Class TTextureTransformNode

Unit

Declaration

type TTextureTransformNode = class(TAbstractSingleTextureTransformNode)

Description

2D transformation that can be applied to texture coordinates (e.g. from TTextureCoordinateNode.

Source: src/scene/x3d/x3dnodes_standard_texturing.inc (line 541).

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdCenter: TSFVec2f read FFdCenter;
Public property Center: TVector2 read GetCenter write SetCenter;
Public property FdRotation: TSFFloat read FFdRotation;
Public property Rotation: Single read GetRotation write SetRotation;
Public property FdScale: TSFVec2f read FFdScale;
Public property Scale: TVector2 read GetScale write SetScale;
Public property FdTranslation: TSFVec2f read FFdTranslation;
Public property Translation: TVector2 read GetTranslation write SetTranslation;

Description

Methods

Public function TransformMatrix: TMatrix4; override;

This item has no description.

Source: src/scene/x3d/x3dnodes_standard_texturing.inc (line 543).

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 38).

Properties

Public property FdCenter: TSFVec2f read FFdCenter;

Internal wrapper for property Center. This wrapper API may change, we advise to access simpler Center instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 42).

Public property Center: TVector2 read GetCenter write SetCenter;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 44).

Public property FdRotation: TSFFloat read FFdRotation;

Internal wrapper for property Rotation. This wrapper API may change, we advise to access simpler Rotation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 48).

Public property Rotation: Single read GetRotation write SetRotation;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 50).

Public property FdScale: TSFVec2f read FFdScale;

Internal wrapper for property Scale. This wrapper API may change, we advise to access simpler Scale instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 54).

Public property Scale: TVector2 read GetScale write SetScale;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 56).

Public property FdTranslation: TSFVec2f read FFdTranslation;

Internal wrapper for property Translation. This wrapper API may change, we advise to access simpler Translation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 60).

Public property Translation: TVector2 read GetTranslation write SetTranslation;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 62).


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