Class TTextureTransformNode
Unit
Declaration
type TTextureTransformNode = class(TAbstractSingleTextureTransformNode)
Description
2D transformation that can be applied to texture coordinates (e.g. from TTextureCoordinateNode.
Source: src/scene/x3d/x3dnodes_standard_texturing.inc (line 541).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureTransformNode
- TAbstractSingleTextureTransformNode
- TTextureTransformNode
Overview
Methods
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function TransformMatrix: TMatrix4; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdCenter: TSFVec2f read FFdCenter; |
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property Center: TVector2 read GetCenter write SetCenter; |
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property FdRotation: TSFFloat read FFdRotation; |
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property Rotation: Single read GetRotation write SetRotation; |
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property FdScale: TSFVec2f read FFdScale; |
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property Scale: TVector2 read GetScale write SetScale; |
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property FdTranslation: TSFVec2f read FFdTranslation; |
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property Translation: TVector2 read GetTranslation write SetTranslation; |
Description
Methods
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function TransformMatrix: TMatrix4; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_texturing.inc (line 543). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 37). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 38). | |
Properties
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property FdCenter: TSFVec2f read FFdCenter; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 42). | |
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property Center: TVector2 read GetCenter write SetCenter; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 44). | |
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property FdRotation: TSFFloat read FFdRotation; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 48). | |
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property Rotation: Single read GetRotation write SetRotation; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 50). | |
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property FdScale: TSFVec2f read FFdScale; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 54). | |
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property Scale: TVector2 read GetScale write SetScale; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 56). | |
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property FdTranslation: TSFVec2f read FFdTranslation; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 60). | |
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property Translation: TVector2 read GetTranslation write SetTranslation; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_texturetransform.inc (line 62). | |
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