Class TIndexedLineSetNode
Unit
Declaration
type TIndexedLineSetNode = class(TAbstractGeometryNode)
Description
Geometry formed by constructing polylines from 3D vertices.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TIndexedLineSetNode
Overview
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function Lit(State: TX3DGraphTraverseState): boolean; override; |
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function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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function CoordIndexField: TMFLong; override; |
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function CoordField: TSFNode; override; |
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function ColorField: TSFNode; override; |
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function InternalFogCoord: TMFFloat; override; |
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function AttribField: TMFNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetAttrib(const Value: array of TAbstractVertexAttributeNode); |
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procedure SetColorIndex(const Value: array of Int32); overload; |
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procedure SetColorIndex(const Value: TInt32List); overload; |
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procedure SetCoordIndex(const Value: array of Int32); overload; |
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procedure SetCoordIndex(const Value: TInt32List); overload; |
Properties
property EventSet_colorIndex: TMFInt32Event read FEventSet_colorIndex; |
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property EventSet_coordIndex: TMFInt32Event read FEventSet_coordIndex; |
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property FdAttrib: TMFNode read FFdAttrib; |
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property FdColor: TSFNode read FFdColor; |
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property Color: TAbstractColorNode read GetColor write SetColor; |
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property FdCoord: TSFNode read FFdCoord; |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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property FdFogCoord: TSFNode read FFdFogCoord; |
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property FogCoord: TFogCoordinateNode read GetFogCoord write SetFogCoord; |
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property FdColorIndex: TMFInt32 read FFdColorIndex; |
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property FdColorPerVertex: TSFBool read FFdColorPerVertex; |
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property ColorPerVertex: Boolean read GetColorPerVertex write SetColorPerVertex; |
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property FdCoordIndex: TMFInt32 read FFdCoordIndex; |
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property FdMode: TSFStringEnum read FFdMode; |
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property Mode: TLineMode read GetMode write SetMode; |
Description
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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This item has no description. |
function Lit(State: TX3DGraphTraverseState): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.Lit.
Is this object lit, disregarding the material. Default implementation in TAbstractGeometryNode says |
function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.InternalCoord.
Return node's list of coordinates. Returns In base TAbstractGeometryNode class this always returns Override this for descendants that have some kind of "coord" field, then this should return For VRML 1.0, coord may be taken from State, that's why we have to pass current traverse state here. |
function CoordIndexField: TMFLong; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.CoordIndexField. Node's list of coordinate indexes. In base TAbstractGeometryNode class this always returns Override this for descendants that have some kind of "coordIndex" or "index" field used to index InternalCoord array. |
function CoordField: TSFNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.CoordField.
Node's "coord" field where you can place TCoordinateNode, or This gives you more possibilities than the InternalCoord and InternalCoordinates methods (as you can assign texCoord using this). However, it doesn't work for old VRML 1.0 (since they have coordinate information, but no "coord" field). |
function ColorField: TSFNode; override; |
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This item has no description. |
function InternalFogCoord: TMFFloat; override; |
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This item has no description. |
function AttribField: TMFNode; override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetAttrib(const Value: array of TAbstractVertexAttributeNode); |
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This item has no description. |
procedure SetColorIndex(const Value: array of Int32); overload; |
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This item has no description. |
procedure SetColorIndex(const Value: TInt32List); overload; |
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This item has no description. |
procedure SetCoordIndex(const Value: array of Int32); overload; |
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This item has no description. |
procedure SetCoordIndex(const Value: TInt32List); overload; |
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This item has no description. |
Properties
property EventSet_colorIndex: TMFInt32Event read FEventSet_colorIndex; |
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This item has no description. |
property EventSet_coordIndex: TMFInt32Event read FEventSet_coordIndex; |
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This item has no description. |
property FdAttrib: TMFNode read FFdAttrib; |
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Internal wrapper for property |
property FdColor: TSFNode read FFdColor; |
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Internal wrapper for property |
property Color: TAbstractColorNode read GetColor write SetColor; |
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This item has no description. |
property FdCoord: TSFNode read FFdCoord; |
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Internal wrapper for property |
property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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This item has no description. |
property FdFogCoord: TSFNode read FFdFogCoord; |
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Internal wrapper for property |
property FogCoord: TFogCoordinateNode read GetFogCoord write SetFogCoord; |
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This item has no description. |
property FdColorIndex: TMFInt32 read FFdColorIndex; |
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Internal wrapper for property |
property FdColorPerVertex: TSFBool read FFdColorPerVertex; |
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Internal wrapper for property |
property ColorPerVertex: Boolean read GetColorPerVertex write SetColorPerVertex; |
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This item has no description. |
property FdCoordIndex: TMFInt32 read FFdCoordIndex; |
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Internal wrapper for property |
property FdMode: TSFStringEnum read FFdMode; |
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Internal wrapper for property |
property Mode: TLineMode read GetMode write SetMode; |
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How to interpret the vertexes: as a set of strips (connected line segments), loops (connected line segments with additional segment to form a loop), or just pairs of vertexes (each pair defines a line segment). See possible TLineMode values for details. |
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