Class TCoordinateNode

Unit

Declaration

type TCoordinateNode = class(TAbstractCoordinateNode)

Description

Set of 3D coordinates to be used in the Coord field of vertex-based geometry nodes.

Hierarchy

Overview

Methods

Public function CoordCount: Cardinal; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetPoint(const Value: array of TVector3); overload;
Public procedure SetPoint(const Value: TVector3List); overload;

Properties

Public property FdPoint: TMFVec3f read FFdPoint;

Description

Methods

Public function CoordCount: Cardinal; override;

This item has no description. Showing description inherited from TAbstractCoordinateNode.CoordCount.

Count of coordinates within.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetPoint(const Value: array of TVector3); overload;

This item has no description.

Public procedure SetPoint(const Value: TVector3List); overload;

This item has no description.

Properties

Public property FdPoint: TMFVec3f read FFdPoint;

Internal wrapper for property Point. This wrapper API may change, we advise to access simpler Point instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).


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