Class TMultiTextureNode

Unit

Declaration

type TMultiTextureNode = class(TAbstractTextureNode)

Description

Application of several individual textures on top of each other, used instead of a single texture when desired.

Hierarchy

Overview

Methods

Public function AlphaChannelData: TAlphaChannel; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetFunction(const Value: array of string); overload;
Public procedure SetFunction(const Value: TCastleStringList); overload;
Public procedure SetMode(const Value: array of string); overload;
Public procedure SetMode(const Value: TCastleStringList); overload;
Public procedure SetSource(const Value: array of string); overload;
Public procedure SetSource(const Value: TCastleStringList); overload;
Public procedure SetTexture(const Value: array of TAbstractSingleTextureNode);

Properties

Public property FdAlpha: TSFFloat read FFdAlpha;
Public property Alpha: Single read GetAlpha write SetAlpha;
Public property FdColor: TSFColor read FFdColor;
Public property Color: TCastleColorRGB read GetColor write SetColor;
Public property FdFunction: TMFString read FFdFunction;
Public property FdMode: TMFString read FFdMode;
Public property FdSource: TMFString read FFdSource;
Public property FdTexture: TMFNode read FFdTexture;

Description

Methods

Public function AlphaChannelData: TAlphaChannel; override;

This item has no description.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetFunction(const Value: array of string); overload;

This item has no description.

Public procedure SetFunction(const Value: TCastleStringList); overload;

This item has no description.

Public procedure SetMode(const Value: array of string); overload;

This item has no description.

Public procedure SetMode(const Value: TCastleStringList); overload;

This item has no description.

Public procedure SetSource(const Value: array of string); overload;

This item has no description.

Public procedure SetSource(const Value: TCastleStringList); overload;

This item has no description.

Public procedure SetTexture(const Value: array of TAbstractSingleTextureNode);

This item has no description.

Properties

Public property FdAlpha: TSFFloat read FFdAlpha;

Internal wrapper for property Alpha. This wrapper API may change, we advise to access simpler Alpha instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Alpha: Single read GetAlpha write SetAlpha;

This item has no description.

Public property FdColor: TSFColor read FFdColor;

Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Color: TCastleColorRGB read GetColor write SetColor;

This item has no description.

Public property FdFunction: TMFString read FFdFunction;

Internal wrapper for property Function. This wrapper API may change, we advise to access simpler Function instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdMode: TMFString read FFdMode;

Internal wrapper for property Mode. This wrapper API may change, we advise to access simpler Mode instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdSource: TMFString read FFdSource;

Internal wrapper for property Source. This wrapper API may change, we advise to access simpler Source instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdTexture: TMFNode read FFdTexture;

Internal wrapper for property Texture. This wrapper API may change, we advise to access simpler Texture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).


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