Class TX3DEvent
Unit
Declaration
type TX3DEvent = class(TX3DFieldOrEvent)
Description
X3D event.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DFieldOrEvent
- TX3DEvent
Overview
Methods
constructor Create(AParentNode: TX3DFileItem; const AName: string; const AFieldClass: TX3DFieldClass; const AInEvent: boolean); |
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destructor Destroy; override; |
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procedure Parse(Lexer: TX3DLexer); |
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procedure SaveToStream(Writer: TX3DWriter); override; |
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function SaveToXml: TSaveToXmlMethod; override; |
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procedure Send(Field: TX3DField; const Time: TX3DTime); overload; |
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procedure Send(Field: TX3DField); overload; |
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procedure AddNotification(const Notification: TX3DEventReceive); |
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procedure RemoveNotification(const Notification: TX3DEventReceive); |
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function SendNeeded: boolean; |
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procedure Assign(Source: TPersistent); override; |
Properties
property FieldClass: TX3DFieldClass read FFieldClass; |
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property InEvent: boolean read FInEvent; |
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property ParentExposedField: TX3DField
read FParentExposedField write FParentExposedField; |
Description
Methods
constructor Create(AParentNode: TX3DFileItem; const AName: string; const AFieldClass: TX3DFieldClass; const AInEvent: boolean); |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
procedure Parse(Lexer: TX3DLexer); |
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This only reads (optional) "IS" clause of the event, as may occur in VRML nodeBodyStatement. |
procedure SaveToStream(Writer: TX3DWriter); override; |
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This item has no description. Showing description inherited from TX3DFileItem.SaveToStream. Save to stream. |
function SaveToXml: TSaveToXmlMethod; override; |
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This item has no description. Showing description inherited from TX3DFileItem.SaveToXml. How is this saved to X3D XML encoding. This determines when SaveToStream is called. It also cooperates with some SaveToStream implementations, guiding how the item is actually saved. By default it is sxChildElement. |
procedure Send(Field: TX3DField; const Time: TX3DTime); overload; |
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Send a value to event. For input fields, this is used by routes, scripts etc. to send an event to a field. For output fields, this is used by node itself to send event to routes, scripts etc. Field must be non-nil, of class FieldClass. The Field instance doesn't become owned in any way by the TX3DEvent. That is, it's the caller responsibility to free the Field instance at any comfortable time, possibly right after calling Send. Overloaded versions without explicit Time parameter just take time from ParentNode.Scene.GetTime. If ParentNode is |
procedure Send(Field: TX3DField); overload; |
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This item has no description. |
procedure AddNotification(const Notification: TX3DEventReceive); |
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Add notification about receiving new value. For input events, these are used by node itself to listen to events send to it. For output events, these are used by routes, scripts to listen to events occuring. When you handle this callback to send another X3D event, you should pass around the same procedure TTimeSensorNode.EventElapsedTimeReceive( const Event: TX3DEvent; const Value: TX3DField; const Time: TX3DTime); var Fraction: Single; begin if FdEnabled.Value then begin Fraction := ...; // doesn't matter here how this is calculated // Pass "Time" parameter further by a call below Eventfraction_changed.Send(Fraction, Time); end; end;
All callbacks registered here are simply called by Send method. |
procedure RemoveNotification(const Notification: TX3DEventReceive); |
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Remove notification (previously added by AddNotification) about receiving new value. This is guaranteed to work correctly even if we're right now in the middle of this event's processing (which means that we may be iterating over a list of notifications). The handler may be actually removed a bit later (when it's safe). Note that adding a notification two-times makes it called two times. Removing a notification removes one copy of a notification, so it should then be removed two-times too. |
function SendNeeded: boolean; |
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Is anything actually listening on this events Send?
Sometimes, even preparing a value to Send is quite time-consuming (example: CoordinateInterpolator, where a long MFVec3f value has to be computer). Then checking For example, event out to which no ROUTE is connected, and no Script can listen to it. For now, this simply returns whether any callback is registered by AddNotification. |
procedure Assign(Source: TPersistent); override; |
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Assign from another event. The FieldClass and InEvent is copied. The notifications (from AddNotification) and ParentExposedField are not copied, since they shouldn't be copied so easily (ParentExposedField is related to hierarchy of containers, copying notification would be surprising to the notification listener). |
Properties
property FieldClass: TX3DFieldClass read FFieldClass; |
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This item has no description. |
property InEvent: boolean read FInEvent; |
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Is it "in" or "out" event ? |
property ParentExposedField: TX3DField
read FParentExposedField write FParentExposedField; |
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If this event is an exposed event belonging to some field, this references parent field. Otherwise it's |
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