Class TAbstractTextureCoordinateNode
Unit
Declaration
type TAbstractTextureCoordinateNode = class(TAbstractGeometricPropertyNode)
Description
Base for all nodes which specify texture coordinates.
Source: src/scene/x3d/x3dnodes_standard_texturing.inc (line 19).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometricPropertyNode
- TAbstractTextureCoordinateNode
Overview
Methods
![]() |
procedure CreateNode; override; |
![]() |
class function ClassX3DType: String; override; |
Description
Methods
![]() |
procedure CreateNode; override; |
|
Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtexturecoordinatenode.inc (line 28). | |
![]() |
class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtexturecoordinatenode.inc (line 29). | |
Generated by PasDoc 0.17.0.snapshot.
