Class TTextureBackgroundNode
Unit
Declaration
type TTextureBackgroundNode = class(TAbstract3DBackgroundNode)
Description
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.
Source: src/scene/x3d/x3dnodes_standard_environmentaleffects.inc (line 165).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TAbstractBackgroundNode
- TAbstract3DBackgroundNode
- TTextureBackgroundNode
Overview
Methods
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function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdBackTexture: TSFNode read FFdBackTexture; |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
Description
Methods
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function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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This item has no description. Showing description inherited from TAbstract3DBackgroundNode.Texture.
Texture node for given background side. May return It is the caller's responsibility to take care of freeing the result, but only if it's not otherwise used. In other words, use TX3DNode.FreeIfUnused (or some routine based on it), unless you're sure that you always make the returned node a child of another node (in this case the returned node is always used, and remains managed by parent node). Source: src/scene/x3d/x3dnodes_standard_environmentaleffects.inc (line 167). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 41). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 42). | |
Properties
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property FdBackTexture: TSFNode read FFdBackTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 46). | |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 48). | |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 52). | |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 54). | |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 58). | |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 60). | |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 64). | |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 66). | |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 70). | |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 72). | |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 76). | |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturebackground.inc (line 78). | |
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