Class TAbstractMaterialNode

Unit

Declaration

type TAbstractMaterialNode = class(TAbstractAppearanceChildNode)

Description

Base node type for all Material nodes.

Hierarchy

Overview

Methods

Public function MaterialInfo: TMaterialInfo; virtual; abstract;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Description

Methods

Public function MaterialInfo: TMaterialInfo; virtual; abstract;

Material information based on this node. It is automatically updated when properties of this material change. Do not free it yourself, it will be automatically freed when this node is freed.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.


Generated by PasDoc 0.16.0-snapshot.