Class TInlineLoadControlNode
Unit
Declaration
type TInlineLoadControlNode = class(TInlineNode)
Description
Embed another X3D scene into the current scene, with additional output event when they are loaded (VRML 97 version).
This node is implemented only for compatibility with VRML 97. It has additional "children" output field. See VRML 97 Amendment spec, https://www.web3d.org/documents/specifications/14772-1/V2.1/index.html .
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInternalGroupingNode
- TInlineNode
- TInlineLoadControlNode
Overview
Methods
procedure AfterLoadInlined; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property EventChildren: TMFNodeEvent read FEventChildren; |
Description
Methods
procedure AfterLoadInlined; override; |
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This item has no description. Showing description inherited from TInlineNode.AfterLoadInlined.
You can override this to do anything after the Inline children were loaded. It's called only after actual loading occurred, e.g. it's not called when LoadInlined was called on the already-loaded node with CanReload = |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property EventChildren: TMFNodeEvent read FEventChildren; |
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This item has no description. |
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