Class TCylinderSensorNode
Unit
Declaration
type TCylinderSensorNode = class(TAbstractDragSensorNode)
Description
Pointing device sensor to rotate objects around a constrained axis.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TAbstractPointingDeviceSensorNode
- TAbstractDragSensorNode
- TCylinderSensorNode
Overview
Methods
procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4; const OverPoint: TVector3); override; |
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procedure Deactivate(const Time: TX3DTime); override; |
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procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdAxisRotation: TSFRotation read FFdAxisRotation; |
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property AxisRotation: TVector4 read GetAxisRotation write SetAxisRotation; |
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property FdDiskAngle: TSFFloat read FFdDiskAngle; |
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property DiskAngle: Single read GetDiskAngle write SetDiskAngle; |
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property FdMaxAngle: TSFFloat read FFdMaxAngle; |
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property MaxAngle: Single read GetMaxAngle write SetMaxAngle; |
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property FdMinAngle: TSFFloat read FFdMinAngle; |
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property MinAngle: Single read GetMinAngle write SetMinAngle; |
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property FdOffset: TSFFloat read FFdOffset; |
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property Offset: Single read GetOffset write SetOffset; |
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property EventRotation_changed: TSFRotationEvent read FEventRotation_changed; |
Description
Methods
procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4; const OverPoint: TVector3); override; |
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This item has no description. Showing description inherited from TAbstractPointingDeviceSensorNode.Activate.
OverPoint indicates 3D point (in global, that is TCastleSceneCore, coordinates) pointed by the mouse. In TAbstractPointingDeviceSensorNode class, this simply sends isActive := TRUE event. |
procedure Deactivate(const Time: TX3DTime); override; |
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This item has no description. Showing description inherited from TAbstractPointingDeviceSensorNode.Deactivate.
In TAbstractPointingDeviceSensorNode class, this simply sends isActive := FALSE event. |
procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3); override; |
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This item has no description. Showing description inherited from TAbstractDragSensorNode.Drag. Called by events engine (like TCastleSceneCore) when you move your mouse over the active drag sensor. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdAxisRotation: TSFRotation read FFdAxisRotation; |
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Internal wrapper for property |
property AxisRotation: TVector4 read GetAxisRotation write SetAxisRotation; |
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This item has no description. |
property FdDiskAngle: TSFFloat read FFdDiskAngle; |
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Internal wrapper for property |
property DiskAngle: Single read GetDiskAngle write SetDiskAngle; |
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This item has no description. |
property FdMaxAngle: TSFFloat read FFdMaxAngle; |
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Internal wrapper for property |
property MaxAngle: Single read GetMaxAngle write SetMaxAngle; |
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This item has no description. |
property FdMinAngle: TSFFloat read FFdMinAngle; |
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Internal wrapper for property |
property MinAngle: Single read GetMinAngle write SetMinAngle; |
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This item has no description. |
property FdOffset: TSFFloat read FFdOffset; |
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Internal wrapper for property |
property Offset: Single read GetOffset write SetOffset; |
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This item has no description. |
property EventRotation_changed: TSFRotationEvent read FEventRotation_changed; |
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This item has no description. |
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