Class TAbstractMaterialNode
Unit
Declaration
type TAbstractMaterialNode = class(TAbstractAppearanceChildNode)
Description
Base node type for all Material nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractMaterialNode
Overview
Methods
function MaterialInfo: TMaterialInfo; virtual; abstract; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Description
Methods
function MaterialInfo: TMaterialInfo; virtual; abstract; |
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Material information based on this node. It is automatically updated when properties of this material change. Do not free it yourself, it will be automatically freed when this node is freed. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
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