Class TSFString

Unit

Declaration

type TSFString = class(TX3DSingleField)

Description

X3D field containing a single string.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 642).

Hierarchy

Overview

Methods

Public constructor Create(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: String; const AValue: String);
Public procedure ParseValue(Lexer: TX3DLexer; Reader: TX3DReader); override;
Public function EqualsDefaultValue: boolean; override;
Public function Equals(SecondValue: TX3DField): boolean; override;
Public function FastEqualsValue(SecondValue: TX3DField): boolean; override;
Public procedure Assign(Source: TPersistent); override;
Public procedure AssignValue(Source: TX3DField); override;
Public procedure AssignDefaultValueFromValue; override;
Public procedure UnassignDefaultValue; override;
Public class function X3DType: String; override;
Public class function CreateEvent(const AParentNode: TX3DFileItem; const AName: String; const AInEvent: boolean): TX3DEvent; override;
Public procedure ParseXMLAttribute(const AttributeValue: String; Reader: TX3DReader); override;
Public function SaveToXmlValue: TSaveToXmlMethod; override;
Public procedure Send(const AValue: String); overload;

Properties

Public property DefaultValue: String read FDefaultValue write SetDefaultValue;
Public property DefaultValueExists: boolean read FDefaultValueExists write FDefaultValueExists;
Public property Value: String read FValue write SetValue;

Description

Methods

Public constructor Create(const AParentNode: TX3DFileItem; const AExposed: boolean; const AName: String; const AValue: String);

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 657).

Public procedure ParseValue(Lexer: TX3DLexer; Reader: TX3DReader); override;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 660).

Public function EqualsDefaultValue: boolean; override;

This item has no description. Showing description inherited from TX3DField.EqualsDefaultValue.

Whether the value is equal to default. Returns always False in TX3DField, descendants should override it. It is used when writing the field value to X3D file (values that are default do not have to be written, ever).

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 662).

Public function Equals(SecondValue: TX3DField): boolean; override;

This item has no description. Showing description inherited from TX3DField.Equals.

True if the SecondValue object has exactly the same type and properties. For this class, this returns just (SecondValue.Name = Name).

All descendants (that add some property that should be compared) should override this like

Result := (inherited Equals(SecondValue)) and
  (SecondValue is TMyType) and
  (TMyType(SecondValue).MyProperty = MyProperty);

The floating-point fields may be compared with a small epsilon tolerance by this method.

Note that this *doesn't* compare the default values of two fields instances. This compares only the current values of two fields instances, and eventually some other properties that affect parsing (like names for TSFEnum and TSFBitMask) or allowed future values (like TSFFloat.MustBeNonnegative).

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 663).

Public function FastEqualsValue(SecondValue: TX3DField): boolean; override;

This item has no description. Showing description inherited from TX3DField.FastEqualsValue.

Compare value of this field, with other field, fast.

This compares only the values of the fields, not other properties (it doesn't care about names of the fields or such, or default values; only current values). In other words, it compares only the things copied by AssignValue.

This tries to compare very fast, which means that for large (multi-valued) fields it may give up and answer False even when they are in fact equal. So this is usable only for optimization purposes: when it answers True, it is True. When it answers False, it actually doesn't know.

Default implementation in this class (TX3DField) just returns False.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 664).

Public procedure Assign(Source: TPersistent); override;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 666).

Public procedure AssignValue(Source: TX3DField); override;

This item has no description. Showing description inherited from TX3DField.AssignValue.

Copies the current field value. Contrary to TPersistent.Assign, this doesn't copy the rest of properties.

After setting, our ValueFromIsClause is always changed to False. You can manually change it to True, if this copy indeed was done following "IS" clause.

Descendants implementors notes:

In this class, implementation takes care of setting our ValueFromIsClause to False. In descendants, you should do like

if Source is <appropriate class> then
begin
  inherited;
  Value := Source.value;
end else
  AssignValueRaiseInvalidClass(Source);

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 667).

Public procedure AssignDefaultValueFromValue; override;

This item has no description. Showing description inherited from TX3DField.AssignDefaultValueFromValue.

Set field's default value from the current value.

Note that for now this doesn't guarantee that every possible field's value can be stored as default value. In case of trouble, it will silently record "no default is known" information, so e.g. EqualsDefaultValue will always return False. Our default value mechanisms are sometimes limited, not every value can be a default value. For example, for multiple-valued nodes, we usually cannot save arrays longer than one as default value. This is not a problem, since X3D specification doesn't specify too long default values. But it may be a problem for prototypes, since then user can assign any value as default value. May be corrected in the future.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 668).

Public procedure UnassignDefaultValue; override;

This item has no description. Showing description inherited from TX3DField.UnassignDefaultValue.

Remove default value, recording that "no default is known". In effect EqualsDefaultValue will always return False.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 669).

Public class function X3DType: String; override;

This item has no description. Showing description inherited from TX3DField.X3DType.

Field type in X3D, like 'SFString' or 'MFInt32'. As for VRML/X3D interface declaration statements. In base TX3DField class, this returns XFAny (name indicating any type, used by instantreality and us).

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 671).

Public class function CreateEvent(const AParentNode: TX3DFileItem; const AName: String; const AInEvent: boolean): TX3DEvent; override;

This item has no description. Showing description inherited from TX3DField.CreateEvent.

Create TX3DEvent descendant suitable as exposed event for this field.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 672).

Public procedure ParseXMLAttribute(const AttributeValue: String; Reader: TX3DReader); override;

This item has no description. Showing description inherited from TX3DField.ParseXMLAttribute.

Parse field value from X3D XML encoded attribute.

Implementation in this class creates a Lexer to parse the string, and calls ParseXMLAttributeLexer.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 674).

Public function SaveToXmlValue: TSaveToXmlMethod; override;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 675).

Public procedure Send(const AValue: String); overload;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 677).

Properties

Public property DefaultValue: String read FDefaultValue write SetDefaultValue;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 652).

Public property DefaultValueExists: boolean read FDefaultValueExists write FDefaultValueExists;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 653).

Public property Value: String read FValue write SetValue;

This item has no description.

Source: scene/x3d/castlefields_x3dsinglefield_descendants.inc (line 655).


Generated by PasDoc 0.17.0.snapshot.