3DNodes |
|
TSceneFreeResource |
CastleSceneCore |
These are various features that may be freed by TCastleSceneCore.FreeResources. |
TSceneFreeResources |
CastleSceneCore |
|
TSceneGeometryChanged |
CastleSceneCore |
Callback for TCastleSceneCore.OnGeometryChanged. |
TSceneLoadOption |
CastleSceneCore |
Possible options for TCastleSceneCore.Load. |
TSceneLoadOptions |
CastleSceneCore |
|
TSceneManagerWorld |
CastleTransform |
Copyright 2017-2022 Michalis Kamburelis. |
TSceneRenderingAttributes |
CastleScene |
|
TSceneURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to something that can be loaded by LoadNode or TCastleSceneCore.Load. |
TScissor |
CastleRenderContext |
Scissor to clip displayed things, in addition to the global scissor affected by TRenderContext.ScissorEnable / TRenderContext.ScissorDisable. |
TScreenEffectNode |
X3DNodes |
Screen-space shader effect. |
TScriptNode |
X3DNodes |
Program behavior in a scene using scripts. |
TSearchOptions |
CastleStringUtils |
|
TSector |
CastleSectors |
|
TSectorList |
CastleSectors |
|
TSegmentNode |
X3DNodes |
|
TSeparateArgs |
CastleParameters |
|
TSeparatorNode_1 |
X3DNodes |
|
TSerializationProcess |
CastleClassUtils |
Call methods of this class within TCastleComponent.CustomSerialization override. |
TSerializationProcessColorsHelper |
CastleColors |
Helper methods you can use from TCastleComponent.CustomSerialization to manage reading/writing of colors. |
TSerializationProcessVectorsHelper |
CastleVectors |
Helper methods you can use from TCastleComponent.CustomSerialization to manage reading/writing of vectors. |
TSerializedComponent |
CastleComponentSerialize |
|
TSetFloatRectangleEvent |
CastleRectangles |
|
TSetOfChars |
CastleStringUtils |
A set of Chars. |
TSetVector2Event |
CastleVectors |
|
TSetVector3Event |
CastleVectors |
|
TSetVector4Event |
CastleVectors |
|
TSFBitMask |
X3DFields |
VRML 1.0 (deprecated) field representing a bitmask, where a number of "flags" can be "on" or "off". |
TSFBool |
X3DFields |
X3D field containing a single boolean value. |
TSFBoolEvent |
X3DFields |
TX3DEvent descendants with comfortable Send methods. |
TSFColor |
X3DFields |
X3D field containing an RGB color. |
TSFColorEvent |
X3DFields |
|
TSFColorRGBA |
X3DFields |
X3D field containing an RGBA color (with an alpha). |
TSFColorRGBAEvent |
X3DFields |
|
TSFDouble |
X3DFields |
X3D field containing a floating-point value with Double precision. |
TSFDoubleEvent |
X3DFields |
|
TSFEnum |
X3DFields |
VRML 1.0 (deprecated) field representing an enumerated value, which means that you choose one (named) value from a set of possible values. |
TSFFloat |
X3DFields |
X3D field containing a floating-point value with Single precision. |
TSFFloatEvent |
X3DFields |
|
TSFGenericMatrix |
X3DFields |
Generic class for an X3D field containing a single matrix value. |
TSFGenericVector |
X3DFields |
X3D field containing a vector. |
TSFImage |
X3DFields |
X3D field containing an image that is "embedded" in the X3D file. |
TSFImageEvent |
X3DFields |
|
TSFInt32 |
X3DFields |
X3D field containing an single integer 32-bit value. |
TSFInt32Event |
X3DFields |
|
TSFLong |
X3DFields |
X3D field containing an single integer 32-bit value. |
TSFLongEvent |
X3DFields |
|
TSFMatrix |
X3DFields |
VRML 1.0 SFMatrix field. |
TSFMatrix3d |
X3DFields |
X3D field containing a 3x3 matrix with Double precision. |
TSFMatrix3dEvent |
X3DFields |
|
TSFMatrix3f |
X3DFields |
X3D field containing a 3x3 matrix with Single precision. |
TSFMatrix3fEvent |
X3DFields |
|
TSFMatrix4d |
X3DFields |
X3D field containing a 4x4 matrix with Double precision. |
TSFMatrix4dEvent |
X3DFields |
|
TSFMatrix4f |
X3DFields |
X3D field containing a 4x4 matrix with Single precision. |
TSFMatrix4fEvent |
X3DFields |
|
TSFNode |
X3DNodes |
X3D field holding a reference to a single node. |
TSFNodeEvent |
X3DFields |
|
TSFNodeEventHelper |
X3DNodes |
|
TSFRotation |
X3DFields |
X3D field representing a 3D rotation around an arbitrary axis. |
TSFRotationEvent |
X3DFields |
|
TSFString |
X3DFields |
X3D field containing a single string. |
TSFStringEnum |
X3DFields |
X3D field that contains a value from a specified set. |
TSFStringEvent |
X3DFields |
|
TSFTime |
X3DFields |
X3D field containing a time, expressed as seconds that passed since some moment. |
TSFTimeEvent |
X3DFields |
|
TSFVec2d |
X3DFields |
X3D field containing a 2D vector with Double precision. |
TSFVec2dEvent |
X3DFields |
|
TSFVec2f |
X3DFields |
X3D field containing a 2D vector with Single precision. |
TSFVec2fEvent |
X3DFields |
|
TSFVec3d |
X3DFields |
X3D field containing a 3D vector with Double precision. |
TSFVec3dEvent |
X3DFields |
|
TSFVec3f |
X3DFields |
X3D field containing a 3D vector with Single precision. |
TSFVec3fEvent |
X3DFields |
|
TSFVec4d |
X3DFields |
X3D field containing a 4D vector with Double precision. |
TSFVec4dEvent |
X3DFields |
|
TSFVec4f |
X3DFields |
X3D field containing a 4D vector with Single precision. |
TSFVec4fEvent |
X3DFields |
|
TShaderLanguage |
