Class TCastleCone
Unit
CastleScene
Declaration
type TCastleCone = class(TCastleAbstractPrimitive)
Description
Cone with configurable size, position and material.
Hierarchy
Overview
Methods
Properties
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property BottomRadius: Single read FBottomRadius write SetBottomRadius default 1; |
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property Height: Single read FHeight write SetHeight default 2; |
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property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
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property Bottom: Boolean read FBottom write SetBottom default true; |
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property Side: Boolean read FSide write SetSide default true; |
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property Slices: Cardinal read FSlices write SetSlices default 0; |
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property Stacks: Cardinal read FStacks write SetStacks default 0; |
Description
Methods
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constructor Create(AOwner: TComponent); override; |
This item has no description. |
Properties
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property BottomRadius: Single read FBottomRadius write SetBottomRadius default 1; |
Cone bottom radius.
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property Height: Single read FHeight write SetHeight default 2; |
Cone height.
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property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
When this is True , the object is visible (and lit) from both sides.
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property Bottom: Boolean read FBottom write SetBottom default true; |
Display bottom of the cone. When False , you can see the cone interior if looking from the outside (note: turn on DoubleSided to make interior visible).
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property Side: Boolean read FSide write SetSide default true; |
Display sides of the cone. When this is False , and Bottom is True , then cone bottom is effectively displayed as just a disk.
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property Slices: Cardinal read FSlices write SetSlices default 0; |
How many "slices " to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more slices , the more the cone will look like a cone.
Slices divide the objects like slices of a pizza.
The default value of 0 means to follow global variable DefaultTriangulationSlices.
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property Stacks: Cardinal read FStacks write SetStacks default 0; |
How many "stacks " to use to approximate the cone. The cone is rendered using polygons (triangles and quads) that approximate the cone shape. The more stacks , the more the cone will look like a cone.
Stacks divide the objects like stacks of a tower.
The default value of 0 means to follow global variable DefaultTriangulationStacks.
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