Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Pull request to X3D 4.0 to add Physically-Based Rendering and other improvements - merged!
July 20, 2020
Asynchronous (non-blocking) downloading using TCastleDownload class, and other HTTP communication features
July 19, 2020