Class TAbstractShaderNode
Unit
X3DNodes
Declaration
type TAbstractShaderNode = class(TAbstractAppearanceChildNode)
Description
Base type for all node types that specify a programmable shader.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
Create node fields and events.
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType.
Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.
Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.
You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.
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Properties
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property EventActivate: TSFBoolEvent read FEventActivate; |
This item has no description. |
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property EventIsSelected: TSFBoolEvent read FEventIsSelected; |
This item has no description. |
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property EventIsValid: TSFBoolEvent read FEventIsValid; |
This item has no description. |
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property FdLanguage: TSFStringEnum read FFdLanguage; |
Internal wrapper for property Language . This wrapper API may change, we advise to access simpler Language instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Language: TShaderLanguage read GetLanguage write SetLanguage; |
Shading language . Only the GLSL (OpenGL Shading Language ) is actually supported. The default value, empty string, is equivalent to GLSL.
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