X3DNodes |
Shader language used for TAbstractShaderNode.Language and TEffectNode.Language. |
TShaderPartNode |
X3DNodes |
OpenGL Shading Language (GLSL) shader part, used inside TComposedShaderNode. |
TShaderProgramNode |
X3DNodes |
Self-container shader part used with TProgramShaderNode, for example with Microsoft HLSL shader language. |
TShadersRendering |
CastleRenderOptions |
|
TShaderTextureNode |
X3DNodes |
Procedural texture defined by shaders. |
TShaderType |
CastleRenderOptions |
Shader types. |
TShading |
X3DNodes |
|
TShadowMapCompareMode |
X3DNodes |
|
TShadowSampling |
CastleRenderOptions |
Values for TCastleRenderOptions.ShadowSampling. |
TShape |
CastleShapes |
Shape is a geometry node Geometry instance and it's State. |
TShapeCollision |
X3DNodes |
|
TShapeHintsNode_1 |
X3DNodes |
|
TShapeList |
CastleShapes |
|
TShapeNode |
X3DNodes |
Shape is a rendered object in the world, with an appearance and geometry. |
TShapesHash |
CastleShapes |
|
TShapeSort |
CastleRenderOptions |
Various ways to sort the shapes. |
TShapeSortEvent |
CastleShapes |
Used for TCastleViewport.OnCustomShapeSort. |
TShapeSortNoAuto |
CastleRenderOptions |
Like TShapeSort, but doesn't allow sortAuto value. |
TShapeSpatialStructure |
CastleShapes |
Possible spatial structure types that may be managed by TShape, see TShape.Spatial. |
TShapeSpatialStructures |
CastleShapes |
|
TShapeTraverseFunc |
CastleShapes |
|
TShapeTree |
CastleShapes |
Tree of shapes. |
TShapeTreeGroup |
CastleShapes |
Internal (non-leaf) node of the TShapeTree. |
TShapeTreeIterator |
CastleShapes |
Iterates over all TShape items that would be enumerated by Tree.Traverse. |
TShapeTreeList |
CastleShapes |
|
TShapeTreeLOD |
CastleShapes |
Node of the TShapeTree representing the LOD (level of detail) alternative. |
TShapeTreeSwitch |
CastleShapes |
Node of the TShapeTree representing an alternative, choosing one (or none) child from it's children list as active. |
TShapeTreeTransform |
CastleShapes |
Node of the TShapeTree transforming it's children. |
TShapeType |
CastleControls |
Possible shape type, for TCastleShape.ShapeType. |
TSimpleNotifyEvent |
CastleUtils |
Simple notify event with no Sender |
TSimpleNotifyEventList |
CastleClassUtils |
|
TSimplePeekCharStream |
CastleClassUtils |
Read another stream, sequentially, always being able to back one character. |
TSimpleTextureFont |
CastleFonts |
|
TSingleArray |
CastleUtils |
|
TSingleList |
CastleUtils |
List of Single (single-precision floating point) values. |
TSiteNode |
X3DNodes |
|
TSound |
CastleSoundEngine |
|
TSoundAllocator |
CastleSoundEngine |
Manager of allocated sounds. |
TSoundBuffer |
CastleSoundEngine |
|
TSoundDataFormat |
CastleSoundBase |
Sound sample format. |
TSoundDevice |
CastleSoundBase |
|
TSoundDevice |
CastleSoundEngine |
|
TSoundDeviceList |
CastleSoundBase |
|
TSoundDistanceModel |
CastleSoundBase |
How does distance affect spatial sounds, used for TSoundEngine.DistanceModel. |
TSoundDistanceModel |
CastleSoundEngine |
|
TSoundEngine |
CastleSoundEngine |
Sound engine, responsible for loading and playing sounds. |
TSoundLoading |
CastleSoundBase |
How to load a sound buffer. |
TSoundNode |
X3DNodes |
3D sound emitter. |
TSoundParameters |
CastleSoundEngine |
|
TSoundType |
CastleSoundEngine |
Unique sound type identifier for sounds used within TRepoSoundEngine. |
TSoundURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to a sound file. |
TSphereNode |
X3DNodes |
Sphere. |
TSphereNode_1 |
X3DNodes |
|
TSphereNode_2 |
X3DNodes |
|
TSphereSensorNode |
X3DNodes |
Pointing device sensor to rotate objects. |
TSplinePositionInterpolator2DNode |
X3DNodes |
Non-linearly interpolate (animate) a 2D position. |
TSplinePositionInterpolatorNode |
X3DNodes |
Non-linearly interpolate (animate) a 3D position. |
TSplineScalarInterpolatorNode |
X3DNodes |
Non-linearly interpolate (animate) a single floating-point value. |
TSpotLightNode |
X3DNodes |
Light source that emits light from a specific point along a specific direction constrained within a cone. |
TSpotLightNode_1 |
X3DNodes |
|
TSpotLightNode_2 |
X3DNodes |
|
TSprite |
CastleGLImages |
Sprite is an animation composed from frames arranged in rows and columns inside a single image. |
TSpriteAnimation |
CastleGLImages |
Custom animation of a sprite. |
TSpriteAnimationFrame |
CastleGLImages |
A frame of a custom animation. |
TSquadOrientationInterpolatorNode |
X3DNodes |
Non-linearly interpolate (animate) a rotation. |
TStaticGroupNode |
X3DNodes |
Children nodes which cannot be modified. |
TStopAnimationEvent |
CastleSceneCore |
|
TStreamHelper |
CastleStreamUtils |
Helper class for streams that allows to correctly read and write either little or big endian values. |
TStreamOption |
CastleDownload |
Options for the Download function. |
TStreamOptions |
CastleDownload |
|
TStringIntegerMap |
X3DNodes |
Map String->Integer. |
TStringListCaseSens |
CastleClassUtils |
TStringList that is case sensitive. |
TStringSensorNode |
X3DNodes |
