Class TRotationNode_1
Unit
Declaration
type TRotationNode_1 = class(TAbstractTransformationNode_1)
Description
This item has no description. Showing description inherited from TAbstractTransformationNode_1.
Common base class for all VRML 1 nodes that modify the transformation.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractTransformationNode_1
- TRotationNode_1
Overview
Methods
procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
Properties
property FdRotation: TSFRotation read FFdRotation; |
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property Rotation: TVector4 read GetRotation write SetRotation; |
Description
Methods
procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
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Properties
property FdRotation: TSFRotation read FFdRotation; |
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Internal wrapper for property |
property Rotation: TVector4 read GetRotation write SetRotation; |
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This item has no description. |
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