Class TTextureBackgroundNode
Unit
Declaration
type TTextureBackgroundNode = class(TAbstract3DBackgroundNode)
Description
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TAbstractBackgroundNode
- TAbstract3DBackgroundNode
- TTextureBackgroundNode
Overview
Methods
function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdBackTexture: TSFNode read FFdBackTexture; |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
Description
Methods
function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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This item has no description. Showing description inherited from TAbstract3DBackgroundNode.Texture.
Texture node for given background side. May return It is the caller's responsibility to take care of freeing the result, but only if it's not otherwise used. In other words, use TX3DNode.FreeIfUnused (or some routine based on it), unless you're sure that you always make the returned node a child of another node (in this case the returned node is always used, and remains managed by parent node). |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdBackTexture: TSFNode read FFdBackTexture; |
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Internal wrapper for property |
property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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This item has no description. |
property FdBottomTexture: TSFNode read FFdBottomTexture; |
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Internal wrapper for property |
property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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This item has no description. |
property FdFrontTexture: TSFNode read FFdFrontTexture; |
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Internal wrapper for property |
property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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This item has no description. |
property FdLeftTexture: TSFNode read FFdLeftTexture; |
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Internal wrapper for property |
property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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This item has no description. |
property FdRightTexture: TSFNode read FFdRightTexture; |
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Internal wrapper for property |
property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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This item has no description. |
property FdTopTexture: TSFNode read FFdTopTexture; |
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Internal wrapper for property |
property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
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This item has no description. |
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