Class TRotationXYZNode_1
Unit
Declaration
type TRotationXYZNode_1 = class(TAbstractTransformationNode_1)
Description
RotationXYZ node (from Inventor). It's not in VRML 1.0 spec. But some invalid VRML 1.0 models use it, e.g. [http://www-vrl.umich.edu/sel_prj/EECS498/].
Hierarchy
- TObject
 - TPersistent
 - TX3DFileItem
 - TX3DNode
 - TAbstractNode
 - TAbstractChildNode
 - TAbstractTransformationNode_1
 - TRotationXYZNode_1
 
Overview
Methods
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procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; | 
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procedure CreateNode; override; | 
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class function ClassX3DType: String; override; | 
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; | 
Properties
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property FdAxis: TSFEnum read FFdAxis; | 
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property FdAngle: TSFFloat read FFdAngle; | 
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property Angle: Single read GetAngle write SetAngle; | 
Description
Methods
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procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; | 
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 This item has no description.  | |
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procedure CreateNode; override; | 
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 Create node fields and events.  | |
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class function ClassX3DType: String; override; | 
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 This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.  | |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; | 
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 This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always  In practice I only use this function when various VRML/X3D versions specify the same node name but 
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Properties
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property FdAxis: TSFEnum read FFdAxis; | 
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Internal wrapper for property   | |
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property FdAngle: TSFFloat read FFdAngle; | 
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Internal wrapper for property   | |
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property Angle: Single read GetAngle write SetAngle; | 
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 This item has no description.  | |
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