Class TMultiTextureNode
Unit
Declaration
type TMultiTextureNode = class(TAbstractTextureNode)
Description
Application of several individual textures on top of each other, used instead of a single texture when desired.
Source: scene/x3d/x3dnodes_standard_texturing.inc (line 438).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TMultiTextureNode
Overview
Methods
| Public | function AlphaChannelData: TAlphaChannel; override; |
| Public | procedure CreateNode; override; |
| Public | class function ClassX3DType: String; override; |
| Public | procedure SetFunction(const Value: array of string); overload; |
| Public | procedure SetFunction(const Value: TCastleStringList); overload; |
| Public | procedure SetMode(const Value: array of string); overload; |
| Public | procedure SetMode(const Value: TCastleStringList); overload; |
| Public | procedure SetSource(const Value: array of string); overload; |
| Public | procedure SetSource(const Value: TCastleStringList); overload; |
| Public | procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
Properties
| Public | property FdAlpha: TSFFloat read FFdAlpha; |
| Public | property Alpha: Single read GetAlpha write SetAlpha; |
| Public | property FdColor: TSFColor read FFdColor; |
| Public | property Color: TCastleColorRGB read GetColor write SetColor; |
| Public | property FdFunction: TMFString read FFdFunction; |
| Public | property FdMode: TMFString read FFdMode; |
| Public | property FdSource: TMFString read FFdSource; |
| Public | property FdTexture: TMFNode read FFdTexture; |
Description
Methods
| Public | function AlphaChannelData: TAlphaChannel; override; |
|
This item has no description. Source: scene/x3d/x3dnodes_standard_texturing.inc (line 440). | |
| Public | procedure CreateNode; override; |
|
Create node fields and events. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 33). | |
| Public | class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 34). | |
| Public | procedure SetFunction(const Value: array of string); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 57). | |
| Public | procedure SetFunction(const Value: TCastleStringList); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 59). | |
| Public | procedure SetMode(const Value: array of string); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 65). | |
| Public | procedure SetMode(const Value: TCastleStringList); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 67). | |
| Public | procedure SetSource(const Value: array of string); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 73). | |
| Public | procedure SetSource(const Value: TCastleStringList); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 75). | |
| Public | procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 81). | |
Properties
| Public | property FdAlpha: TSFFloat read FFdAlpha; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 38). | |
| Public | property Alpha: Single read GetAlpha write SetAlpha; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 40). | |
| Public | property FdColor: TSFColor read FFdColor; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 44). | |
| Public | property Color: TCastleColorRGB read GetColor write SetColor; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 50). | |
| Public | property FdFunction: TMFString read FFdFunction; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 55). | |
| Public | property FdMode: TMFString read FFdMode; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 63). | |
| Public | property FdSource: TMFString read FFdSource; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 71). | |
| Public | property FdTexture: TMFNode read FFdTexture; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_multitexture.inc (line 79). | |
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