Generates events as the user inputs a longer string on the keyboard, useful for example to simulate "input fields" in 3D. |
TStringsHelper |
CastleDownload |
Copyright 2013-2020 Michalis Kamburelis. |
TStringsHelper |
CastleStringUtils |
|
TStringStringMap |
CastleStringUtils |
String-to-string map. |
TStructList |
CastleUtils |
List of structures. |
TSubPropertiesEditor |
CastlePropEdits |
Editor for any published SubComponent, you want to be able to expand it in the LCL object inspector. |
TSwitchNode |
X3DNodes |
Choose only one (or none) of the child nodes for processing. |
TSwitchNode_1 |
X3DNodes |
|
TSwitchNode_2 |
X3DNodes |
|
TSynchronisedStringList |
CastleClientServer |
|
TTangentNode |
X3DNodes |
Tangent vectors information, for bump mapping. |
TTeapotNode |
X3DNodes |
Teapot geometry, useful for testing purposes. |
TTerrain |
CastleTerrain |
|
TTerrainCasScript |
CastleTerrain |
Terrain (height for each X, Y) data calculated from CastleScript expression. |
TTerrainImage |
CastleTerrain |
|
TTerrainNoise |
CastleTerrain |
|
TTestFairy |
CastleTestFairy |
TestFairy integration. |
TTestShapeVisibility |
CastleShapes |
|
TText3DNode |
X3DNodes |
Text with 3D depth. |
TTextAlign |
CastleMessages |
Position of text in message dialogs. |
TTextNode |
X3DNodes |
Multiline text, visualized as a set of flat and textured polygons. |
TTextReader |
CastleDownload |
Read any stream like a text file. |
TTextReaderWriter |
CastleDownload |
Common class for reading or writing a stream like a text file. |
TTexture2Node_1 |
X3DNodes |
|
TTexture2TransformNode_1 |
X3DNodes |
|
TTextureBackgroundNode |
X3DNodes |
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. |
TTextureCompression |
CastleImages |
Possible compression of textures for GPU. |
TTextureCompressionInfo |
CastleImages |
|
TTextureCompressions |
CastleImages |
|
TTextureCoordinate2Node_1 |
X3DNodes |
|
TTextureCoordinate3DNode |
X3DNodes |
3D texture coordinates, partcularly useful with 3D textures. |
TTextureCoordinate4DNode |
X3DNodes |
4D (homogeneous 3D) texture coordinates, partcularly useful with 3D textures. |
TTextureCoordinateGeneratorNode |
X3DNodes |
Automatic generation of texture coordinates. |
TTextureCoordinateNode |
X3DNodes |
2D texture coordinates used by vertex-based geometry nodes. |
TTextureFilter |
CastleGLImages |
|
TTextureFont |
CastleFonts |
|
TTextureFontData |
CastleTextureFontData |
Data for a 2D font initialized from a FreeType font file, like ttf. |
TTextureFontData.TGlyph |
CastleTextureFontData |
Information about a particular font glyph. |
TTextureFontData.TGlyphDictionary |
CastleTextureFontData |
Map Unicode code to a TGlyph representation. |
TTextureMemoryProfiler |
CastleGLImages |
OpenGL texture memory profiler. |
TTexturePropertiesNode |
X3DNodes |
Adjust the texture application properties. |
TTextureSizing |
CastleGLImages |
Constraints on texture size, used by ResizeToTextureSize and IsTextureSized. |
TTexturesVideosCache |
CastleTextureImages |
A cache of loaded images for textures. |
TTextureTransform3DNode |
X3DNodes |
Transformation of texture coordinates in 3D, partcularly useful with 3D textures. |
TTextureTransformMatrix3DNode |
X3DNodes |
Transformation of texture coordinates by a 4x4 matrix, particularly useful with 3D textures. |
TTextureTransformNode |
X3DNodes |
2D transformation that can be applied to texture coordinates (e.g. |
TTextureUpdate |
X3DNodes |
Possible update modes for generated textures (like TGeneratedCubeMapTextureNode.Update). |
TTextureWrap2D |
CastleGLImages |
|
TTextureWrap3D |
CastleGLImages |
|
TTextWriter |
CastleDownload |
Write to a stream like to a text file. |
TThemeImage |
CastleUIControls |
Type of theme image, use of TCastleTheme.ImagesPersistent. |
TThreadSynchronisationHandler |
CastleClientServer |
Because Indys version isn't generic in FPC. |
TTiledMap |
CastleTiledMap |
|
TTiledMapURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to a Tiled Map file. |
TTimeDependentFunctionality |
X3DNodes |
Functionality of all time-dependent nodes. |
TTimeFunction |
X3DNodes |
Copyright 2008-2022 Michalis Kamburelis. |
TTimerResult |
CastleTimeUtils |
Current time from Timer. |
TTimeSensorNode |
X3DNodes |
Generate events as time passes. |
TTimeTriggerNode |
X3DNodes |
Generate time events upon receiving any boolean value. |
TTogglerNode |
X3DNodes |
Utility for setting and observing a boolean value in various ways. |
TToken |
CastleScriptLexer |
|
TToneMapping |
CastleRenderOptions |
Type of ToneMapping. |
TTouch |
CastleUIControls |
Tracking of a touch by a single finger, used by TTouchList. |
TTouchInterface |
CastleViewport |
Value for TCastleTouchNavigation.TouchInterface. |
TTouchList |
CastleUIControls |
Tracking of multi-touch, a position of each finger on the screen. |
TTouchSensorNode |
X3DNodes |
Sensor to catch clicks on 3D objects. |
TTransformation |
CastleVectors |
Describe transformation in a way comfortable to apply it in both ways. |
TTransformationList |
CastleVectors |
|
TTransformDesignURLPropertyEditor |
