Class TAbstractSingleTextureNode
Unit
Declaration
type TAbstractSingleTextureNode = class(TAbstractTextureNode)
Description
Base for all nodes which specify a texture, but not multi-texture.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
Overview
Methods
function AlphaChannelFinal: TAlphaChannel; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetEffects(const Value: array of TEffectNode); |
Properties
property FdDescription: TSFString read FFdDescription; |
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property Description: String read GetDescription write SetDescription; |
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property FdEffects: TMFNode read FFdEffects; |
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property FdCrossOrigin: TSFString read FFdCrossOrigin; |
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property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin; |
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property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel; |
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property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel; |
Description
Methods
function AlphaChannelFinal: TAlphaChannel; override; |
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This item has no description. Showing description inherited from TAbstractTextureNode.AlphaChannelFinal. Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see https://castle-engine.io/x3d_extensions.php#section_ext_alpha_channel_detection ). In case of MultiTexture node, looks at children. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetEffects(const Value: array of TEffectNode); |
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This item has no description. |
Properties
property FdDescription: TSFString read FFdDescription; |
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Internal wrapper for property |
property Description: String read GetDescription write SetDescription; |
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This item has no description. |
property FdEffects: TMFNode read FFdEffects; |
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Internal wrapper for property |
property FdCrossOrigin: TSFString read FFdCrossOrigin; |
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Internal wrapper for property |
property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin; |
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X3DOM extension, not implemented in CGE. |
property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel; |
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Internal wrapper for property |
property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel; |
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This item has no description. |
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