Class TTextureTransformNode
Unit
Declaration
type TTextureTransformNode = class(TAbstractSingleTextureTransformNode)
Description
2D transformation that can be applied to texture coordinates (e.g. from TTextureCoordinateNode.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureTransformNode
- TAbstractSingleTextureTransformNode
- TTextureTransformNode
Overview
Methods
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function TransformMatrix: TMatrix4; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdCenter: TSFVec2f read FFdCenter; |
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property Center: TVector2 read GetCenter write SetCenter; |
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property FdRotation: TSFFloat read FFdRotation; |
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property Rotation: Single read GetRotation write SetRotation; |
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property FdScale: TSFVec2f read FFdScale; |
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property Scale: TVector2 read GetScale write SetScale; |
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property FdTranslation: TSFVec2f read FFdTranslation; |
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property Translation: TVector2 read GetTranslation write SetTranslation; |
Description
Methods
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function TransformMatrix: TMatrix4; override; |
This item has no description. |
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procedure CreateNode; override; |
Create node fields and events. |
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdCenter: TSFVec2f read FFdCenter; |
Internal wrapper for property |
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property Center: TVector2 read GetCenter write SetCenter; |
This item has no description. |
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property FdRotation: TSFFloat read FFdRotation; |
Internal wrapper for property |
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property Rotation: Single read GetRotation write SetRotation; |
This item has no description. |
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property FdScale: TSFVec2f read FFdScale; |
Internal wrapper for property |
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property Scale: TVector2 read GetScale write SetScale; |
This item has no description. |
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property FdTranslation: TSFVec2f read FFdTranslation; |
Internal wrapper for property |
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property Translation: TVector2 read GetTranslation write SetTranslation; |
This item has no description. |
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