Class TConverterNode
Unit
Declaration
type TConverterNode = class(TAbstractChildNode)
Description
This item has no description. Showing description inherited from TAbstractChildNode.
Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TConverterNode
Overview
Methods
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constructor Create(const AX3DName, ABaseUrl: String); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdEnabled: TSFBool read FFdEnabled; |
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property Enabled: Boolean read GetEnabled write SetEnabled; |
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property EventIn: TXFAnyEvent read FEventIn; |
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property EventOut: TXFAnyEvent read FEventOut; |
Description
Methods
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constructor Create(const AX3DName, ABaseUrl: String); override; |
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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procedure CreateNode; override; |
Create node fields and events. |
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdEnabled: TSFBool read FFdEnabled; |
Internal wrapper for property |
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property Enabled: Boolean read GetEnabled write SetEnabled; |
This item has no description. |
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property EventIn: TXFAnyEvent read FEventIn; |
This item has no description. |
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property EventOut: TXFAnyEvent read FEventOut; |
This item has no description. |
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