Class TTextureBackgroundNode
Unit
X3DNodes
Declaration
type TTextureBackgroundNode = class(TAbstractBackgroundNode)
Description
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdBackTexture: TSFNode read FFdBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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