Class TProjectedTextureCoordinateNode

Unit

Declaration

type TProjectedTextureCoordinateNode = class(TAbstractSingleTextureCoordinateNode)

Description

Generate texture coordinates by projection. See https://castle-engine.io/x3d_extensions_shadow_maps.php

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdProjector: TSFNode read FFdProjector;
Public property Projector: TX3DNode read GetProjector write SetProjector;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdProjector: TSFNode read FFdProjector;

Internal wrapper for property Projector. This wrapper API may change, we advise to access simpler Projector instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Projector: TX3DNode read GetProjector write SetProjector;

Viewpoint or light that determine how is the texture projected.


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