Class TShapeTreeSwitch

Unit

Declaration

type TShapeTreeSwitch = class(TShapeTreeGroup)

Description

Node of the TShapeTree representing an alternative, choosing one (or none) child from it's children list as active.

It's ideal for representing the VRML >= 2.0 Switch node (not possible for VRML 1.0 Switch node, as it may affect also other nodes after Switch). Actually, it even has a SwitchNode link that is used to decide which child to choose (using SwitchNode.FdWhichChoice).

Source: scene/castleshapes.pas (line 898).

Hierarchy


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