Class TAbstractShaderNode
Unit
Declaration
type TAbstractShaderNode = class(TAbstractAppearanceChildNode)
Description
Base type for all node types that specify a programmable shader.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractShaderNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property EventActivate: TSFBoolEvent read FEventActivate; |
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property EventIsSelected: TSFBoolEvent read FEventIsSelected; |
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property EventIsValid: TSFBoolEvent read FEventIsValid; |
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property FdLanguage: TSFStringEnum read FFdLanguage; |
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property Language: TShaderLanguage read GetLanguage write SetLanguage; |
Description
Methods
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procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractAppearanceChildNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property EventActivate: TSFBoolEvent read FEventActivate; |
This item has no description. |
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property EventIsSelected: TSFBoolEvent read FEventIsSelected; |
This item has no description. |
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property EventIsValid: TSFBoolEvent read FEventIsValid; |
This item has no description. |
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property FdLanguage: TSFStringEnum read FFdLanguage; |
Internal wrapper for property Language. This wrapper API may change, we advise to access simpler Language instead. |
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property Language: TShaderLanguage read GetLanguage write SetLanguage; |
Shading |
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