CastlePropEdits |
Property editor for URL that refers to a file readable by TransformLoad. |
TTransformFunctionality |
X3DNodes |
Node functionality for all X3D transformation nodes. |
TTransformNode |
X3DNodes |
Grouping node that transforms (moves, rotates, scales) it's children. |
TTransformNode_1 |
X3DNodes |
|
TTransformNode_2 |
X3DNodes |
|
TTransformSensorNode |
X3DNodes |
Generates events when the target object enters, exits, and moves within a region of 3D space. |
TTransformSeparatorNode_1 |
X3DNodes |
|
TTranslatePropertyEvent |
CastleClassUtils |
Use by TCastleComponent.TranslateProperties. |
TTranslationNode_1 |
X3DNodes |
|
TTraversingAfterFunc |
X3DNodes |
|
TTraversingFunc |
X3DNodes |
Used as a callback by TX3DNode.Traverse. |
TTraversingInfo |
X3DNodes |
|
TTriangle |
CastleTriangles |
Triangle in 3D. |
TTriangle2 |
CastleTriangles |
Triangle in 2D space. |
TTriangle2Single |
CastleTriangles |
|
TTriangle3 |
CastleTriangles |
Triangle in 3D space. |
TTriangle3List |
CastleTriangles |
|
TTriangle3Single |
CastleTriangles |
|
TTriangle4 |
CastleTriangles |
Triangle in 4D (or 3D homogeneous) space. |
TTriangle4List |
CastleScene |
|
TTriangle4Single |
CastleTriangles |
|
TTriangleEvent |
CastleTriangles |
Triangle information, called by TShape.LocalTriangulate and such. |
TTriangleFanSetNode |
X3DNodes |
Triangles that form a fan shape around the first vertex. |
TTriangleGeometry |
CastleTriangles |
Triangle expressed in particular coordinate system, for TTriangle. |
TTriangleHelper |
CastleShapes |
Triangle in a 3D model. |
TTriangleIgnoreFunc |
CastleTriangles |
Return for given Triangle do we want to ignore collisions with it. |
TTriangleList |
CastleTriangles |
|
TTriangleSet2DNode |
X3DNodes |
Set of triangles in 2D. |
TTriangleSetNode |
X3DNodes |
A collection of triangles. |
TTriangleStripSetNode |
X3DNodes |
Strips of triangles. |
TTriangulatorProc |
CastleTriangulate |
|
TTwoSidedMaterialNode |
X3DNodes |
Note: Whether the shape is visible from both sides depends on the geometry TAbstractGeometryNode.Solid field, and is independent of whether you use this or other (one-sided) material nodes. |
TUIContainer |
CastleUIControls |
|
TUIContainer |
CastleWindow |
|
TUIControl |
CastleUIControls |
|
TUIControlChange |
CastleUIControls |
|
TUIControlChangeEvent |
CastleUIControls |
|
TUIControlChanges |
CastleUIControls |
|
TUIControlFont |
CastleControls |
|
TUIControlList |
CastleUIControls |
|
TUIControlPos |
CastleUIControls |
|
TUIControlSizeable |
CastleUIControls |
|
TUiMotionEvent |
CastleUIControls |
|
TUiNotifyEvent |
CastleUIControls |
|
TUInt16List |
CastleUtils |
|
TUInt32List |
CastleUtils |
List of 32-bit unsigned values. |
TUiPressReleaseEvent |
CastleUIControls |
|
TUIRectangularControl |
CastleUIControls |
|
TUIScaling |
CastleUIControls |
Possible values for TCastleContainer.UIScaling. |
TUiUpdateEvent |
CastleUIControls |
|
TUnicodeChar |
CastleUnicode |
|
TUnicodeCharList |
CastleUnicode |
|
TUniformMissing |
CastleRenderOptions |
What to do when shader uniform variable is set but doesn't exist in the shader. |
TUniversalCamera |
CastleCameras |
|
TUnlitMaterialInfo |
X3DNodes |
Material information that defines parameters for unlit lighting equations. |
TUnlitMaterialNode |
X3DNodes |
|
TUpdateFunc |
CastleWindow |
|
TUriExists |
CastleUriUtils |
Result of the UriExists query. |
TUrlAsynchronousReader |
CastleDownload |
Implement this class, and pass to RegisterUrlProtocol, to read protocols asynchronously (such that TCastleDownload can read them asynchronously). |
TUrlAsynchronousReaderClass |
CastleDownload |
|
TUrlFunctionality |
X3DNodes |
Functionality used by all nodes that contain data located on the World Wide Web. |
TUrlReadEvent |
CastleDownload |
Event called when Download function wants to download URL with this protocol. |
TUrlWriteEvent |
CastleDownload |
Event called when URLSaveStream function wants to save URL with this protocol. |
TUseHeadlight |
CastleScene |
Possible value of TCastleRootTransform.UseHeadlight. |
TUserActivities |
CastleActivityRecognition |
|
TUserActivity |
CastleActivityRecognition |
Current user activity, used by TActivityRecognition.Activity. |
TUserActivityConfidence |
CastleActivityRecognition |
Current user activity, used by TActivityRecognition.ActivityConfidence. |
TUserRenderingPass |
CastleTransform |
Rendering pass, for user purposes. |
TValueTriggerNode |
X3DNodes |
Generate events upon receiving a boolean TRUE value. |
TVector2 |
CastleVectors |
Vector of 2 floating-point values (Single precision). |
TVector2Array |
CastleVectors |
|
TVector2Byte |
CastleVectors |
Vector of 2 Byte values. |
TVector2ByteArray |
CastleVectors |
|
TVector2Cardinal |
CastleVectors |
Vector of 2 Cardinal values. |
TVector2CardinalArray |
CastleVectors |
|
TVector2Double |
CastleVectors |
Vector of 2 floating-point values (Double precision). |
TVector2DoubleList |
CastleVectors |
List of TVector2Double. |
TVector2Integer |
CastleVectors |
Vector of 2 Integer values. |
TVector2IntegerArray |
