Class TShapeNode

Unit

Declaration

type TShapeNode = class(TAbstractShapeNode)

Description

Shape is a rendered object in the world, with an appearance and geometry.

Hierarchy

Overview

Methods

Public procedure GenerateTangents;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Description

Methods

Public procedure GenerateTangents;

Generate tangent vectors on geometry if they are (1) necessary and (2) possible to generate and (3) not present yet.

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.


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