Class TProjectedTextureCoordinateNode

Unit

Declaration

type TProjectedTextureCoordinateNode = class(TAbstractSingleTextureCoordinateNode)

Description

Generate texture coordinates by projection. See https://castle-engine.io/x3d_extensions_shadow_maps.php

Source: src/scene/x3d/x3dnodes_castle.inc (line 90).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdProjector: TSFNode read FFdProjector;
Public property Projector: TX3DNode read GetProjector write SetProjector;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_projectedtexturecoordinate.inc (line 31).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_projectedtexturecoordinate.inc (line 32).

Properties

Public property FdProjector: TSFNode read FFdProjector;

Internal wrapper for property Projector. This wrapper API may change, we advise to access simpler Projector instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_projectedtexturecoordinate.inc (line 36).

Public property Projector: TX3DNode read GetProjector write SetProjector;

Viewpoint or light that determine how is the texture projected.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_projectedtexturecoordinate.inc (line 38).


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