CastleVectors |
|
TVector2List |
CastleVectors |
List of TVector2. |
TVector2Single |
CastleVectors |
|
TVector2SingleList |
CastleVectors |
|
TVector2SmallInt |
CastleVectors |
Vector of 2 SmallInt values. |
TVector2SmallIntList |
CastleVectors |
List of TVector2SmallInt. |
TVector3 |
CastleVectors |
Vector of 3 floating-point values (Single precision). |
TVector3Array |
CastleVectors |
|
TVector3Byte |
CastleVectors |
Vector of 3 Byte values. |
TVector3ByteArray |
CastleVectors |
|
TVector3Cardinal |
CastleVectors |
Vector of 3 Cardinal values. |
TVector3CardinalArray |
CastleVectors |
|
TVector3CardinalList |
CastleVectors |
List of TVector2Cardinal. |
TVector3Double |
CastleVectors |
Vector of 3 floating-point values (Double precision). |
TVector3DoubleList |
CastleVectors |
List of TVector3Double. |
TVector3Integer |
CastleVectors |
Vector of 3 Integer values. |
TVector3IntegerArray |
CastleVectors |
|
TVector3List |
CastleVectors |
List of TVector3. |
TVector3Single |
CastleVectors |
|
TVector3SingleList |
CastleVectors |
|
TVector4 |
CastleVectors |
Vector of 4 floating-point values (Single precision). |
TVector4Array |
CastleVectors |
|
TVector4Byte |
CastleVectors |
Vector of 4 Byte values. |
TVector4ByteArray |
CastleVectors |
|
TVector4Cardinal |
CastleVectors |
Vector of 4 Cardinal values. |
TVector4CardinalArray |
CastleVectors |
|
TVector4Double |
CastleVectors |
Vector of 4 floating-point values (Double precision). |
TVector4DoubleList |
CastleVectors |
List of TVector4Double. |
TVector4Integer |
CastleVectors |
Vector of 4 Integer values. |
TVector4IntegerArray |
CastleVectors |
|
TVector4IntegerList |
CastleVectors |
List of TVector4Integer. |
TVector4List |
CastleVectors |
List of TVector4. |
TVector4Pointer |
CastleVectors |
Vector of 4 Pointers. |
TVector4Single |
CastleVectors |
|
TVector4SingleList |
CastleVectors |
|
TVectorInterpolatorNode |
X3DNodes |
Interpolate (animate) a set of floats, for example to animate TElevationGridNode heights. |
TVertexArrayObject |
CastleGLUtils |
Vertex array object. |
TVertexJoints |
X3DNodes |
|
TVertexJointsList |
X3DNodes |
|
TVerticalPosition |
CastleRectangles |
Vertical position of one control/rectangle with respect to another. |
TVideo |
CastleVideos |
Video. |
TVideosCache |
CastleVideos |
A cache of loaded videos. |
TViewDialog |
CastleDialogViews |
Abstract class for a modal dialog user-interface view. |
TViewDialogChoice |
CastleDialogViews |
Ask user to choose from a number of options. |
TViewDialogInput |
CastleDialogViews |
Ask user to input a string, or cancel. |
TViewDialogKey |
CastleDialogViews |
Ask user a press any key, and return this key. |
TViewDialogOK |
CastleDialogViews |
Wait for simple confirmation ("OK") from user. |
TViewDialogPressEvent |
CastleDialogViews |
Ask user a press anything (key, mouse button, mouse wheel), for example to configure a keybinding for a game. |
TViewDialogYesNo |
CastleDialogViews |
Ask user a simple "yes" / "no" question. |
TViewpointGroupNode |
X3DNodes |
Group of viewpoints. |
TViewpointMirrorNode |
X3DNodes |
Viewpoint for making reflections on flat objects. |
TViewpointNode |
X3DNodes |
Viewpoint that provides a perspective view of the scene. |
TViewpointStack |
CastleSceneCore |
|
TViewVectors |
CastleVectors |
Express a 3D transformation as position, direction and up 3D vectors. |
TVisibilitySensorInstance |
CastleShapes |
|
TVisibilitySensorNode |
X3DNodes |
Detects visibility changes of a rectangular box as the user navigates the world. |
TVisibleChange |
CastleTransform |
Describe what visible thing changed for TCastleTransform.VisibleChangeHere. |
TVisibleChangeEvent |
CastleTransform |
|
TVisibleChanges |
CastleTransform |
|
TVRML1State |
X3DNodes |
Nodes that are saved during VRML/X3D traversing. |
TVRML1StateNode |
X3DNodes |
Node types used with TVRML1State. |
TWalkCamera |
CastleCameras |
|
TWarningEvent |
CastleApplicationProperties |
|
TWarningEventList |
CastleApplicationProperties |
|
TWaypoint |
CastleSectors |
|
TWaypointList |
CastleSectors |
|
TWindowContainer |
CastleWindow |
Container suitable to be used in TCastleWindow. |
TWindowList |
CastleWindow |
|
TWindowMessageType |
CastleWindow |
Type of message box, for TCastleWindow.MessageOK and TCastleWindow.MessageYesNo. |
TWindowRecentFiles |
CastleWindowRecentFiles |
Manage a list of recently opened files, and show a menu in TCastleWindow. |
TWireframeEffect |
CastleRenderOptions |
Values for TCastleRenderOptions.WireframeEffect. |
TwoPlanesIntersectionLine |
CastleVectors |
Intersection of two 3D planes. |
TWordList |
CastleUtils |
List of Word (16-bit unsigned) values. |
TWorldInfoNode |
X3DNodes |
Information about the world. |
TWWWAnchorNode_1 |
X3DNodes |
|
TWWWInlineNode_1 |
X3DNodes |
VRML 1.0 WWWInline node. |
TX3DAccessType |
X3DNodes |
|
TX3DAccessTypes |
X3DNodes |
|
TX3DBindableStack |
CastleSceneCore |
Stack of bindable nodes (only the top, bound, node is used for rendering/navigation). |
TX3DBindableStackBasic |
X3DNodes |
|
