Class TTextureCoordinateGeneratorNode

Unit

Declaration

type TTextureCoordinateGeneratorNode = class(TAbstractSingleTextureCoordinateNode)

Description

Automatic generation of texture coordinates.

Source: scene/x3d/x3dnodes_standard_texturing.inc (line 506).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetParameter(const Value: array of Single); overload;
Public procedure SetParameter(const Value: TSingleList); overload;

Properties

Public property FdMode: TSFString read FFdMode;
Public property Mode: String read GetMode write SetMode;
Public property FdParameter: TMFFloat read FFdParameter;
Public property FdProjectedLight: TSFNode read FFdProjectedLight;
Public property ProjectedLight: TX3DNode read GetProjectedLight write SetProjectedLight;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 33).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 34).

Public procedure SetParameter(const Value: array of Single); overload;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 46).

Public procedure SetParameter(const Value: TSingleList); overload;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 48).

Properties

Public property FdMode: TSFString read FFdMode;

Internal wrapper for property Mode. This wrapper API may change, we advise to access simpler Mode instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 38).

Public property Mode: String read GetMode write SetMode;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 40).

Public property FdParameter: TMFFloat read FFdParameter;

Internal wrapper for property Parameter. This wrapper API may change, we advise to access simpler Parameter instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 44).

Public property FdProjectedLight: TSFNode read FFdProjectedLight;

Internal wrapper for property ProjectedLight. This wrapper API may change, we advise to access simpler ProjectedLight instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 52).

Public property ProjectedLight: TX3DNode read GetProjectedLight write SetProjectedLight;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_texturecoordinategenerator.inc (line 54).


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