Class TAbstractSingleTextureNode

Unit

Declaration

type TAbstractSingleTextureNode = class(TAbstractTextureNode)

Description

Base for all nodes which specify a texture, but not multi-texture.

Source: scene/x3d/x3dnodes_standard_texturing.inc (line 169).

Hierarchy

Overview

Methods

Public function AlphaChannelFinal: TAlphaChannel; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdDescription: TSFString read FFdDescription;
Public property Description: String read GetDescription write SetDescription;
Public property FdEffects: TMFNode read FFdEffects;
Public property FdCrossOrigin: TSFString read FFdCrossOrigin;
Public property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin;
Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;
Public property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel;

Description

Methods

Public function AlphaChannelFinal: TAlphaChannel; override;

This item has no description. Showing description inherited from TAbstractTextureNode.AlphaChannelFinal.

Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see https://castle-engine.io/x3d_extensions.php#section_ext_alpha_channel_detection ). In case of MultiTexture node, looks at children.

Source: scene/x3d/x3dnodes_standard_texturing.inc (line 171).

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 38).

Public procedure SetEffects(const Value: array of TEffectNode);

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 50).

Properties

Public property FdDescription: TSFString read FFdDescription;

Internal wrapper for property Description. This wrapper API may change, we advise to access simpler Description instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 42).

Public property Description: String read GetDescription write SetDescription;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 44).

Public property FdEffects: TMFNode read FFdEffects;

Internal wrapper for property Effects. This wrapper API may change, we advise to access simpler Effects instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 48).

Public property FdCrossOrigin: TSFString read FFdCrossOrigin;

Internal wrapper for property CrossOrigin. This wrapper API may change, we advise to access simpler CrossOrigin instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 55).

Public property CrossOrigin: String read GetCrossOrigin write SetCrossOrigin;

X3DOM extension, not implemented in CGE.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 59).

Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;

Internal wrapper for property AlphaChannel. This wrapper API may change, we advise to access simpler AlphaChannel instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 64).

Public property AlphaChannel: TAutoAlphaChannel read GetAlphaChannel write SetAlphaChannel;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsingletexturenode.inc (line 66).


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