TX3DCameraVersion |
X3DCameraUtils |
Version of VRML/X3D camera definition. |
TX3DChange |
X3DFields |
Possible things that happen when given field is changed. |
TX3DChanges |
X3DFields |
|
TX3DEncoding |
X3DNodes |
|
TX3DEvent |
X3DFields |
X3D event. |
TX3DEventList |
X3DFields |
|
TX3DEventReceive |
X3DFields |
Called when TX3DEvent is received, see TX3DEvent.AddNotification. |
TX3DEventsEngine |
X3DNodes |
Abstract class representing a scene that renders and processed events of the X3D nodes. |
TX3DEventsEngineList |
X3DNodes |
|
TX3DExport |
X3DNodes |
|
TX3DExportList |
X3DNodes |
|
TX3DExternalPrototype |
X3DNodes |
X3D external prototype (referencing another file). |
TX3DField |
X3DFields |
Base class for all VRML/X3D fields. |
TX3DFieldClass |
X3DFields |
|
TX3DFieldList |
X3DFields |
|
TX3DFieldOrEvent |
X3DFields |
Base class for VRML/X3D field or event. |
TX3DFieldOrEventList |
X3DFields |
|
TX3DFieldsManager |
X3DFields |
Stores information about available VRML/X3D field classes. |
TX3DFileItem |
X3DFields |
Base class for any item within X3D file: a node, a field, a route, a prototype etc. |
TX3DFileItemList |
X3DFields |
|
TX3DFontFamily |
X3DNodes |
Font family that can be specified by a TFontStyleNode. |
TX3DFontJustify |
X3DNodes |
Font justification that can be specified by a TFontStyleNode. |
TX3DFontStyle |
X3DNodes |
Font style that can be specified by a TFontStyleNode.Style. |
TX3DFontTexturesCache |
X3DNodes |
Cache for font texture nodes (TPixelTextureNode that we need for each font). |
TX3DGraphTraverseState |
X3DNodes |
Current state (transformation and such) when traversing VRML/X3D graph. |
TX3DGraphTraverseStateStack |
X3DNodes |
Stack of TX3DGraphTraverseState. |
TX3DImport |
X3DNodes |
Copyright 2002-2023 Michalis Kamburelis. |
TX3DImportableNames |
X3DNodes |
|
TX3DInterfaceDeclaration |
X3DNodes |
Interface declaration, used in VRML/X3D (exposed) prototypes and for nodes with dynamic fields (Script, ComposedShader). |
TX3DInterfaceDeclarationList |
X3DNodes |
|
TX3DMaterialInfoAbstract |
X3DNodes |
|
TX3DMultField |
X3DFields |
X3D field with a list of values. |
TX3DNode |
X3DNodes |
X3D node. |
TX3DNodeClass |
X3DNodes |
|
TX3DNodeClassesList |
X3DNodes |
List of TX3DNodeClass. |
TX3DNodeDeepCopyState |
X3DNodes |
Private stuff for TX3DNode.DeepCopy and friends implementation. |
TX3DNodeList |
X3DNodes |
|
TX3DNodeNameRec |
X3DNodes |
|
TX3DNodeNames |
X3DNodes |
List to track node names while parsing VRML/X3D file. |
TX3DNodeProc |
X3DNodes |
|
TX3DNodesCache |
X3DNodes |
Cache for X3D nodes. |
TX3DNodeSearchProc |
X3DNodes |
|
TX3DPrototype |
X3DNodes |
X3D non-external prototype (describing how to expand the prototype into other nodes). |
TX3DPrototypeBase |
X3DNodes |
Common class to represent X3D external prototypes (referencing another file) or non-external prototypes (describing how to expand the prototype into other nodes). |
TX3DPrototypeBaseList |
X3DNodes |
|
TX3DPrototypeNames |
X3DNodes |
|
TX3DPrototypeNode |
X3DNodes |
Node with information about X3D prototype. |
TX3DReader |
X3DFields |
Reading of VRML/X3D from stream. |
TX3DReaderNames |
X3DNodes |
Container tracking VRML/X3D node and prototype names during parsing. |
TX3DRootNode |
X3DNodes |
A top-level VRML/X3D node. |
TX3DRoute |
X3DNodes |
Route makes a connection between two X3D events, making the destination event occur when the source event happened. |
TX3DRouteList |
X3DNodes |
|
TX3DSimpleMultField |
X3DFields |
X3D field with a list of values. |
TX3DSingleField |
X3DFields |
Copyright 2002-2018 Michalis Kamburelis. |
TX3DSingleFieldClass |
X3DFields |
|
TX3DSingleFieldList |
X3DFields |
|
TX3DTime |
X3DTime |
Complete timestamp for X3D events. |
TX3DTimeList |
X3DTime |
|
TX3DUnknownNode |
X3DNodes |
Not recognized VRML/X3D node type. |
TX3DVersion |
X3DNodes |
|
TX3DViewpointClassNode |
X3DNodes |
|
TX3DWriter |
X3DFields |
Writer of VRML/X3D to stream. |
TXFAnyEvent |
X3DFields |
Universal input event that can receive value of any type. |
TXMLCDataIterator |
CastleXmlUtils |
Iterate over all CDATA nodes of given XML element. |
TXMLElementFilteringIterator |
CastleXmlUtils |
Iterate over children elements of given XML element, that have matching TagName. |
TXMLElementIterator |
CastleXmlUtils |
Iterate over all children elements of given XML element. |
UIFont |
CastleControls |
The default font, used throughout the engine as a fallback. |
UnicodeCharToReadableString |
CastleUnicode |
Like UnicodeCharToString, but in case C is not a printable character (like ASCII control characters with code < 32), show it as '#' + character number. |
UnicodeCharToString |
CastleUnicode |
Express single Unicode character code as a String that you can write. |
UnitVector2Single |
CastleVectors |
|
UnitVector3Single |
CastleVectors |
|
UnitVector4Single |
CastleVectors |
|
UnknownFaceIndex |
CastleTriangles |
|
UnregisterUrlProtocol |
CastleDownload |
Unregister protocol, reverting the RegisterUrlProtocol. |
UriCaption |
CastleUriUtils |
