Class TMultiTextureTransformNode

Unit

Declaration

type TMultiTextureTransformNode = class(TAbstractTextureTransformNode)

Description

Multiple texture transforms, to be used with multi-texturing by TMultiTextureNode.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetTextureTransform(const Value: array of TAbstractSingleTextureTransformNode);

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;

Description

Methods

Public function TransformMatrix: TMatrix4; override;

For MultiTextureTransform, this always raises an internal error. Reason: you cannot get single texture transform matrix from MultiTextureTransform.

Exceptions raised
EInternalError
Always, since this method has no sense for MultiTextureTransform.
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetTextureTransform(const Value: array of TAbstractSingleTextureTransformNode);

This item has no description.

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;

Internal wrapper for property TextureTransform. This wrapper API may change, we advise to access simpler TextureTransform instead.


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