Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
To build applications, download also Lazarus for the same platform.
bin/ subdirectory contains compiled executables for all our tools.
This includes castle-editor which provides an integrated environment to design and build games.
Debian talk about Castle Game Engine in 12h, watch Enes Geven game videos in the meantime :)
November 22, 2020
Upcoming Debian conference CGE talk, video from Web3D 2020 talk, engine improvements: new 2D geometry primitives, no more libGLU
November 15, 2020
Various improvements (blending documentation, AvoidNavigationCollisions fix, buttonXxx renames, CastleXMLUtils example...)
November 8, 2020