Convert URI to a nice form for a short caption. |
UriCurrentPath |
CastleUriUtils |
Current working directory of the application, expressed as URL, including always final slash at the end. |
UriDeleteAnchor |
CastleUriUtils |
Return URI with anchor (if was any) stripped. |
UriDeleteProtocol |
CastleUriUtils |
Remove the protocol part from URI. |
UriDisplay |
CastleUriUtils |
Convert URI to a nice form for display (to show in messages and such). |
UriExcludeSlash |
CastleUriUtils |
Ensure URL does not end with slash. |
UriExists |
CastleUriUtils |
Does a file or directory exist under this URL. |
UriExtractAnchor |
CastleUriUtils |
Extracts #anchor from URI. |
UriFileExists |
CastleUriUtils |
Does a file exist, that is: whether it makes sense to load it with the Download function. |
UriGetAnchor |
CastleUriUtils |
Like UriExtractAnchor, but URI remains unchanged. |
UriGetSettingsFromAnchor |
CastleUriUtils |
Calculate #anchor from an URI, and split it into a key-value map. |
UriIncludeSlash |
CastleUriUtils |
Ensure URL ends with slash. |
UriMimeExtensions |
CastleUriUtils |
Map from an extension to a MIME type, used by UriMimeType. |
UriMimeType |
CastleUriUtils |
|
UriMimeType |
CastleUriUtils |
Get MIME type for content of the URI without downloading the file. |
UriProtocol |
CastleUriUtils |
Get protocol from given URI. |
UriProtocolIs |
CastleUriUtils |
Check does URI contain given Protocol. |
UriToFilenameSafe |
CastleUriUtils |
Convert URI (or filename) to a filename. |
UriToFilenameSafeUTF8 |
CastleLCLUtils |
|
UriValidProtocol |
CastleUriUtils |
Is the S a valid protocol scheme. |
UrlReadXML |
CastleXmlUtils |
|
UrlReadXML |
CastleXmlUtils |
|
UrlReadXML |
CastleXmlUtils |
|
UrlReadXML |
CastleXmlUtils |
Replacements for standard ReadXMLFile and WriteXMLFile that operate on URLs. |
UrlSaveStream |
CastleDownload |
Create a stream to save (write to) a given URL. |
UrlWriteXML |
CastleXmlUtils |
|
UrlWriteXML |
CastleXmlUtils |
|
UseFMODSoundBackend |
CastleFMODSoundBackend |
Use this to set sound engine backend to FMOD. |
UseOpenALSoundBackend |
CastleOpenALSoundBackend |
Use this to set sound engine backend to OpenAL. |
UserConfig |
CastleConfig |
User preferences. |
UserConfigFile |
CastleFilesUtils |
Filename to store user configuration. |
UserConfigPath |
CastleFilesUtils |
Path to store user configuration files. |
UserInterfaceLoad |
CastleUIControls |
|
UserInterfaceSave |
CastleUIControls |
Save / load TCastleUserInterface (or descendant) to a .castle-user-interface file. |
Utf16ToString |
CastleStringUtils |
Convert UTF-16 (UnicodeString) to String. |
Vector2 |
CastleVectors |
|
Vector2 |
CastleVectors |
|
Vector2 |
CastleVectors |
Construct an initialized TVector2 value. |
Vector2 |
CastleVectors |
|
Vector2Byte |
CastleVectors |
|
Vector2Byte |
CastleVectors |
Convert float vectors into byte vectors. |
Vector2Cardinal |
CastleVectors |
|
Vector2Double |
CastleVectors |
Construct an initialized TVector2Double value. |
Vector2FromStr |
CastleVectors |
Convert string to vector. |
Vector2Integer |
CastleVectors |
|
Vector2Single |
CastleVectors |
|
Vector2Single |
CastleVectors |
Construct an initialized TVector2 value. |
Vector2SingleCut |
CastleVectors |
|
Vector2SingleFromStr |
CastleVectors |
|
Vector2SmallInt |
CastleVectors |
|
Vector3 |
CastleVectors |
Construct an initialized TVector3 value. |
Vector3 |
CastleVectors |
|
Vector3 |
CastleVectors |
|
Vector3 |
CastleVectors |
|
Vector3Byte |
CastleVectors |
|
Vector3Byte |
CastleVectors |
|
Vector3Cardinal |
CastleVectors |
|
Vector3Double |
CastleVectors |
|
Vector3Double |
CastleVectors |
Construct an initialized TVector3Double value. |
Vector3FromStr |
CastleVectors |
|
Vector3Integer |
CastleVectors |
|
Vector3Single |
CastleVectors |
|
Vector3Single |
CastleVectors |
Construct an initialized TVector3 value. |
Vector3Single |
CastleVectors |
|
Vector3SingleCut |
CastleVectors |
|
Vector3SingleFromStr |
CastleVectors |
|
Vector3ToRGBE |
CastleImages |
Encode RGB color as Red + Green + Blue + Exponent format. |
Vector4 |
CastleVectors |
|
Vector4 |
CastleVectors |
|
Vector4 |
CastleVectors |
|
Vector4 |
CastleVectors |
|
Vector4 |
CastleVectors |
Construct an initialized TVector4 value. |
Vector4Byte |
CastleVectors |
|
Vector4Byte |
CastleVectors |
|
Vector4Cardinal |
CastleVectors |
|
Vector4Double |
CastleVectors |
|
Vector4Double |
CastleVectors |
Construct an initialized TVector4Double value. |
Vector4Double |
CastleVectors |
|
Vector4FromStr |
CastleVectors |
|
Vector4Integer |
CastleVectors |
|
Vector4Single |
CastleVectors |
|
Vector4Single |
CastleVectors |
Construct an initialized TVector4 value. |
Vector4Single |
CastleVectors |
|
Vector4SingleFromStr |
CastleVectors |
|
VectorAdd |
CastleVectors |
Various compatibility functions (on vectors and matrices) |
VectorAdd |
CastleVectors |
|
VectorAdd |
CastleVectors |
|
VectorAdjustToLength |
CastleVectors |
|
VectorAdjustToLength |
CastleVectors |
|
VectorAdjustToLength |
CastleVectors |
|
VectorAverage |
CastleVectors |
|
