This guide discusses various aspects of preparing game data for use
in Castle Game Engine. We'll talk about how to make the 3D
stuff (levels, creatures, items — everything), and also how to
write various helper data files (
resource.xml and such)
that are read by our engine.
Copyright Michalis Kamburelis and other Castle Game Engine developers.
Thank you to Paweł Wojciechowicz from Cat-astrophe Games for various graphics.
This documentation is also open-source and you can even redistribute it on open-source terms.