Class TMultiTextureNode
Unit
Declaration
type TMultiTextureNode = class(TAbstractTextureNode)
Description
Application of several individual textures on top of each other, used instead of a single texture when desired.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TMultiTextureNode
Overview
Methods
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function AlphaChannelData: TAlphaChannel; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetFunction(const Value: array of string); overload; |
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procedure SetFunction(const Value: TCastleStringList); overload; |
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procedure SetMode(const Value: array of string); overload; |
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procedure SetMode(const Value: TCastleStringList); overload; |
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procedure SetSource(const Value: array of string); overload; |
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procedure SetSource(const Value: TCastleStringList); overload; |
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procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
Properties
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property FdAlpha: TSFFloat read FFdAlpha; |
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property Alpha: Single read GetAlpha write SetAlpha; |
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property FdColor: TSFColor read FFdColor; |
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property Color: TCastleColorRGB read GetColor write SetColor; |
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property FdFunction: TMFString read FFdFunction; |
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property FdMode: TMFString read FFdMode; |
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property FdSource: TMFString read FFdSource; |
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property FdTexture: TMFNode read FFdTexture; |
Description
Methods
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function AlphaChannelData: TAlphaChannel; override; |
This item has no description. |
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procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractTextureNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
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procedure SetFunction(const Value: array of string); overload; |
This item has no description. |
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procedure SetFunction(const Value: TCastleStringList); overload; |
This item has no description. |
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procedure SetMode(const Value: array of string); overload; |
This item has no description. |
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procedure SetMode(const Value: TCastleStringList); overload; |
This item has no description. |
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procedure SetSource(const Value: array of string); overload; |
This item has no description. |
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procedure SetSource(const Value: TCastleStringList); overload; |
This item has no description. |
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procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
This item has no description. |
Properties
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property FdAlpha: TSFFloat read FFdAlpha; |
Internal wrapper for property Alpha. This wrapper API may change, we advise to access simpler Alpha instead. |
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property Alpha: Single read GetAlpha write SetAlpha; |
This item has no description. |
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property FdColor: TSFColor read FFdColor; |
Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead. |
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property Color: TCastleColorRGB read GetColor write SetColor; |
This item has no description. |
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property FdFunction: TMFString read FFdFunction; |
Internal wrapper for property |
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property FdMode: TMFString read FFdMode; |
Internal wrapper for property |
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property FdSource: TMFString read FFdSource; |
Internal wrapper for property |
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property FdTexture: TMFNode read FFdTexture; |
Internal wrapper for property |
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