Class TIndexedQuadSetNode
Unit
Declaration
type TIndexedQuadSetNode = class(TAbstractComposedGeometryNode)
Description
Quads.
Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 66).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TAbstractComposedGeometryNode
- TIndexedQuadSetNode
Overview
Methods
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function CoordIndexField: TMFLong; override; |
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procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetIndex(const Value: array of Int32); overload; |
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procedure SetIndex(const Value: TInt32List); overload; |
Properties
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property EventSet_index: TMFInt32Event read FEventSet_index; |
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property FdIndex: TMFInt32 read FFdIndex; |
Description
Methods
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function CoordIndexField: TMFLong; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.CoordIndexField. Node's list of coordinate indexes. In base TAbstractGeometryNode class this always returns Override this for descendants that have some kind of "coordIndex" or "index" field used to index InternalCoord array. Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 68). | |
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procedure InternalCoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.InternalCoordPolygons. Splits coordinate-based node into polygons. Indexes in PolygonHandler point to CoordIndex, if assigned, or directly to Coord. The ordering of generated polygons is correct, so what pointed CCW in the node field, will still point CCW according to generated PolygonHandler indexes. In this class this does nothing. Some, but not all, coordinate-based nodes (the ones when InternalCoord returns Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 70). | |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 74). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 28). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 29). | |
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procedure SetIndex(const Value: array of Int32); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 41). | |
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procedure SetIndex(const Value: TInt32List); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 43). | |
Properties
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property EventSet_index: TMFInt32Event read FEventSet_index; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 34). | |
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property FdIndex: TMFInt32 read FFdIndex; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_indexedquadset.inc (line 39). | |
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