Michalis Kamburelis enjoys speaking at various conferences about Castle Game Engine.
15-16 October 2024: Presentation at Zlot Programistów Delphi 2024 ("Delphi Programmer’s Meeting 2024", in Polish).
10-11 October 2024: Presentation at FPC and Lazarus event in Cologne (Köln).
21st August 2024: Presentation at Dev Days of Summer 2024:
6th April 2024: Pascal Cafe 2024. I made a presentation introducing Castle Game Engine and then discussing some details about mobile (Android and iOS) development with CGE.
26-27 October 2023: ITDevCon - Delphi conference in Rome. I had 2 talks about CGE.
20-21 September 2023: Zlot Programistów Delphi, Polish conference.
Slides from my talk presenting Castle Game Engine - editor, coding, plans
Examples from my talk. These examples are ready and complete, as usual — i.e. you can just build and run them from CGE editor or Delphi or (non-FMX examples) from Lazarus.
July 2023: I had a talk and CGE course at the International Pascal Congress in Salamanca.
I collected my positive thoughts about Pascal future after the conference here.
Recording of my talk "Developing games and graphic visualizations in Pascal".
Read slides from my talk "Developing games and graphic visualizations in Pascal".
Castle Game Engine Workshop (course) with sample application source code.
February 2023: Online conference DelphiCon 2023, I gave a talk about CGE physics.
December 2022: Online conference organized by Embarcadero CodeRage 2022.
October 2022: I gave a talk at the Game Industry Conference in Poznań, Poland.
November 2020: I gave a talk at the MiniDebConf Online “Gaming Edition”.
2011: I published and presented a paper at the Theory and Practice of Computer Graphics 2011 conference. The paper presented our Compositing Shaders, aka "shader effects", which continue to be our advised way to use shaders in CGE.
2010: I published and presented a paper at Web3D 2010 conference. I presented our X3D nodes to use shadow maps, which continue to be how you can use shadow maps in CGE.
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