Class TAbstractShaderNode
Unit
Declaration
type TAbstractShaderNode = class(TAbstractAppearanceChildNode)
Description
Base type for all node types that specify a programmable shader.
Source: scene/x3d/x3dnodes_standard_shaders.inc (line 25).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractShaderNode
Overview
Methods
| Public | procedure CreateNode; override; |
| Public | class function ClassX3DType: String; override; |
Properties
| Public | property EventActivate: TSFBoolEvent read FEventActivate; |
| Public | property EventIsSelected: TSFBoolEvent read FEventIsSelected; |
| Public | property EventIsValid: TSFBoolEvent read FEventIsValid; |
| Public | property FdLanguage: TSFStringEnum read FFdLanguage; |
| Public | property Language: TShaderLanguage read GetLanguage write SetLanguage; |
Description
Methods
| Public | procedure CreateNode; override; |
|
Create node fields and events. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 31). | |
| Public | class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 32). | |
Properties
| Public | property EventActivate: TSFBoolEvent read FEventActivate; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 36). | |
| Public | property EventIsSelected: TSFBoolEvent read FEventIsSelected; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 40). | |
| Public | property EventIsValid: TSFBoolEvent read FEventIsValid; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 44). | |
| Public | property FdLanguage: TSFStringEnum read FFdLanguage; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 48). | |
| Public | property Language: TShaderLanguage read GetLanguage write SetLanguage; |
|
Shading language. Only the GLSL (OpenGL Shading Language) is actually supported. The default value, empty string, is equivalent to GLSL. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dshadernode.inc (line 50). | |
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