Class TAbstractSingleTextureNode

Unit

Declaration

type TAbstractSingleTextureNode = class(TAbstractTextureNode)

Description

Base for all nodes which specify a texture, but not multi-texture.

Hierarchy

Overview

Methods

Public function AlphaChannelFinal: TAlphaChannel; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdEffects: TMFNode read FFdEffects;
Public property FdCrossOrigin: TSFString read FFdCrossOrigin;
Public property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin;
Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;
Public property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel;

Description

Methods

Public function AlphaChannelFinal: TAlphaChannel; override;

This item has no description. Showing description inherited from TAbstractTextureNode.AlphaChannelFinal.

Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see https://castle-engine.io/x3d_extensions.php#section_ext_alpha_channel_detection ). In case of MultiTexture node, looks at children.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractTextureNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetEffects(const Value: array of TEffectNode);

This item has no description.

Properties

Public property FdEffects: TMFNode read FFdEffects;

Internal wrapper for property Effects. This wrapper API may change, we advise to access simpler Effects instead.

Public property FdCrossOrigin: TSFString read FFdCrossOrigin;

Internal wrapper for property CrossOrigin. This wrapper API may change, we advise to access simpler CrossOrigin instead.

Public property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin;

X3DOM extension, not implemented in CGE.

Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;

Internal wrapper for property AlphaChannel. This wrapper API may change, we advise to access simpler AlphaChannel instead.

Public property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel;

This item has no description.


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