Class TNormalNode

Unit

Declaration

type TNormalNode = class(TAbstractNormalNode)

Description

Normal (information for lighting) node.

Note: It's identical for all VRML and X3D versions (including ancient VRML 1.0).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public procedure SetVector(const Value: array of TVector3);
Public procedure SetVector(const Value: TVector3List);

Properties

Public property FdVector: TMFVec3f read FFdVector;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public procedure SetVector(const Value: array of TVector3);

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in nodes_specification/components/ , - and regenerate include files by running nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr .

The documentation for properties should go to x3dnodes_documentation.txt .

Public procedure SetVector(const Value: TVector3List);
 

Properties

Public property FdVector: TMFVec3f read FFdVector;
 

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