VectorDotProduct |
CastleVectors |
|
VectorDotProduct |
CastleVectors |
|
VectorDotProduct |
CastleVectors |
|
VectorLen |
CastleVectors |
|
VectorLen |
CastleVectors |
|
VectorLen |
CastleVectors |
|
VectorLenSqr |
CastleVectors |
|
VectorLenSqr |
CastleVectors |
|
VectorLenSqr |
CastleVectors |
|
VectorMultiplyComponents |
CastleVectors |
|
VectorMultiplyComponents |
CastleVectors |
|
VectorMultiplyComponents |
CastleVectors |
|
VectorMultTransposedSameVector |
CastleVectors |
Multiply vector by a transposition of the same vector. |
VectorProduct |
CastleVectors |
|
VectorRGBETo3Single |
CastleImages |
Decode Red + Green + Blue + Exponent back into RGB (3 floats). |
VectorsEqual |
CastleVectors |
|
VectorsEqual |
CastleVectors |
|
VectorsEqual |
CastleVectors |
|
VectorsEqual |
CastleVectors |
|
VectorsEqual |
CastleVectors |
|
VectorsEqual |
CastleVectors |
|
VectorsParallel |
CastleVectors |
Are the two vectors parallel (one is a scaled version of another). |
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerfectlyEqual |
CastleVectors |
|
VectorsPerp |
CastleVectors |
|
VectorsSamePlaneDirections |
CastleVectors |
|
VectorsSamePlaneDirections |
CastleVectors |
Check if both directions indicate the same side of given 3D plane. |
VectorSubtract |
CastleVectors |
|
VectorSubtract |
CastleVectors |
|
VectorSubtract |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToNiceStr |
CastleVectors |
|
VectorToRawStr |
CastleVectors |
|
VectorToRawStr |
CastleVectors |
|
VectorToRawStr |
CastleVectors |
|
VendorTypeToStr |
CastleGLVersion |
|
VersionOptionHelp |
CastleParameters |
|
VERTORDER_CLOCKWISE |
X3DNodes |
|
VERTORDER_COUNTERCLOCKWISE |
X3DNodes |
|
VERTORDER_UNKNOWN |
X3DNodes |
Constants for TShapeHintsNode_1.FdVertexOrdering.Value. |
Vibrate |
CastleOpenDocument |
Vibrate the device. |
vpBottom |
CastleUIControls |
|
vpMiddle |
CastleUIControls |
|
vpTop |
CastleUIControls |
|
VRML1StateClasses |
X3DNodes |
Classes corresponding to nodes on TVRML1State. |
VRML1Version |
X3DNodes |
|
VRML2Version |
X3DNodes |
|
WarnAboutAbsoluteFilenames |
X3DNodes |
Should we emit a warning when loading data from an URI with an absolute filename, like file:///c:/blah/myimage.png . |
WarningWrite |
CastleUtils |
|
WarningWrite |
CastleUtils |
|
weNormal |
CastleScene |
|
weSilhouette |
CastleScene |
|
weSolidWireframe |
CastleScene |
|
weWireframeOnly |
CastleScene |
|
White |
CastleColors |
|
White3Single |
CastleColors |
Deprecated, use WhiteRGB. |
WhiteRGB |
CastleColors |
|
WhiteSpaces |
CastleStringUtils |
|
WindowDefaultSize |
CastleWindow |
|
WindowPositionCenter |
CastleWindow |
|
WritelnLog |
CastleLog |
|
WritelnLog |
CastleLog |
Log message. |
WritelnLog |
CastleLog |
|
WritelnLog |
CastleLog |
Format and log a message. |
WritelnLogMultiline |
CastleLog |
Log multiline message. |
WritelnStr |
CastleClassUtils |
|
WritelnStr |
CastleClassUtils |
|
WritelnWarning |
CastleLog |
|
WritelnWarning |
CastleLog |
A shortcut for WritelnWarning(Category, FormatDot(MessageBase, Args)) . |
WritelnWarning |
CastleLog |
|
WritelnWarning |
CastleLog |
Log a warning, and call ApplicationProperties.OnWarning event. |
WriteLog |
CastleLog |
Log message, without appending newline at the end (given Message should already contain a final newline). |
WriteLogMultiline |
CastleLog |
|
WriteStr |
CastleClassUtils |
|
WriteStr |
CastleClassUtils |
Write string contents, encoded as 8-bit (UTF-8), to stream. |
X3DCache |
X3DNodes |
Cache, for all the resources not tied with renderer context. |
X3DChangesToStr |
X3DFields |
|
X3DChangeToStr |
X3DFields |
|
X3DFieldsManager |
X3DFields |
|
X3DNodeList_FreeUnusedAndNil |
X3DNodes |
Free all unused X3D nodes on the list, then free and Nil the list itself. |
X3DToIfc |
CastleIfc |
Convert IFC file to X3D. |
X3DVersion |
X3DNodes |
Latest X3D version supported. |
xeClassic |
X3DNodes |
|
xeXML |
X3DNodes |
|
Yellow |
CastleColors |
|
YellowRGB |
CastleColors |
|
Zero |
CastleVectors |
|
ZeroMatrix2Double |
CastleVectors |
|
ZeroMatrix2Single |
CastleVectors |
|
ZeroMatrix3Double |
CastleVectors |
|
ZeroMatrix3Single |
CastleVectors |
|
ZeroMatrix4Double |
CastleVectors |
|
ZeroMatrix4Single |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector |
CastleVectors |
|
ZeroVector2Byte |
CastleVectors |
|
ZeroVector2Cardinal |
CastleVectors |
|
ZeroVector2Double |
CastleVectors |
|
ZeroVector2Integer |
CastleVectors |
|
ZeroVector2Single |
CastleVectors |
Vector with all components zero. |
ZeroVector3Byte |
CastleVectors |
|
ZeroVector3Cardinal |
CastleVectors |
|
ZeroVector3Double |
CastleVectors |
|
ZeroVector3Integer |
CastleVectors |
|
ZeroVector3Single |
CastleVectors |
|
ZeroVector4Byte |
CastleVectors |
|
ZeroVector4Cardinal |
CastleVectors |
|
ZeroVector4Double |
CastleVectors |
|
ZeroVector4Integer |
CastleVectors |
|
ZeroVector4Single |
CastleVectors |
|
ZFarInfinity |
CastleProjection |
Special value that you can pass to various perspective-projection functions with the intention to set far plane at infinity. |